
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing art direction, grotesque and thick atmosphere make for a great interactive experience. Sadly the puzzles are boring and combat sucks
When I read other negative reviews, I thought to myself, "How bad can it be? Must be a skill issue!" but now I get it! [b][i]Truly![/i][/b] I really want to know who on the team had the brilliant idea of implementing monsters that you [b]CANNOT dodge[/b]. Sure, you can try to sneak out of the way [i](which you really ought to do, since you will not have any ammunition or health otherwise)[/i], but then they put enemies that you [b]have[/b] to fight with [b]godawful weapons![/b] You get one for short- and long-range, though both are incredibly slow. [i]You will take hits![/i] And when you take hits and try to heal yourself, you cannot in some cases because enemies will knock you over. You will have to reload and try to get away—[b]all in one second![/b] Then, when you die [i](because you will)[/i], you have to pray that your automatic save wasn't that long ago. Otherwise, you will end up like me, who's only save point was AN HOUR AGO. Truly, why can I not save myself? The art is incredible, truly, and the puzzles aren't really a problem. But the enemies are so [b]incredibly frustrating[/b]. I wanna smack the person who implemented them!! So why isn't there just an easy/story mode[b]?[/b] That would have helped [b]immensely[/b]. Even the art cannot save this game, even though it is one of a kind on Steam. What a shame.
Incredibly fascinating but [b]absolutely not for everyone[/b]. Amazing atmosphere which kept me wanting to know more about the world it place me in. Very short game so grab it on a deep sale if you enjoy puzzle games.
Excelente jogo: conteúdo gore, sangue, vísceras, imundície e sujeira. O jogo te dá munição e vida contadas; se você encontrar alguma, é porque o bicho vai pegar! ███████████████████████████ ███████▀▀▀░░░░░░░▀▀▀███████ ████▀░░░░░░░░░░░░░░░░░▀████ ███│░░░░░░░░░░░░░░░░░░░│███ ██▌│░░░░░░░░░░░░░░░░░░░│▐██ ██░└┐░░░░░░░░░░░░░░░░░┌┘░██ ██░░└┐░░░░░░░░░░░░░░░┌┘░░██ ██░░┌┘▄▄▄▄▄░░░░░▄▄▄▄▄└┐░░██ ██▌░│██████▌░░░▐██████│░▐██ ███░│▐███▀▀░░▄░░▀▀███▌│░███ ██▀─┘░░░░░░░▐█▌░░░░░░░└─▀██ ██▄░░░▄▄▄▓░░▀█▀░░▓▄▄▄░░░▄██ ████▄─┘██▌░░░░░░░▐██└─▄████ █████░░▐█─┬┬┬┬┬┬┬─█▌░░█████ ████▌░░░▀┬┼┼┼┼┼┼┼┬▀░░░▐████ █████▄░░░└┴┴┴┴┴┴┴┘░░░▄█████ ███████▄░░░░░░░░░░░▄███████ ██████████▄▄▄▄▄▄▄██████████ ███████████████████████████
有很晕3D 谜题比较难 血肉比较多 问题是有些,但是这个游戏会玩的你很震撼
I couldn't get into the complete lack of (explicit) story. I felt the puzzles, controls and environments were clunky and unintuitive. To make matters worse, my last save game, after the final boss fight, had me soft locked so I couldn't leave an area and progress when I later died and Continued from there. I disliked the game enough to uninstall without ever seeing the ending, rather than being forced to replay the whole final act.
EN/RU Don’t buy this game, seriously. It’s not even a game, it’s just a massively overpriced screensaver. Giger would be absolutely losing his ♥♥♥♥♥♥♥ mind if he saw what they did with his aesthetic for that kind of money. Sure, it looks gorgeous—the textures and lighting are ♥♥♥♥♥♥♥ phenomenal. But in reality, you just walk around, pull levers, poke at some slime that doesn't even try to kill you, and solve puzzles meant for toddlers. After two or three hours, it gets old real fast. By the way, the atmosphere only holds up for about forty minutes; after that, you just want the whole thing to end. I genuinely feel bad for anyone who paid full price for this. It’s not a game—it’s just a very dark, edgy photo exhibition. Не покупайте эту игру, серьёзно это не игра, а очень дорогой скринсейвер. Гигер аxyел бы от того, что с его эстетикой сделали за такие деньги. Картинка красивая, текстуры, свет всё выглядит axyенно. А по факту ты просто ходишь, дёргаешь рычаги, тыкаешь в слизь, которая даже не пытается тебя убить, и решаешь головоломки для дошкольников. Часа два-три и это всё резко надоедает. Атмосфера, кстати, держится минут сорок, потом уже просто хочешь, чтобы это закончилось. Я реально сочувствую тем, кто взял по фулл прайсу это не игра, а очень мрачная фотовыставка
Пору раз заснул за игрой, но в целом кайфанул. Это скорее интерактивная витрина, потому к прохождению не рекомендую, но ознакомиться стоит.
虽然一开始真的不知道这游戏要干嘛,但说实在的就是因为美术我才玩的这游戏。没有引导一开始有点受不了,后面发现根本不需要,不论你怎么走,进程都会继续。简单分析一下就知道怎么走了,没有提示会让沉浸感大大增强,同时没有提示去确实对路痴的朋友很不友好就是了。不过也好解决呀,找个全流程解说就好了。要是不看解说的话,这种并不是说很难的解密解出来的感觉真的特别爽,感觉就像是魂游找到一个捷径然后这个捷径就在存档点边上一样。美中不足还是要说的,有部分第一人称射击,超级烂的手感,怪物强度有点高,主要还是因为射击手感太烂,武器强度对应的怪物强度还是能看出来的。再有就是剧情不明显,到了最后可以看出结局不好,但我们得知道主角要干啥吧。再说最后一点流程不够长,到了最后有双人玩法有点激动,可是就到这就基本结束了呢。希望制作组能够再做出一款和这个一样能够因美术让人驻足的游戏,玩法算还行中等偏上,在调教调教手感会更好的实在做不出新的风格迥异的游戏的话,给蔑视出一款流程不断地DLC也不失为一种优解。不错的游戏,推荐!!!
This type of game is for me no dialogue, no map, just explore and a bit of fps. After finishing I still have no idea what I got myself into. 8,5/10 confusion, 10/10 game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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