
Get ready for an epic journey to defend your kingdom against hordes of orcs, trolls, evil wizards and other nasty fiends using a vast arsenal of towers and spells at your command!Fight on forests, mountains and wastelands, customizing your defensive strategy with different tower upgrades and specializations!
Modeled estimate, not a reported figure. How we estimate →
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About
Get ready for an epic journey to defend your kingdom against hordes of orcs, trolls, evil wizards and other nasty fiends using a vast arsenal of towers and spells at your command!
Fight on forests, mountains and wastelands, customizing your defensive strategy with different tower upgrades and specializations! Rain fire upon your enemies, summon reinforcements, command your troops, recruit elven warriors and face legendary monsters on a quest to save the Kingdom from the forces of darkness!
Epic defense battles that will hook you for hours!
Command your soldiers and see them engage in hand to hand cartoon battles!
Full-screen High definition awesome illustrated cartoon art!
8 specialized tower upgrades to customize your strategy! Mighty Barbarians, Arcane Wizards, Forest Rangers to name a few.
18 tower abilities! Have your Sorcerers summon earth elementals and polymorph your enemies!
Over 61 different enemies, from Goblins to Demons each with their own skills! (Beware of the mountain Trolls!)
Intense boss fights never seen on a defense game!
13 Legendary Heroes! (All unlocked with no additional cost!) Bring them to battle to face the hordes of evil!
The classic 12 stage core campaign: Defend the Kingdom from the forces of Vez'nan!
The Winter Storm 2 stage mini-campaign.
The Rise of the Bandits 2 stage mini-campaign.
The Curse of Castle Blackburn 4 stage campaign.
4 Bonus stages: The Ruins of Acaroth, The Rotten Forest, The Lair of Sarelgaz and The Fungal Forest!
Hours of gameplay with over 50 achievements
Extra game modes that will challenge your tactical skills to the limit.
In-game encyclopedia with information from your towers and enemies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 89 reviews with recorded playtime.
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a good classic tower defense game, what more is there to say? I like that the game is actually challenging at parts, especially without all the upgrades. Graphics have charm and there is a lot of references to various media in the backgrounds and achievements.
того далбаёба кто придумал ротвик и этих ебучих болотных чмошников уебать ракетой от большой берты
Kingdom Rush is where the entire franchise began, and even today it stands as one of the most polished and influential tower defense games ever made. Ironhide Game Studio created something that not only defined the series, but also set a benchmark for the entire genre. At its core, the gameplay is simple but deeply strategic. Players build and upgrade four main tower types—archers, barracks, artillery, and mages—each with distinct strengths and weaknesses. The real depth comes from how these towers interact with enemy waves, terrain, and timing. Every decision matters, and even small mistakes can change the outcome of a stage. The hero system adds another layer of strategy. Instead of static defenses, heroes move across the battlefield, support choke points, and provide active abilities that can turn the tide of difficult waves. This makes each level feel more dynamic compared to traditional tower defense games. On the story side, Kingdom Rush introduces the foundation of the entire universe. The kingdom of Linirea is under constant threat from dark forces, with King Denas leading the defense against rising chaos. At the center of this conflict is Vez’nan, whose descent into corruption becomes one of the defining elements of the series. Later lore ties his transformation further to events involving the Tear of Elynie, expanding his role as one of the most important figures in the Kingdom Rush universe. What makes the game especially important in hindsight is how much it establishes for later entries. Everything from heroes, factions, tone, and worldbuilding begins here, eventually leading into expanded stories like Frontiers, Origins, Vengeance, and Alliance. Even years later, Kingdom Rush still feels tight, balanced, and extremely satisfying to play. It’s not just the beginning of a series—it’s the foundation of an entire universe. 10/10 — A timeless tower defense classic that started it all.
