
Criminal Dissidia is a Roguelike card game with the adventure and ACG theme. Build your own deck, discover the open world, and experience various fun in this mysterious land. Your duty is to save your hometown from the Mutanian invasion, prepare youself!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Some games, like Dream Quest and Slay the Spire, are revolutionary -- helping define a genre, and setting inspiration for what is to come. And then there are games like this, that are simply fine. There's nothing out of the ordinary here -- nothing that a veteran of the genre isn't used to. There's a bit of story, but it's the sort of filler story that neither hurts the game, nor enhances it. I'm going to keep playing further in this, and will see if things change, but as it stands, this gets a weak recommendation. If you've played a dozen other deck building roguelites, and you're looking for more, this one has no glaring flaws. I wish I could be more enthusiastic than that!
I appreciate the ideas the developers had for this game, however I could not enjoy it despite already putting over 20 hours into this game. It's a deck-building game combined with some RPG elements. You're free to move around the world, exploring secrets, doing quests and picking your own battles (unless it's a scripted one). As much as I want to like the RPG element, it stretches the run for too long than your average deck-building game. One complete run takes about 4 hours, which most of it are filled with running around the map doing quests. There is no option to enjoy the game's combat alone. If you want to start a new run, you have to repeat the same quests again, which can get boring after a few runs. The story in this game is bad; it's so generic and predictable. It's basically 'you are chosen to save the world from the bad guys' kind of story. If you want the true ending, you have to play on the harder difficulty multiple times because some of the quests to trigger the ending are locked for the first time. I haven't got to experience the true ending yet, but I don't expect much from it anyway because the story is so forgettable, and most people will probably pay attention to the combat more than the story. Speaking of combat, I have a lot to bad things to say for this game. Instead of "this enemy intends to do 15 damage this turn" system like what you see from most deck-building games, enemies have their own energy and cards that they may play that turn. You can view their current hand to plan on what cards should you play this turn. At first I quite liked this system because it's unique, until I meet enemies that have very good deck strategies that it makes the difficulty feels unfair. There's a boss that will literally spam a damage card until I die because the card can be played as long as the owner has armor, and the boss gain 40+ armor every turn. This happens ON THE FIRST TURN OF THE FIGHT. The worst part is, there is very few options available to counter this boss, so if you happen to get this boss, your only option is to die because most likely you don't have the required cards to win. It's hard to build damage for physical/magical decks because damage buff cards in this game are rare and can only be used once per fight. This means in fights you can only get around +1 or +2 damage buff to your attack cards, a pitiful amount if I have to say. Granted, enemies HP are on average around the range of 100-200 HP in late-game, but this is where another problem comes in: late-game enemies will spam armor and damage reduction debuffs onto you. Slay The Spire has a 800 HP enemy, but with enough buffs you can do about 50 damage or more every turn. In this game, you do 0 damage to a 100 HP enemy because they kept spamming armor and damage reduction debuffs onto you. This makes DoT builds end up being far superior than physical/magical attacks because DoT ignores these stuff. DoT builds also have some of the best synergies too, like gain additional armor or heal yourself equal to the amount of DoT stacks the enemy has. Normal healing cards will heal you for about 3-10 HP on average while a DoT build can heal you for 60+ HP. Oh, and the best part is, DoT builds are viable for 99% of the enemies because they don't remove the stacks they have. TL;DR, skip this game. The story is bad, the combat is restrictive, and the RPG aspect becomes tedious after a few runs.
