
Eiyuden Chronicle: Hundred Heroes is designed to bring players a modern take on a classic JRPG experience. Get ready to lead 100+ playable characters through a war-torn world only you can save.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 10 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 4.6Kreviews | 75% | — | $1.6M |
| $79.99 | 5.3Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I could just say this game sucked, leave my review and move on, but there is much, much more to say For those of you who don't know this game is touted as the spiritual successor of the Suikoden series. The studio who created this game is made up of several former suikoden developers including the creator, Yoshitaka Murayama. Since the actual Suikoden name is under Konami; they can only make an inspired game instead. Many fans of the Suikoden series backed this game on Kickstarter making it the 3rd most funded game in its history after Bloodstained and Shenmue 3 I played Suikoden 2 on release in 1998 and until today it is on my holy grail all time top 15 games ever. What I experienced in this game is a catastrophic disaster of unimaginable proportions and possibly the most disappointing gaming experience of my entire life Let's start surface level; this game is kindergarten levels of corny. Suikoden is 27~ years old, it was mature and shocking. [spoiler]Your sister dies in your arms, there's a side story with Pilika a cheerful little kid who goes mute from the trauma of seeing people butchered in front of her (you see them die), your best friend betrays you for what seems like no reason, etc.[/spoiler] I have aged 27 years and so have the devs, but somehow the targeted audience is much younger. Why are we playing a more G rated Nickelodeon game? How many people actually die in this entire game on screen? Like 3 and all uneventful? The character models are all stiff. Once again Suikoden is from the 90s and the 2D animations were top notch, certain characters were animated in unique ways for unique situations, jumping fighting arguing and so on. This game is 2D as well and many times you have a bunch of characters on screen standing like cardboard cutouts. Now you might say " oh Konami had AAA money to animate and this studio is a small indie studio!" Dude.... We are going on 30 years into the future, we have games with graphic fidelity beyond the wildest 90s imaginations now, and Eiyuden chronicles is in the 90s style, you can't flesh out these animations for your game despite coming from the background of the originals? Unacceptable Now for the most fatal sin of Eiyuden Chronicles, the writing. Oh my god the ♥♥♥♥♥♥♥ writing. This dialogue will give you cancer. This writing will give you Dysentery. You will die from cringe. You will kneel in front of your screen and commit seppuku from these insufferable morons yapping on and on in millennial writing but voiced over. I had physical manifestations in real life of cringe death ranging from shaking my head with my eyes closed to burying my head in a pillow. What were they thinking? We know japanese to English translations have had a history of being wonky (you spoony bard!) that is so minor, that is not the problem here. This is so much worse. This is like the final script was given to a freak reddit/discord mod to turn it into hip, cool and relatable English. There is detectable slime here from a indecipherable source, possibly Hell. I can't even tell who is guilty, the voice actors or the director who told the voice actors to dial it up to 11/10 full ♥♥♥♥♥♥. I guarantee you you cannot sit through this dialogue without your psyche being attacked. Whoever allowed this needs to not touch games again ever, and this mortal wound is what sunk this entire game. I don't know the forensics of if the Japanese version is just as bad, or I am right and some western outsourcing is responsible for this brutalization but the end result stands, an irredeemable offense to the senses Let's not get into how about 1/5th of your "100 heroes" is the same person. A female zaney manic pixie girl look-at-me I'm so perfect/cute/smart/amazing :DDD along with chalkboard screeching voice actor to come with it. CJ Lian Momo Leene Carrie the list goes on it's all the same annoying person, another percentage of your 100 heroes are entirely forgettable, do you remember Galladur? Me neither I had to look him up. This was not the case for Suikoden And finally on top of all of this we have a serious speculation to end on Yoshitaka Murayama is deceased, he died I presume during the development of this game. Did he know his final game had this terrible writing? Was he satisfied with this? Was