
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
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About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game starts off pretty easy but as you lose and buy resources from your run, you notice how much of a grind this game is. I mean GRIND each small increase. It's difficult to enjoy this game unless you have a lot of time on your hands.
The game isn't terrible. It looks and sounds fine. but its the gameplay that really bothers me. The game feels very grindy and samey with only minute differences every run. It all just gets tiring and really frustrating when you try something slightly different only to realize the new unit you're trying for example, is actually terrible. This discourages experimentation and just makes the game's repetition even worse.
This game is so slow and tedious. There is virtually no difference between runs, unlocking the million different troops is basically a matter of chance, and the game is so slow! The meta progression is slow, the gameplay is slow. Even at 10$ it isn't worth it.
Progression gets strange after a while. Several bugs. Its okish. Several times when dragging items there are issues. Several times instead of "losing" the battle, heroes dies and the monsters just stop attacking and the loss screen never comes.
This game is painfully slow, you basically go through the same steps over and over again to get a bit further each time.
So, the game's concept is kinda a neat idea, but progressing your kingdom is kinda slow. It involves doing multiple runs and doing better than your last run. You'll eventually find a combination of heroes that work and just keep reusing them for other playthroughs. If you're an achievement hunter, I've found the achievements pretty straight forward and so far easy to obtain, almost feels a bit grindy though because of how the game is designed.
This game fills a niche that's hard to come by. It's a roguelite auto-chess game with some RTS factory building. It also has class-based elements from picking your hero and building your team composition during a run. It's an interesting mix of roguelite and tycoon. You will need to lose a lot in order to progress, and that's okay. Given that it's an RTS, you're going to make mistakes and think, "Dang, I could've been more efficient." Losing becomes less of a sting and more of a reward.
A casual, cozy They Are Billions with more roguelite. Really nothing interesting here, and I would rather play one of the many TAB clones out there which are actually good.
Fun city-building strategy roguelike game that is as challenging as it is rewarding 8.5 / 10
I really like the concept of the game. I feel like it just isn't executed properly. I enjoy grinding games, leveling up, etc. But, I don't enjoy doing tedious things the same exact way every single time. Having to re-manage your build outs and start from scratch over makes the progression way too slow. Which some people may enjoy. I think I could manage having to start from scratch if the resources didn't take so long to get. To me, it feels like a chore to have to rebuild everything, re-manage your workers, re-upgrade your castle storage, etc. There are other games that have this type of gameplay loop and it works. I do not think it works for this game as it stands. However, it is early access, so hopefully the developers are able to figure this out. I don't want to leave a super negative review because I think this game is pretty unique compared to the Stardew Valley, Minecraft, Valheim clones and generic friend slop games with boring game loops. I'll definitely give it another try when it has its official release to see if any core gameplay loop changes are made.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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