
Chasing the Dawn is a pixel-art roguelike strategy game. Enter the dungeon, use wit and luck to navigate dangers, and lead your characters deeper. Manage risks with items and runes, gather resources, and rebuild your village. Their fate is shaped by your every click.
Modeled estimate, not a reported figure. How we estimate →
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About
Chasing the Dawn is a pure hand-drawn pixel art probability management strategy game.
Whether you are a meticulous risk-management master or a lucky chosen one, prove yourself in this unpredictable dungeon!

As the game progresses, you will gradually unlock five expedition members, each with unique abilities.
Controlling different characters to explore the dungeon, the situations you need to consider and the strategies you employ will vary greatly!
During your exploration, you will also encounter:
· Seven maps of different styles with corresponding mechanics
· Nearly a hundred types of enemies, traps, treasures, and food
· Nearly a hundred runes; properly combining them can boost your combat power during exploration
· Dozens of random events where opportunities and dangers coexist
· More challenges and game content will be continuously updated in future versions. Stay tuned!
Bring back development resources from the dungeon to rebuild Dawnville.
Rebuilding not only unlocks companions and their abilities, but also provides support for further dungeon exploration.
As you delve deeper, the dungeon will gradually unlock more difficulty levels.
At higher difficulties, you will encounter more new events and empowered enemies.
Plan wisely, respond carefully, and constantly push your limits!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese*languages with full audio support
Engagement
Hours played at review time, across 87 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《黎明探险队》考验的是玩家的策略能力和一部分运气,毕竟运气也是实力的一部分。玩家需要在一块4×4的地图中,进行概率空降,踩中怪物进行战斗,踩到陷阱会减少生命值,当然也有机会踩到宝箱和回复生命值的格子,帮助玩家获得资源,以及续航能力。 游戏的背景设计其实挺王道的,黎明村被西方平原突然冒出来的传送门毁了,怪物涌出来把村子烧干净,抢完资源又缩回门那边。幸存的人组了支探险队穿门追进去,而玩家就是这支队伍的一员。玩家可以扮演不同的角色,拥有不同的初始决策能力,和均匀的概率,进入到传送门中。 本作画风是软萌Q版像素风格,画面风格也是一开始最吸引我的地方。游戏整体氛围比较合家欢,游戏得到难度曲线相对友好,初始游玩比较简单。 但是画面风格可爱,以及难度曲线友好并不代表着游戏就是无脑的简单,游戏还是相当考验玩家的策略能力的。本作游戏的核心玩法就是通过使用各种决策在一定范围内的格子里进行随机的空降进行随机的肉鸽前进。