
The original assassin is back! Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1456 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a cool story for some old game i enjoy it..,it gives me vibe of John Wich the temu edition i will rate this and 8/10
Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world. This game is also available on the Xbox One. I played this on my Dell XPS 9570 with GTX 1050 Ti Max Q graphics.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Jul 30 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish*, Russian*, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Apparently, Johnny Sins is actually a very talented actor. His role in this game is 10/10
Бағасына тұрарлық ойын. Эксперт режимінде ойнауға кеңес беремін
asks a daring question: what if we made a hitman game that was bad! Keep in mind this review is biased, i was only really interested in hitman games in a way that gets me Silent Assassin rank by importance: 1)the stealth system is clunky, a weird middleground between the older games and the newer games, has not enough polish. If the stealth of Silent Assasin feels jank in a charming way, and stealth of blood money feels purposeful and refined, this one is a weird mishmash of neither. If you dont like how stealth feels in old hitman games, this one wont do you any good either, go right to the newer games. 2)the designers of the game didnt quite understand what made the old hitman games fun, you will go entire missions without having to take anyone out, and then you will be taken out in a cutscene that you had no agency over. This may seem like a petty complaint, but it genuinely is a painful experience, to go through an entire mission without even having a target, and then being taken out in a cutscene because THAT is where your target was and The Plot had to happen. 3)cant grind to get Silent Assassin rating in every mission, doing a Silent Assassin type completion of a mission (not killing any non targets, not being spotted once, not using firearms excessively) will NOT give you silent assassin, grinding the same mission 4 times in different ways will. 3)loadout cusomisation is somehow worse than in hitman contracts, while also having meta-progression that makes you objectively stronger as the game progresses (and not in a way that makes sense like in blood money), which just doesnt sit right with me. I didnt much use customization in the previous games seeing as for silent assassin you arent allowed to use guns often anyway, but this game doesnt even have the decency to let you swap your missin start gun. 4)Not much to say on the story, blood money AND silent assassin both did it better 5)47 just often does not act like 47 in this game, its like he is someone else, this is not the same man that you played in the previous parts. if you like the old type of stealth, play the earlier games, if you dont, then skip straight to the reboots, absolution has almost nothing to offer
Oldie but goldie! Can be a bit cringe and over the top sometimes, but still a lot of fun. Recommended!
<杀手5:赦免> 有汉化,但汉化失效了。 ···汉化版进游戏立马弹出提示框报错··· ~阴文版能玩,可我看不懂呀···emm~ 如果你不会阴文就别买。毕竟老游戏了···
Every Hitman game in the series improves the gameplay of the previous one in some way. They'll refine what worked and make it better, and change/eliminate what didn't work. Except for Hitman: Absolution. Here, they've changed so many things, and removed things that worked, that it does not feel like a Hitman game anymore. With the new disguise system, anyone that has the same disguise as you can recognise you. This renders disguises, one of the staples of the Hitman series, almost pointless. Let's say that you want to get into a heavily guarded area. If you dress as a guard, they'll spot you. If you dress as a maintenance guy, you're not allowed in the area. So it's not really worth the effort, and you tend to ignore disguises altogether. The biggest deviation from previous games is that the levels are no longer big sandboxes. The maps are actually quite big, but they are divided into small, linear segments. Once you complete one segment, you cannot go back to that part of the map. So the game loop consist of sneaking from point A to point B to point C, and hopefully at the end of the level there will be some target to kill. All of this combined means that there is no longer a "planning phase", in which you try to examine the level and come up with an elaborate plan to (optionally) find the right disguise and eventually assassinate your target. Instead, you simply go from point A to point B while crouching and avoiding enemies, as if you were playing a really bad Splinter Cell clone, until you move on to the next really short segment. Rinse and repeat until you reach the end of the level and kill your target (if there was one, which is often not the case). The save system wasn't good in the previous games, but here they've managed to make it even worse. You cannot make any manual saves. Instead, you need to rely on predetermined checkpoints. These checkpoints are scarce, and many segments don't even have checkpoints. This makes the game very frustrating and repetitive, and discourages experimentation. In addition, if you need to reload a previous checkpoint, all the NPCs that you've killed, subdued, hidden, etc. will respawn... So the only point of checkpoints is to get you a bit closer to the end of the segment. The new point system is permanently visible, and you can see in real time how it penalises you for any lethal or non-lethal take down. This pushes you to play in the way the developers intended, rather than in your preferred way. I think that the game is more enjoyable if you completely ignore this point system and just play it your way. There is a massive emphasis in the story, in contrast to all the previous instalments of this series, in which the story has always been minimal, and really just an excuse to tie missions together, as the real draw of the Hitman games is the gameplay, rather than the story. Having said that, this could have been a nice change, providing that the story had been any good. Unfortunately, it's very cheesy, over the top, full of plot holes and poorly written characters. In each mission you can recover some hidden piece of evidence, which is completely meaningless story-wise, and it's just there to provide some extra points and extra challenge. There is an alternative game mode called Contracts, but the servers are now down. There are some online guides to spin up your own private server, though. Don't get me wrong, not everything is bad in the game, I think the graphics look great, and the gun play is satisfying (but the game punishes you for it). But Hitman: Absolution is just not worth it, even though it goes on sale very often and you can get it heavily discounted (for £1.50 or so), it's still not worth it in my opinion: this is, at best, a very generic stealth-action game. Instead, you should either buy its predecessor (Hitman: Blood Money), which is also often on sale and even cheaper, and it's better in pretty much every single way except for the graphics. Alternatively, if you want to play a more modern Hitman game, you can give World of Assassination a go, which I haven't played yet, but it apparently goes back to the successful formula of the previous Hitman games.