[h1] НАС ТРОЕ И МЫ В БРОНЕ...ПЛАТЬЯХ? [/h1] [code] "Давненько я не тестил карточные баттлеры" - подумалось мне хмурым майским утром, после чего руки машинально забрели в библиотеку Steam, и методом нехитрой сортировки выдали целый ряд претендентов на обозрение. Criminal Dissidia, имея "смешанные" отзывы и не самую презентабельную картинку, показалась мне идеальным кандидатом на "расстрел". Что из этого вышло - делюсь впечатлениями ниже. [/code] [u] [b] ๑۩۩๑ СЮЖЕТ ๑۩۩๑ [/b] [/u] Мёбиус - максимально стандартное фэнтезийное королевство, находящееся в самом центре местного мира. Обладает хорошим географическим положением и развитым уровнем инфраструктуры, на зависть всем своим окрестным соседям, и в частности - темно-злобному государству с дружелюбным названием Мутания. Тамошняя королева спит и видит, как прибрать к рукам богатства Мёбиуса, то и дело отправляя ассасинов и всякую нечисть, чтобы всячески испортить отношения с соседями. Местный король, хоть и не отличаясь большим умом и поджаростью тела, в какой-то момент понимает, что дальше заворачивать курицу в очередные донесения о грядущей войне уже нельзя, и решает поручить защиту своего королевства... нет, не регулярной армии и обученным мастерам, что Вы. Ведь всем хорошо известно, что лучшая защита страны - это девушки в бронелифчиках. Ну, кто же еще так самоотверженно встанет... кхм... грудью на защиту Родины? Как говорится, научим, расскажем, потрогае... в общем, будем как за каменной стеной. Ну, Вы поняли - с сюжетом тут... кхм... не очень. Двигаемся дальше. [u] [b] ๑۩۩๑ ГЕЙМПЛЕЙ ๑۩۩๑ [/b] [/u] По заявлениям разработчиков, в рамках Criminal Dissidia нас ждет смесь карточного баттлера с элементами ролевой игры. От RPG нам достается одна из трёх персонажЕСС, каждая со своими особенностями, умениями и внешними данными. Управлять героем нам предстоит от третьего лица, камера дает вид сверху. Концептуально попахивает чем-то в стиле RPG-Maker-а, с поправкой на чуть более внятную графику, но без излишеств. В основе же своей Criminal Dissidia - именно карточный баттлер. Какого бы героя мы ни выбрали, игрок получает в свое распоряжение колоду карт, которые условно можно разделить на умения и снаряжение. Умения позволяют произвести немедленное действие на поле брани, в то время как снаряжение дает долгосрочные регулярные бонусы а-ля чары в MtG. Странствуя по миру, наш герой продвигается по основному сюжету, попутно получая ворох вторичных "пойди-принеси" квестов на подхвате. Сам мир в игре имеет эпизодично-локационную структуру. Иными словами, мы попадаем на определенную локацию, полностью (или не очень) ее зачищаем, после чего переходим в следующее место, без возможности вернуться назад. Сражения в игре представляет собой стандартную дуэль, чаще всего 1 vs 1, где мы и наш противник поочередно разыгрываем имеющиеся в колоде карты, в надежде что кто-то из нас помрет первее соперника. На розыгрыш карт в CD тратится энергия, ресурс, строго ограничивающий возможное количество разыгрывания картонок. Да-да, кручение бесконечные комбо игра не поощряет, однако, удачные сочетания карт при должном усердии вполне возможно отыскать. В Criminal Dissidia действует система опыта и прокачки персонажа. Экспу можно получить за выполнение основных и побочных квестов, и, конечно же, за победу над рядовыми противниками и боссами. Система энкаунтеров здесь родом из стандартных японских JRPG - по разным закоулкам бегают враждебно-настроенные зверушки, за битву с которыми игрок получает не только опыт, но и пополнение коллекции карт. Из куцого набора прокачиваемых характеристик наиболее полезным мне показалась возможность увеличить количество карт в руке, а также ускорить регенерацию энергии, все остальное благополучно пошло в утиль и пройти игру как на легком, так и на сложном уровне мне никак не помешало. Графика в игре довольно специфические, "на любителя". И если во время боев все смотрится еще более-менее стандартно, то при переходе на глобальную карту беготня за мелких девочек