
《IdleDiablo》is a Diablo-inspired idle loot game. Earn resources while idle, build your equipment & skills, and conquer all foes!
Modeled estimate, not a reported figure. How we estimate →
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About
This is an idle loot game where everything can be farmed. Your time invested will always bring tangible rewards.
There is no absolute best gear — only unique builds tailored to your playstyle.
Equipment Acquisition
Equipment, Skills and Amulet are primarily obtained randomly by defeating monsters.
You can also forge and combine items via in-game systems to craft legendary artifacts, empowering you to take on stronger foes.
Chapters & Difficulties
The game features 5 main chapters, each containing multiple stages.
There are 23 difficulty modes in total: Normal, Nightmare, Hell, and Torment 1 to 20. Higher difficulties grant rarer loot.
Special dungeons will be unlocked once you clear Hell difficulty. Challenge formidable enemies within to acquire superior items.
Endgame Content
Clear Torment 10 to unlock Rift Dungeons. Spend Rift Coins dropped here to obtain premium crafting materials and forge top-tier equipment.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《挂机破坏神》是款以经典暗黑玩法为内核、放置挂机为游戏核心玩法,不仅保留了暗黑系列的BD构筑、随机词条、装备掉落乐趣,又摒弃了类暗黑需要高强度实操、长时间在线陪伴,用挂机玩法还原暗黑战斗体验,适合现代化快节奏碎片化时间。 本作核心玩法就是全自动挂机打怪刷宝,除去搭配装备及宝石、符文外,核心策略还是组合装备自动刷刷刷,完全不用其他操心处,进入副本就可以自动打怪战斗冒险,可以选择推进后续关卡,还是在当时副本进行刷经验。 游戏打造系统沿用了暗黑打孔镶嵌组合设计,前期为提升战力起到帮助,后期搭配BD整体思路。前期开荒只需要选套装备刷刷刷就好,一套装备走天涯,也没啥可玩性及研究性。后期需要根据打宝得到的高级装备及宝石进行搭配组合研究出自己顺手的流派,目前游戏引导及讲解不够详细,需要玩家通过视频来获取到全面搭配组合内容,需要一定学习成本。 总体来说,《挂机破坏神》作为款全自动暗黑放置打宝游戏,他吸取了暗黑打宝及BD构筑的深度,也兼顾了全自动放置休闲挂机系统,降低玩家肝度让游戏玩着那么累,目前唯一欠缺还是引导讲解,许多内容需要通过视频网站视频来获取。瑕不掩瑜还是非常推荐给喜欢挂机打宝的玩家入手。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」[/url] [/quote][u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Lustig und wenn man auf Idle steht perfekt
不好玩,新手教程等同于无
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Simplified Chinese, French, German, Russian, Japanese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行 吧~~
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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