
Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.
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About
A long-forgotten enemy rises and brings portents of doom – the Demon King is coming, and without a champion to strike him down, the world will surely fall to his corruption. Seek out powerful weapons and artifacts by day, stand against his minions by night, and prepare to be hunted by powerful entities from ages past in this roguelite role-playing game.
Every three days, a terrifying new minion of the Demon King begins his hunt, drawn from a pool of over 30 potential bosses. Study each monster’s strengths and unique powers, and adapt your build accordingly. Explore the realm in search of the weapons and equipment best suited to defeat this powerful predator, but be wary of other fell creatures that roam the world by night. With limited time, will you opt to sharpen your blade at hidden ancient forges, pay a high price for rare trinkets from greedy merchants, or seek out mighty armor and magical shields? Choose the tools that work best against the powerful enemy that hunts you today, without sacrificing your preparedness for what comes next, overcoming the guardians of each realm until the Demon King Himself stands before you.

Pursue a multitude of strategies and synergies with over 350 items at your disposal to confront the unique challenge of each monstrous boss. When hunted by the Razorclaw Grizzly, whose fierce attacks ignore all armor, how much armor will you sacrifice for equipment that prioritizes maximum health, speed, or damage? The lesser monsters stalking the realms will wage a war of attrition against an unarmored hero, and should the Razorclaw Grizzly be slain, three days may not provide enough time to gather enough armor for the next great foe that hunts you. You may, in place of armor, find several items that enhance your speed and attack strength, allowing you to strike first and hard, vanquishing your enemy swiftly – sometimes before it’s able to strike at all. Then, if you luck upon the Saffron Feather, you’d be able to take advantage of your high speed to help regenerate wounds during battle. But should you find yourself hunted by the Black Knight, who absorbs your attack power as his own, high armor becomes a priority over raw attack strength – with the aid of Razor Scales armor to reflect damage back upon your enemy, and enchanted Ruby Earrings to inflict damage every other turn, the Black Knight would face steady damage without raw attack power to absorb for himself. But if you happen upon a powerful magical weapon, do you dare take it up, knowing it will strengthen the Black Knight for the fight ahead, but come to your aid should you survive it?
There are a plethora of options for each threat, with a variety of powerful combinations to be discovered and exploited at your disposal among the countless items, and constant tradeoffs between the near and long-term threats – with limited space in your inventory, you must choose wisely and adapt constantly.

Seek out the fallen Demon King’s crown in asynchronous multiplayer mode "Kingmaker" – the ultimate test of your strategies where your champion faces off against the powerful builds of other players – or challenge your friend to duel in real-time, exploring the world to prepare builds and face each other every three days until a victor is crowned. Plan around the equipment and abilities of these would-be heroes in the hunt for the crown, and face a constant onslaught of unique combinations and unforeseeable circumstances – how will you rise above all others?

You will face both great victories and noble defeats. Each run will contribute to your progression as you complete over 100 unique challenges that add powerful new artifacts to the pool of items available for future runs – while your first hero may not defeat the Demon King, their efforts will not be in vain.
The world descends slowly into chaos as the Demon King grows in strength – the trees wither away, the grass turns to ash, and the bogs turn putrid with the stench of death. Take on the mantle of a hero and prepare yourself – for He is Coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
he did come
I really enjoy the core game loop, but it feels like a crapshoot in just hoping for one of the 3 or 4 combinations that can beat the boss I'm facing that day. I can't recommend this game because it feels like you're just at the whims of the RNG, often realizing a run is dead in the first day because I haven't been able to find anything that synergizes. In most other roguelikes you have multiple ways of manipulating your luck to get items you need-- shop rerolls, rerolls, banishing items, and themed areas are all pretty common. He is Coming [i]does[/i] have that sort of luck manipulation, but barely so. You unlock more as you complete the compendium, however, you also get vastly more junk that you need to filter through, ironically making it harder to get the items you need / want. There are ways of transmuting items into other random items, but.. frankly why would I want to use this? The only time I would ever care is if I have an inventory full of garbage, but often times transmuting items just gives me something worse since it can't even guarantee me an item of the same type. Also, please rework the Gauntlet mode. I feel like it's only balanced through sheer merit of everyone getting equivalent garbage. The progression in the multiplayer is essentially "pick one of up to 4 paths", repeat two or three times per floor, then face another player. However, the fundamental problem is that you could get 2 paths of 4 monsters (which only give a bit of gold), start the game with a "Transmute an item!" node (while having no items aside from your starting weapon), etc. Basically, you have to hope and pray you'll get relevant items because there's no weighted RNG or guardrails in place to ensure you get the bare minimum to have fun. But genuinely, aside from the mechanical issues this is a fantastically designed games. The artstyle is fun and goofy, the music is fantastic, the core gameplay loop [i]could[/i] be addictive if they only smoothed out some of the edges. Hoping that this game improves in the future, and also eventually releases on mobile, since I know it could be the type of thing I dump hundreds of hours into.
Amazing game that absolutely hooks you. It takes the loot/gear build synergy of Diablo 2 and presents it in a mid 80s Ultima style flavour. The result is completely awesome. The reliance on RNG that some people are complaining about is laughable - the loops are so quick and painless that you just get up and jump right back in. If you get demolished by the first boss who cares? Roguelikes with permadeath are not supposed to be faceroll power fantasies; they do not give a crap about your feelings and sensitivities. Start over and smash him next time. I played the latest content "The Gauntlet", for maybe 3 hours and got one single victory alongside dozens of deaths. I had a blast the entire time.
Someone may say: "You've played too little to have a say in the matter". I will say: "I've seen more than enough". The only strictly positive things about this game are Art and Music. Tutorial? - Nah! The game is easy enough, it will come naturally. I have item slots! -Cool. Can I have multiple of the same Items and will they give their stats? - It will come naturally. I see the timer move. How many moves do I have? - Do not ask this. It will come naturally. Oh! I can use map to move over the whole realm and observe the stats and effects of encounters and mobs! Coo.... Wait, why can't I do the same normally with my mouse? - We don't talk about that here. Can I, at least, select which item I want to drop and which to store in my backpack? - Of course not! That's ridiculous! Why would you even want to in this rogue like game?! ------------- It is still far too Early of an Access for me.
This game is so addicting. It has the right amount of rng with a good amount of strategy. Kingmaker is really fun. I’ve been having a blast and I can’t wait for the final release.
Game is Awesome! however.... been waiting for this to come out of early access for a bit now, cant wait for the Boss they call "He".... He has still not been introduced to the final boss battle yet. This Game needs more traction people need to see it and buy it. its has a very good replay value I still love it even though I've beaten it dunno how many times now. get it. great for its old style vibes
My rig is beefy enough but got stuck playing this on the regular. Addictive gameplay loop with great sound design, music, and graphics. Easily has become one of my favorite games to throw down on, whether on desktop or Steam Deck.
good replayable game which is simple but has enough complexity to be interesting
интересно
This is easily one of my favourite games and it hasn't even released yet. The tight balancing between the massive variety of item synergies make it very replayable. I've spent far too long on kingmaker trying to design lasting builds that survive the onslaught of other player's creations. Don't let the simplicity of an autobattler fool you, the mechanics of how items interact in this game makes for some very fun strategising. The music is great, the visuals suit the game perfectly, I can't wait for the full release! I'll be looking forward to whatever this studio does next. Their game design has proven to be exactly what I want out of a rogue-like experience.
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Audience
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +5 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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