
Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy.

Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?.
Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of.
Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards.

Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor.
Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand.
The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare.

Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh.
Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew.
The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead?
Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish +4 more
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2 years and no progress. Not sure how they squirmed their way into a 2026 tacticon feature but unless they have a significant update, consider very carefully.
Game is kind of incomplete. The basic loop is okay, your run of the mill STS clone. Becomes quite easy once you figure it out, bosses aren't that bossy or even different. Not okay parts: Story or even motivation is nonexistant. After beating the last boss i was told i didn't figure out some kind of signal, even though i went through all the marked nodes. There are 4 factions, no real difference to them, no real reason to favor one over another. Upgrades are badly implemented, before you get a chance to upgrade your draft deck for a weapon and get a couple card slots, you are likely to be full on cards in that weapon already. Delete cards? That's a huge investment of money (2 upgrades + deletions) for a marginal bump, so i just didn't bother and flakked everything with a starting gun. Stations are rare. There is nothing but fight nodes and maybe-fight nodes. Eh.
This game has the possibility to be a lot of fun. But right now aside from the barebones loop, I can't see a way that this game has moved past it's early access grace period. It's incomplete, has a very small story, maybe a few paragraphs and that's it. The gameplay also needs some balancing and work, there are a lot of actions and card mechanics that do not work as they should. 2 years in Early Access and there should be a LOT more here. Not worth it do not spend money on this, even for 10 bucks during the summer sale, this didn't feel like a deal 2 days later.
As of 07/2026 the game still ends after the second "level" ("without any new clues about the signal, your run ends here). About a year ago or so, they said they'd be working on the next map "right now" and would be done in a month. Considering that a map is mostly a bunch of more or less random encounters and that most weapons and ships already seem to be in the game, it sounded plausible. But since there is no progress to be seen, there's a good chance the game is abdoned. Either way, it not actually a bad game but unfished. After about 10h I already reached the current end twice. I don't see the point in further runs since in the end it's only a slight variation of the starting gear.
Fun at the start while discovering enemies and equipments but bosses require a planed build. Game is too random, random drops, random upgrades, random everything. Need to have a better balance in what can be planed for and what is random. Random is fun, makes runs feels different from one to other but this feels like playing monopoly.
fights are super slow and cards/parts dont syngergizze well, also there is way too many nodes on the map andn the directrion is not clear becusase of how they are spaced, factions are not different and dont matter. Story is not good either. Mid game, but I like the attempt at something original.
Уважаемые разработчики, добавьте больше карт глобальных (сейчас их 3), а то блин не успеваешь качнуть корабль и все, игра кончилась. ПЗДЦ блин. Добавили бы бесконечный режим карт, тогда можно было бы свой корабль до идеала довести. Решите вопрос с магазином, эт пздц, хочешь собрать корабль "ВОТ ТАК" а не получиться, т.к. в магазине этого нет. Вот решение, на карте разбросаны станции, и там подписано сверху какое оборудование оно продает, так вот туда я и полечу. Или магазин нормальный сделайте, где выбор будет. И самое ♥♥♥♥♥ ГЛАВНОЕ: СДЕЛАЙТЕ ВЫБОР МЕЖДУ ТРЕМЯ КАРТАМИ В ОДНОМ МОДУЛЕ, Т,К, ВЫБОР МЕЖДУ 1 из 1 это полный ПЗДЦ. Я билдд не могу собрать т.к. ебанный рандом мне не позволяет это сделать. Пожалуйста, уберите этот рандом полный нахер.
Скучная и однообразная , разрабоатывется кучу времени и никто не знает когда будет доделана, лучше играть в другое.
Hard to recommend the game in its current state as it is quite bare bones, gets boring fast and comes down to a boring easy grind. The aesthetics and the core idea is really nice tho. There's a bit of innovation but this game just needs more aspects in order to not be just a weak FTL card combat clone. I am very much looking forward to the full version and wish the game all the best. Buy if you want to support the devs.
klare Empfehlung! verschiedene Arten Waffen zu nutzen, Raumschiffe unterscheiden sich, viele Synergien.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Atelier Ryza: Ever Darkness & the Secret Hideout DX | $443K | 310 | 79% | $39.99 |
| Best Served Cold | $442.9K | 690 | 88% | $17.99 |
| 电竞俱乐部/ESports Club | $442.8K | 1.6K | 52% | $8.99 |
| 突然*恋人 | $443.3K | 910 | 97% | $29.99 |
| Zup! | $442.6K | 8.9K | 94% | $1.99 |
| Interplanetary: Enhanced Edition | $443.5K | 934 | 85% | $14.99 |