по плохо-прорисованным биомам и ландшафтам довольно быстро начинает утомлять глаз. Музыка выдержана в стиле JRPG, местами приедается, но с пивом пойдет. Зато в Criminal Dissidia игрока ждет огромное количество достижений, многие из которых заточены под то, чтобы игрок раз за разом проходил игру, попутно занимаясь пиксельхантингом, чтением мыслей, развитием внутреннего параноика и вообще извращаясь кто во что горазд, ибо в игре больше количество "секретов и тайн". Ну, как секретов - например, в одном из квестов наша задача будет разобраться в конфликте двух враждующих народов. По-умолчанию, мы выслушиваем и вилларибо, и виллабаджо, а потом думаем, нужен ли нам этот фейри или нет. Однако, если вдруг прежде чем идти по главному квесту Вы зашли в пятый домик в десятом ряду и там Вас попросили наловить рыбы, то в главном квесте Вам откроется новая опция - не выбирать никого. Звучит как бред? Пахнет так же. Но факт в том, что вот на таких штуках завязано 70% ачивок в игре. Так что достягаторам придется попотеть. Однако, мои основные претензии, в сущности, даже не в этом. [u] [b] ๑۩۩๑ ЧТО НЕ ПОНРАВИЛОСЬ? ๑۩۩๑ [/b] [/u] [u]1.Скучный кардпул.[/u] Серьезно. Вроде бы по-первой игра пытается создать иллюзию выбора и большого разнообразия, однако, большая часть тактик чем ближе Вы подходите к финалу начинает активно махать Вам лапкой и удаляться в закат, оставляя Вас у разбитого корыта нового прохождения. В игре очень много откровенно-бесполезных карт, а наиболее играбельными здесь всегда будут деки с упором на защиту. Во всех остальных случаях Вы обречены либо страдать, либо сидеть с калькулятором и просчитывать вероятности до мельчайшей детали, что по мне на корню убивает главное - удовольствие от игры. [u]2. Репетативность и затянутость.[/u] Понятно, что любой карточный баттлер подразумевает повторяющиеся элементы геймплея, однако в CD искусственная затянутость прямо-таки бросается в глаза. Большую часть игры, как ни странно, Вы будете вовсе не сражаться с противниками или подыскивать интересные комбинации. Нет. Чаще всего Вы просто будете нарезать круги по однообразным локациям, мотаясь из одного угла в другой и выполняя одно и то же, иногда - прям по несколько раз не отходя от кассы. Например, в одном из квестов жители подозревают, что с водой в их селении что-то не так. Мы бегаем по всем углам карты и осматриваем эту самую воду, когда паломничество по всем важным местам заканчивается, мы приходим к выводу, что, да, вода и правда какая-то не такая, и по-новой бегаем по тем же местам, теперь уже собирая пробы. И такого в игре не мало. При том, что опыта и чего-то интересного за такие бега особо не дают, времени на это уходит порядочно. [u]3. Плохая локализация.[/u] Русского языка в Criminal Dissidia не предусмотрено, но и с английским здесь откровенная беда. Текст вычитан слабо, изобилует опечатками, неточностями и очень сильно-своеобразными словесными конструкциями, а местами и вовсе вместо латинницы идут непереведенные иероглифы. [u] [b] ๑۩۩๑ СТОИТ ЛИ ИГРАТЬ? ๑۩۩๑ [/b] [/u] За 10 часов игры я успел пройти Criminal Dissidia дважды, на условно-легком и тяжелом уровне. На последнем нам действительно добавят пачку новых карт и противников, однако, большая часть и того и другого никак не скажется на улучшении разнообразия. По итогу скажу, что перед нами - типичный карточный баттлер "базовой комплектации", с минимальным разнообразием, слабой реиграбельностью, спорной графикой и плохой локализацией. Ценник считаю основательно завышенным, поэтому если и брать, то исключительно по скидке от 70% и выше. Но в целом я скорее не советую. [code] Ищете интересные игры, но боитесь выбрать то, что не понравится? Вступайте в [url=https://steamcommunity.com/groups/bythefireplace] Таверну "У камина" [/url] и подписывайтесь на [url=https://store.steampowered.com/curator/39473538/] страничку куратора. [/url] Выберем правильные игры вместе! [/code]
