
Two larger-than-life heroes, Ichiban Kasuga and Kazuma Kiryu are brought together by the hand of fate, or perhaps something more sinister… Live it up in Japan and explore all that Hawaii has to offer in an RPG adventure so big it spans the Pacific.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
용7 입문자로서 키류 파트 드라마 거의 스킵 함 잘 모르는 캐릭 많이 나오더라 7외전은 키류를 잘 몰라도 즐겁게 겜 했는데....이번 8은 스토리가 너무 지루하다 느낌 난 야쿠몬도 나름 즐겁게 했고 쿵덕쿵도 하루종일 했음 일단 그냥 전투가 너무 재미있음 턴제가 이런 재미가 있구나 하고 알려준 게임임 서브도 나름 즐거웠음 근데 메인 스토리를 정말 모르겠음 이해 안 가는거 투성이임 난 7편 정말 재미있게 했지만 주인공 심정에 크게 공감하지 못 했음 그런데 이번 8은 걍 더 이해 못 하겠음 스토리가 ..진짜 뭔가 뭔가 임 더블주인공이래서 난 그타5처럼 주인공 왔다 갔다 할 수 있는 줄 알았음 근데 키류 파트 들어가면 강제 키류 해야 함 그냥 너무 짜증 남 스토리를 진행할수록 속이 매스꺼움 욕하고 싶지 않은데.. 나는 키류가 마지막에 왜 그 지랄했는지 모르겠음 진짜 모르겠음 또 마지막 이치반은 뭔데 ....하... 그냥 유대 식사랑 파티대화가 더 재미있음 캐릭터 애정 생겨서 열심히 던전 돌고 키우고 그랬는데 메인 스토리는 속 안좋음 요약 : 게임 자체 플레이는 즐거웠으나 메인 스토리는 이상하다
Not a big fan of the amount of content reused and some of the content in the story in the late game/last chapter. Despite all this, this is still a great game more than worth playing for anybody that has enjoyed the rest of the series
Después de más de 480 horas puedo decir sin ninguna duda que Like a Dragon: Infinite Wealth se ha convertido en uno de mis juegos favoritos de todos los tiempos. Lo que más me ha sorprendido es su capacidad para enganchar desde el primer momento. La historia es increíble, emocionante, divertida, dramática cuando tiene que serlo y está llena de personajes que consiguen que te impliques de verdad en lo que ocurre. Hay momentos que te hacen reír, otros que te emocionan y otros que simplemente te dejan con ganas de seguir jugando para ver qué pasa después. Pero lo que realmente hace especial a este juego es la enorme cantidad de contenido que ofrece. No es solo un RPG por turnos excelente; constantemente te sorprende con nuevas actividades, minijuegos, sistemas de progresión y formas distintas de jugar. Puedes pasarte horas explorando, mejorando personajes, completando historias secundarias, capturando Sujimon, construyendo tu isla y descubriendo todo tipo de actividades que podrían haber sido juegos independientes por sí mismas. La cantidad de cariño, detalle y personalidad que tiene cada rincón del juego es impresionante. Siempre hay algo nuevo que descubrir y rara vez sientes que el contenido está ahí solo para rellenar horas. Además, este juego ha conseguido algo que muy pocos logran: hacer que quiera jugar toda la saga desde el principio. Me he encariñado tanto con sus personajes y con este universo que ahora quiero experimentar cada entrega para entender mejor su historia y disfrutar de todo el camino que ha llevado hasta aquí. Si te gustan los RPG, las buenas historias, los personajes memorables y los juegos llenos de contenido y personalidad, no puedo recomendarlo lo suficiente. Una auténtica obra maestra y una experiencia que recordaré durante mucho tiempo. Finalmente añadir, que después de muchas horas, he llegado a conseguir todos los logros de Steam, (que parece casi imposible) y los desafíos pedidos dentro del juego. Una lucha que me ha dejado con un maravilloso sabor de boca.
