
Capture over 300 unique monsters, explore a vast world, complete 50+ quests, and master a deep battle system in this offline-friendly, story-rich monster capture RPG. Journey as a cadet in the world of Shoru, where monsters known as Creo are vanishing. Catch the perpetrators before it's too late.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Step into the captivating handcrafted pixel-art world of Shoru, a land inhabited by powerful creatures known as Creo. These majestic creatures have existed for millennia and yet their origins remain shrouded in mystery. Work alongside Creo companions to discover the truth!

Begin your journey as a new cadet in the Shoru Police Academy. Investigate the mysterious disappearances of Creo across the land. Thwart nefarious plots, uncover ancient secrets, and explore the continent of Shoru with more than 50 missions expanding the world and its lore.

Discover over 300 extraordinary Creo to capture and befriend along the journey. Assemble powerful teams, experiment with synergies, and find your favorite combinations. Find Creo in multiple color variations—collect them all and make a special one-of-a-kind team. Whether you prefer brute strength, tactical control, or status effects, there’s a Creo to match every strategy.

Experience over 30 hours of offline gameplay in a stunningly crafted pixel-art world. Step into hidden caves, walk through bustling cities, or tiptoe through active volcanoes. Witness all of Shoru’s lively biomes!

Synergize over 100 traits, equippable items, and 200+ unique moves to power up Creo for an upcoming boss fight or competing with friends in PvP battle. Prepare your Creo companions to become victorious against any challenge.

Battle fellow cadets across the globe in Online Ranked Battles, or challenge your friends in casual matches. Prefer a solo experience? You can enjoy the full adventure completely offline.

Challenge powerful Evokers across Shoru’s many locales and rise to the top to conquer the Coliseum. Only the best of the best can earn the coveted title of Evoking Master!

