
"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 625 reviews with recorded playtime.
Reviews
Themes across 624 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Stop checking the reviews and just buy the game bro, it's peak
i have beaten this game. angela is hot, carmen is hot, i want to date carmen tbh, carmen please datem ep lease pleas epleas epl easp lease pleas plsae plase plase
Gebura is so attractive I need her inside me. oh and the game is good i guess
Look, I think anyone who says this is 10/10 is wearing rose tinted glasses. Truly do not trust anyone who acts like this game has no flaws. The art is beautiful, the characters are good from what I've seen. I love PJM's worldbuilding and I do adore their writing. PJM once again creates a diamond of storytelling. But there's a huge caveat. LOR's combat is one of the strangest and most ridiculous I have ever played. I have had to put this game down 3 times since purchasing it because the entire gameplay mechanic is play a stage -> rng to get unlocks & equipment needed for next stage. Do that a million times. If you fail the next stage, you burn the unlocks and have to go back a stage. The combat is almost fully random, and once you partially understand, there is both either/and a difficulty spike/new mechanics. As I spent $30 on this, I will continue to chip at it and hopefully I'll 'get it'. I understand this is mostly a skill issue (in my case, it is also an inaccessibility issue, due to the text all being incredibly small and difficult to read, basically encouraging me to skim). I won't deny that and say fundamentally LOR is bad because I'm bad at the combat. However, the story could be absolutely incredible, but bad gameplay takes way at least one point from that 10/10. I cannot, as of current, recommend to anyone a game that 15 hours in had me looking up "when does it become worth it" only for the answer to be after where you are after 12 hours. I hope that further into the game I suddenly 'get it' and the purchase becomes worth it. With where I am, I would say you best bet is to watch a playthrough, play Limbus Company and support PJM by buying the seasonal pass ($20, add another $10 with lunacy to basically make up for your lack of LOR purchase). While Limbus certainly isn't perfect, I would say it's better. Honestly, any critics I have with the combat in LOR is almost completely resolved by Limbus Company's gameplay.
很好的游戏,建议54购入 但千万不要去找所谓的同好群,千万别去各种论坛社区讨论,不要开直播做视频现在圈子里因为084大众早吸引各种小警察会变得不幸这个鸡巴游戏并不是随便一台电脑就可以带动的 修化很差
评价为夯,绝对的佳作,喜欢拼点卡牌策略游戏的绝对要试试(要是战斗失败不会丢书就好了,每次都得重打前面的有点牢了:(
>buy the game on sale after 3 months of waiting >die many times >mentally paralyze yourself after coming to terms with a layer of hell called "floor realizations" >star of the city >get red mist key page by throwing (degraded) pillars at kali >have fun and smash through most of the receptions with kali >suffer at distorted yan enough to memorize 63 digits of an irrational constant wiki is sh*tpost central and I quote on the wikipage for the Apocalypse E.G.O page: "hey you guys are watching bird up the worst show on television" 11/10 game, would hang myself at briah realizations for 29.99 again
game unironically changed my life, can't say if it was for better or worse though. still a very fun experience, philip nation rise up, glory to the dawn office
One of the best deckbuilders of all time, the complexity and depth thats possible when you take an intricate look at some of the less used cards is extremely fun. Highly recommended to anyone who likes deckbuilding, its probably the best overall game in the project moon franchise.