Mandatory 2+ hour side-quest mini game right in the middle of the story. Screw the developers for doing that.
I LOVE SAEKO
this game has everything, maybe even better than Y0 and one of the best JRPG ever made
被剧情恶心吐了,编剧压根儿不是人
Kasuga Ichiban lo mejor que Ryu Ga Gotoku ha parido en años
Like a Dragon: Infinite Wealth is huge, hilarious, heartfelt, and absolutely packed with distractions. The combat is good (same as before), the party is lovable, and Hawaii is cool. SEMI-SPOILER AHEAD The negative rewiew goes for the buildup to the ending. It keeps acting like it’s about to deliver an emotional knockout... and then it just ends. It doesn’t tie up loose ends, and the lack of closure kills the emotional punch it was clearly aiming for. I had fun, it was a cool game... but the ending was just plain bad. LAD: Gaiden was perfect handling those things.
男神异闻录8 想了许久没得一个合适的开头语,但这游戏确实是我目前玩过最投入的jrpg了。 剧情接着龙7后几年,黑道解散后又重组,主角跑夏威夷找妈妈,然后就是一路打打杀杀,了解幕后黑手,两地两队主角两战场。追忆往昔,找出敌人与主角的关系,略微有点牵强吧,我也只玩过龙7,不清楚以前是否有过相关伏笔了。剧情后期的进度很快,总觉得意犹未尽或是少了很多描写,不过最终也是皆大欢喜的结局也不计较这么多了。对于原谅大罪人的情节,只能说是日式游戏的经典桥段了。 支线剧情也有不少连着龙7的支线人物(或者更早),而且全都有一段配音,在jrpg里是比较少见的,代入感比较强于是就全做了。另外一个主角桐生的支线大部分是追忆往昔,没玩过前作看着确实迷迷糊糊,不过倒是挺有兴趣之后再补一下前作了。 小游戏很多,不过现在没什么心情玩,两个大的小游戏咚咚岛和宝可梦完全可以是独立分出来做个单独游戏的程度,放在本体里还是太良心了,不过跟主线就没多大关系了,有机会二周目的时候再玩了。 回合制战斗,但是还要手动移位凹范围伤害,还是太吃操作了,可惜没有上一代开公司那个女角色的职业了,怀念那个高速,全体,就一个判定,三连击伤害,可以无脑逆抗性打人的技能。这代的技能也有些看着平平无奇但是又伤害巨高的,不过没有之前那个那么无脑就是了。迷宫很好,没有解谜,没有钻狗洞,纯粹战斗和捡垃圾,不算特别折磨人。而且队友羁绊满后的联合攻击一次能回两个人的mp,良心到爆了好吧,虽然mp药并不难买就是了。每个职业有两个极技,也就是大招,有平均在20s左右的动画,不过大部分都没啥用,一个是mp消耗很大,二个是伤害不如小技能。外派助手很好用,基本是支线中登场的角色,演出会更长,而且是全体的,不消耗回合数的,有增益的,有属性伤害的,简直不要太爽,花的钱在后期并不算多,夯爆了好吧,可惜一场战斗只能用一次,用多次的加价还是太贵了。 总体玩下来就是意犹未尽的感觉,每天打开游戏都有能做的事,玩到时间关游戏也能想到下一次该干些什么。而且演出建模也不算差,玩着很惬意,尽管主角团年龄都比较大又是写实风,但玩着真的很舒服。比二次元风的老游戏不知道爽多少,尽管这么说,二次元风的单机游戏就没几个能做这么好的,但该玩还是玩,只是偶尔也会想要玩玩龙8这样有近代技术的游戏。 最后成就方面,在玩的时候就有刻意在做,结果玩了这么久才通关,一看成就才过半,目前是把主线支线类的成就都做完了,剩下小游戏和战斗类的,留给二周目了,希望能有这样的时间吧。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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