
Silan: Monster Girl Master is a soulslike-inspired monster girl capture RPG developed solo over 2 years. Experience Rance X-inspired combat, capture and train 60+ monster girls with unique skills and attributes, and explore forests, deserts, snowy mountains, volcanoes, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
“Silan: Monster Girl Master” is a game developed entirely by myself over the course of two years.
It is a Monster Girl Capture & Collection RPG that combines Soulslike exploration with Rance X-inspired combat.
The combat system is heavily inspired by the masterpiece “Rance X”,
while also incorporating Soulslike elements such as:
Poise system
Execution mechanics
And a new ultimate skill charge system
The game features more than 60 unique monster girls.
Each monster girl has:
3 exclusive skills
Different combat roles and growth paths
Capture and collection mechanics using the “Monster Ring”
Enhancement and progression through “Magic Stones”
The game features a Soulslike-inspired “light guidance” exploration design.
You can obtain subtle hints through “Advice” messages scattered throughout the world,
and freely explore forests, oceans, deserts, snowy mountains, volcanoes, graveyards, and many other regions.
Each area is inhabited by its own unique monster girls.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese*, Korean*, French*, Italian*, German*, Spanish - Spain*, Russian*, Traditional Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有中文 有成就
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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