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/Strategy] Awesome fusion between roguelike deckbuilder and RPG. The anime Live2Ded artworks are great especially 3 girl protagonists. Save your hometown with your talent! [カワイイ] RPGとデッキビルダーの融合。故郷を救うために立ち上がれ。RPG的な移動画面による探索要素ありで、かなり自由度高い遊び方ができる。一周目クリア後の周回追加要素もあり。日本語に現状対応していないのが残念ではあるが、この手のゲームを遊んでいたら分かる単語ばかりだと思うので、ピンと来たらぜひ挑戦してみてほしい。 Mini-video >> https://twitter.com/hhfcurator/status/1582020326531399681
鸡你太美!这里养了一只kun kun 路过的朋友可以过来摸赞一次 ⠀⠀⠀ ⠰⢷⢿⠄ ⠀⠀⠀⠀⠀⣼⣷⣄ ⠀⠀⣤⣿⣇⣿⣿⣧⣿⡄ ⢴⠾⠋⠀⠀⠻⣿⣷⣿⣿⡀ ⠀ 篮球⢀⣿⣿⡿⢿⠈⣿ ⠀⠀⠀⢠⣿⡿⠁⠀⡊⠀⠙ ⠀⠀⠀⢿⣿⠀⠀⠹⣿ ⠀⠀⠀⠀⠹⣷⡀⠀⣿⡄ ⠀⠀⠀⠀⣀⣼⣿⠀⢈⣧
Early access review - 6.3 hours This game has potential however, it is not worth buying currently. Story - The story line is poorly translated and it is not something that really popped out to me. I don't remember a lot of the story line and they added redundant choices(For example in the rookie tutorial when you start the game, just don't give the player and option) and you don't really understand what is going on mid-way through the game. There is meta in this game but they do it poorly like tile blocks misplaced and called ERRORs which the player does something with(According to the achievements because nothing can be done about them in the first difficulty). You are difficulty locked which makes me believe this is a story game(There is rookie mode and NG+ that is based on level 0-X). Translation - In terms of translation, although I don't know too much chinese, I know enough to understand some words and the dialogue text is just google translated and changed some meaning around in comparison to their actual definition. Gameplay Loop - As a roguelike deckbuilder you expect the gameplay loop to be more exciting however, there is not really an randomization option. You get to pick your path and experience the same enemies. The only changes are when you get to NG+ which the storyline changes and you get new NPCs and one new zone that adds some new enemies and quests. I think this is meant to be a story game and the gameplay loop for this kind of game isn't quite there and is much better done as just a RPG novel game instead of a roguelike deckbuilder RPG. Gameplay - You choose a character at the beginning and from the looks of it, the dialogue is the same for all of them(Some characters have additional story but they all end up in the same location and with non-gameplay impacted storylines) until you reach NG+ which they will have the differences. The characters will have individual talents and traits but all in all, it plays like Slay the Spire. I am not talking about Slay the Spires clones that have created their new individual identities, no I literally mean that you get your strikes and defends. You have similar abilities and the only differences from my experience is just the RPG element with an inventory and quest bonuses(No relics, Only card upgrades/changes and potion stacking). There is a mini game system but I don't really see the point of it as it is never worth using. I have not experienced all NG+ content in town(The black market which is pretty self-explanatory). Conclusions - I like the game and the concept but it needs to have individuality. It is difficult to create a RPG as it is a time sink and even harder to create a whole new concept for it. I respect the creators for thinking of the idea but they need to focus on the concept and flush it out instead of adding more stuff like the mini game system and black market NG+ stuff. Focus on like the translation because I think this game wants to fall under the storytelling game but does so poorly. If they continue the development, I hope they create a better combat system for this game.
Love this multiple endings idea,but it is not that easy to track down which hidden bosses i have killed.Showing which level the boss are located in the achievement's description will help players a lot,hope devs give this suggestion a shot. Just like they said it's a fine game,might get better with mods,since this game uses unity3d,it must not be that hard to modding.
