
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 24.71/day in the week to Sep 7 → 43.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 218.5Kreviews | 97% | — | $20.2M |
| $24.99 | 10.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slay the Spire is a deckbuilding game with roguelike elements. You go up a tower, fight monsters, and build your card deck along the way. When you die, you start over from scratch. The deckbuilding is simple enough for beginners, but it has real depth. You can create powerful combos once you figure out which cards work well together. Different classes also change everything. Each one plays completely differently, so every run feels fresh. The art style is simple and clean, almost like a hand drawn comic. It is not flashy, but that makes sense since the game also works well on mobile. Because it is a roguelike, every run is different. The map, the cards, and the enemies change each time, so it never gets boring. It is hard, but fair, and it always makes you want to try just one more time. TLDR; Slay the Spire is smart, addictive, and worth to play. A true classic for anyone, whether you are new to card games or not. [h2] Pros: [/h2] - Very approachable for newcomers – easy to understand the basics - High replayability - Highly addictive (imagine the strongest drug you know and multiply it by 2) - Works great on both PC and mobile - Fair difficulty - Wide variety of enemies [h2] Cons: [/h2] - Some cards and relics are almost useless, which creates an illusion of choice - Early parts of each run can feel boring and repetitive - RNG factor [h1] Overall rating: 9/10 [/h1]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 31.75/day in the week to Jul 25 → 43.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
| $24.99 |
| 498ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | #92 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
完美诠释了什么是猴子敲出来的莎士比亚,但是是莎士比亚。
Fun idea and very addicting gameplay. But 100% RNG. Read dozens of different guides and deck lists. Tried to follow them. Never got the necessary cards dropped to properly build those decks in several runs. This game is unfortunately more luck than skill.
+++
'Trial by fire' game design with no meta progression is an exercise in frustration. Better pray to the RNG gods.
"Just one more run." That is the lie you will tell yourself at 2:00 AM. Slay the Spire is the absolute gold standard of deck-building roguelikes. It is incredibly easy to pick up, but the depth is staggering. Every single card choice, relic pickup, and path decision matters. Just when you think you've drafted an unstoppable, broken combo, the Spire humbles you—and you’ll immediately hit "New Run" anyway. Pros: 👍🏻- Masterclass in game balance and design. 👍🏻- Endless replayability with 4 distinct characters and ascending difficulty levels. 👍🏻- Runs can be a quick 30 minutes or a deep, analytical hour. Cons: 👎🏻- Severe risk to your sleep schedule. 👎🏻- You will develop a deep, personal hatred for a giant bird that yells "CAW CAW!" If you have even a passing interest in card games, strategy, or roguelikes, stop reading reviews and just buy it.
[h3][b]Some games do not need a great story when their real strength lies in every decision[/b][/h3] Slay the Spire hooked me with the way it blends cards, strategy, and progression into runs that always push me to think a little differently. What I like most is that it never feels like a game of pure luck, but rather a game of learning, where every card, relic, and fight helps me understand the system better. The core idea is simple to explain, but very hard to exhaust, and that is exactly why it becomes so addictive. On top of that, switching characters truly changes the way I play and keeps everything from feeling the same. I enjoyed it a lot because it always left me wanting one more run, even after losing. I like that it punishes mistakes, but most of the time it leaves me with a useful lesson instead of pure frustration. My warning is that it can become absorbing very quickly, and if someone does not enjoy thinking through every turn or building decks patiently, they may not connect with it in the same way. Even so, I strongly recommend it to anyone looking for strategy, replayability, and a really solid gameplay loop.
These kinds of game are the equivalent to a certain generation of gamer's slots machine. Once you come to understand the mechanics, success/failure comes down to pulling the lever a certain number of times for the game to say "jackpot". The game tricks you into thinking there's deeper gameplay when you don't understand the game, however once you do understand it, you realize it's mostly RNG. Many faults in the mechanics: not being able to hold onto cards so that you can build a strategy to exploit the synergy of the cards you have in your deck, not being able to compound energy so you can take actions, many many other faults, all have ways to fix them, but it's random whether or not you will come across them in any particular run. Even even if you do, it's random whether or not it will be at a point where it will even matter.
I know this is one of the most well-regarded roguelikes, and while it is pretty fun, I don't think the ascension loop or drive to beat it with other characters is present for me here. After having cleared the game once with my preferred character, I don't feel much desire to do it again.
You best pray to the RNG gods for a good run. Otherwise all you're in for is frustration. After having played more hours, yea, this is still a luck dependent exercise in addictive frustration. I got it on heavy sale, so unless its on that, stay tf away
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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