
Discover the secret of a forgotten war in Wings of Endless, a platforming Action-RPG with a captivating Pixelart style that will draw you in from start to finish. Step into the role of Hariku, a brash bounty hunter who boasts of being the best at his craft.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The year is 2025. Humanity is on the verge of a technological golden era. We stand on the precipice of reality altering advancements like the rise of artificial intelligence, implanting chips into the human brain to help the disabled, interplanetary travel, heart transplants, and finally solving the mysteries of the cosmos. Yet despite all of these advancements of the human condition, apparently we are still unable to figure out the secret ancient technology of how to let someone remap their controls in a video game. We apparently are able to adjust the vibrations levels, the volume of the sound effects that a user interface makes, and even the ability to add some sort of retro filter visual effect to the screen to make the game damn near impossible to stare at (no other video options!). Apparently at no point in time is the creative process, coming up with all of these nonsensical things did someone think that someone might want to change their buttons. I'll even take it a step further. I will also wager that at no point did someone making this game try to play this game on a PC using a keyboard, because if they had they would have had their hand cramp up in a few minutes from the absolute insane keyboard layout that someone dreamed up for this that no human would ever want to use. It's either this, or the person who did play with a keyboard has some sort of deformed claw-like hand mutation that makes using UIOP keys feel natural in some way. Instead of using, I don't know the buttons with the arrows on them to move, I'm convinced someone placed their controller on top of their keyboard and just set the unchangeable default keys to whatever was under it. Beyond the horrendous and unchangeable control scheme, there's a few other glaring issues with the game so far. A little ways into the game, you are given the ability to switch between multiple characters on the fly, and spend a rare finite resource on leveling up their stats. As bad as an idea as this is on face value, it's more hilarious that 2 of the 3 characters have no mobility at all. The main character is able to dash and double jump to navigate the basic platforming in the game, but neither of the other 2 characters can do any of this. The screens are designed in such a way that navigating them without these abilities would be extremely difficult or not possible at all, so the concept of spending a rare finite resource on characters who can't really move at all seems like terrible design choice. The entire imbalance of this continues further by the fact that monsters hit like a truck, have a massive amount of life, and the 2 extra characters don't do enough damage to be viable. Shortly after the game introduced you to the second character, you are thrown into a boss fight where the boss has over 2000+ life, and this new character's standard attack does 6 damage per hit. SIX! Meanwhile the main guy is doing 100+ per hit, and one hit from the boss will do 200+ damage, and possibly set you on fire for some sick damage over time. Thanks to the amazing unchangeable controls, you have to take your hands off all of the action buttons UIOP to move them to the arrow keys to cycle through your potions to find the potion that puts out the fire, then back to press U, then back to the arrows again to cycle to the healing potion, then back to press U again. While you are playing hopscotch on your keyboard wrestling with this baffling control scheme, the bosses is going berserk hitting you again, lighting you on fire again with an attack that hits the entire screen. Normal enemies are not much better, where one hit from them does devastating damage while requiring many hits to kill. What's also cool is save point do not heal you, and instead the player must relay on brewing and chugging healing potions to sustain themselves, or you swap party members and sit and wait very slowly for the non-active person to very slowly regen their HP while off field. There are some healing stations scattered around the map, but after you drink from it once you can't drink from it again unless some time goes by or you travel far enough away. I'm not really sure why someone thought either of these made for compelling gameplay, but here we are. All of these things combined just make for a frustrating game experience. I do enjoy challenging games, but I also enjoy polished games that were properly play tested with basic QOL functionality that have existed in video games for decades. The game seems to go out of it's way to make it annoying, not difficult. It's a shame because in a lot of ways you can see a lot of effort went into this game, and I may still try to slog through it because under all of this there is a concept of a decent game here, but there's no way I would recommend this to someone else as it is right now.
