
Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.
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About

Dyson Sphere Program is a sci-fi sandbox construction game with space, adventure, exploration and factory automation elements. In the future, humanity creates a supercomputer known as the "CentreBrain" with the hope of utilizing its powerful computing capabilities to further expand the application of virtual worlds.
You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that CentreBrain needs.

Each game features a unique and one-of-a-kind universe
Start with a small workshop and improve it until it spans the whole galaxy
Engage in battles, construct defensive structures to repel enemy attacks
Explore a vast universe with various celestial bodies, including neutron stars, white dwarfs, red giants, and even black holes
Automate production beyond planetary surfaces, transporting resources across star systems
Develop your very own Dyson Spheres
Perfectly show the constructions you've completed on a planet's surface
Blueprint allows you to save important plans
Customize the mecha to create unique designs and traverse the universe with your creation

To construct a Dyson Sphere, you need to utilize automation. Start simple and gradually increase complexity. Maximize the stable output of resources through automated facilities.
Connect resources with conveyor belts, transporting raw materials to processing facilities, and then conveying the products to the next stage. Progress from basic transport lines to elaborate plans for factories with diverse outputs. Utilize your production to drive technological advancements, meeting the necessary conditions for building the Dyson Sphere.
During the construction, buildings will automatically snap to the grid. When laying conveyor belts, the use of snapping allows for automatic alignment, significantly improving efficiency. This enables the creation of large-scale automated production lines. The construction of the Dyson Sphere relies on vast and efficient factories.
The convenient blueprint technology allows you to save your essential plans. You can save factory designs as blueprints and deploy them directly in other locations, eliminating the hassle of repetitive operations.

You can construct Dyson Shells on multiple orbits, and each layer of the Dyson Shell can be customized. Connect various nodes on the Dyson Shell, creating the patterns you desire. Each Dyson Sphere is a unique masterpiece crafted by you.

Each planet will have unique mineral distribution and ecological characteristics. Every time you enter the game, you can experience a randomly generated and entirely new starmap, with landscapes and resource deposits changing accordingly.
Each planet has its own orbit, experiencing the gravitational effects of its star with rotation and revolution, resulting in day and night changes influenced by the star. In addition, there are unique celestial bodies such as neutron stars, white dwarfs, red giants, and even black holes, awaiting your exploration in this vast universe.

The resources on a single planet might be insufficient for such an extensive project. You can harness the abundant resources of other planets. Overcoming the constraints of surface transport, establish your interstellar transportation routes. Interconnect planets with fleets of transport ships, tapping into the unique resources of each planet to ensure an uninterrupted supply of raw materials for your factories.

Not only can you paint Icarus in your favorite colors, but you can also customize every component, creating your vision of a futuristic light industrial mech.

The Dark Fog has arrived, resenting countless challenges to your factory construction endeavors. In addition to pursuing the goal of building the Dyson Sphere, you must also focus on defending your factories in Rise of the Dark Fog. The Dark Fog will do everything possible to hinder the progress of the "Dyson Sphere Program," with Icarus also being a target of their attacks.
Be prepared!
Don't rely solely on Icarus to face the overwhelming numbers of the Dark Fog. COSMO has devised contingency plans to assist you in repelling the attacks of the Dark Fog. While constructing factories, you'll need to deploy essential defense structures. The more active your operations, the more frequently the Dark Fog will launch fierce assaults.
Utilize your defense facilities to unleash "fireworks" and disperse the Dark Fog.

