
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 850 reviews with recorded playtime.
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
到底在改些什么,盛碗虫是安叠吗
哦对了,a8fq
游戏制作人一定要玩自己做的游戏 操你妈的安东尼不会做游戏就滚你妈蛋
不会改游戏就别改行吗,我还是第一次玩肉鸽类型的游戏玩的一肚子气的,他么的怪才是在玩肉鸽吧?两个人打他么第二层螃蟹,血量能nm的加一起1000血啊?怎么不一拳给你的老冯打飞啊?2个人打了5把没有一把他么的爬到第3层的,别几把叫什么技术不行,玩nm个卡牌肉鸽有你大坝的技术,他么的牌给的傻逼你拿什么技术打?这游戏刚出的时候我他么10难度都打过了,过几个月没玩,一回来nm的俩人0难度打不过去第二层,你在改你的瘟的游戏,流派流派是组不出来的,牌是瞎几把给的,怪的数值是拿nm的屁股填的,我去玩tm的魂类游戏,也tm的能通过磨技术打过,你告诉我这吊游戏怎么用技术打过关啊?我csnm的臭傻逼,赶紧死去吧傻逼游戏。
這邊給到拉完拉
还我战士命来
会不会改啊,放血和主宰都要削弱?A10还咋打?
安东尼,你不会平衡你就不要动平衡,你主宰升金卡就算了,放血升蓝卡何意味,你是不玩游戏还是要干嘛,能不能不要关注你那个B平衡了好不好?你做新内容就做新内容你半个月憋不出什么东西产能慢点我们还说你说的轻点,天天关注那个B平衡盯着一些角色的核心卡削弱,你削弱角色不如加强别的角色啊,放血要和跃跃欲试抢卡池,跃跃欲试回调了我能抓到加费嘛?打了一把抓不到加费又给女王火炬头加强了一刀开幕一刀砍我32我能直接把你砍了吗?前两个星期刚来了个好更新更新了有意思的多人卡牌,大家玩的都开心,本来战士就有点缺运转,现在加费没了导致运转更吃力了你到底要干什么,非要五个角色全部蠕动爬塔才开心吗?
安顺尼真的知道自己在玩什么沟吧么 蓝蓝的放血金金的主宰你怎么不把你妈当负面状态压缩了呢 哦因为压缩不抽牌了祖父悖论了安东尼生不下来了只能让他妈经期排出两个卵子了 我玩你妈的臭嗨
竟然有独立游戏厂商会把玩家的胜率和卡牌选取率作为他们改动的理由。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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