
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如龙7入坑也通关8了,感觉不如7。硬把老前辈拉出来,拉就拉吧,拉出来凑数来的。结局没有一点感觉,全员不熟。春日就像新三国那个刘备,感觉虚伪到骨子里了,一进感情戏就感觉假的犯恶心,写的简直离谱。顺提7代就没这个感觉。主线强制玩小游戏也是逆天,尤其是那个太鼓岛,真不稀罕好吧。尼玛强制玩三天, 最后,如果把英二换成女角色还能加两分,太恶心了不然。虽然加了也不及格》
Kasuga Ichiban lo mejor que Ryu Ga Gotoku ha parido en años
[h1]Hawaiian Heat: Yakuza Chaos Vacation[/h1] Bro, I booked this dream trip to [b]Hawaii[/b] thinking mai tais, beaches, and zero drama. Next thing I know, I'm Ichiban Kasuga, broke ex-yakuza turned accidental hero, teaming up with the legendary Kazuma Kiryu while the island tries to murder us every five minutes. Like a Dragon: Infinite Wealth turned my relaxing getaway into the wildest fever dream ever. One second I'm snapping pics of palm trees like a basic tourist, the next I'm suplexing goons in a [b]turn-based brawl[/b]. What the actual hell, Hawaii?! [h1]Epic Island Brawls and Job Shenanigans[/h1] You wander gorgeous Honolulu streets that look straight out of a postcard until random thugs jump you, then boom — turn-based combat kicks in with [b]wild job classes[/b] letting you switch from street thug to breakdancer to chef mid-fight. The party runs around positioning for back attacks and special moves while the camera spins like it's filming an action sequence. [b]Side quests[/b] pull you into everything from [b]managing your own tropical island resort[/b] to [b]collecting bizarre Sujimon creatures[/b] that battle like a twisted Pokémon showdown. Story missions shuttle you between Hawaii and Japan with cutscenes that go from heartfelt chats to absolute insanity involving cults and betrayals. Exploration rewards you with [b]minigames[/b] including karaoke and arcade cabinets straight out of the classics. Combat arenas change dynamically based on location. It all flows like one long unhinged travel itinerary you can't pause. [h1]Sunset Paradise Meets Punchy Mayhem[/h1] The beaches and city vibes in Hawaii hit different with that perfect mix of chill tourist energy and sudden yakuza ambushes that had me screaming "not on my vacation!" Combat feels way [b]smoother and more strategic[/b] than older brawlers like Yakuza Kiwami, with flexible positioning and flashy job abilities keeping every fight fresh. [b]Dondoko Island[/b] is pure genius — building your dream resort while befriending weird locals feels like Animal Crossing crashed into mafia rehab and I couldn't stop playing. [b]New characters[/b] slot in perfectly with the crew, delivering banter that swings from hilarious to heartbreaking in seconds. The [b]dual story[/b] with Kiryu and Ichiban delivers emotional gut punches especially for long-time fans, mixing nostalgia with fresh chaos. Sujimon collecting and battling is stupidly addictive. [b]Side content never ends with crazy variety[/b] that makes you forget the main plot for hours. Hawaii itself is recreated so lovingly you half-expect a real travel brochure to pop up mid-brawl. Kiryu's chapters feel like a [b]heartfelt legacy send-off[/b], wrapping up arcs beautifully. [h1]Plot Detours and Deluxe Wallet Drains[/h1] The main story sometimes [b]meanders[/b] like a drunk tourist who took the wrong bus, piling on too many wild plot twists and convenient resolutions that left me yelling at the screen during the slower Japan sections. [b]Pacing[/b] hits awkward bumps early on with [b]cutscenes dragging[/b] before the good stuff ramps up, making some chapters feel like filler between the epic brawls. New Game+ and extra endgame challenges being [b]locked behind a deluxe edition paywall[/b] feels like the hotel charging extra for the ocean view you already paid for, [b]super scummy[/b] when the base game already teases that post-game grind. Ichiban's KO instantly ending the fight is annoying as hell when your party has healing spells, forcing restarts that kill the flow during tough spots. Some later bosses and [b]difficulty balance[/b] feel underwhelming after all the buildup, like the villains talked big but folded too easily. The tone flips between serious drama and silly side stuff can feel jarring, pulling you out right when you're invested. [h1]Final Luau Showdown Verdict[/h1] This "vacation" wrecked me in the best way — beautiful islands, insane fights, and characters that feel like old friends getting into the dumbest situations. I laughed, cried, and questioned my life choices the whole way through, exactly like joining the yakuza by accident. The side stuff alone could eat your entire summer, blending heartfelt moments with pure meme energy. If you love [b]wild RPGs[/b] like Persona, pack your bags immediately. At full price it's worth every penny for the [b]80+ hours of chaos[/b], though skip the overpriced DLC unless you're addicted — [b]base game delivers the real infinite wealth of entertainment[/b]. [h1]Grade[/h1] 9/10 — This masterpiece [b]nails the vacation-gone-wrong vibe[/b] so hard it deserves near-perfect marks, minus a bit for those [b]greedy DLC[/b] locks and [b]pacing hiccups[/b] that kept it from absolute paradise. [b]Mahalo for the memories[/b], Infinite Wealth — you absolute legend!