初始玩家空降到每一个格子的概率都是均衡的,但是在闯关的过程中,玩家可以通过经历各种事件,拾取刻纹等物品来改变概率。这部分内容就需要玩家进行一些策略修正,也需要玩家根据自己选择的职业特性选择是不是需要贪一下,单车变摩托。 但是除了玩家的策略之外,游戏充满了运气成分,哪怕踏入陷阱暴毙的可能性只有10%,但是这种小概率事件依然有可能发生,有时候当玩家燃尽的策略最后只能拼运气的时候满盘皆输,崩溃感也是让人抓狂的。玩家能做到的只能是尽人事听天命,然后享受这些概率事件所带来的不同结果,如果玩家享受这个过程,那么这款游戏在游玩过程中就能带来更好的游戏体验。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
[h1]萝莉探险队![/h1] [h2] 游戏背景介绍 [/h2] 《黎明探险队》是一款像素风+Rogue元素的概率管理策略游戏。 [h2]游戏故事介绍[/h2] 在很久很久以前,黎明村的居民们安居乐业,生活逍遥自在。 但在某天,突然出现了一个传送门,并且门内还涌出了一大波怪物,城镇居民们奋力抵抗,终于击退了这些怪物,但城镇也遭遇摧毁,变成了一片废墟…… 而你将要操控这些勇敢的探险者们重建黎明村,带领村子走向繁荣富强! [h2]游戏玩法[/h2] 战斗中可以选择不同的行动策略,然后选择一块可以执行策略的区域即可执行,不同的角色拥有不同的初始决策卡。 未选中决策卡时,鼠标悬停在地格区域内即可查看地格内的怪物或物品。 通关关卡后可选择不同的传送门,难度高的传送门可获取更高级的奖励。 部分关卡会存在特殊的机制,例如在五回合之后,会有巨像落下。 倒霉的话会连续踩到地刺,就像我连续踩到三次,直接嘎嘣飞升…… 左上角的攻击与法杖对应角色的能力值,例如拥有三级攻击力的哥布林对上两级攻击力的角色,我们就会扣一滴血,属性同样的话就能击败怪物不扣血。 还有一些关卡会存在特殊通关规定,要击败特定的怪物才能通关。 第1次嘎嘣退出关卡后,就可以开始使用资源重建城镇了,不同的区域每升一级都会有不同的奖励解锁。 在地下城之中也可获得刻纹,不同的刻纹会带来不同的增益属性。 [h2]游戏总结[/h2] 总的来说,游戏的画风挺不错的,还有一些中文配音,可爱喵! 游戏玩法相对来说还是比较简单的,不去赌运气的话还是非常好生存的。 喜欢这类玩法与画风的可以入手体验体验,小萝莉可爱喵! [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 4x4的格子看似简单,实则步步惊心。鼠标悬停就能看概率的设计太友好了,但我这非酋照样能连踩三回地刺直接“嘎嘣升天”…… 别被可爱的像素画风骗了,这本质是个“赌狗”模拟器。开局拿到金发剑士的2攻简直是轮椅模式,撞兽人不掉血太安逸了。刻纹系统是build的核心,凑齐好套路能爽半天,但脸黑的时候巨像落下来连我一起砸扁也是真的气。 目前最大的槽点是城镇重建居然在主菜单,每次打完回主界面看着光秃秃的村子略显割裂,希望能挪到准备界面。另外进格子没语音,只有立绘在尬舞,剑士妹妹砍完怪咋不喊两声助助兴呢? 总体瑕不掩瑜,只要立绘够涩,概率算个屁!适合喜欢算概率又爱看美少女受苦的LSP,坐等后续更新! 优点:画风可爱,策略性强,立绘涩气 缺点:吃运气,局外界面简陋,语音偏少
[h1]强运玩家狂喜[/h1] [h2]游戏玩法[/h2] 游戏的玩法是rogue与策略管理。游戏延续经典rogue关卡制,每前往下一个关卡前都有分支,要二选一,并且中途有商店;马戏团可以开盲盒;休息点,恢复血量强化符文。游戏的玩法在一个4乘4的正方形格子里,有敌人,陷阱,宝箱,食物,而角色自带了几个策略卡,比如横向四格随机落一个格子,如果是遇到敌人,攻击力比敌人高就会无伤击败,低的话,就会掉血后击败敌人,宝箱可以开出水晶、符文,食物可以回血,陷阱也会掉血,但是每间隔一个回合才会生效,降落这个格子后,这个格子不能再降落,也不会计入概率。每次用策略卡,可以预先看到每个格子的概率,而玩家就需要在这些概率中抉择,每个关卡的右边有一块石头,可以看到本关卡需要多少回合后会打开前往下一关的门,所以并不需要杀完怪物,只要拖回合也可以通关,并且有的特殊关卡,会有特殊要求才可以通关。游戏的符文就是增加,降低各种概率以及功能性符文,比如降低周围敌人1点攻击力,比如降低遇到怪物的概率,升级符文也是再次强化这个概率,从中幅到大幅。游戏还有道具,回血,加伤害,免疫等。 [h2]个人游玩体验分享[/h2] 很不错的一款休闲游戏,游戏几乎没有太复杂的内容需要去琢磨,就只需要在每种概率中,选择一个更优的就好了,并且还有强运,有时候就是不会遇到怪物,有时候运气不好,一直遇到怪物,但是总体玩下来体验还是很好的,并且游戏还有养成功能,每次战斗获取的点数,可以重建家园或者升级家园建筑,同时还可以解锁新角色,每种角色的能力属性都不一样的。游戏的画风很可爱,音乐也轻松愉快。 [h2]结语[/h2] 《黎明探险队 / CTD》这款融合了rogue的策略管理游戏,画风可爱,玩法简单,运气测试游戏罢了,只要你有强运,可以随意玩。感兴趣的可以尝试一下。
It's not much more than a clone of Sol Cesto that's poorly translated into English.