I would not recommend this game in the current state due to some designs that I personally do not enjoy or can't understand why they were put in like this. I do not know if things change later on and if you have all three characters but for now here are my thoughts: Pros: + Pixel art looks good + Movement felt nice Cons: - Stat upgrade system is done with a finite resource but needs to be done individually for each character - Being able to upgrade into three areas (physical, magical, balanced) suggest each character being able to use magic, which does not seem to be the case, meaning you "waste" your upgrade - Movement is tied to the first character (dash, double jump, dodge) leaving (at least in the first 2 hours) the second with no movement/evasion option - Damage balancing seems off in a way that enemies and ailments hit like a truck - Damage balancing between characters is also off, favouring the first character. Hammer dealt about 5 to 10 times more damage than the knives. - Hitboxes seemed inconsistent and not exact. The Hammer swing for example has a smaller box than the animation suggests.
This game would be decent if it was balanced. Enemies do way too much damage and take way too much damage, it's as if the game wasn't even playtested. Actually fighting anything turns into a giant slog.
it's absolutely fantastic. Charming, delightful, entertaining, fun... and many, many superlatives. Turns out they still do make em like this. Congrats to the devs for nailing everything they were going for.
Pretty good game if you like to hunt for treasure without a map and only clues. Otherwise it's a disorganized mess, especially in the late game where you get no guidance on critical items and locations to get the "good ending". A mix of horrible imbalanced enemies and boss that become long winded damage sponges and items you can miss and never find, makes this a frustrating exercise. Would not recommend at all.
Starts strong, falls apart quickly. The combat and navigating the intro dungeon was good, because the first character is good, but then you go out into the world. - The second character is awful, aside from her ability to use a smoke bomb to go invisible, which is necessary to avoid fire traps. You will immediately switch back to the first character after. - The first major boss is such a massive difficulty spike. Huge health pool with an attack that destroys you unless you're standing on a safe platform. Halfway through they add a fire trap on that platform. The Burn status effect makes you take more damage from attacks. Oh I'm dead. - There are way too many spikes. I'm fine with spikes if they're placed with intention, but it really feels like the level designers just had a quota for how many jumps had to be annoying. If it looks interesting to you, play the demo and pretend that's the whole game.
Wings of Endless pulled me in right away with its beautiful pixel art and fun, fast combat. I really enjoyed switching between the three characters.. it made the fights more interesting and let me try different moves. Exploring the world was quite fun, with places like snowy forests and deserts, and there were always secrets to find. The story kept me kindof curious, and the side quests felt like a nice bonus instead of extra work. I also liked the potion crafting system
Pretty cool game.. Super charming pixel graphics it's fun to play but it can be a bit hard and frustrating at some points, but overall I'm having fun for now.
It looks REALLY pretty. Like, the art is super good. It's fun to just run around and look at stuff. And the fighting? It's not bad. It feels okay, and you can switch characters, which is cool. But... it's kinda rough. The controls? They're weird. Not the worst, but not great. And it's HARD. Like, enemies hit super hard, and it takes forever to kill them. It feels kinda unfair sometimes. but I would definitely say give it a shot.
Wings of Endless is truly a spectacle metroidvania with Action RPG Elements where you can level up your characters when defeating enemies and obtaining exp. The game has a beautiful story about a boy named Hariku "The Best Bountry Hunter" who sets out on an adventure to find more about himself and will find new allies, secrets and puzzles to solve during his journey. The game offers a very big world with many biomes from forests, swamps, volcanoes to snowy lands. What caught my eyes immediately was the amazing pixel art style which is always appreciated. The combat was so flawless and fluid I didn't face any problems or bugs during my 100% playthrough. The controls and the combat system might be tough at the beginning but it gets easier as you progress through the game as you get more and more used to it. You will be able to switch out 3 different characters in real time landing different combos and evading attacks at the same time. You will find different gear and items that will help you through your journey, getting geared as soon as possible is always good here because if you don't, you will find yourself overwhelmed quickly in the screen due to the higher HP / Level enemies in a single map. Also, there's a skill tree that allows you to get stronger skills later on in the game to overcome any platforming challenges you might encounter. The music and soundtracks were nostalgic to listen to while grinding out levels and gold. The bosses were formidable and very punishing especially later on in the game if you're not too prepared. I really loved the challenges they presented. If you love a very good pixel art metroidvania with RPG leveling up system, then this truly a spectacular game. Overall Rating 10/10
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