he even around to be asked? What did he work on exactly? Suikoden didn't have bad writing like this. I find it an absolute tragedy this great developer has his name tied to this awful game for his final work, his influence can be seen in it with the castle building and many recruitable characters, but it's all blueprint/scaffolding level, the actual flesh of the game is rotten. I find the truly horrifying chapter of this game to be that the creator is not here to be able to defend himself or even distance himself from the final release. I will repeat that this is the most disappointing gaming experience in possibly my whole life, on the level of the new Star Wars laying waste to the original trilogy. I have cancelled any plans to play the DLC and I've changed my review from the Rising prequel now that I see where it all led. The only positive I can add to this review is avoid this game and play the Suikoden remastered instead, it's on Steam now. RIP
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $14.99−70% |
| 1.1Kratings |
| 66% |
| — |
| not modelled |
| $14.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
幻想水滸伝を彷彿とさせるゲームでわくわくして購入しました ダンジョンの広さギミック ミニゲーム 敵の強さ 仲間が多いことでの資金不足等 結構粗さが目立つ 仲間が多いメリットも生かし切れていない しかしここまでは許容範囲で楽しめる 最大の問題はクラウドファンディングにある スタッフロールに名前を入れるで収めとけばよかったが NPCに名前を付ける ペットを登場させて名前を付けるをお礼にしたせいで 世界観がぶち壊しになった 無駄に多い猫 急に出てくる変な名前 突然の英語表記 これがこのゲームのすべてを終わらせている ゲームは世界観が大事 特にRPGはいかに没入できるかが大事 それがこのゲームには無い 絶対に人には勧めない
Screw this game. I played all the Suikoden games and liked each of them. Waited for years for Eiyuden Chronicle to come out. The game itself is ok, but the thing with this and Suikoden is you're not a serious fan and don't get the "true" ending if you don't recruit all the characters. I played through the whole game and found myself at the final battle with two missing characters. I looked up how to recruit them and it turns out they are locked behind 20+ hours of absolutely abhorrent mini games. I avoided the mini games because I'd rather suck on my car's exhaust pipe than play the pointless Beyblade knockoff minigame and cooking contest. I spent about 6-8 hours grinding the Beyblade knockoff which put a strain on my sanity, but I got that character. Only one character left locked behind the cooking battle. I did everything in the game so there's no quest, no upgrades left, nothing. I start the cooking battle and it's completely arbitrary. Random judges and they like random things, you can memorize all their favorites but it doesn't matter because another random judge might hate it. After you win a cooking battle you have to wait 15 minutes before the next one. I've done everything in the entire game so I just walk away from my computer and go eat lunch while the game runs till the next cookoff will spawn. You have to do 15 of these so you have to grind this waste of life mini game for hours. I got to one where the opponent beat me about 15 times and I spent hours trying every combination, looking up guides and it all doesn't matter. I finally just uninstalled the game and am never playing this or any Eiyuden Chronicle game ever again. Suikoden had some characters recruited through minigames, but you played them one time, not for 20 hours. I never beat Eiyuden Chronicle even though I made it to the end and I don't care. F this game. F whoever thought this was a good idea. Not recommended. Negative 12 out of 10 final score.
一般来说那种玩不到十小时我就觉得不太行的游戏我就直接不玩了,也不会特地写个评测,但这游戏真给我整有点红温,必须打个差评发泄一下有助于身心健康。 这游戏的体验堪称是JRPG糟粕的“百科全书”了,如果接触JRPG不多的玩一玩大概就知道JRPG有哪些常见糟粕了。昨晚朋友看着我玩,我边玩边说啊这类游戏一般有如此这般这般如此的常见粪点,我们看看这游戏踩了几个……结果玩了没多久,我说的所有雷点这游戏居然一个不少全TM踩中了:不能即时存档存档点设置还非常分散、过于频繁的暗雷遇敌、逃跑有失败率甚至会连续失败、这里拉一下机关那里按一下按钮的不带脑子解谜、一堆意义不明岔路死路的粪地图设计、连续四五个宝箱都只给点钱连个破道具都不给、战斗系统严重注水还无法加速、典中典的四循环两相互的无脑属性克制、模糊不清的“少量大量”文本描述、敌人血条不显示、又臭又长的副本道中地图跑路、又臭又长纯复读技能毫无设计的boss战、招募信息和条件不记录、经典PC键位反人类还无法更改、UI交互逻辑差、中文翻译质量差…… 还原一下玩游戏时我俩的对话: -背包满了诶,不会等下打boss因为背包满了boss掉落的装备都不给我了吧。 -不会吧,要不然你亲自试试看? -拉倒吧,我跟你说,这后面的boss战一定是就是把小怪血量翻个十倍,打十分钟就在那毫无营养地复读技能,我可不想打半天又重打。这制作组也真是,背包空间系统应该是用来限制玩家带消耗品数量的,这掉落的符文装备什么的也占空间就很莫名其妙,也不做多余道具自动送到仓库,也不做存档点可打开仓库进行存储,真是一点优化玩家体验的便利性设计都不做啊。我估计大概率也不会考虑玩家背包满了吞boss奖励这种情况的,我还是扔掉两个道具吧。 (十分钟又臭又长的boss战后) -草,boss掉了三件装备,一看背包里只有俩,仓库里也没有,真就连提示都没有就硬吞了啊。 玩了一晚上,看我玩的朋友非常佩服我,还以为我水平有多高经验有多深,居然能精准预测游戏的所有缺陷,甚至还能提出好几种解决方案,只有我自己知道其实就是吃屎吃多了闻着味儿就能猜到了。玩其他类型游戏的时候我优先关注长板和创新之处,但是玩JRPG时我更关注对短板的改善情况,因为这个逼类型就是这么多糟粕,你能意识到这些是缺陷应该要改就已经超越大把游戏了,你要能改进其中的很大一部分我觉得你就已经是很创新了,你要能做到游戏几乎没有传统JRPG的屎味我觉得就已经是神作了。 曾经有位“鉴赏家”写《百英雄传:崛起》的评测“有人觉得剧情又臭又长,有人觉得对话写的幼稚,但JRPG不就该是这样吗”被我嘲笑了三年,现在想想,制作组能做到如此不思进取,无视系统和用户体验的劣质甚至不以为耻反以为“风味”,大概也是因为有太多这种“烂就对了,烂才是这味儿”脑回路的玩家愿意买账了吧。至于我,可能之前还是太宽容了,很多时候就算啦忍啦大家都是这么烂啦也许也有闪光点再试试啦。忍到极限偶尔还是要发泄一下的,现在的我只想一声大吼: “JRPG从来都不‘该是这样’,思想还停留在二三十年前,以糟粕为风味的制作组和玩家都吃大粪去吧!”
