
Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.
Modeled estimate, not a reported figure. How we estimate →
About
Don’t Starve is an uncompromising wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
Uncompromising Survival & World Exploration:
No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
Dark and Whimsical Visuals:
2D characters and odd creatures inhabiting a unique 3D world.
Randomly Generated New Worlds:
Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,但,不推荐任何玩家购买饥荒单机版,即使是不打算联机的玩家,单机版内容现已停更,在联机版里不光能体验到单机版中的几乎全部内容,还有大量其他新内容和持续更新。
比起联机版更加原汁原味,玩多了联机版再回来还是曾经的小块地真怀念啊 随时会有意外,也随时会有惊喜,一点都不枯燥。 迟到十年的好评,感谢陪伴
Ни в коем случае не играйте в это, если вы психически уравновешенный человек, беременная женщина или беременный мужчина, я вас предупредил
Played this one mostly on my wii-u. now it wont start anymore on the best nintenddo consele ever released, so i am a sad boyo. but the game is a banger
A VERY unique game amongst the genre of open-world survival games! This one holds a very special place in my heart, since all the way back in Alpha(God, when was that...? 2012? 2013?? It's been so long...). In a world full of mystical wonder and cryptic history, you find yourself in a place entirely unfamiliar to you. Strange creatures prowl the land, night and day twist and turn as fast as a compass spins, and the darkness takes all that it consumes! This world is out to get you, and it wants you DEAD! But... that doesn't necessarily mean everything is hostile. Not always! And sometimes, if you know what you're doing, you can bend nature's will and turn it against itself! Ahhh, there's nothing quite like it... Just to be clear, you WILL die. Over, and over, and over, and over again... But every death has meaning. Purpose. Each one a learning experience, to know more of the world, and to keep pushing you forward. It's a game about discovery, wondering what could be out there, and stepping into the unknown. Everything you see has its uses. Anything that can kill you can also kill other things. Even death itself can be twisted in your favor. Breaking the immersion here, I want to talk about the artstyle and music. Very old-timey, both art and music. The style, while looking rather rustic, does have a cartoony feel to it, even the animations! And the music has this very "gramophone era" tone to it, using all sorts of old instruments. Oh, and the survivors you play as? Each one's voice is tied to a unique instrument! Musicians and music fans out there, I DARE you to guess each survivor's instrument! To conclude; I, wholeheartedly, recommend it to anyone who's into the survival genre and the unique experience this game brings, to those who have an ear for music and always listening to every note, and to those who LOVE uncovering hidden lore and mysteries, for this game has a LOT of it! Side note for DLCs: Reign of GIants is an extension of the base game. Get that when you're okay with the base game loop. Shipwrecked and Hamlet offer entirely new worlds to die- Errr, I mean, survive in! These two worlds can be connected to the base game world(through some hocus pocus teleporty thingamajig), and you can jump between them freely should you choose the option in the main menu. Side note below my side note: For anyone interested in Don't Starve Together, I recommend getting this game as a precursor. See how you like/can handle the mechanics it offers. The "closest" you can get to a DST experience in this game is playing it alongside Reign of GIants. All four seasons and its challenges included. If you're good to go, then go right ahead for the die-together-multiple-times gameplay of the multiplayer version! Side note below the side note that's below the other side note: Can you tell I love making notes...?
2014从快豆游戏盒子下的盗版当时小学2年级不懂查攻略,但每次多活一天都能让我快乐好久,现在高中毕业终于能下个正版玩了
The idea is brilliant. The execution forgets to teach you anything. I want to love Don't Starve. The concept is excellent, and the first few hours do pull you in. The longer I played, though, the clearer one problem became: the game does not teach you across rounds. Each round should leave you better prepared for the next. Instead, each round teaches you almost nothing, and the result is a loop that feels less like mastery and more like repetition. Good survival games make failure productive. You die, you learn something specific, and you come back equipped to do better. Frostpunk is a strong example. You fail a few times, but you understand exactly why, and each restart feels like a fresh opportunity rather than a punishment. Don't Starve rarely gives you that. You die, and most of the time you are not sure what you were supposed to do differently, because the game hides the information you would need in order to learn. The clearest example is food. Hunger is one of your core meters, yet the game makes it almost impossible to understand what any given food does for you. You cannot easily see how much hunger something restores, the number drains too fast to read a clean before and after, and the interface fights you the whole time. So instead of learning a system, you are left guessing. A whole rabbit somehow seems to feed you less than a single carrot, and the game never explains why. That is not depth. That is a withheld stat. This is the core issue. Don't Starve is not a game you learn by playing. It is a game you learn by reading about somewhere else. There is an important difference between a game that uses a wiki and a game that requires one. Terraria uses a wiki. The game still teaches you its basics, shows you recipes, and gives you readable feedback, and the wiki only helps you optimize. Don't Starve requires a wiki for basic function, because the in-game learning loop is broken. You can sink dozens of hours into it and still feel like you have learned nothing, because the learning was never available inside the game to begin with. None of this means the game is shallow. The systems are there, and for players who enjoy treating the wiki as part of the experience, that may even be the appeal. For me, it is a wall. A game should be able to teach me how to play it, and after enough rounds of dying to systems the game refuses to explain, I stopped feeling challenged and started feeling stonewalled. I respect what Don't Starve is trying to be. I just wish it trusted its own systems enough to teach them. Not recommended, with regret.
真的挺好玩的,每个角色有自己的活法,就像我们的人生一样。不要畏惧未知,人生都是未知的,去享受每一次探险。游戏人生。
игра очень классная, изначально играл в нее только неофицально, купио из-за уважения к разрабам, советую
纯萌新,从泰拉瑞亚转过来的,一开始特别不适应,是真饥荒,后来开始逐渐上手,意识到这是真神作。唯一吐槽的就是联机版逆天boss血量,作为把联机版当单机版玩的我来说纯折磨。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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