
Manage your own feline forge in this cozy yet deep shop simulation! Craft epic legendary gear, expand your smithy, hire quirky cat staff, and dispatch hero squads into dangerous dungeons. You may be cursed to never wield a sword again, but you can build a forging empire to defeat the Demon Dragon!
Modeled estimate, not a reported figure. How we estimate →
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About
Open your very own forge in a bustling corner of the Meow Capital. Here, you'll need to roll up your sleeves—and wave your paws—to personally hammer cold metal into top-tier weapons, sturdy armor, and impenetrable shields. Polish them until they sparkle before displaying them on your shelves. The survival (and the wallets) of local adventurers depends entirely on your craftsmanship. As your fame spreads across every street and alley, customers will flock to your door, transforming your humble shop from a tiny corner stall into an economic legend of the Capital!
Through countless hammer strikes and moments of fur-flying stress, your forging skills will reach absolute purrfection. Whether it’s researching complex blueprints or satisfying the bizarre, bespoke requests of picky adventurers, no order is too tough for you. If ordinary gear isn’t cutting it, try inlaying shiny magic gems recovered from the dungeons to boost their stats. After all, even a cat can’t resist the shiny glow of a legendary weapon!

Business booming faster than you can swing a hammer? Time to hire some help! Recruit a diverse crew of cats with specialized skills (or those just looking to earn some extra kibble) to optimize your production line. From daily hammering to advanced blueprint research—and even secret feline technologies only cats understand—you can trust your staff to handle the grind.
As the boss, don’t forget to expand your workshop. Upgrade workstations, set up comfy anvils, and arrange more display shelves so every adventurer can find exactly what they need.
As your shop grows, you’ll meet adventurers of all stripes: starry-eyed rookies full of dreams, grizzled mercenaries working for a living, mysterious mages with immense power, and bard cats who only know how to strum harps and sing for discounts. Despite their quirky personalities, they are all loyal paying customers. Craft custom equipment tailored just for them. After all, you need them to survive the monsters out there so they can come back alive—and spend more money at your shop!
The curse of the Demon Dragon might keep you from wielding a sword, but that doesn’t mean you can’t reap the dungeon's rewards! Organize your best-armed adventurer squads or head to the guild to post bounties, dispatching them into the depths to hunt for rare crafting materials. As your heroes bring back epic loot, you will piece together the dark truth behind the Demon Dragon. Just wait—the day of your revenge is coming, meow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 被魔龙诅咒拿不起剑的退休冒险喵,干脆在帝都街角支了个铁匠铺——这设定一听就想试。 实际玩下来比预想的扎实:自己抡锤子打铁、擦装备上架,招学徒分担产线,投资材料商卡上游,再组冒险小队下本刷稀有素材,闭环是通的。"造装备→卖冒险者→冒险者带素材回来→造更好的装备"这条链很有爽感,后期店铺从角落扩到整条街也挺有成就感。 但也有几个槽点得说在前头:空格不能直接暂停/恢复,要在停/正常/加速三档切,操作很别扭;打开菜单时间还在走,客人等久直接跑;前期金属木材紧,货架空得快,忙到没空抬头,"休闲"标签有点勉强;让学徒收银开得太晚,前期结账全得自己停下手来跑。 总体瑕不掩瑜,画风软、猫肉垫打铁有毒,三十多块值。适合边摸鱼边听叮叮当当声的那种。推荐,但别冲着"轻松"去——前期挺累的。
