
Join the young king Evan as he sets out on an epic quest to found a new kingdom and, with the help of some new friends, unite his world, saving its people from a terrible evil.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Russian*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В течение сотни часов мне довелось дегустировать Нинин Kuni. И я, господа, окончательно и бесповоротно влюблён ! Визуализация доставляет эстетическое наслаждение. Процесс смакования- волнительное, сладострастное исследование трансформирующееся в поток бесконтрольного удовольствия и удовлетворения. Послевкусие- стойкое, сладковато-ностальгическое. Советую всем, кто ценит визуальную гармонию, увлекательное, захватывающее действие и лёгкое, но насыщенное послевкусие. P.S. А игра хорошая.
Played through it as Ni No Kuni 1 is my favourite game. NNK2 is an okay sequel but nothing special that makes it worth the cost, not to mention that this game lacks a lot of charm that NNK1 had, likely because Studio Ghibli were not involved in NNK2. One massive gripe I have is just the overuse of assets. For example, there is one cave map that is used for every single cave you enter and visually, it is dull. You hear the same 3 songs as you go through the game and the same 3 voice acting lines for each character. The story is centred in one world unlike NNK1 which had you travelling between two worlds and NNK2 does not prioritise linear progression nor exploration as much as the first game did and in fact, the grindy JRPG elements are much more noticeable in this game. But the main reason why I cannot recommend this game in good conscience is the story. The story is mid! It's uninspired and lacking the heart needed to make a compelling tale. I think this game poured all their focus in the action and minigames (such as skirmishes and the kingdom management sim) and I will admit the combat is miles better than NNK1 but unfortunately this improvement came at the cost of the story, characters, music and atmosphere. Also, Lofty can not hold a candle to Drippy.
Ni No Kuni II ficou por um bom tempo parado na minha biblioteca, embora sempre me falaram muito bem sobre esse jogo eu demorei para finalmente joga-lo, eis que nesse ano resolvi dar uma chance e me deparei com um ótimo jrpg com características diferenciadas se comparado a outros jrpgs que costumo jogar. O jogo retrata a jornada do príncipe Evan em buscar de reconstruir o seu reino e unificar os reinos do mundo objetivando que a paz reine entre todas as nações, resumidamente um mundo sem guerras, esse é um pequeno resumo do foco da trama que a principio pode parecer muito clichê ou extremamente básica, e pra ser sincero a trama não é nada complexa porém ainda que seja simples a construção do enredo é competente e consegue cumprir seu papel, entregando acontecimentos bem interessantes ao longo da narrativa através dos capítulos, no geral eu gostei das missões principais e da forma como foram feitas. [h2] Gameplay [/h2] A gameplay desse jogo é diferente se comparado ao primeiro, se você jogou o antecessor e estiver esperando o combate por turnos pode esquecer, Ni No Kuni II possui combate em tempo real o que me agrada muito por sinal, ele é bem simples de entender e o mais importante de tudo fluído, e assim como na maioria dos jrpgs existem diversas armas e equipamentos, cada personagem tem as próprias habilidades especiais, magias e builds. E também existem os higgledys que são algumas (muitas) criaturas que encontramos espalhadas pelo mundo, que nos ajudam durante as lutas, eles possuem diversas habilidades auxiliando na construção da build de acordo com o estilo de jogo que queremos adotar. Algo que preciso destacar sobre os combates é a excelente animação dos movimentos, eu não sei quanto a vocês mas eu já joguei vários jogos em que os ataques não pareciam surtir efeito nos inimigos, nos quais mesmo levando dano eles nem se mexiam, já no Ni No Kuni a qualidade dessas animações é bem acima se comparado