• 30+ hours of offline story-driven gameplay
• Over 300 Creo to capture, train, and evolve
• No level caps on your monsters
• Deep battle mechanics with hundreds of moves and traits
• Competitive online battles and ranked matchmaking [Coming Soon]
• Fully offline-capable — no internet required
• Multiple color variants for every Creo
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yep you know what, this game does a lot of things right. But by the time I finish it it's going to show as 500+ hours play time because you have to spend 450+ hours of that on catching some Creo's, literal basic ones you find walking around in the wild, with abmysally bad catch rates e.g. you can't even catch a <10% hp low level Fyroey in 100 regular links (pokeballs). Is it fun to sit around for 20+ minutes just to catch something you aren't even going to use, doesn't look cool at all and is just being caught for 'creodex completion' sake? No. No it is not. And here I was eager to help promote this game by giving it a glowing review...but nope
Game runs smoothly on deck and has interesting ideas. My main gripe with this one and the first one is that stat gains and evolutions both feel hollow in terms of power gains. The damage scaling makes combat feel bad, and for that reason, the game isn't fun. Even the trainer damage boost trait/passive/whatever didn't seem to do anything meaningful. IMO, I shouldn't have basically the same damage with an attack for 40 levels.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Indonesian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Swedish, Thai +1 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’ve been playing this game for quite a while now, so here’s my opinion. In short: if you enjoy monster-tamer games with pixel graphics, you should definitely give this one a shot! Fans of games like Nexomon or Coromon will probably feel right at home here. Here are some more details: The story is fairly simple. It touches on a few moral dilemmas, but it doesn’t go too deeply into them. However, there’s a lot to explore across the map, including plenty of hidden secrets and optional areas. There’s also post-credit content available through the included DLC. The progression feels rewarding without requiring excessive grinding, except for the very last post-credit battle. The game feels polished overall, despite a few quirks here and there that still reflect its MOBA origins, especially when it comes to the button layout. The developers are quick to release updates, and most issues get fixed fairly quickly. During my playtime, I didn’t encounter any major bugs or crashes. The music and sound effects are solid, and I really love the art style and animations. The creature designs are creative, and many of them feel distinct enough to shake up your current team. For players who enjoy battling: The combat system is based on stamina management. Every attack consumes a different amount of stamina, which adds a strategic layer to fights. At the moment, the combat seems to rely heavily on healing and debuffs. Even though multiplayer was recently added, I can’t really comment on the multiplayer balance yet since I don’t play online battles. As for shiny hunters: Each Creo has four different color variants. The first two rarities can either be found naturally in the wild or obtained through spray cans, which change a Creo’s appearance. The third rarity can only be found in the wild, while the fourth rarity is exclusive to spray cans (all of those items can be earned in-game). (At the moment, there’s no way to distinguish between Creos caught naturally and those whose appearance was changed using spray cans.)
Español - Spanish: Después de dos horas y media en EvoCreo 2 llegué a una conclusión muy simple: este juego agarró a los fans de Pokémon, los encerró en una habitación con 300 monstruitos y les dijo “bueno, ahora arréglense solos”. Y la verdad… funciona demasiado bien. Arranca bastante inocente: capturás bichos, recorrés el mapa, peleás un poco. Todo muy “sí, ya entendí”. Pero de a poco el juego empieza a mostrar los dientes. Las builds importan, las habilidades importan, los traits importan, el orden de tu equipo importa… y cuando querés acordar ya estás leyendo descripciones de skills como si estuvieras estudiando para un parcial de química monstruosa. Lo mejor que tiene es esa sensación constante de descubrimiento. Siempre hay otro Creo raro, otra evolución, otra zona escondida o alguna combinación rota que te hace pensar “pará… esto es ilegal”. Y el combate, aunque arranca simple, se pone bastante más táctico de lo que esperaba. Acá si vas apretando botones porque sí, eventualmente el juego te acomoda el ego. Visualmente tiene mucho encanto pixel art del bueno. No intenta hacerse ultra realista ni vender humo: sabe perfectamente lo que es. Y encima corre liviano, offline y sin romperte la billetera, cosa que hoy parece ciencia ficción. Ahora… tampoco es perfecto. Se nota que a veces quiere hacer MUCHAS cosas juntas. Hay momentos medio confusos, alguna que otra aspereza en la interfaz y ciertas mecánicas que el juego explica con la misma paciencia que un profesor cansado un viernes a la noche. Y sí, algunos bichos parecen diseñados por alguien que claramente desayunó azúcar con cafeína. Pero honestamente, parte del encanto está ahí. Se siente como esos RPG viejos que no eran impecables… pero