[h1]喵喵装备铺[/h1] [h2]游戏内容[/h2] 主角喵喵原先讨厌锻造武器,并且不以为然,在一次跟朋友出去冒险的时候,遇到了魔龙,被魔龙诅咒,并且朋友死掉了,虽然活着回来,但是连剑都举不起来,为了击败魔龙,决定开始好好锻造装备。 [h2]游戏玩法[/h2] 这是一款商店经营游戏,游戏中的玩法有锻造装备,分解装备,精炼装备,研究图纸,解锁图纸,并且由于店的扩大,可以招学徒帮忙打造装备,可以装修升级扩大店铺,以及有城镇功能,可以去原材料商人那购买投资原材料的采集或者购买材料,并且还有工坊功能,可以在打造装备的时候,或是研究图纸的时候获取对应的经验来升级技能,游戏中的售卖装备是通过客人进店后,根据需求售卖装备,售卖后可以获取金钱以及口碑,还有增加商店的声望,客人可以给店铺打分,游戏中还有经营策略,选择不同的策略可以不同程度的提升店铺的能力。并且还可以组建自己的冒险队伍,虽然自己不能再战斗了,但是可以组建队伍去替自己冒险战斗,或者发布悬赏任务,前往地下城获取珍稀的战利品,不断的强大自身,为了最终复仇。 [h2]个人游玩体验分享[/h2] 游戏的经营玩法众多,不管是装备品类还是装修内容都很多,并且还可以自己组建队伍去战斗,这点很爽,自己打造了这么多顶级装备,也该自己看看效果吧,并且还有投资原材料商人,可以说是不断的扩大自己在这一行的影响力,从源头到终端,都可以体验到,玩法多且内容扎实,很有意思,游戏的画风比较可爱,谁不喜欢喵喵呢,所以帮助可爱的喵喵战胜魔龙。 [h2]结语[/h2] 《喵喵工坊》这款商店经营游戏,玩法非常多,内容扎实有趣,一个锻造装备的商店,可以体验到原材料到最终拿着店里锻造的装备去战斗,看到自己的成果,很有满足感,感兴趣的推荐尝试一下。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
目前体验下来几点不太满意的 1.空格键不能直接暂停/回到原来速度,只能在暂停/正常/加速三个档位中进行更改,对我而言非常不自然,操作起来很难受 2.打开菜单之后时间不会暂停,对于一个模拟经营类游戏而言我觉得需要保证我在阅读文字的同时,我的客人不会等太久而离开 3.太忙了太忙了,从第一天开始我的金属就不够用,后面木头更是不够,一直在打铁但是客人们来得太快了,接着就变成货架全空,客人买不到东西,我只能埋头搞研究,我们这应该不是什么资源管理类游戏吧,搞得我玩得非常累,休闲标签可以摘了 4.让学徒能够去收银接待客人的选项开得太晚了,让我经常不得不停下手里的工作去结账,在时间暂停/恢复无法通过一个按键操作的情况下更是让人不舒服
Overall, it’s a pleasant, relaxing game. I like the graphic style and the cat characters. Unfortunately, it currently has too many problems and bugs for me to enjoy it. - The game starts in Chinese. English is supported—so why is Chinese chosen as the fallback on a non-Chinese PC? It doesn’t seem like much effort to handle this properly like "player language if existing or English". - Graphics: I can’t change the resolution. - UI: There is a tutorial. Why is the “X” (close) button only on the last page? It feels strange when you open the tutorial and want to close it right away, especially since there’s no obvious way to do so. - UI: The “Sell” button scales with my camera zoom. I was already surprised that it appears only about 5 mm tall on my screen, and that’s an odd design decision. - Controls: Using SPACE for pause is normal. However, E and F for the normal and faster speed feel unexpected. Most games I know use number keys (e.g., 1 = normal, 2 = fast, 3 = faster). - General: Even with the tutorial, too many things are unclear. How do I get iron—do I need to smelt it? What happens if I run out of iron on day 1? A short one-line reassurance in the tutorial (e.g., “Don’t worry if happens” or “Details about will come later”) would help. - Dialogues: In the intro there are many, many text boxes that seem to present the story/prologue. The Chinese text might be readable, but for English it’s too long, and the text appears onscreen for too little time. The dialogue pacing could be adjusted, or it might be intended that the story is shown quickly. Overall, there’s a lot of potential, but right now there are too many small issues for me to enjoy the game.
