
The upgraded prequel of NieR:Automata. A kind young man sets out with Grimoire Weiss, a strange talking book, to search for the "Sealed verses" in order to save his sister Yonah, who fell terminally ill to the Black Scrawl.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Masterpiece 🙌. Man everything about this game is masterful, so I'm gonna list everything to stay structured lol. <--------------------------- Story: ---------------------------> What an incredible journey from start to end. I won't be spoiling anything here so I'll keep this short but I think the pacing was great, the themes were strong, characters were memorable, and this will definitely stay with me for a while. I must say there is this twist at some point in the story that changes absolutely everything about the game and its world which I loved. Lastly I would like to mention the infamous........replay the game multiple times to get 4 other endings. I actually had a LOT of fun replaying to get these endings because not only is gameplay fun, but you only have to play halfway through the story which is awesome. Even the few side missions I needed to do to secure all 33 weapons was incredibly worth my time to be able to play and experience the mind-blowing ending E, even if some of these side missions were a bit annoying to either grind or travel for. <--------------------------- Music: ---------------------------> 100% the greatest soundtrack I've ever heard in a video game. Almost, if not every track is memorable, catchy, and really sets the tone during story moments or gameplay. I don't even know how to describe the type of music, they got some sort of dreamlike quality, it's crazy. <--------------------------- Characters: ---------------------------> Everybody here is very memorable, plays their part in the story extremely well, and have such iconic designs. Grimoire Weiss is the goat, Kaine, Emil, Yonah, FYRA, Popola, Devola, Red Bag Man (lol), Shadowlord, Tyrann, hell even the Postman and Louise. There are even parts where you are reading a whole ass novel for an hour or two about a tragic character that makes you understand them better and care about them so much more. <--------------------------- Visuals: ---------------------------> Unbelievable environments, colors, and ideas. The Facade, Aerie, Seafront, Forest of Myth, Junk Heap, Lost Shrine, especially Emil's Mansion. All very memorable by how they play in the story, their unique structures and even the way how gameplay is sometimes framed in different camera angles like in the Junk Heap or combat limitations like in Facade's dungeon. The effects are also incredible whether it be from magic or those insane effects in ending E. <--------------------------- Gameplay: ---------------------------> I honestly love how fundamentally simple combat is. Simply mash or hold X or Y (on controller) to attack, alongside rolling or blocking. But what truly kept me addicted to the combat was the floating book, man!!! Grimoire Weiss turns you into a whole ass mage with a varied set of magic attacks it is awesome. My favorite attacks were the Dark Blast and Lance, but sometimes I swapped to the Gluttony and Whirlwind in situations. And even later on, two-handed swords and spears are introduced....AND THESE ADD EVEN MORE VARIETY. Two-handed swords are very situational for like heavily armored enemies....but the spears????? BEST WEAPONS IN THE GAME. The types of fast combos you can do with these spears feel like transcendent and it basically turned into my main sword type for any encounter lol. I don't have much to say about the enemies since they appear quite formulaic as dark monsters, but I do think they are awesome after knowing that twist. BUT I do want to talk about the boss fights, CAUSE THESE ARE SO COOL. Every boss has such a fun design that either takes advantage of the idea of the shades or just looks cool to look cool. So even if most of their attack patterns are quite simple and they go down pretty quickly, they look cool asf to live rent free in my memories as fun boss fights. <------------------------------------------------- anyways -------------------------------------------------> BUT YEAH 10/10 new hyperfixation acquired. It is quite difficult to contain my excitement for when I can dive into Nier Automata next month.😛
什么狗屎游戏,除了音乐啥也不是
Un gran juego, me ha gustado mas que Nier Automata, los gráficos no han envejecido mal, es fácil de agarrarle el truco a los controles, gran historia, varios finales, muy emotivo y con muchas formas de jugar y de disfrutar. No es perfecto pero esta el nivel de Nier Automata, sin duda este juego es un 7/10. Como puntos malos, a veces es difícil entender los objetivos que hay que hacer en las misiones, las narrativas con texto son pesadas y hay que repujarlo muchas veces para sacar todos los finales. Además, la historia se cuenta bastante fragmentada y puede confundir/ dejar con dudas. Sigue siendo recomendable jugarlo.