this game has everything, maybe even better than Y0 and one of the best JRPG ever made
很难想象这是成年人写出的剧情,是不是回家之后让读小学的儿子写一章就给看一小时电视。忍住对这包寿司剧情不笑的可以看春晚了,非常生硬的恋爱全程就开头和结尾提到了,纱容子跟春日的互动还不如跟桐生多,原来一年未读的理由是没说我喜欢你,过家家呢?非常生硬的流泪,虽然我造谣、杀人但只要说出苦衷你人中之龙的桐生哥就得趴我身上流眼泪求我。不该原谅的时候原谅,永远圣母的春日你要红豆泥阿里阿多什么时候?最后编剧是不是离了荒川真澄的狗篮子就写不出剧情了,上班第一件事就是往荒川真澄狗篮子里游一圈,看看还有没有人能拉出来编。
용7 입문자로서 키류 파트 드라마 거의 스킵 함 잘 모르는 캐릭 많이 나오더라 7외전은 키류를 잘 몰라도 즐겁게 겜 했는데....이번 8은 스토리가 너무 지루하다 느낌 난 야쿠몬도 나름 즐겁게 했고 쿵덕쿵도 하루종일 했음 일단 그냥 전투가 너무 재미있음 턴제가 이런 재미가 있구나 하고 알려준 게임임 서브도 나름 즐거웠음 근데 메인 스토리를 정말 모르겠음 이해 안 가는거 투성이임 난 7편 정말 재미있게 했지만 주인공 심정에 크게 공감하지 못 했음 그런데 이번 8은 걍 더 이해 못 하겠음 스토리가 ..진짜 뭔가 뭔가 임 더블주인공이래서 난 그타5처럼 주인공 왔다 갔다 할 수 있는 줄 알았음 근데 키류 파트 들어가면 강제 키류 해야 함 그냥 너무 짜증 남 스토리를 진행할수록 속이 매스꺼움 욕하고 싶지 않은데.. 나는 키류가 마지막에 왜 그 지랄했는지 모르겠음 진짜 모르겠음 또 마지막 이치반은 뭔데 ....하... 그냥 유대 식사랑 파티대화가 더 재미있음 캐릭터 애정 생겨서 열심히 던전 돌고 키우고 그랬는데 메인 스토리는 속 안좋음 요약 : 게임 자체 플레이는 즐거웠으나 메인 스토리는 이상하다
As someone who finished every yakuza game i couldnt get through this one , its plain borring ... the combat is not good the abilities make no sense and you get so menny of them at one time you dont get the chance to figure them out as you go and they clutter the menue a lot. The story is super weak . There is a stupid abount of sidestuf that is basicly only go to point and listen to a conversation and it adds no value ... Another thing that realy bothered me is the subtitles are plain wrong a lot of the times .the character says something completly different.
玩法优化的不错,但剧情又拉一地,支线和小游戏有趣的也少,也就为了桐生还值得玩一玩,76酱回忆往昔的时候真的要泪目了(。í _ ì。)
LA CABRA Y EL CABRILLO 🐐🐐
第一次玩回合制如龙,颇不适应。这个推荐是打给井口理的
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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