a muitos jrpgs por ai, quando você ataca um inimigo ele realmente sente o dano dos golpes, por mais que isso possa parecer um detalhe simples, eu admiro muito a forma como fizeram algo tão bem construído. [h2] Mundo Aberto/ exploração e o que tem pra fazer... [/h2] O jogo se passa em um mundo aberto mas não exatamente como os dos jogos atuais mas sim como nos jogos antigos, se você jogou jrpgs do passado como Final Fantasy VII deve se lembrar que quando nós explorávamos o mundo aberto o jogo utilizava um estilo de câmera isométrico enquanto andávamos pelo mapa e pequenas construções espalhadas pelos cenário, aqui é exatamente assim durante a exploração do mundo, porém quando uma batalha se inicia ou quando entramos em uma construção ou caverna, a câmera volta pro estilo atual em terceira pessoa que estamos acostumados hoje em dia. No começo eu achei um pouco estranho a exploração do mundo ser isométrica, mas isso passou a fazer sentido à medida que eu ia avançando no jogo, afinal praticamente nada ocorre no mundo aberto em si ele serve apenas para batalhas, a maioria dos acontecimentos ocorrem dentro de algum local especifico. Mas isso não quer dizer que o mundo aberto seja vazio ele é repleto de inimigos que caso você se aproxime uma batalha se inicia. [h2] Quando Ni No Kuni se transforma em um jogo de estratégia [/h2] Ao longo do mapa estão espalhadas algumas bandeiras que indicam batalhas contra outros exércitos, mas no estilo de jogos de estratégia, essas são as únicas batalhas do jogo em que a câmera volta ao estilo isométrico assim que a missão começa. Basicamente no decorrer do jogo você vai reforçando seu exército e ele vai ficando cada vez mais forte, essas batalhas servem como expansão de sua força e concedem bônus diversos, lembrando que elas não são simples e requerem um bom planejamento antes de inicia-las. [h2] Gerenciamento e evolução do seu reino [/h2] Uma das mecânicas mais interessante do jogo e que o diferencia se comparado a outros jogos que costumo jogar, é o gerenciamento do reino. Lembram que no começo eu citei que o príncipe Evan está reconstruindo seu reino? Então, é aqui que as coisas ficam interessantes e somos apresentados ao gerenciamento desse reino que a principio é apenas um terreno com pouquíssimas pessoas a disposição. Ao longo de toda jornada seja através de missões principais e principalmente secundárias vários cidadãos são recrutados como recompensa por concluí-las, sendo que cada um deles é especialista em algo, por exemplo supondo que você conclua uma missão de algum npc que seja especialista em armas, ele estará disponível para ser o responsável pela sua loja de armas. Mas como isso funciona? A medida que você vai recrutando novos npcs seu reino vai ganhando pontos pra evoluir e construir novas instalações, existem diversas contrições que podem ser feitas como por exemplo uma loja de armas, ou de armaduras, magias, entre muitas outras, o ideal é que sempre coloque atribua funções a npcs capacitados para tal, ele vai ser o responsável por gerenciar a instalação na qual estiver, por exemplo produzindo novas armas a medida em que a instalação evolui, vale ressaltar que as instalações devem ser evoluídas manualmente geralmente elas vão do level 1 ao 4, quanto maior o nível dela melhores serão os itens que ela disponibilizará. Um outro ponto importante a se destacar é que quanto mais o reino evolui a moral do príncipe aumenta com a população, as melhores formas de evoluir o reino são a construção de instalações e o desenvolvimento de pesquisas que é fundamental pra que você consiga recursos cada vez melhores. Por vezes as missões podem pedir certos itens raros de encontrar pelo mapa, mas caso as suas instalações estejam sendo evoluídas elas mesmas produzem a maioria deles, poupando um grande trabalho que dependeria de drops que podem ser muito demorados, portanto sempre evolua seu reino e construa novas instalações e também evolua. [h2] Gráficos e estilo de Arte [/h2] Talvez vocês