
It is the year 2034. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 774 reviews with recorded playtime.
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Themes across 768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nada mas que decir ademas de que es una belleza.
No puedo creer que este jugando lo mas bien y justo en la ultima mision trato de continuar la partida y se cierra el juego
Very good game much better than metro 2033 in my opinion and im never wrong
артем вообще долбо еб
god
So much for my one month breathing room... To avoid franchise fatigue, I told myself I would stay away, but I couldn't help it... Just a week after finishing the first game, the dark tunnels dragged me right back in. I was utterly hooked on this post-apocalyptic world. Spoilers for a game over a decade old. Metro: Last Light immediately throws you into a brand new adventure set a year after the first game. As Artyom, now a full-fledged Ranger, you are tasked with tracking down the last surviving member of the Dark Ones. What begins as a straightforward hunt quickly spirals out of control, pulling you directly into the center of a massive civil war as the subway’s major factions fight for ultimate control over the D6 military bunker. The narrative journey itself starts with an immense amount of promise. It begins with your brief, frosty partnership with Anna, Miller’s daughter, who treats you with cold condescension. Shortly after, you are captured and forced into an unlikely alliance with Pavel, a charismatic Red Line soldier. The subsequent chapters spent escaping alongside him are the game’s narrative peak. The camaraderie feels entirely genuine, built through banter and shared desperation. Because the game takes its time establishing this bond, Pavel’s eventual political betrayal hits like a freight train and feels entirely earned. It is a fantastic piece of storytelling. Unfortunately, shortly after the betrayal, the writing takes a total nosedive, collapsing into a desperate try-hard endeavor filled with cartoonish Hollywood cliches. The antagonists lose all subtlety. We are introduced to a Red Line general sporting an oddly specific mustache that belongs to an Austrian painter rather than a communist faction, and another high-ranking villain who features a literal, bleeding red eye just so you don't forget he is evil. This drop in quality heavily infects the game's handling of adult themes as well. The inclusion of a stripper in the Theater station feels cheap and narratively hollow, serving no real purpose. Much later in the game, the script forces an awkward romance scene with Anna that feels equally unearned. A jarring, rushed jump from her cold hostility to sudden affection that shatters the consistency of Artyom's journey. This narrative decay culminates in a generic final defense act that relies on every tired trope in the book, focusing on a main villain slowly walking toward a cornered Artyom while executioners shoot his allies in the background. To make matters worse, they did my beloved companion Ulman incredibly dirty during this climax. His death is staged so poorly, swallowed up by the chaotic noise of the battle, that it is genuinely hard to even see. I didn't even realize he had perished until I went to check the game's wikia while preparing for this review, which perfectly illustrates how cheap and unceremonious his send-off really was. Crucially, however, the absolute failures of the story in the latter half do not affect the exceptional gameplay in the slightest. In fact, the stellar mechanical execution is exactly what saves the experience. The levels across this fractured world are an absolute blast to play, masterfully transitioning from the paranormal, atmospheric chills shared with series-staple Khan, to the haunting, frozen ruins of Red Square, and the bustling watery docks of Venice station. The game is at its absolute best when it focuses on total, tactile immersion. Underground, you actively manipulate the environment's light sources to survive, unscrewing lightbulbs, shooting lamps, and pinching out candles to forge your own paths in the dark. Even the terrain fights you, forcing you to flick on your lighter to burn away dense, suffocating spider webs just to clear a path. This brilliant attention to detail is amplified on the ruined surface, where success means managing a ticking oxygen timer, frantically swapping out dying filters, and manually wiping splattered blood or mud off your visor in the middle of a fight. The gunfights in this series work beautifully because of these elements. Shining in short, terrifying bursts of tactical stealth and desperate survival mechanics, rather than the finale's prolonged, generic military shootout. Not a fan of the finale, in case you can’t tell. That said, it is this exact mechanical brilliance that made me realize I have Last Light to thank for my enjoyment of the first installment. I am judging these strictly by their Redux versions, which hides a fascinating piece of development history. The original 2010 release of Metro 2033 was notoriously clunky, and it was Last Light in 2013 that truly modernized the engine's stealth, gunplay, and AI. When the Redux collection happened, Last Light merely received a visual facelift, but 2033 was completely rebuilt from scratch inside Last Light’s superior engine. Playing them back to back, I realized my journey through the first game felt so smooth and modern only because I was essentially playing Last Light in a 2033 skin. Ending on a high note, the overall package remains an absolute masterpiece of atmosphere and value. At roughly ten bucks for the whole franchise bundle on sale, it is a total steal, especially when you factor in the DLC missions. These side stories range from pure survival-horror sequences where you escape spider-infested tunnels with a dying flashlight, to tactical sniper operations, to an absolute standout return to the Great Library from the first game, which completely redesigns the level into an expedition-style roguelite where you recover artifacts to buy better gear. Metro 2033 proved that less is more by making the faceless, unfeeling environment the true antagonist. Last Light loses that mystery by trying to give evil a specific face. What a shame. Still, the core experience remains a flawed but still great sequel. I am once again eager to jump straight into Metro Exodus, but this time, my forced breathing room will be strictly mandatory. My PC simply cannot run the next chapter, leaving me happily stranded in the beautiful, dimming haze of Last Light's metro. Damn you gaming hardware pricing (written in July 2026, still hoping things get better).
puro cine
ненавижу черных
Had much more fun with this game than the 1st. Had to disable Physx which caused crashes.
кожен повинен пройти цю легенду
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Engagement
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Polish, Russian*, Ukrainian**languages with full audio support
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