Chasing the Dawn / CTD is an indie roguelike that embraces the idea that every choice matters. Developed and published by Wave Games, the title combines dungeon exploration, probability-based strategy, and town restoration mechanics into a surprisingly addictive gameplay loop. Rather than focusing on flashy spectacle or cinematic storytelling, the game leans heavily into thoughtful decision-making and repeatable adventures. Its premise is straightforward: venture into dangerous territories, gather resources, survive against unpredictable threats, and use your successes to help rebuild a struggling settlement. The result is a game that feels modest in scope but remarkably focused in execution. One of the most notable aspects of Chasing the Dawn is its emphasis on randomness and player agency. Dungeon expeditions are shaped by numerous variables, including enemy encounters, rune effects, item discoveries, and environmental conditions. This creates a constant sense of uncertainty that keeps each run fresh. Players are encouraged to weigh risks carefully, as a seemingly harmless decision can quickly lead to disaster. At the same time, the game avoids making failure feel unfair. Success often comes from understanding the systems and learning how different elements interact rather than relying solely on luck. The probability-driven mechanics add a layer of tension that is uncommon even among other roguelike titles, rewarding experimentation and adaptability in equal measure. Replay value is undoubtedly one of the game's greatest strengths. With a wide assortment of runes, monsters, and dungeon layouts, Chasing the Dawn offers enough variation to make repeated sessions worthwhile. The roguelike formula is handled effectively, ensuring that no adventure unfolds exactly the same way twice. Players who enjoy refining strategies and discovering optimal combinations will find plenty to appreciate here. Even after several hours, there remains a sense of curiosity about what lies behind the next door or which unexpected challenge may appear during the next expedition. Beyond the dungeon walls, the game introduces a village reconstruction system that gives meaning to the resources collected during each journey. This feature adds a welcome sense of permanence to an otherwise cyclical genre. Instead of resetting completely after every failed run, players gradually witness their efforts contribute to the growth and recovery of the settlement. Buildings can be restored and progress becomes visible over time, creating a satisfying balance between short-term