
Flee the shattered ruins of the Moscow Metro and embark on an epic, continent-spanning journey across the post-apocalyptic Russian wilderness. Explore vast, non-linear levels, lose yourself in an immersive, sandbox survival experience, and follow a thrilling story-line that spans an entire year in the greatest Metro adventure yet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Portuguese - Brazil, Russian*, Korean, Simplified Chinese, Traditional Chinese +3 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
metro exodus is SO SO PEAK even tho i dropped it after 5 hours. lemme explain. i REALLY didn't like the first major chapter, the open world felt wrong for metro. no tunnels, no claustrophobia, no oppressive weight. the game starts out as metro, but turns into something far greater than og metro. the world & story building in exodus is NEARLY unparalleled imo from intense, claustrophobic action in the metro, to ridiculously detailed open world sections, exodus expands on the first 2 games in a way ive NEVER seen in a trilogy. the story is LEAPS ahead of the first 2 games, by the end, i was genuinely stressed that it was going to end. 2033 had atmosphere, last light had personal stakes, exodus has both + an entirely new layer of story depth. artyom isnt just surviving anymore - hes actually trying to build something. a life, a home, a family. the moral choices actually hit different when youve spent 50 hours with these people on a train. the atmosphere is the best in the series. thats saying something. the tunnels of 2033 are iconic, the station politics of last light are sharp, but exodus shifts from dread to something more complex. the environments are genuinely insane; snowy forests, radioactive deserts, terrifying swamps, a dead city that raised my heartbeat more than OUTLAST did. each level has its own vibe, its own rules, its own rhythm. i loved every single one by the end, in a way that hasnt been replicated by any game ever. combat is drastically improved, yet still lacking in some departments. its functional, but i must admit running over demons with a VAN was undeniably fun. the weapons feel weighty enough, the gun degradation system is a nice touch, but youre not here for the combat. you never were. the open world fear is real but overblown, yes its entirely diff from the first games but its FAR from ubisoft bloat. every area has purpose, every side objective and character belongs. your crew doesnt just feel like a bunch of poorly written slop side characters, they feel like family, and your own decisions DIRECTLY impact what happens to them. on a side note, the pacing between open spaces and tight corridors is balanced better than youd expect. in fact, its phenomenal. put 50 odd hours in on main story alone, havent touched the dlc yet. 50 hours. for a single playthrough of a linear shooter, that speaks for itself. its not perfect. the dialogue is still kinda janky. some voice acting is rough. the stealth sections can be finicky. but the flaws are so small in comparison that they have a negligible impact on the experience. metro exodus is the best game in the trilogy. not the most atmospheric, not the most personal, but the most complete. it takes everything the series built and actually moves it forward. some may say its flawed, but a masterpiece nevertheless. its time to stop reading and to buy the game ffs. just do it man. 9.6/10.
[h3][b]Найкраще Metro[/b][/h3] [i]Лише після проходження [b]Metro Exodus[/b] я зміг полюбити цю серію й повернутися до проходження перших двох частин гри. Це, нарешті, та станція, яка була мені потрібна.[/i] В першу чергу, мені подобається наявність відкритих рівнів. Тепер гра не така обмежена й коридорна, вона дає можливість досліджувати, навіть трохи віддає духом [b]S.T.A.L.K.E.R.[/b]. Я люблю просто шаритися по закинутих постапокаліптичних місцях, закриваючи знаки питання на мапі - це медитативно, дає відчуття свободи й можливість проникнутися світом. Але й коридорних локацій і рівнів тут цілком вистачає для балансу, тому тиняння у відкритому світі не встигає набриднути. Сама ідея вибратися з метро й уїхати в закат виявилася дуже вдалою. Це дає приємне відчуття пригод, змінюється ваша команда й пори року, росте потяг, кардинально відрізняються локації навколо, а кожна зупинка розповідає якусь окрему цікаву локальну історію. Таке відчуття, ніби береш участь у роуд-муві, в якому постійно трапляється щось нове. Також гра дуже атмосферна й імерсивна. Завжди можна почути якісь додаткові діалоги, дізнатися щось нове зі щоденників, касет чи просто з оточення. Зброю тепер треба чистити, щоб вона нормально працювала й не заклинила у відповідальний момент. Стрільба й балістика, до речі, теж приємні. Виглядає зброя дуже автентично, покращувати її на станку й бачити, як цей самопальний витвір мистецтва змінюється - завжди цікаво. А введення крафту й пошуку ресурсів додало елементи виживання й зробило гру ще більш імерсивною. До того ж, [b]Metro Exodus[/b] не боїться показувати темноту цього світу, його дорослість, напівзгнилі скелети, відрубані голови, і таке інше, що дає можливість ще сильніше повірити в цей світ і проникнутися його атмосферою. Ну й не менш важливо, що в грі дуже приємна графіка та гарно й детально зроблені декорації, які чудово передають дух близького й зрозумілого радянського сетингу. А доповнює це все гарний саунд-дизайн. Єдине, що може трохи псувати враження - це те, що атмосфера була б ще кращою, якби зміна часу доби відбувалася поступово, а не різко пересувала сонце й тіні. Ну а також десь на закутках мап іноді можна побачити халтуру, на кшталт каміння, що висить над землею.