possam considerar esse estilo de arte familiar e se por acaso pensaram no estúdio Ghibli vocês estão completamente certos, eu gosto demais do trabalho deles, e no Ni No Kuni II mais uma vez mandaram super bem, os gráficos são muito bonitos, as animações bem construídas, a interação com os elementos de cenário é um show a parte até mesmo nos pequenos detalhes por exemplo física na grama que muitas empresas por ai tem medo ou preguiça de programar, em complemento a tudo isso uma boa ost, enfim acertaram em tudo nesse aspecto. [h2] Pontos negativos [/h2] [list] [*]Assim como na maioria dos jrpgs a maioria das missões secundárias é simples, em várias delas o jogo te obriga a buscar itens, a vantagem é que muitos desses itens talvez você já tenha ganho caso explore bastante. [*]Enquanto exploramos não é possível correr, o jogo simplesmente não possui um botão dedicado pra isso, e sinceramente isso faz muita falta em diversos momentos. [*]Subir de level é um pouco estressante e requer muita paciência, por um bom tempo eu cheguei nas lutas com o level abaixo do recomendado mesmo concluindo diversas missões secundárias, até que tive que parar pra grindar pois estava ficando muito complicado ainda mais tendo em vista que joguei no hard. [/list] [h2] Conclusão [/h2] Um ótimo jrpg que pode passar despercebido por muitos assim como foi meu caso, no geral a experiência ao jogar Ni No Kuni II foi muito boa, ele me tirou um pouco do que estou acostumado e me fez pensar mais do que apenas batalhar e seguir uma narrativa, o combate divertido, a trama é boa, os personagens são interessantes em grande maioria, eu recomendo a todos que deem uma oportunidade quando puderem vale muito a pena, espero que gostem e bom jogo a todos.
别买!win11玩不了,这游戏没做适配,会无法进入游戏。
A beautiful game with a charming visual style and a colorful, fairy-tale world that’s a joy to explore. On the downside, the story feels a bit too childish. From the very beginning you can tell exactly how it’s going to play out, and that’s pretty much what happens. Still, that didn’t stop me from having a good time with it. I just have to admit that toward the end it started to feel a little boring. My final score would be 7/10.
This game is not even close to the quality of the first installment. The story is bland, the combat is repetitive, and it is the worst example of artificial difficulty I have ever experienced. I uninstalled it right after getting the platinum - which I did by basically spamming two spells over and over again
I played this game just after the first Ni No Kuni, and it was a really nice change of pace. You still get the beautiful art-style and the amazing soundtracks still made by Joe Hisaishi. You go from a tactical pocket monster gameplay to a more.. regular JRPG combat style, which is not bad. What I really loved about this game is the Kingdom building, you actually build your own place from scratch, upgrading it, bringing more people in it, and it felt nice having this sense of side progression. As I always do, I played this game on the hardest difficulty, and it was hard at first, but it really pushes you to learn all the mechanics of the game and to use all the tools it's giving to you. Steam shows 130~ but I played a lot during the weekends at work where my pc didn't have network, so it did not count those hours, you can easily play for 200+ hours to get all achievements if you are a completionist. The game goes pretty smoothly, gameplay and story wise, then you get at the end a pretty challenging and grindy end-game. Which was great, really gets you to take your time crafting gear, leveling ect.. Overall, between the first and second game, I think Ni No Kuni is kind of a must play. Not because it is great (of course it is, but it's not the reason), it's this peaceful feeling you get when playing it. Get yourself immersed in the world by the colorful scenery and soundtracks, you won't regret it. I am genuinly hoping that we will get a Ni No Kuni III one day.