This was sold as the second coming of Suikoden, but instead it feels like the second coming of every bloated kickstarter project that promised the moon and delivered a rock. Sure, there are a hundred heroes, but honestly half of them feel like they were written by an AI trained on fortune cookies. Exploration feels like wandering through an abandoned mall, complete with endless empty hallways and nothing worth finding. It’s the kind of padding that screams, we needed to hit a 50 hour runtime. It is a failed love letter to JRPGs.
I really wanted to like this game - but it just has so many faults that I can't recommend it, and it's a shame because it has all the right ingredients to be a great JRPG, it's just that the implementation fell short. Three big problems: -difficulty / game balance -game mechanic relevance -English localisation So, I am a big fan of the old Suikoden 2, and JRPGs in general, I originally had high expectations for this game, but as I saw that it didn't live up to my expectations, I left it aside for a year or so, and now I came back deciding to give it a chance, and I did but there are so many game design level problems that honestly this game shouldn't have been published in this state. I am not a demanding gamer - just give me decent combat, and some dungeon crawling and I'll be a happy camper. If you want decent combat this game ain't it, the main problem is the difficulty, if you play on normal it's ridiculously easy for the mob fights and bosses, if you play on hard, the mobs are still easy but at least they don't before they hit you, and the bosses pack quite a punch, the problem is that on hard the bosses are just given gazillion health, so they up just being grindy in a bad sense, where I am just hoping to finish the infinite boss fights. I feel that the team couldn't really agree on base difficulty, and that really makes this game just bad, I am sorry, I had to say it - maybe modders can rebalance the game in the future. I didn't get too far in the game, but at least in the beginning because of the difficulty nothing you really do matters - which is a cardinal sin for game development - Runes? basically useless, SP special skills - the same, equiping gear, the same - why am I playing this game? To crown it all we get a really uneven English localisation that takes a lot of liberties, not that the original Japanese appeared to be master piece, but the tone is very different, and I speak and read decent Japanese, unfortunately I don't read well enough to really enjoy playing the whole game in Japanese.
Discarded this game because of its awful dialogs. TIL that the company that localized it had several scandals regarding politicized and modernized dialogs in settings where they don't belong. The game is fun, and I'll give it another chance after installing a mod tha fixes the localization issues. But my review will be negative until the developer comes out, condemns Dragonbaby for their awful work, and redoes the localization. Meanwhile, don't spend more than 5-15 on this, they don't deserve it.
It's been two years since the game came out, but I couldn't progress through the final boss duel due to a bug and ended up playing for 72 hours. The game isn't bad; those who like the genre will enjoy it, but despite two years passing, a serious bug hasn't been fixed. The final part, especially the cutscenes, is full of lag and bugs. You might want to commit to it knowing this.
It causes motion sickness for me. It seems like an amazing game. However I am putting this here to possibly warn other people that are prone to motion sickness.
Localization killed it for me. The lines of the Japanese VA and their personality/nuances are translated poorly by a localization team that took way too many liberties. Other than that, it would have been a good suikoden title. Example- (this is from like the very beginning) Nowa is solving a puzzle to open a door. After Nowa solves the puzzle Lian says in a playful senior tone "Oh you did it, you did great Nowa. You deserve praise." Nowa responds playfully while chuckling "Ah ha ha, thank you Lian Senior." This causes the character Seign, who seemed distant and cold, to let out a laugh. Lian responds to his laughter in 2 different ways. Japanese VA Lian says with a surprise "Ah, the Lieutenant laughed." English Translation "Holy Crap! The Lieutenant laughed! You okay? Did it hurt?" The Japanese VA is the original way the characters tone, nuances, personality, and mannerism is supposed to be. In this case, Lian is genuinely surprised that a 'by the books' kinda guy laughed at her comedy skit with Nowa. In the english translation however, if you didnt understand Japanese you'd think she enjoys being condescending like a reddit poster or something. This is just one example, there's another where a queen/princess says "hmm" but her english translation is like 2 lines long for some reason. Now to my understanding there were a lot of drama about the localization when Eiyuden released because of "woke" or "not woke". But let me be clear, I really don't care about either or. My complaint is that the translation doesn't properly reflect the original vision of the game, and that's doing a disservice to the creator Yoshitaka Murayama who had passed away. Also the liberties taken in the English translation was NOT to help the general western audience. I am well aware that there could be culture gaps that need's to be translated to help the audience better understand. But like I showed you in my example, its DEFINITELY not a culture gap thing. They aren't making a joke about Nobunaga being backstabbed by Akechi, and the translators are translating it to Washington being betrayed by Benedict Arnold. That's not what's happening here.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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