100% 132 hours, Main story took like 95 hrs An amazing game to end the trilogy, I have some opinions bout it The greats This game sucked me in, it was so immersive, the map is a handrawn thing, the gas mask gets holes and you have to patch it, the inventory is a backpack and the world keeps running when I open it up, the attention to detail is immaculate here Game is beautiful and runs well ~70 fps low 1080p on my 780M, and jumps to almost 100 indoors Gunplay is satisfying and the new workbench mechanic is great as well. Loved the idea of turning a tiny revolver into a powerful sniper rifle Ranger hardcore is punishing as usual The maps are almost open world and huge, running around and exploring stuff is alot of fun I like that I get some downtime after finishing every chapter and HEARING NPCs yap, makes them feel like theyre real somehow. The characters although they doesnt have much time to interact with Artyom are nice and a much needed improvement from the last game Russian voice acting is really good The achievements are fair and not tedious, except for some achievements, most of them are not hard to get Really love the dynamic day/night cycle, and the drinking to heal mechanic at safe spots, really helped me out at Ranger Hardcore I like how guns get visually dirtier the more I run around in puddles and sand and oil patches. Really adds a layer of gameplay where I have to dodge the puddles and avoid splashing water everywhere The DLCs are amazing and totally worth it The mehs I think that the quality of the maps themselves kinda took a bit of a dip in quality as The Volga was really amazingly expansive, then to the Caspian it was just dessert, and then the Taiga is just really small and feels linear tbh. But they still are very high quality and immersive, its just that the Volga has set such a high bar that I think really overshadows the later maps. The linear maps are still great as usual tho. I kinda miss the old currency system in the Moscow metro of MGRs, I know that Artyom and the crew arent living in it anymore and the outside world doesnt have to use that type of currency but I just think that its such an original idea that really was leagues better than the typical scrap and chem combo. Movement is kinda floaty? When running around I dont notice it much but when I jump and then crouch I can just see Artyom float like a fairy across the ground. The fall damage is frustrating too. The English voice acting is better now but why do they speak fluent English with a heavy Russian accent, I know this is set in Russia but Id just wish they could speak their lines with a little less on the accent and maybe shove in it a few Russian lines like Pavel did in Last Light Hearing Sam and Tom speak English in the Russian voice version is kinda funny lol And the restriction on scrap and chemicals in Ranger Hardcore is bugging me, what do you mean i can only get 300 of each, I wanna hoard them all!!!!! I like the silent protagonist thing but I wish Artyom could speak to characters, he already speaks at the diary entries at the start of every chapter so idk why he wouldnt speak here. Theres a section in the Volga where (SPOILER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Stepan asks Artyom to convince the Colonel to let Astya and Nastya to the Aurora but he just ends up asking the Colonel himself because Artyom is silent guy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) I kinda like an MC that talks like Sam or Colonel Khlebninkob more as I can see who they are and how they interact with everyone around, like how Sam interacts with the captain and Tom or how the colonel with his son. I think that its one of the reasons why the Two Colonels DLC hits so hard in the feels. As to Artyom, I cant ever relate to him or put myself in his shoes as in the game hes ultra chad who pulled Russian baddie without talking and mows through the enemy frontline, hes just the ideal peak male while im js a chud I dont like to shoot doggies, why do they keep smelling me from ten trillion miles away. The bad I know iron mode is supposed to be hard but it cant be fair if i keep getting soft locked from climbing ladders in the Volga and the game keeps crashing at the Caspian two hours into the run. Really just bums me out Not really anything else bad here IN CONCLUSION Metro exodus is an amazing game and an amazing way to end a trilogy, now we wait for 2039 10/10
Metro Exodus is a good sequel to Metro Last Light and Metro 2033. It has a good story and is very immersive. I really enjoyed playing it.
My favorite experience out of the whole trilogy and one of my favorite games OAT, this game isn't just a game, it's a masterpiece that will easily weaken the hearts of even the strongest people. When I started this game, I knew from that damn title sequence it was going to break my heart, and oh boy, did it make me consider a lot of life decisions I have taken. You start the game with a somewhat hopeful ending, then that hope gets pulled from you with every passing moment. You could be like, OH THIS IS GOOD THIS IS PERFECT FOR THE CREW, then you get hit with a tragedy that you didn't see coming. It's an emotional rollercoaster, and it takes you by surprise. This game takes all of the good aspects we loved in the prequels and multiplies them by 10, and then adds an extremely emotionally traumatizing masterpiece of a story on top. The gameplay loop is extremely satisfying, getting the good (canon) ending in this game is way easier than the prequels, which is something wonderful, even though both endings are extremely heartbreaking. The bad ending could actually give you temporary depression from how sad it is. Thank you Anna, Miller, Demir, Alyosha, Duke, Katya, Yermak, Idiot, Sam, Nastya, and Klim for never losing faith in Artyom. If not us, then who?