[h1]Ni No Kuni II: A Kingly JRPG, But Not For Evermore[/h1] [b]Summary[/b]: Ni No Kuni II is like a nice bowl of soup: warm, comfortable and inoffensive, but tends to end up cold and gross if the bowl is too big. Ni No Kuni II is some very good soup in a very big bowl. While I initially fell in love with it for too many reasons to list, the very same reasons had a tendency to have outstayed their welcome by the end, especially if you’re insane enough to attempt playing the DLC. Still, for those of you who can enjoy something in moderation, I still say: give it a sip! [b]Steam deck performance[/b]: It runs flawlessly, and is designed for a controller, so no issues there. Just watch that battery! [h3]Full Review:[/h3] Ni No Kuni II opens with a confoundingly bizarre plot device: the President of the USA, picoseconds before atomization via hydrogen bomb, is transported to a Ghibli-esque fantasy land where he appears to have suddenly grown both a ponytail and a natural talent for swordplay. While an opening like this is pretty surprising to anyone not addicted to isekai, it’s also the only time NNKII does anything unexpected. Indeed, this game is about as inoffensive as they come. The story follows young prince Evan, who, fallen victim to a rather ratty coup-d’état, sets out on a journey with “Mr. President” Roland as his advisor to found a new kingdom named Evermore while fixing literally all of the world’s problems. It’s bog-standard as JRPG stories go, complete with an annoying mascot you want to flay alive, a supervillain with ex issues, and a final showdown where you basically fight God. It’s a hearty comfort meal of a story, something predictable and well-made that you know will satisfy you. Well-made is a good descriptor for most of Ni No Kuni II, but above all else it describes [i]the graphics[/i]. I’m not sure how many goats were sacrificed for this game to look this good, but it was worth it. NNKII’s artstyle is this lovely combination of colour, simplicity, detail and impressionistic flair. Characters are designed effectively, enemies are superbly animated, and locations are stunning. Goldpaw, a fantastical Macau-inspired casino town, somehow manages to impress me [i]more[/i] every time I set foot in it. LEVEL 5 must have thrown some humans in with the goats too, because even when looking so great, this game runs flawlessly. Seriously, it might well be the most polished game I have ever played: 85 Hours on 1440p native, 1II0 fps and not a single dip, glitch, error or crash. It even runs flawlessly on the [i]Steam Deck[/i]. If LEVEL 5 pivoted to international game optimization consulting, I reckon we’d stop having constant sloppy AAA launches (unless, of course, their methods [i]do[/i] involve human sacrifice). https://steamcommunity.com/sharedfiles/filedetails/?id=3711861697 Just like its predecessor, NNKII’s artstyle takes heavy inspiration from Studio Ghibli. This extends to the game’s soundtrack, composed by Joe Hisaishi who is my all-time favorite classical composer and the man responsible for almost every major Ghibli movie’s score. Taking the music at face value, it’s hard to find anything bad to say; Hisaishi never misses, and the soundtrack is gorgeous – particularly the glorious and rousing main theme. Unfortunately, while hiring a big-ticket movie composer might look great for a game on paper, game and movie music are fundamentally different beasts, and NNKII demonstrates it well. The soundtrack is fairly short for the game’s length, and as the songs were not designed to loop, they become grating and tiring to listen to on repeat. Cutscenes often reuse the same songs, which often cut off and begin haphazardly, which can be jarring. While the same 99 seconds of battle music you will hear until the end of the game gets tiring quickly, the rest of the game’s combat luckily doesn’t share the same fate. The first Ni No Kuni’s horrendous turn-based system has been replaced with real-time Hack n’ Slash style combat. It certainly lacks depth, but the fast pace, variety of available abilities and near-instant character and weapon switching make up for it. It’s satisfying to quickly power your way through groups of enemies, and the extensive skill and magic trees mean that there is usually more to fighting than slashing and rolling. While some of the tankiest late-game bosses do devolve into a spamfest, the vast majority of Ni No Kuni II’s combat is engaging enough to never outstay its welcome. https://steamcommunity.com/sharedfiles/filedetails/?id=3711879321 Another thing I liked about NNK II is that the combat isn’t the gameplay’s beginning and end. You play as a king, which apparently means the game also comes with both a city-builder, and RTS-style [i]Skirmishes[/i]. These side-games are genuinely really great, maybe even the one thing that really sets the game apart from its peers. They’re bigger and more fleshed out than