accomplishments and long-term goals. It is a simple addition, but one that significantly enhances player motivation and helps the game establish its own identity. The presentation also deserves praise. Chasing the Dawn utilizes hand-crafted pixel art that captures the charm of classic role-playing games while maintaining a polished and modern appearance. Character sprites and environments are colorful and expressive, helping to establish an inviting fantasy atmosphere. The visual style complements the game's mechanics well, ensuring that even tense moments remain visually appealing. Coupled with a fitting soundtrack and clean interface design, the overall experience feels cohesive and accessible. The controls are easy to understand, making it simple for newcomers to jump in without being overwhelmed by unnecessary complexity. That said, the game's appeal will largely depend on a player's tolerance for randomness. Those who prefer heavily scripted adventures or narrative-driven experiences may find its focus on systems and replayability somewhat limiting. Likewise, players seeking extensive customization options or deep character development may feel that certain areas could have been expanded further. However, these are less shortcomings and more reflections of the game's intended design philosophy. Chasing the Dawn knows exactly what kind of experience it wants to deliver and rarely strays from that vision. Ultimately, Chasing the Dawn succeeds by offering a satisfying blend of strategy, roguelike progression, and charming pixel-art aesthetics. Wave Games has crafted an experience that is easy to pick up yet difficult to put down, particularly for players who enjoy testing their luck while making meaningful tactical decisions. Its combination of dungeon crawling and village rebuilding creates a rewarding loop that continually encourages another attempt, another discovery, and another step toward restoring the world around you. While it may not reinvent the genre, it stands as an enjoyable and well-crafted indie title that confidently delivers on its promises. Rating: 8/10
[h1] 《黎明探险队》简评[/h1] 很有意思的一款益智策略游戏,其并非传统肉鸽玩法,而是使用所谓的“执行策略”——一种根据图形在固定格子里随机落下的行动方式,根据既有的概率来随机分配掉落的位置进而触发对应位置上的内容。物理(敌人)、智力(敌人)、食物、宝箱、陷阱,每一个关卡的棋盘里的4*4格子,这五种类型随机出现分布其中,玩家则需要利用这一份概率,尽可能让角色在不损失血量的情况下,将利益最大化不断的提升角色的战力,从而顺利通关。 其实游戏说是提升角色的战力,实际上角色的属性也就是物理、智力和血量三项,而这三项虽然决定战斗的利害关系——游戏中伤害输出是根据敌我双方的物理、智力数值来判定的——但是并非是根本的内容。除了地图的最后一个底层关卡需要特殊条件不得不面对战斗,其余的关卡基本都是玩家顺利度过多少个回合即可过关。而玩家在关卡中和敌人战斗胜利了是没有任何奖励的,想要获得货币奖励,只能依靠开宝箱的方式获得,而陷阱更是只会让玩家掉血。 