
A fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.
Modeled estimate, not a reported figure. How we estimate →
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About
Build your city into the most powerful of all kingdoms through endless combinations of buildings, units, spells, and positioning. Take advantage of chaotic combos and powerful perks to break the game and become overpowered. Grow your kingdom in strategic ways, prepare for dozens of unique events, and show the world your kingdom can outlast all others in both single and async multiplayer.

From humble village to massive citadel, your capital recruits your units and grows their power. Expand your kingdom strategically over time and build it to survive decades of war and strife.

From sturdy knights and warlocks, to glass cannon wizards and bombers, to hordes of fiendish imps and sentient mushrooms, there are dozens of units to lead and fight. Stockpile gold to hire thousands of mercenaries to your cause, use dark magic to raise the dead, and harness nature itself to bring down your enemies!

Each of the kings has a different starting deck of buildings, troops, and spells, but you can loot the rival kings who attack your lands to access cards from their unique decks. Make peace with those whose units don’t fit your playstyle, and declare war against kings with the powers and units you covet, deploying the tools acquired from your enemy to unlock countless combinations of stacking buffs and modifiers to build an invincible army.

Async multiplayer mode pits you against eight rival kings to see whose kingdom survives the longest. Climb the ranks and prove yourself to truly be the king of kings, complete with cosmetic customization using rewards you’ve unlocked through daily challenges and medals earned along the way.
Quest Mode introduces unique mechanics-bending challenges as you travel the known world and face off against its kings to collect their crowns for yourself.
Endless Mode has you choose a king and face endless attacks from enemy kings and their most powerful warriors – how long can you survive the onslaught?
Combine your cards in endless ways – try out insane builds and watch massive armies fight for your crown, survive as long as you can against increasingly powerful enemies, or break the game and watch all challengers crumble before you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 128 reviews with recorded playtime.
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is fun for a couple hours until you realize that you have to grind to get perks to be able to face higher difficulties and you are still subject to a ton of RNG. Didn't feel like playing more after ~5 hours. If possible I would give this game a neutral review, after all it's a cheap game and it will provide good entertainment for its cost.
I think this game is amazing in a lot of ways. I have not played alot but I am really enjoying finding out what every king can do and its units combinations. There is alot there, that's good. However I cannot recommend at this point for the simple reason I want to play multiplayer and I did 3 runs now. 3 runs got to around turn 15-20 and then, crash. It just freezes and u cannot click anything. Now a crash can happen. HOWEVER it's a-synchronous multiplayer so I should be able to restart the game. But u can only leave making u instantly last place losing all your gained rank. So yeah the multiplayer doenst work and if that's what u got it for, dont buy it. This might be fixed later ofcourse and then definatly give it a go!
Got this two days ago, and I'm surprised this is still early access. It feels like a complete enough game. A fun little autobattler with a good amount of roguelike progression, and a LOT of experimentation. One thing I'm really impressed by is how active the devs seem to be for this game. Two patches in 1 month is crazy to see from a small dev team. The only thing I'm unsure on right now is Multiplayer. That might be unbalanced, but it's what it is... I didn't even think it'd have multiplayer. 9/10 for me. Only thing that holds it back from being a 10 right now is that the single player difficulty gets kinda easy. They could maybe borrow from Hades and have something like Testaments of the Night for single player runs.
Very nice game I enjoy it playing, good theme and the RNG is also nice ,you need great deck understanding also
Simple, fast, strategic, fun, variative, easy to play but hard to master.
Very clever rogue-like that just gets better the more you understand the game. Never played one with so much variety in effective strategies. Each king has different gameplans which change drastically based on your opponents.
Game horribly unbalanced. Some levels are completely unbeatable unless you get god level of perfect draws. Got to the level shopping spree, able to beat other levels on max difficulty, but this one just bodies you all of the time even on the easiest difficulty. If you look up any advice on it, the only thing anyone can say is 'just get better rng'. Levels that you just have to keep hitting the restart button on over and over and over again until you get a god tier draw are not fun, and are not how games like this should operate. Yes, RNG should be there in games like this to challenge you, but you should never be presented with hours and hours of no-win scenarios because you didn't get the completely unbalanced super good cards 10 times in a row. Don't get this game until the devs learn how balance works.
Stuck with it for a while, but the balancing and scaling are genuinely awful. The game could be way better if the devs actually played their own game. To be avoided.
Incredible game updated brilliantly throughout early access. Orbiters feel overpowered but otherwise balance seems really pretty good!
Day 5: I came back to the game after five days, praying to every gaming god in existence that the developers had fixed multiplayer. Spoiler: they did not. In fact, it somehow got worse. Round one hits and boom — 909 warpers like it’s a Black Friday sale, and my opponent is sitting there with one sad little core base like they spawned in on accident. Multiplayer isn’t just broken — it’s a crime scene. With this many hackers running around, the game isn’t “early access”… it’s “early disaster.” These developers are absolutely not ready for prime time. Day 1:Great single‑player game… but the multiplayer? Absolute circus. The devs really went all‑in on creating a full‑blown disaster. You’ll slam into a wall almost immediately thanks to hackers building “impossible” bases like they’re auditioning for a Marvel movie. Example: I had a guy drop 700 warpers in ROUND TWO. And the “optimal” base? Every single plot stuffed with tier‑3 warpers like a clown car of nonsense. Devs, if you’re going to add multiplayer, maybe try removing your heads from your own backsides first.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, German, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, French, Italian +18 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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