After sinking in 132 hours into Library of Ruina I can easily say this was nothing short of Phenomenal. While it does have some issues I'll talk about in the review they generally were far outweighed by all the good in the game. ---------------------------------------------------------------------------------------- Story and Characters Starting with the story, this is one of the best parts about the game. The narrative focuses mainly on Roland and Angela who are the driving force behind a lot of what keeps the game going. They primarily exist in the library where they plan to deal with various guests from different factions as well as interact with other librarians on different floors. The other librarians are on various floors and are tied to a number of topics which in conversations with Roland and Angela help a ton in building upon their character. This is nice because it serves as a means to challenge a lot of their core philosophies and ultimately what they believe in as the game progresses. This leads to Roland and Angela both being very fleshed out and interesting characters which when these are so ingrained with the main narrative ultimately works very much in it's favor. Another thing worth praising is this games worldbuilding. Due to the narrative structure and how it works, we regularly get to learn a lot about all the guests who come to the library. With this we get plenty of insight into the various factions that live in the city, how they work as well as their beliefs. Much like the other librarians these characters also help build on Roland and Angela by sometimes challenging their beliefs. The world of Ruina is a really great execution on a highly technological sci fi dystopia. It does a good job at establishing the hierarchy of the world and how extreme some factions can behave. I don't want to spoil too much but I found the way the story resolved in the true ending to be highly satisfying. Definitely have to play it to see what I mean. ---------------------------------------------------------------------------------------- Gameplay In regards to gameplay, there is an absurd level of depth but also a reasonable floor to learn the basics. A lot of doing well in the combat revolves around understanding how certain mechanics interact and using them to your advantage. It's worth noting that this game is very unforgiving overall and that the difficulty curve is no joke. That being said though it rarely ever felt unfair to me. The game does a good job at giving you the tools you need to succeed. I won't get into too much detail since the game covers all of this but there are basically endless options as to how you can configure your teams. Throughout the game you unlock "floors" of the library which basically represent different teams you can setup. There are challenge battles called abnormality battles where it always teaches you something new about the game mechanics while also unlocking useful abilities for that floor. I liked this approach a lot because it makes it so you understand how something works before moving on and sticks in memory. One of my favorite parts about the gameplay is the level of customization the game offers. One of the main things you'll be doing is building out characters and teams as I mentioned earlier. When you win vs guests in the library you get these things called key pages which is sort of like unlocking a new character. They get their own passives and sometimes unique skills you can use and you can equip key pages to just about any librarian. In addition to this you eventually unlock "passives" which is similar to how badges work in Paper Mario Thousand Year Door. If you're unfamiliar you basically have limited points and different passives use up more points than others. You can equip other key pages to any other key page and select other passives to add as you see fit. As one can imagine there are an absurd level of options by the time you reach lategame. All in all the customization was a very fun part of the game for me. If I were to offer a few issues I had I would say that the tutorials and UI could use some improvement. When I first started playing I sometimes found the tutorials to be overwhelming and had to teach myself a lot of how everything worked. I would look at some of the community steam guides on gameplay as they help explain a lot. It's definitely manageable and since the game teaches you a lot through the battles themselves so it's not all bad but I think the really early tutorials could be better. I also think the UI could stand to be easier to use. When setting up passives on key pages the search function was very hit or miss. Again these are all manageable but flaws still so wanted to mention it. I also think a few of the endgame battles were a bit overtuned but that is a lot more subjective so not everyone might agree. ---------------------------------------------------------------------------------------- Music I absolutely loved the music in this game. For how often you hear some tracks you would expect to get sick of them but that was never how it was for me. There is a ton of musical variety overall with wonderful vocal tracks, electric guitar and some more orchestral songs. I really enjoyed how the music was adaptive to how far along the battle is to match the intensity as needed. All in all I have nothing but praise for the music. ---------------------------------------------------------------------------------------- Technical and Art I don't have too much to comment on as far as the technical aspects of this game go. It's a 2D experience without much graphical intensity so it is expected to work well on most systems. I have a really powerful machine so everything ran perfectly fine (and I imagine this is the same for weaker systems). I didn't have any real bugs worth noting. Everything seemed to work fine although I heard some rare interactions can sometimes bug out. Nothing worth worrying about and the game seems well put together on a technical level. As far as the art goes I really liked the games artstyle. I think the way everything is presented lends itself well to the dystopian world the game tries to convey. All in all awesome artstyle. ---------------------------------------------------------------------------------------- Final Thoughts Overall it was an absolute joy to play this game. It might have some of the issues I pointed out in gameplay but what I feel I got out of it through the story and overall experience far outweighed it. While it would be nice if the issues I mentioned were fixed they don't impact my overall score for the game. ProjectMoon did a fantastic job and should be proud of what they did here. 10/10
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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