Update: Having dumped an additional 65 hours into this game something I wish I knew before wasting so much time, while I still recommend the game it is incomplete, and by incomplete I mean a lot achievements are unattainable despite being in presented on steam and in the game. The game is still a WIP and there is no "true ending" at the time of this review. What you see is what you get. Keep that in mind before getting too invested in the story as there is no "true ending" or any "closure" for that matter. That said this game is highly addictive. The game is good. It's a semi-roguelike deck building game with RPG elements such as world maps and questing. The music and graphics aren't overly spectacular, with a bigger budget and more attention to detail this could very well been a classic, but if you played a deck building game before you know what you are getting into. That said, the game is RNG hell, if you don't properly plan ahead with the foresight of a 5.0 GPA having Chess master, you can easily ruin a run (I foolishly deleted all shields from my deck at the start of the game hoping to achieve the deck I ended with on a prior run). Fortunately, the game can be restarted at any time, which only adds to the fun. It can be tedious having to redo some of the side-quest, which I wish some of the longer ones would carry over with the rewards from play-through to play-through, but the RPG elements and exploration keep it fun to play and strategize. Unlike other deck builders, this game isn't particularly rogue like beyond store fronts, quest and item drops (including cards). This game won't have you moving from battle to battle either, exploration is a huge part of it, running across the map, finding hidden treasure chest and items, and events can be very rewarding. And while death isn't permanent (it matter as well be), you can retry a fight over and over until you are blessed by the RNG gods with the perfect hand (or not). -- Epic difficulty selectable the by the bull tab give enemy bonuses. I am having a blast with the game so far, and find myself modifying and adapting on the fly until I can build around the perfect combination of deck. The key here is to use your blessings/scrolls, which you receive from doing quest and casual adventuring to bypass the cost of modifying (copy, remove, change, enhance) your deck, which can grow very-very-expensive after a while. Knowing when and when not to draft cards is key. The feature to enchant cards is a unique one and adds a type of crafting system which can add special properties to the cards, (such as summon to your hand and recycling, etc.), and while fairies are minor stat boost (think permanent food status in MMO) finding the right pair is very rewarding, though a minor aspect. The story is serviceable, enough to motivate you through the game, but doesn't take itself too seriously. On your initial run all of this is offset by the length of the game, which is short (the game intentionally cut-in-half for your first play-through minus the unskipable prologue), but on subsequent playthroughs it subsequently increases in length as you stack on the amount of epic conditions to make the game harder, and uncover conditions to unlock specific quest to progress the story. While this rewards you with more story and quest content, which builds upon the lore and world offering some replayability, punishes you with an extra lengthy experience that becomes slightly more difficult and tedious. You then have to do this for each individual character for diminishing returns. There are three main quest set a random for you to complete before the final encounter. Each run rewards you with points you can use to unlock perks (from the main menu) and other bonuses for subsequent runs such as the ability to flee and boosts in gold from when the starting amount. There are also hidden conditions for some bosses and quest missions you have to uncover, but all ultimately lead to nothing as I already mentioned the story will end the same no matter what. Leading to a major waste of time with no real pay off. You can even boost the character's passive/active skills (which is selectable at the start), and unlock more. But it will require a lot to tedious playthroughs to unlock everything, and some items (including the ability to flee) require a number of playthrough just to purchase. All that said my only real gripe, beyond the quest being reset, the story lacking no conclusive end, this game technically being early access and all is the city is big with not much to do beyond power creeping, they feature an "arcade" but it cost 100 gold for all the games, and the rewards just don't feel worth the luck required to win any of the rewards. And gold in this game is scarce, I mean very scarce, they give you a fair amount for every main quest you complete but that's about it. You can speed up your movement speed to help levels go by faster this is an feature too valuable to be locked behind a "paywall." The hub feels desolate when you are poor with no other way to enjoy the game but to continue slogging through quest for money. The game modes are sorely lacking. When all your money is spent there is nothing more for you to do here and this becomes painfully more obvious the more you crank up the epic ranking. This can easily be fixed by including new game modes, such as an arena to win rewards including gold and enchantments; a training mode to test out previously discovered cards from a previous playthrough; and a way to start multiple run with each character at the same time on separate saves. Also, make previously completed quest skippable. If the developers can add this and more this game is easily a 10/10, but right now I give it an 7/10. Simply for being incomplete.
开始游戏之前记得要在设置里调4倍速。新手玩家建议选圆姬开局,卡牌找火球,通关不需要太多牌,控制在3到6张之间即可。刚开始时大概一个小时一局,游戏节奏较慢,需要看文本了解剧情不适合急性子玩家。仅个人玩的时候有时会卡在地图里,解决办法是用连点鼠标右键,关闭地图和菜单时有卡顿可以用切屏解决,新手期玩高史诗时出门前有闲钱就买点药,因为游戏不能保存,别一不小心在哪翻车了得重开。卡关了可以在b站找视频攻略,也可以加群找大佬问。通关后给的灵魂点建议先升级技能里那个主动回血技能,升满3级后效果是回复最大生命的50%,冷却3次战斗。角色升级时把技能点给初始能量,多余的可以点一次能量保留,其他都没用。史诗45之后会开仓库,是之后高史诗的核心玩法,个人推荐史诗119通关卡组为勾刺(附魔回收)、连记者之刃(附魔降临)、重刺(附魔节能)这三张牌里只有附魔了回收的勾刺是核心牌,那两张其实可以不要。祝各位游戏愉快、、、
我浪费了人生中的三个小时
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