
We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Korean, Russian, Japanese, Polish, Ukrainian, Spanish - Spain, Italian, Dutch +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Slay the Spire is a deckbuilding game with roguelike elements. You go up a tower, fight monsters, and build your card deck along the way. When you die, you start over from scratch. The deckbuilding is simple enough for beginners, but it has real depth. You can create powerful combos once you figure out which cards work well together. Different classes also change everything. Each one plays completely differently, so every run feels fresh. The art style is simple and clean, almost like a hand drawn comic. It is not flashy, but that makes sense since the game also works well on mobile. Because it is a roguelike, every run is different. The map, the cards, and the enemies change each time, so it never gets boring. It is hard, but fair, and it always makes you want to try just one more time. TLDR; Slay the Spire is smart, addictive, and worth to play. A true classic for anyone, whether you are new to card games or not. [h2] Pros: [/h2] - Very approachable for newcomers – easy to understand the basics - High replayability - Highly addictive (imagine the strongest drug you know and multiply it by 2) - Works great on both PC and mobile - Fair difficulty - Wide variety of enemies [h2] Cons: [/h2] - Some cards and relics are almost useless, which creates an illusion of choice - Early parts of each run can feel boring and repetitive - RNG factor [h1] Overall rating: 9/10 [/h1]
'Trial by fire' game design with no meta progression is an exercise in frustration. Better pray to the RNG gods.
+++
"Just one more run." That is the lie you will tell yourself at 2:00 AM. Slay the Spire is the absolute gold standard of deck-building roguelikes. It is incredibly easy to pick up, but the depth is staggering. Every single card choice, relic pickup, and path decision matters. Just when you think you've drafted an unstoppable, broken combo, the Spire humbles you—and you’ll immediately hit "New Run" anyway. Pros: 👍🏻- Masterclass in game balance and design. 👍🏻- Endless replayability with 4 distinct characters and ascending difficulty levels. 👍🏻- Runs can be a quick 30 minutes or a deep, analytical hour. Cons: 👎🏻- Severe risk to your sleep schedule. 👎🏻- You will develop a deep, personal hatred for a giant bird that yells "CAW CAW!" If you have even a passing interest in card games, strategy, or roguelikes, stop reading reviews and just buy it.
[h3][b]Some games do not need a great story when their real strength lies in every decision[/b][/h3] Slay the Spire hooked me with the way it blends cards, strategy, and progression into runs that always push me to think a little differently. What I like most is that it never feels like a game of pure luck, but rather a game of learning, where every card, relic, and fight helps me understand the system better. The core idea is simple to explain, but very hard to exhaust, and that is exactly why it becomes so addictive. On top of that, switching characters truly changes the way I play and keeps everything from feeling the same. I enjoyed it a lot because it always left me wanting one more run, even after losing. I like that it punishes mistakes, but most of the time it leaves me with a useful lesson instead of pure frustration. My warning is that it can become absorbing very quickly, and if someone does not enjoy thinking through every turn or building decks patiently, they may not connect with it in the same way. Even so, I strongly recommend it to anyone looking for strategy, replayability, and a really solid gameplay loop.
I know this is one of the most well-regarded roguelikes, and while it is pretty fun, I don't think the ascension loop or drive to beat it with other characters is present for me here. After having cleared the game once with my preferred character, I don't feel much desire to do it again.
You best pray to the RNG gods for a good run. Otherwise all you're in for is frustration. After having played more hours, yea, this is still a luck dependent exercise in addictive frustration. I got it on heavy sale, so unless its on that, stay tf away
Грати менше 20 годин взагалі кайф. Дрочиш гру довше і починаєш безпросвітно душитись
The game that started a whole trend of roguelike deckbuilders, and that still stands at the top of them. A good roguelike game essentially needs a balance of depending on two things: - RNG to make every run feel different, and to make you have to work with the choices the game gives you instead of relying on strategies that you can make up beforehand. - Player skill to make every win and loss feel earned instead of just a result of luck, and to make the player able to constantly improve. Too much RNG dependency, and the result of the game will feel like a case of luck, some runs feeling unwinnable and others just lucky. Too much skill dependency, and the player will be able to force out a win regardless of what the game offers when they get good enough to know what works, and runs will start to feel samey. The reason I mention this, is because I feel like StS has almost the perfect balance between those two elements, it has the exact right amount of RNG to make every run different, and the exact right amount of skill to make you always feel like you can improve further. This makes it very replayable, every run will keep feeling fresh and you will still be getting better even after hundreds or even thousands of hours in the game. Most other roguelikes will lean too heavily in one direction or the other, while StS gets the balance just right. This is the real strength of the game, and what puts it above others in the genre. It makes it satisfying to keep playing for a long time.
全キャラ初期クリアまではいけました。そこから縛りプレイになっていくのですがただの運ゲーです。とてもいいゲームだと思いますが、他のレビューやノートに書き連ねるほどはよく感じていません。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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