simple minigames, but never overpower the main story. Watching Evermore slowly grow is deeply satisfying, especially as it fills out with NPCs met during sidequests. It’s a great way to pace out the story, and given some resources accrue in real time, you’re encouraged to only interact with it in short bursts. Similarly, Skirmishes are surprisingly fun: while initially easy, some of the later, optional ones become seriously tough, and require both well-developed militaries and shrewd strategies. All of these systems link up so nicely too. Playing the game gets you the resources and citizens you need to improve your city, and improving your city lets you win more skirmishes, upgrade your weaponry, and even explore more parts of the world. When this kingdom-strategy-jrpg engine is in full swing, building Evan’s not-so-little slice of heaven becomes downright addictive. Empires fall, and even this awesome gameplay loop has a sell-by date. Eventually, Evermore will be built, Skirmishes will be won, sidequests will be finished and you’ll be left confronted by the horror of what remains, the [i]postgame and the DLC[/i]. Here, every bit of praise I have given NNKII’s gameplay goes out the window, replaced with a war crime of game design so bad it could be served as evidence at the Hague. Take your pick of near-endless identical corridors in the [i]Dreamer’s Mazes[/i], a literal 100-floor labyrinth filled with enemies you have already fought, or the aptly named [i]Solosseum Slog[/i] where your only chance at overcoming the kevlar-coated hp pools in time is by farming 1% drop-rate materials. If you do decide to buy Ni No Kuni II, I beg of you, when the credits roll, call it a day and put the rest of the game out of your mind forever. It’s not worth it. https://steamcommunity.com/sharedfiles/filedetails/?id=3711861494 When you play Ni No Kuni II, it will either end a masterpiece, or last long enough to become a villain. Unfortunately, in my pursuit of an accurate review (and obsession with collecting meaningless square .jpg images on Steam), I let it overstay its welcome so much that in the end, I wanted to throw it out in the cold and slam the door in its face. While I’ve spent so long farming that blasted labyrinth I’ve nearly forgotten the heights the game reached, Ni No Kuni II was still comfortable enough for me to spend nearly 100 hours with it. For all of its little shortcomings, it remains charming enough to be a hit with everyone, especially since apparently even your grandma can run it on her typewriter. Just remember, like every good comfort meal, if you get too much of it in one go, you might go off it forever. [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url], to see more high quality reviews regularly. [hr][/hr] [url=https://steamcommunity.com/id/GentleHoovy/recommended/]More of my reviews here![/url][/quote]
O jogo não é ruim, mas o fato de não ter nem legenda em português atrapalha o entendimento da história, pois meu nível de inglês e espanhol só me permite entender o básico do básico. Sem contar que o game também não é nada extraordinário a ponto de fazer jus ao preço normal. Apesar de essa parecer ser a premissa dos desenvolvedores e publishers japoneses. Preços altos e nem um pouco de simpatia pelo público luso-brasileiro. Konami, Square Enix e Capcom têm feito a mesma coisa.
Prefacing this review by saying that I: Got the full game + DLC for $12 Got it years after issues/bugs were patched and QOL features were added Never played the first one Recommend playing on a harder than normal difficulty As with any JRPG, it holds your hand in the beginning, and that first hour or two can be a slog. Once the world opens up though, you start to see its bright spots. The characters, locations and magic system are simple and familiar, which can make it easy to get immersed into for beginner JRPG players, but not as complex and in-depth for veterans. The Kingdom building can be addictive and rewarding, without becoming overwhelming. But once you have most citizens and pretty good gear, it can feel like an after thought. Ni No Kuni 2's music is memorable and catchy, though I read that it reuses music from the first, which, if you've played, can make moments from it feel cheapened by how and when it is used in this game. The companion system is just engaging enough to not be forgettable, but it doesn't go much further than that. Higgledies are fun and cute enough, but if you've played the first game, they don't hold a candle to Familiars. Part of why I recommend Ni No Kuni 2 is because I have never played Ni No Kuni 1, or many JRPGs at all, so to a newcomer with fresh eyes, there is a lot to like about the game. [quote]🐱 Like this review? Follow our curator page for more small games that shine.[url=https://store.steampowered.com/curator/45630262] STILL Gaming [/url][/quote]
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