This game is like if they kicked you in the nuts every time you want something to go well Its fun
One of the best JRPGs I have ever played. The gameplay can be a bit repetitive, but makes up for it with the well written characters, brilliant music by Keiichi Okabe and the plot is tragic, engaging and memorable.
[h1]Pros[/h1] [list] [*] [b]Story[/b] - The story is easily the best part of the game. It starts pretty simple, but the more you play, the more depressing and morally complicated it becomes. [*] [b]Characters[/b] - The main cast is great. Nier, Weiss, Kainé and Emil all have very different personalities, and the banter between them makes the journey much more memorable. [*] [b]Music[/b] - The soundtrack is incredible. Probably one of the best things about the entire game, and a lot of emotional moments hit much harder because of it. [*] [b]Voice Acting[/b] - I played it with English voice acting and it was very good, especially Kainé and Weiss. [*] [b]Combat[/b] - The combat is leagues above the original version. It still doesn't have the same depth or fluidity as NieR: Automata, since Platinum Games did not develop this one, but it's essentially a slower and more basic iteration of Automata's combat. [*] [b]Visuals[/b] - The game looks much better than the original, especially the character models and lighting. [*] [b]Boss Fights[/b] - Most of the fights are pretty memorable, mostly because of the music, presentation and the context behind them. They are not hard nor mechanically complex, but the way they make you feel is something else. [spoiler]The mermaid/Louise[/spoiler] is the best example. In my opinion, it's the most complete boss fight, the most emotional one, and it has my favourite soundtrack in the game, "Fleeting Words". [/list] [h1]Mixed[/h1] [list] [*] [b]Multiple Endings[/b] - Like most Yoko Taro games, you need to get multiple endings to fully understand the story. This game is more repetitive than Automata, since you have to replay the second half a couple of times, there's no chapter selection and there's only one playable character. [*] [b]Side Quests[/b] - Some side quests have interesting little stories, but most of them are just basic fetch quests. There are some important side quests to complete since you can unlock weapons or extra character scenes. [*] [b]Optimization / Technical[/b] - The game runs well, but the settings menu is very basic and the game is capped at 60fps. [/list] [h1]Cons[/h1] [list] [*] [b]Repetition[/b] - One of the biggest problems with the game is how much content you need to repeat to see everything. The new story context helps, but the difference ain't that big. [*] [b]Pacing[/b] - The first half of the game is really slow, since you are mostly doing side quests and travelling back and forth between the same locations. [*] [b]Gardening[/b] - There is a little garden where you can grow flowers and vegetables, and it's time-sensitive. Some quests need items that only grow there, and if you want to grow a Lunar Tear, be ready to get a PhD. [*] [b]Side Content[/b] - A lot of optional content feels outdated, most of the quests are just collecting items or talking to NPCs in different areas. [*] [b]Balance[/b] - Some weapons completely destroy the game balance. Just grab a Phoenix Spear and delete every enemy from existence in a few seconds. [/list] [h1]Verdict - 9/10[/h1] NieR Replicant is a beautiful, depressing and very memorable game. The story, characters and soundtrack are easily the main reasons to play it, and they carry the experience even when the gameplay starts becoming repetitive. I recommend it if you like emotional story-focused games with a strong melancholic atmosphere. If you hate repetition, basic side quests or replaying parts of a game to get the full story, maybe think twice before playing it. Not perfect, but definitely worth experiencing.
KAINEEEEEEEEEEEEE
好玩爱玩
ニーアオートマタはPS4でトロコンしましたが、こちらは正直古くてストレスが溜まるゲーム設計でしたので信者ではない私は途中で投げ出しました。
Amazing story but slog to get through if you're doing some, if not all the side content. But def worth playing to get all the endings
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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