
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 850 reviews with recorded playtime.
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
這邊給到拉完拉
安东尼,你不会平衡你就不要动平衡,你主宰升金卡就算了,放血升蓝卡何意味,你是不玩游戏还是要干嘛,能不能不要关注你那个B平衡了好不好?你做新内容就做新内容你半个月憋不出什么东西产能慢点我们还说你说的轻点,天天关注那个B平衡盯着一些角色的核心卡削弱,你削弱角色不如加强别的角色啊,放血要和跃跃欲试抢卡池,跃跃欲试回调了我能抓到加费嘛?打了一把抓不到加费又给女王火炬头加强了一刀开幕一刀砍我32我能直接把你砍了吗?前两个星期刚来了个好更新更新了有意思的多人卡牌,大家玩的都开心,本来战士就有点缺运转,现在加费没了导致运转更吃力了你到底要干什么,非要五个角色全部蠕动爬塔才开心吗?
竟然有独立游戏厂商会把玩家的胜率和卡牌选取率作为他们改动的理由。
到底在改些什么,盛碗虫是安叠吗
安顺尼真的知道自己在玩什么沟吧么 蓝蓝的放血金金的主宰你怎么不把你妈当负面状态压缩了呢 哦因为压缩不抽牌了祖父悖论了安东尼生不下来了只能让他妈经期排出两个卵子了 我玩你妈的臭嗨
觉得自己贱的可以玩这个游戏
109版本五个角色没有一个是人类了,就这样接着改把,司了马的
依旧最恨鸡煲之人 鸡煲实际安东尼杀父仇人
总时长213小时,主要是联机玩家,从最开始的版本到现在,见证了所有角色的陨落,从最开始的所有角色会好好尝试好好研究,到现在的运营半天却得不到有效的正反馈,而现在我们能看到一个游戏所拥有的唯一标签就是折磨,即便玩过众多恶魔城类魂,也没有尝试过这样没有正反馈纯粹的折磨。这个游戏确实即便在109也还是可以说一声好玩,但这是归功与肉鸽这个底层框架带来的有趣。其他内容?不好意思升稀有度了,上个版本如果说战士是唯一能玩的唯一i像个人的,这个版本就完全没有人类了,甚至还在加强女王,可能我确实菜吧,我真的不知道该怎么去赢这样的游戏了,我真的不知道该怎么在这个游戏里得到正反馈了,或许我确实要被提纯了。一款游戏的调整从来不是去做测试而是只看胜率,,本来生活中就无人在意,现在在一款游戏里也感受不到任何的诚意与逻辑,,是时候滚蛋了,既然这游戏这么不想让人玩的话。在重新做好调整之前不会再打开,虽然这辈子都不会打开的概率在目前来说果然是会大一点吧。
not yet balanced on ascension 10
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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