4小时,简单难度通关。我如果玩更高的难度确实就办不到了。 这是一款很有挑战性的游戏,画风清新,音质略差,考虑到有一定年代了,可以谅解。这款游戏一定也是不少人的“童年”, 让人想起最美好的回忆。对于套餐,这是值得购买的。 但也有问题:偶尔会蓝屏,不影响存档。
Everlasting classics
Pour commencer je donnerai la note de 16/20 selon 4 critères : Le gameplay, la direction artistique, l'histoire/ambiance et le contenu. LE GAMEPLAY (4/5) : Bien que ce soit un tower defense très classique, il a un gameplay vraiment solide. Bien que je peux comprendre la frustration d'avoir des "spot" pour placer les tours cela fait pour moi la partie inerrante de sa stratégie (est ce que c'est bien de placer une tour ici ou cette type de tour etc. . .). Il y a 4 tours dont chacune à 2 branches de spécialités (donc 8 au total). Chaque tours à sa propre fonction et dans certains niveaux certaines tours peuvent tous simplement exceller. Ajouter à cela, il y aura très vite un héro accompagné de sort qui sera extrêmement utile et rend le gameplay très amusant et rendant le jeu très actif ce qui est un excellent point car la plupart des towers defenses à recette classique sont lent et on est à 90% du temps un peu inactif. Le point négatif sur le gameplay est le fait que certains niveau sont abusément (ça se dit pas je sais et vous allez rien faire) absurde dans leurs difficulté (niveau fer du 3e niveau si je ne dit pas de bêtises) et d'autres extrêmement faciles alors que c'est censé être du post game et donc très dur. Alors ne vous faite pas avoir, c'est normal que certains niveau au début soient compliquer ! DIRECTION ARTISTIQUE (5/5) : Le jeu est beau est tellement unique ! Je préfère parler de direction artistique que de "graphisme" car souvent on vas faire référence au "plus réelle". Seul que le plus réelle dans kingdom rush serai absurde et son design et ses paysage simpliste tous dessiner (sûrement à la main) lui donne du charme et rend très bien dans son univers ! Un style dont je ne peux décrire et qui fait le charme du jeu. Ps : Je prend en compte de la date de sortie (2011). J'aurai eu un peu plus d'exigence si c'était sortie en 2026. Sinon les jeu PS2 serai à 2/5 ! HISTOIRE/AMBIANCE (3/5) : C'est le point noir du jeu. Bien que ce soit sympa, l'histoire est extrêmement basique. J'en demande pas beaucoup plus surtout pour ce type de jeu mais bon, j'aurai aimer avoir plus de cinématique "BD" comme à la fin de la campagne principale qui est une excellente idée. L'ambiance est très bonne et il y a pas mal de lore ce qui fait monté un peu la note mais l'ambiance et le lore ne font pas tous ! CONTENU (4/5) : Très bon contenu, très bonne durée de vie et très grosse rejouabilité ! Le défaut étant que le jeu soit plutôt cours sur ses niveaux de bases, la progression est trop rapide et l'arbre de compétence des tours/sorts n'est pas forcément extraordinaire mais ça ne gâche pas le plaisir de progresser non plus ! Le post game est bien plus généreux que la campagne principale ce qui est presque dommage car c'est avec la campagne principal qu'on met en valeur une histoire même si elle est basique (après c'est le défaut du jeu) ! Pleins de niveaux, de défis et pleins d'autres monstres/boss sont en post game avec pleins de petits biome unique ce qui rend le jeux toujours plus fun et diversifier !
Легендарный tower defense с моего детства. Я проходил его далеко не один раз и с каждый раз получал удовольствие как в первый. Нестареющая классика этого жанра. Также очень классная и отличительная черта именно этой части серии отсутствие прокачиваемых на протяжении всей игры героев. Таким решением разработчики смогли убрать из игры фактор прокачки героев на одном уровне, если следующий тяжелый для игрока и позволили быть в равных условиях, конечно эту фишку добавили только потом, позволив прокачивать героев по своему пути, что тоже интересно, но я, лично, не могу определиться какой вариант мне нравится больше.
It seems to be that i got really lucky with this one, thx for the person who has purchased it for me without asking anything in return as much as not being so cheap, although game costs pretty much NOTHING! ) But the gameplay itself is freaking good starting from soundtracks to different type of locations that are out there. I used to be playing in this game back when i was a kid, it never really crossed my mind that it could be purchased here on Steam (I wouldn't have believed, if you'd told me that.) SO QUICK recap: BEST TOWER Defense type of the game i know and i wish everybody knew such an amazing and an incredible game, definitely worth its cost. Will probably gather all of the Kingdom Rush tower defense games as i finish playing in this one, Bye. Goodluck warrior! Stay relentless and may the odds be in your favor. (i hope you've got the reference, huh) FOR HONOR AND GLORY.
i9+4090玩你游戏,游戏内频繁报错,什么OpenGL error: out of memory说是,神经病吧你!退款了!
Kingdom Rush If you grew up with a slow computer lab PC and Armor Games open in another tab, there's a good chance Kingdom Rush is the reason you didn't pay attention in class. Getting it properly on Steam feels less like buying a game and more like reuniting with an old friend. It's a straightforward premise: goblins, orcs, trolls, and evil wizards are marching on your kingdom, and it's your job to line the road with towers and stop them before they reach the end. No gacha mechanics, no energy timers, no mobile-port nonsense bolted on. Just you, a winding path, and a bunch of soldiers about to have a very bad day. This is tower defense in its purest form, and it holds up shockingly well. I cleared the whole campaign on Veteran in about 15 hours and picked up a big chunk of the achievements just from playing normally, which tells you the game respects your time without padding itself out. The tower upgrade paths still feel great to plan around, mixing melee, ranged, and magic in ways that actually change how you approach each stage instead of just being reskins of each other. I've got some cleanup left for the last few achievements, but from what I've seen so far it's nothing that requires a guide or a headache, just a bit more playing levels with different towers. At this price point it's an easy recommendation, and honestly I'm just excited to keep going through the rest of the series now that I'm back in it. —The Ember Archives https://store.steampowered.com/curator/45601239/
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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