[quote][b]📌 当前状态:7 小时弃坑,强烈不推荐[/b][/quote] [b]一句话总结:[/b] 成长曲线与数值设计彻底崩坏。前期看似“香”,越玩越像吃一坨裹着糖衣的变质食物——[u]等待优化?怕是要等到猴年马月[/u]。 [b]结论:完全不建议购入![/b] --- [b]🔴 长期体验(4~7 小时)暴露的致命问题:[/b] [list] [*][b]流程重复度爆炸[/b] – 中期部分初级材料疯狂溢出,高级装备却卡到寸步难行。装备制作、关卡难度、材料产出三者数值明显是乱填的,导致推关所需时间呈指数级增长,越往后越像坐牢。 [*][b]“新功能”形同虚设[/b] – 熬到商会开放,结果只是个三分之一成品的拍卖行+股市模拟。开发者刻意压制玩家经济,单次买入限制在 2~十几个单位,而且买入的是原料,转头就被装备制作消耗光……这个系统既无乐趣也无实质作用,放在那么后期简直是故意恶心人。 [*][b]成长节奏极其拖沓[/b] – 新系统解锁慢如蜗牛,4 小时了地图上还有未开放的功能,且毫无提示。技能树冗长且无法重置,前期点错天赋只能硬吞。 [*][b]员工与装备平衡崩溃[/b] – 锻造人数多了材料跟不上,装备卖不掉;装备种类虽多,但推关需要多种高等级装备,人力完全升级不过来。赚钱速度永远赶不上花钱速度,材料获取升级杯水车薪。 [*][b]挂机不挂机,手动也不爽[/b] – 每天结算要手动点,地下城推关也要手动点,根本离不开电脑。前两小时看猫猫打工还新鲜,之后只剩枯燥。 [*][b]任务系统纯注水[/b] – NPC 反复索要物品,但何时能招为员工完全未知,毫无反馈。 [/list] --- (如果你觉得有用,点个“有价值”让更多朋友避雷吧🙏)
评价可以预见的将越来越差,18.7小时弃坑,无法接受的烂,放眼望去都是一堆玩了几个小时的评测官们给好评,但凡你是真实玩家玩久一点,还能好评只能说是没玩过什么游戏了,吃点好的吧。 1.数值给的太烂,图纸升级一堆百分比效果不加基础值,一个新图纸从开始到最后你就造吧,没俩小时满不了。 2.橙色品质的装备当网游出了,一个单机游戏不让玩家爽,当你使用最高级品质加成策略+满级加成建筑+老板的各种满级高品质加成,连续造几天p都没有的时候就知道这把单机玩家当网游的整。 3.装备成型慢但是怪物成长快啊,地下城你就打吧,动不动就十来分钟的推图,推不动就歇着去了。推到27层已经一步一卡了,看商场的奖励还有40多层,估计是有生之年无法推过去了。本来设计好一个正循环让人爽到就可以了,结果只有憋屈,网游都没玩的这么难受的。 4.脑残到极点的购买逻辑,来的一群群买你没有的商品或者下架的,刷图纸造的装备堆满了都没人买,最后只能送军营。 5.功能开的又慢又恶心,再说一遍你这是单机游戏,不是网游,整什么大后期,没多少人能坚持到你把主线走完的,我18个小时还卡着一个改良槽,玩牛魔呢。 总而言之,这游戏就是无意义的时长在重复重复重复,造装备的手游都玩过好几款了,没有这么无聊的。你还真不如抄一个单机化,都比这自作聪明的设计好玩很多。
猛男就该玩这种可爱的游戏!!
不是很推荐购买,接近四十块钱的价格,游戏前期感觉还不错,但是后面重复性太高,最重要的是完全不能挂机!!装备制作的分类太多,越后期制作时间越高,往往一天做不出几件,基本玩三小时以后就感觉到无聊了。希望能多更新一点内容吧
完全不能挂机,全程盯着,前期人手不够,又弄个在做东西不能卖东西,我***,主角根本不能做东西不然做一下停一下鼠标一直点,资源积累太慢了,不推荐入
经营闭环很流畅:派遣冒险者下副本拿素材 -> 自己用猫爪锻造装备 -> 卖给冒险者让他们去更深的地方。打铁的操作反馈和擦拭武器的细节意外地有毒,是个披着萌系外衣、其实挺耐玩的工坊模拟器
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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