tenían alma y ganas de engancharte. Y lo peor es que lo logra. Porque entré pensando “veamos qué onda este clon simpático” y terminé dos horas y media después reorganizando mi equipo como un entrenador obsesivo con problemas de sueño. En resumen: EvoCreo 2 no inventa el género, pero entiende perfecto por qué nos gusta tanto. Monstruitos, estrategia, exploración y ese veneno hermoso de “una batalla más y corto”. Claramente mentí. Un 8,5/10. -------------------------------------------------------------------------------------------------------------------- English - Inglés: [Google Translator] After two and a half hours in EvoCreo 2, I came to a very simple conclusion: this game took Pokémon fans, locked them in a room with 300 little monsters, and told them, "Okay, now you're on your own." And honestly… it works incredibly well. It starts off quite innocent: you catch creatures, explore the map, fight a little. All very "yeah, I get it." But little by little, the game starts to show its teeth. Builds matter, skills matter, traits matter, the order of your team matters… and before you know it, you're reading skill descriptions like you're studying for a monster chemistry exam. The best thing about it is that constant feeling of discovery. There's always another rare Creo, another evolution, another hidden area, or some broken combination that makes you think, "Wait… this is illegal." And the combat, although it starts simple, becomes much more tactical than I expected. Here, if you just keep mashing buttons, the game will eventually flatter your ego. Visually, it has a lot of good pixel art charm. It doesn't try to be ultra-realistic or hype things up: it knows exactly what it is. And on top of that, it runs smoothly, offline, and without breaking the bank, which seems like science fiction these days. Now… it's not perfect either. You can tell it sometimes tries to do TOO MUCH at once. There are some slightly confusing moments, a few clunky interface elements, and certain mechanics that the game explains with all the patience of a tired teacher on a Friday night. And yes, some of the creatures look like they were designed by someone who clearly had a sugary, caffeinated breakfast. But honestly, that's part of the charm. It feels like those old RPGs that weren't flawless… but had soul and a real desire to hook you. And the worst part is, it succeeds. Because I went in thinking, "Let's see what this cute clone is all about," and ended up two and a half hours later rearranging my team like an obsessive coach with sleep problems. In short: EvoCreo 2 didn't invent the genre, but it perfectly understands why we love it so much. Little monsters, strategy, exploration, and that wonderful feeling of "just one more battle and it's over." Clearly, I lied. 8.5/10.
A low-effort port of a paint-by-numbers Pokemon-clone mobile game. Menu navigation is the worst I've seen in any game. Any interaction other than click-and-drag is a clear afterthought, being nearly unusable for gamepad and keyboard and outright broken for mousewheel scrolling. The screen scrolling hitches every. single. step. as you walk around the overworld. Maybe this wasn't visible at mobile frame rates, but the game doesn't go above 60 FPS so it's not some ultra gamer monitor issue. And even if you put up with the bad UX, you're just getting the standard 2D Pokemon formula. And you have to be a cop. Just replay Cassette Beasts instead.
You know playing the second game for this franchise I honestly thought this was gonna be it. It wasn't like the janky, slow and just made for mobile game like the first EvoCreo was... but after a while of going through the story and getting every single ♥♥♥♥♥♥ form of a Creo that the game barely tells you, the issues finally sink in. With the characters just being unoriginal, copies from the original Pokémon Red and Blue or just ♥♥♥♥♥♥♥ spewing out ♥♥♥♥ that doesn't give me anything to the story or the people in the city, with there for some odd reason not being a proper run button JUST like the original, characters that scale with your Creo's levels which is good on paper but going up against opponents feels like a 50/50 and so on and so on.... at the end I just looked at this an went... "I was really hoping for something here... but all I got was Evo Creo 1 but with better ♥♥♥♥♥♥♥ optimization."
搜攻略关键字是超进化精灵 或者超精灵进化 —————————————————————————— 老派到令人发指的宝可梦黑白like。不然各位去搜下coromon吧,或者怪物圣所,不然模拟器直接怀旧,甚至洛克王国世界都成 第一个小镇快跑完了才拿到步行加速已经眉头一皱了。第三竞技场进度破产买到学习装置仅一个,只分享1/3的经验,一旦排头等级过高经验被罚爆,这个1/3纯搞笑,还得复古首发替换,也没有各型号经验糖果。没有巢穴意味着还得和3%作斗争,没有模拟器级即时sl也就罢了,也没有实机软复位,为了避免强制自动存档还得不停alt f4。快速球捕捉率是史意义不明,qte球手操5次timing捕捉率还是史意义不明。系统不记忆上次操作,逃跑没有快捷键,每一句战斗log都得手动点一场多按十几下。这不是化石这是什么? 哦顺便别被300个图鉴骗了,里面一大堆伊布凑数,抛下这群伊布也没几个好看的,没有任何人需要给美工磕一个
Just go play an Emerald romhack.
Muy buenas Pichones. Me encantan los juegos de coleccionar y combatir con criaturas, dicho esto el juego no parece que invente la rueda pero si te gustan este tipo de juegos lo vas a disfrutar y encima esta en Español. Dejo video aquí probando el juego: https://youtu.be/NnvHEmz2PVI
I love this game it can give you more of a challenge than Pokemon even if you have a Creo with a type advantage. This game reminds of Pokemon FireRed , LeafGreen and Black and White/ Black and White 2 on DS.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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