因此,本作的肉鸽构筑策略其实不是传统的那一套如何构筑角色的实力,而是如何改变随机到物理(敌人)、智力(敌人)、食物、宝箱、陷阱这五种类型格子的概率,某种类型格子随机出现的概率越小,使用“执行策略”之际自然会随机落到其它类型格子的概率就更高。宝箱是获得资源,食物是恢复血量,所以玩家想要后续的闯关更加顺畅,那就想办法让落到这两个格子里的概率更高。 至于如何更高,那就不得不提到一项能够改变不同类型格子概率的物品——刻纹。刻纹,这种类似于圣物的物品,有一部分的词条是提供角色的属性增益,但是也有更多的词条是改变不同类型格子随机到的概率。这种改变概率的玩法,直接让玩家后期爽的一批,毕竟不用杀怪就可以通关的感觉还是很享受的,就是关底那一场战斗嘛有点点难受,毕竟这一场战斗基本还是需要一番硬碰硬,但是熬过去了又可以爽上一波了。 最后,30元档次的独立游戏,主要还是这种玩法比较新颖,倒是值得玩一玩儿。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
[h1] 《黎明探险队 / CTD》简评[/h1] [h3] 地城探险,逃出生天! [/h3] 《黎明探险队 / CTD》是一款像素画风的肉鸽like策略管理游戏。在游戏之中,我们将选择一位具有不同能力的五位探险队英雄之一,深入地城进行探索,获取资源归来并建造我们的村庄。游戏整体上玩法比较简单易懂,但具备一定的策略性,游戏的难度适中,美术也比较不错,局外成长部分略少,主要依靠局内的策略,整体上还是值得一玩的。 游戏其实玩起来还是比较有趣的,整体的玩法偏简单,但是策略性还是有的,并且局外部分挺少的所以其实每一盘游戏都还是会有翻车的风险。在游戏当中我们需要选择一名探险队成员,每位探险队成员都有自己的被动以及初始数值。有的偏向物理也有偏向魔法的,除此之外也有额外携带一些一次性的道具。 通过局外的村庄建设,我们可以解锁更多的成员,同时升级建筑物可以解锁该人物的一些能力。比如初始携带的道具数量增多,以及初始状态可携带一个刻文进入。游戏的刻文也算是一种变相的能力增强,一般来说,品级看颜色就能看出来,越高级的副作用越小,或者是无副作用。 局内的对战还是比较简单易懂的。不同的人物初始获得的不同移动方式都不同,以魔法师为例子的话,移动方式是四格内随机移动还有就是一个与一个非空格的位置直接进行互相切换,还是挺厉害的。其他的移动方式则依赖我们在局内进行探索来获取。不过游戏并非要求我们进行所有格子的清除,而是要求我们尽量的存活下去,我个人感觉人物的数值成长是比不过怪物的,而且局外偏少。 游戏整体上来看其实还不错,但是还有一定的不足之处,首先就是随机性太强,局外偏少,哪怕村庄点满,暴毙的风险也并不低。只能说游戏整体上特别看运气,运气爆表轻松过关,运气差了的话也会轻松褒姒。 总的来说,这是一款相对不错的具备一定肉鸽属性的策略游戏,游戏整体上玩法比较简单易懂,但过关的运气成分较重,玩起来还是比较轻松休闲的,推荐一玩。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
《黎明探险队 / CTD》是波浪科技开发的一款手绘像素风格的地牢冒险游戏,游戏将传统肉鸽与概率管理相结合,在4x4的地牢中玩家需要运筹帷幄,通过各种道具和刻纹的搭配来向着更深层探索,将带回的资源用于家园的重建。 游戏的玩法有点像魔塔的变种,玩家需要在4x4的地图上冒险,地图的格子上诱陷阱,宝箱,敌人,而玩家需要在底部选择行动卡来行动,可以横向或者纵向在任意格子内,这个是有着一定概率的,所有的概率都在格子左上角标注,因此本作还有着一定的运气成分。 每一个格子的事件触发完毕就会清空格子的内容,每一个格子地图满足特定条件就可以通过,然后游戏的每个大地图场景需要有16个节点遭遇,有点像肉鸽游戏一样带有随机性和不确定性,不过第15个节点一定是篝火事件,用于强化刻纹或者恢复血量。 随着冒险的深入,玩家会逐步解锁更多力迥异的探险队成员,每个角色的行动卡、被动、属性和初始携带物品并不一样,根据地下城的不同我们需要合理选择冒险的角色。冒险结束后我们会获得一定的建筑点数,可以用来角色的局外成长。 总体而言本作的画风立绘非常不错,玩起来也比较简单易懂,并且解锁新的角色和地下城难度后可以带来完全不同的游戏体验,不过游戏的肉鸽元素不算太突出,并且比较看运气,推荐给喜欢类魔塔的策略游戏玩家入手。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
[h1] 黎明探险队 简评[/h1] 说实话游戏的想法大抵能看得出来是相当不错的,但就目前游戏的表现来看,确实是差强人意了,希望制作组能优化一下构筑 首先大致介绍游戏的剧情世界观大致风格吧,整体是一个偏向西幻的世界观,我们要扮演为了修复村子而创建的黎明探险队的队员,与传送门中的各种魔兽战斗,一步步修复村庄 而游戏玩法为,在一个四乘四的放方格中,通过控制角色使用的技能,等等决定随机走的格子的情况,比如横着的一排,就是在第一排的四个方块中随机挑选一个方块进入,并与里面的怪物,宝箱,食物等等交互 而每一关都会有不同的通过条件,满足条件就可以进入下一小关,每次都是二选一进入不同的关卡,有时还会遇见事件,商店等等,可以购买游戏构筑的核心,刻印,刻印会给予我们相关的效果,比如减少陷阱的概率之类的 游戏也有火堆,我们可以强化刻印,也可以休息恢复生命,而各种关卡中各种各样小怪设计的挺有意思的,我们共有两个属性,个人理解为物理攻击力和魔法攻击力,怪物都有需要处理需要的物理或则和魔法攻击,属性不够就会掉血,而部分怪物设计的情况为每隔几个回合就会降低所需攻击力等等,以及陷阱的特殊的回合制效应,实际游戏相当考验策略性 随着村庄的恢复,我们会解锁技能不同的其他角色,而各种角色的策略也各有差异,但某些随机的情况还是没有根本性的更改 总的来说,游戏运气成分占比较大,毕竟后续就算构筑的情况在高也会有一定概率掉进陷阱等等,游戏的底色不错的,喜欢肉鸽游戏的话就推荐尝试一下了 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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