
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with enemies by combining powerful dice on your board, boost their effects with magical relics, and risk it all hoping for a good roll on unexpected encounters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Die in the Dungeon is a turn-based, dice-building roguelite where your dice are your deck
Combine unique abilities, customize your dice faces, and collect powerful relics as you battle your way through a shifting, mysterious dungeon. Don't let your run be a mere roll of the dice, your fate is in your hands!

Choose from four adorable but deadly frog warriors, each featuring a unique playstyle and exclusive starting dice set.
Poison foes, reroll dice, and parry incoming attacks as you battle through the dungeon’s many dangers.

Build every die your way: set its faces, add unique properties, and shape its role in your deck. Every roll is driven by strategy, not just luck!

Play different combinations of dice that buff and interact with each other based on their placement.
By solving the spatial puzzle of where to place each die, you prepare devastating attacks that will crush the dungeon's unwelcoming inhabitants.

🐸Discover 142 unique relics hidden within the dungeon depths.
🐸Unlock and try each of 31 unique dice to find your favorites.
🐸Utilize one of 36 distinct potions during battle to unleash incredible effects your enemies won't see coming.
Trust the roll of the dice, master the board, and discover the fate that awaits you at the end of the dungeon!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.2Kreviews | 92% | — | $1.4M |
| $11.25−25% | 21ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 237 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been following this game since 2021 when it was a gamejam submission. I remember beating all there was to offer back then, and now I have too gotten 100%. This game is really spectacular and such a fun rogue like. When I first was able to change "faulty" die, I realize how expansive the combos in this game could be. This game is all substance and all style. Somehow it manages to have such a clear identity, while also making that identity weighty and important. Unlike some of its peers, mewgenics for examples, the events are actually very fun to play. Thinking about not only how your dice will play during battles, but during events allows so much autonomy from the player. But also every event can be skipped, if your dice are good enough. The only 2 issues I have with the game are: (1) runs tend to be quite long, if they had an extra fast option w/ no animations that would probably resolve it, and (2) 100% it was annoying only because of leveling---I beat the game in every aspect besides leveling up all the characters, but by that point I felt I had experienced all there was, so just playing more to get levels on characters I was less fond of was kinda annoying. EVEN STILL, 100% this game was far more fun than other games I have tried to 100%, so cudos.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish, Japanese, Polish, Korean, Simplified Chinese
| $11.99−20% |
| — |
| — |
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| not modelled |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 237 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
On paper this should be a dream game for fans of the genre. I’m a huge fan of roguelike deckbuilders, and “cards but with dice” plus dungeon crawling with a cute frog checked all the right boxes. The problem is that somewhere between the concept and the execution, they forgot to make it actually fun. The core issue is how unintuitive everything feels moment to moment. Every turn demands minute, fussy readings of dice descriptions, interactions, and edge cases just to understand what your options really are. Instead of that satisfying “I see my line, now I make a clever play” feeling you get in the best deckbuilders, you constantly stop to re‑read tooltips and decode the board. It’s more like doing homework on dice faces than making interesting decisions. Layer in the swingy low rolls and undertuned damage, and runs end up feeling punishing and opaque rather than challenging in a good way. When a game nails this genre, complexity becomes satisfying depth; here it too often feels like clutter getting between you and any actual fun.
Оригинальнейший, глубокий и гибкий дайсбилдер, подобных которому я не встречал ни на ПК, ни на столе! Интересные механики требуют нестандартных размышлений и внезапных пасьянсных решений. Какие вижу явные минусы: шрифты нечитаемы все, кроме русского, а русификация не лучшего качества. Приемлемо. Второй минус: игра коротенькая и простенькая. С второй попытки прошёл полностью забег, затратив на всё про всё около 2 часов, не считая обучения и настройки. Да, открыл нового героя, открыл новую сложность, но играть дальше уже менее интересно, потому что враги на "карте" все те же самые, включая элитных. Скучновато, вспоминя шедевральный дайсбилдер Spellrogue, который и за 40 часов не надоест и подкидывает новый контент. Ну, в целом, за 4$ по акции брать ради новых ощущений нужно, но за полные 8$ не стоит!
It's a dice game where you have attack, defense and booster dice, and you have to fit them into a gridboard in order to use them. Different characters have different shape and sized boards, with artefacts and curses modifying how you interact with the dice, the board and the enemies. I think it's overall pretty good. Mechanics are flawless and unique, tooltips get you going quickly. Art and music are excellent. Only complaint is that whichever character you use, the artifacts you get throughout play leads to similar-ish endgame builds. And once I finished the endgame content once, I don't really feel like unlocking more stuff or getting better ranks. Buy on a sale, probably.
This game looks like it would be really fun and I was really excited to play this. However the pixelated font is really hard to read and can't be disabled. Couldn't even read the tutorial text to learn how to play.
Wonderful game! I thought the combat would be a little confusing, but its really intuitive and easy to understand after some tinkering! I love love love the pixel art. Bugs have never looked so cute! Its perfect for fans of games like sts
[h1] MARAVILHOSO, RELAXANTE E DESAFIADOR nas dificuldades mais elevadas. [/h1] Prepare-se para se divertir muito ao rolar dados, obter relíquias e verificar as várias possibilidades de combinações. Evolua os dados e prepare o combo destruidor: isso tudo de uma forma divertida e orgânica. Recomendadíssimo e por enquanto um sólido 9/10. OBS: Estou com 30 horas de jogo e o terminei apenas nas primeiras dificuldades. Acredito que a platina leve pelo menos o dobro desse tempo.
Optimal way to play is very boring, lack of diversity in combats, not enough synergy with dice in hands.
Great game. Loved the dice mechanics. I wish there were more characters and builds, but for the price, this game was great!
4/10. Visual and music are cool. At first glance this is the dream roguelike, but after a few round it shows how nightmarish bad the gameplay execution is. 1. Rng. Dice reward, the affix of dice , what dice you get in the round, and dice roll in fight are all rng. You want some defends when enemy's preparing a big hit? Tough luck kiddo. Even worst is the buff dice effect distance are decide by the roll as well, and most of your dice are ♥♥♥♥ without any buff. 2. Time consuming. Because of the heavy RNG, you have to play cautious or you'll get ♥♥♥♥ very fast, thus making every round long as hell. Also dice and enemy have a tons of affix that you have to mouseover to check. Even so your hp still get slowly chip away because of ♥♥♥♥ luck, or simply crush because you have no defends and enemy hit like 50% of your hp in 1 turn. Enemy scales so extremely fast compare to how slow and small you gain any meaningful growth. 3. It's just not fun. Stage system are hard copy from Slay the spire, but even when StS2 is still a early access balance ♥♥♥♥♥♥♥♥, i still have more fun playing StS2 than this crap. Instead of making combination of cards and deck synergy, you get dice with random affix, which are heavy limited and RNG based. Instead of making the great combo you get ♥♥♥♥ in ass by RNG every turn and barely trying to survive. It's just not fun. Cool idea, had so much potential but ruined by ♥♥♥♥ balance and UI design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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