Great peak game loved it back on ps3 and it was even better on pc what a game.
[b] P. S. Игра сложная? Смотри мой гайд: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] ЧЕ ТЫ ЛЫСЫЙ ДЫЩ ДЫЩ ДЫЩ [/h1] Среди разнообразия жанров, в которых я чувствую себя как рыба в вод - СТЕЛС никогда в них не был. Поэтому, когда я решил впервые погрузиться в мир легендарного Агента 47, мой выбор пал на Hitman: Absolution. Стоит признать, что мои ожидания, как и сама игра, оказались весьма неоднозначными. Сразу скажу: я оцениваю эту игру, исходя из того, что она стала моей первой встречей с серией Hitman. Предыдущие части я пропустил - ущербное управление себе дороже. Сюжет, вращающийся вокруг защиты некой девочки от вездесущего агентства, представленного ещё в игре 2000 года (что для меня, как и для многих новичков, не несёт особого значения), не смог захватить меня целиком. Хотя, справедливости ради, стоит отметить, что Absolution не душит игрока в тисках обязательного стелса. Вас не наказывают за каждый неосторожный шаг, но и расслабиться не позволяют. Сложность ощущается сбалансированной, в чём, вероятно, и кроется та самая, неуловимая "магия стелса" в этой игре. Здоровье не в изобилии, и нужно хоть немного думать, прежде чем идти в атаку. Возможность переодеваться во вражескую форму, использовать "Инстинкт" для имитации походки противников – всё это открывает простор для манёвра. Проходить уровни, не поднимая тревоги, выбирая оптимальный маршрут или хитрую обходную дорогу, способную либо избавить вас от трудностей, либо, наоборот, стать причиной провала – вот где кроется истинный потенциал игры. Система "Инстинкта", помогающая не только наметить путь к цели, но и служащая своеобразной "энергией", восстанавливающейся при устранении врагов или сама по себе (в зависимости от сложности), могла бы сделать Absolution отличной дверью в мир Hitman для новичков. Однако, несмотря на эти светлые моменты, общее впечатление оказалось скорее нейтральным, чем прям совсем бе-бе-бе. Игра, претендующая на некий "голливудский размах", выглядит несколько скромнее, чем заявлено. Сюжет не вызывает бури эмоций, а геймплей зачастую сводится к двум сценариям: либо пройти уровень с минимальным шумом, взламывая замок на выходе автоматически, либо устранить определённую цель. Система рейтинга, где за выполнение двух типов задач начисляются очки, прокачивающие Агента 47, по идее, должна стимулировать скрытное прохождение. Чем тише и аккуратнее ваши действия, тем выше оценка. И если поначалу игра демонстрирует свою вариативность, уверяя, что каждую цель можно устранить дюжиной способов... но "магия стелса" быстро испаряется после миссии с метро. Дальнейшее прохождение сводится либо к бесконечному прятанию врагов в кустах и ящиках, либо к открытой конфронтации. В больших, пустых локациях, лишенных оживлённой толпы, пройти незамеченным становится практически невозможно, и тогда вам остаётся только одно – устроить резню. Визуальная составляющая и спецэффекты тоже не впечатляют, оставляя ощущение чего-то устаревшего. Назвать Absolution "иммерсивным симом" язык не поворачивается. Да, враги реагируют на вашу маскировку, но их интеллект часто притуплен. На средней сложности я не раз наблюдал, как противники проходят мимо спрятавшегося в ящике, не замечая меня. Даже более старые игры, не говоря уже о Blood Money, демонстрировали куда более проницательных врагов. Прохождение сюжетной кампании занимает от шести до двенадцати часов, в зависимости от вашего желания экспериментировать с каждым шагом. Игра также предлагает дополнительные испытания и режим "Контрактов", призванный имитировать многопользовательскую игру через создание уникальных миссий. Однако, в настоящее время серверы игры закрыты, что лишает игроков возможности опробовать этот режим. Поэтому, даже если рассматривать Hitman: Absolution как точку входа в серию, я не могу её рекомендовать. Не потому, что игра "корявая", а потому, что она, увы, просто скучная (для меня). [h3] Кратко об игре: [/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=3690826702 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. И помните, хорошие игры - невыносимых страданий не приносят! [/i]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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