We are Youthcat Studio from Chongqing, China. Starting as a team of five, we have grown steadily (though not excessively) as we journey alongside Dyson Sphere Program. Driven by our love for science fiction, we've created this game—taking you from building the first mining machine to establishing automated factories across the cosmos. We hope you find as much joy in playing this game as we did in making it.
Twitter(X): @DysonProgram
Discord: Dyson Sphere Program
Reddit: r/Dyson_Sphere_Program
TikTok: @youthcatgames
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, French*, German*, Japanese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然好久没打开了,但是考虑到近期吃到的其它shi,就忍不住回来发个评论。 这游戏别的方面不说,起码是一个扎扎实实的游戏,创作者确确实实对自己产出的内容和用户负责。5人团队能做出这么扎实的游戏,打了多少其它内容乏味、优化垃圾、bug修不完的游戏公司的脸。 期待完全体的正式版能够尽快上线,到时再回来玩个上百小时。
额,挺好玩的,以前玩了挺久的学习版,然后补的票,有个小小的建议,可不可以做联机,有联机的话可能会更有趣一些
From Factory Hater to Cosmic Conqueror (1,000+ Hours Later) Recommended Total Playtime: 1,089.9 hrs (128/128 Achievements) The Hook: From Intimidated to Addicted I’ll admit it: I initially disliked this game. As someone who didn’t naturally possess a "factory-loving" gaming mind, the sheer complexity felt utterly overwhelming at first. I only pushed through because I wanted to explore the gorgeous planets and finally escape Midterra. But once the logic of the logistics networks clicked? I was completely hooked, and I still can’t get enough. The visuals are consistently astonishing, the customization of the factories is incredibly satisfying, and the underlying logic of the game’s automation is absolutely pristine. The 30x Difficulty "Truce" Strategy & Metadata Economy To give you an idea of how far this game can scale, I am currently running a massive endgame setup pumping out 28.8k White Cubes per minute on a brutal 30x Difficulty. If you want a massive tip for tackling 30x difficulty, here is a pro-strat "cheat": Buy a truce with the Dark Fog early on. Use that peaceful breathing room to aggressively build up your factory and your defensive grid. Once your guns are completely set up, betray the truce and wipe them out. Investing around 10k of white metadata to secure a massive 30x return on your investment later on is an absolute no-brainer. The combat makes sense contextually, but it isn't my favorite part of the loop. When I was sitting at under 100k metadata, the extra boost was nice. Now, floating near 1 million metadata, I don’t see much point to it outside of the exclusive enemy drops. And even with that much metadata currency in the bank, I still can’t bring myself to buy the Dark Fog loot that the planetary bases just drop for free anyway. The Endgame Flex: Breaking the Simulation My current setup features an entire planet completely covered in Ray Receivers pumping photons continuously. The optimization in this game is generally incredible—I can maintain a flawless 4K at 120 FPS by hiding my spheres and halting solar sail launches. But if I dare unhide my fully realized Dyson Spheres? It instantly drops my Ryzen 9950X3D and RTX 5090 down to 12 FPS. That is the ultimate performance benchmark. My Biggest Grievance & A Balancing Suggestion What I disliked the most about the late-game loop is the sheer, tedious grind of the eradication phase if you want to permanently clear a system. It mandatorily takes over 2 hours of active micromanagement to completely clean a single system with 3 orbital hives. I strongly feel the developers should introduce an endgame superweapon to automate this devastation. To keep it perfectly balanced, it shouldn't be easy: make it require Core Elements (the ultimate Dark Fog drop) to build and consume, alongside a massive, continuous energy consumption penalty. This ensures no player can just wipe hives out without knowing the grueling struggle of doing it by hand the first time. Even if this weapon takes the same 2 hours—or hell, double the time (4 hours) to charge up—it would be infinitely better if I could just let it charge while I focus on tuning other parts of my supply chain. I wouldn’t even mind being trapped in the same system while it charges; I just want to automate the annihilation instead of babysitting the cleanup. Final Verdict: 10/10 Despite my gripes with the tedious nature of late-game Hive clearing, Dyson Sphere Program is an absolute masterpiece. It took someone who hated automation games and turned them into a galactic engineer obsessed with universal optimization. If you are on the fence because it looks too complex, push through. The payoff is astronomical.
Great little gem. However a big issue is the lack of any sort of multiplayer. LAN and Direct IP official multiplayer would be amazing. Please add Direct IP/LAN multiplayer developers.
Satisfactory is 3D and good-looking, but lacks warfare and external pressure. Factorio is complex and has a strong blueprint system (which is essential for an automation game), but it only has a top-down view in 2D, with fairly simple visuals and animations. Dyson Sphere Program has all the best aspects of the other two: - Building possibilities of the 3rd dimension - Stunning visuals; watching your Dyson sphere build itself around a star is magnificent - Scale in this game is literally astronomical - The Dark Fog is the perpetually evolving enemy that scales with your factories; you constantly have to balance production, energy output, defense, technology, base/planetary/system expansions, and more. To me, this is what makes this game so addictive and engaging. - The background music is great, and I found myself humming the melodies while thinking and building. It really adds depth to the universe you are building. - Lots of QoL in the controls, once you get to know them - The devs truly did incredible work on optimizing such a complex game and I very rarely encountered bugs during my playthroughs - Already supports modding. Some QoL mods can really enhance the experience even more. - There is currently no native multiplayer support, but there is a mod that allows it, and it seems to work well. Even though Factorio and Satisfactory are great games, Dyson Sphere Program is by far my favorite automation game. It is still in early access, but has what it needs to be already great. We can expect more content coming in the future.
学校学的自动化,游戏也是自动化,出来干的也是自动化hhh
非常好玩,目前玩的最久的一款游戏。希望正式版能加入流星和彗星,能看到极光,这样前期一边手搓一边慢速拉产线,等待的同时还能欣赏奇观。
能不能开云存储啊,真的太不方便了。玩了300小时就觉得这点不方便
自动化游戏中的神中神,对资源和生产线的调配和优化让人十分上头,奔向星海、建设宇宙本身是一件浪漫的事。
Es un juego demasiado elaborado para no estar traducido al español
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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