I first played Metro Exodus years ago when I couldn't afford games and had to sail the high seas. After finally building a proper PC, this was one of the games I made sure to buy on Steam because honestly, the developers earned it. What immediately stood out to me was how immersive everything feels. A lot of games throw the word "immersive" around, but Metro Exodus actually earns it. The map is a physical object instead of some magical UI screen, your inventory is literally a backpack that you pull out while the world keeps moving around you, your gas mask can crack and force you to patch it up mid-fight, and your weapons gradually get dirtier depending on where you've been crawling around. It's the kind of attention to detail that constantly reminds you you're surviving in a harsh world instead of simply playing through levels. The biggest change from the previous games is obviously the semi-open world structure, and for me it worked incredibly well. The Volga in particular was amazing. Exploring abandoned buildings, stumbling across side stories, scavenging supplies, and finding hidden upgrades made me want to check every corner of the map. The later areas are still good, but I won't lie, the Volga sets such a ridiculously high bar that some of the other regions struggle to match it. The Caspian can feel a bit empty at times, and the Taiga is noticeably more linear, though both still deliver plenty of memorable moments. The gameplay is probably the best the series has ever been. The gun customization system is fantastic, and I loved turning weapons into completely different tools depending on what I needed. One minute my revolver was a simple sidearm, the next it looked like something built by a madman and could snipe enemies across the map. Gunplay feels satisfying, stealth is solid, and Ranger Hardcore remains one of the most intense ways to experience a survival shooter. Resources matter, mistakes hurt, and every firefight feels dangerous. What really surprised me though was how attached I became to the crew aboard the Aurora. After every major chapter, I found myself walking around the train just listening to people talk. Most games would skip straight to the next mission. Metro lets you breathe. You get to hear conversations, learn more about the characters, and watch relationships develop naturally. It makes the crew feel like actual people instead of quest dispensers waiting for the protagonist to show up. That said, the game isn't perfect. Artyom being silent still feels weird. The guy speaks during loading screens and diary entries but turns into a brick wall whenever someone talks directly to him. There were multiple moments where characters were basically begging for a response and Artyom just stood there staring into space. It doesn't ruin the story, but it definitely feels awkward. Movement can also feel a little floaty sometimes, and fall damage occasionally feels like it was calculated by a guy who personally hates knees. I also kind of miss the military-grade ammunition currency from the earlier games. It was one of the coolest economic systems I've seen in a shooter, and while the crafting materials work fine, they don't feel nearly as unique. As for technical issues, I did run into a few. Nothing major during a normal playthrough, but there were occasional bugs and crashes that could be frustrating. Thankfully they were rare enough that they never seriously damaged the experience. Despite those complaints, Metro Exodus is easily my favorite game in the trilogy. It's one of those rare games where the world feels alive, where exploration actually feels rewarding, and where every small detail helps pull you deeper into the experience. The atmosphere is incredible, the environments are beautiful, the DLCs are excellent, and the ending hit exactly as hard as it needed to. This isn't just a great Metro game. It's one of the most immersive single-player experiences I've ever played, and years after first experiencing it, I still found myself completely sucked back into its world. That's probably the highest compliment I can give it.
I am just a low end pc player i wanted to play a high end game on geforces now but every best games are expensive. e.g , resident evil 4 remake 2459 rs (25.88 usd) (i think) then metro exodus comes in (its may 31 2026 ) i saw metro exodus gold edition for 450 rs (4.74) and i bought the game i played for 13.3 hours when ts post came out and the game is amazing on gfn i played on high settings so ts game is a must try before u die
Un juego profundamente personal, donde lo importante no es el destino, sino el viaje en sí. Aunque todavía tengo mis dudas sobre si colocar Metro: Last Light por encima de Metro Exodus, o viceversa, debo admitir que Exodus termina imponiéndose gracias a su narrativa y a los momentos que construye a lo largo de la aventura. Un Metro apto para llorar y reflexionar.
Amazing game, I loved 2033 and Last Light but Exodus finished it just perfectly. I could have no imagined it any better way. Metro series got to be one of the best games out there no doubt
确实是上个世代的作品了,道德值+弱引导+潜行玩法做的都不好,潜行玩法更是稀烂,敌人跟瞎子一样,从众人眼皮子底下过去,敌人没有一点反应;弱引导导致很多情况交互表意不明,却又要引入道德值强行让你游玩稀烂的潜行玩法,真的很逆天
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