
UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is it. The culmination of game design and game archiving, a game of outstanding game design, archived for play, about a game company that doesn't even exist. You want throwbacks? You want genre mashups never before-seen? You want tight multiplayer gaming? Weird vignettes into "what if there was way more crosspollination of ideas between continents and formats"? If 8-bit game designers knew what deck builders were, and made a game from that, and it wasn't deriative? I'll be honest, I'm only halfway thru really looking thru this; I've "cherried" one, beaten 4, and havent even dusted off like 15. But that's the genius of this; everyone will have new gems that'll blow them away long after purchase, games they'll blow thru, games they'll dislike, and games that'll be something they'll return to for years. Its like those illicit discs from yesteryear, or a box of carts from who knows where; each game is 50c, so one or five that you don't like isn't a problem with this absolute unit of value and quality. Its literally one of the most important games to come out this decade and is really good to play on top. That's special.
Half of the games in this are kind of mid at best, but... that still leaves the other half, which makes for 20+ small but reasonably complete and most importantly fun and creative games. Seems like a good deal to me. Barbuta in particular really grew on me.
Not all of the games were my thing, but others were very good. 50 is a lot of UFO, so it's worth the purchase.
Don't take this the wrong way. This would be a side thumb, if Steam offered that instead. I understand it, I respect it, I also feel it worthwhile to say why I'm not really enjoying it. [h1]Mossmouth has done it again:[/h1] They've made a precisely overtuned game that beats you to death with both charm and sheer hardness. If I was directing the overall curve of this fictional console, I'd have told them to aim for the curve of a game like Kirby's Adventure or Super Mario Bros 3. Yes, they have hard segments, but you at least stand a good chance of whomping the final boss, even if it does have a nasty surprise or two. Yes, there are 50 games, and nearly all 50 of them are exactly the wrong kind of hard. It was indeed frustrating to see the Blaster Master evaporate because he fell a tile. Mossmouth did not need to replicate this feeling so exactly. (This is, the same issue that so many games, movies, and TV shows have in referencing something that sucks/is bad by doing it verbatim.) In so few words, [b]exactly[/b] the problem I have with the Mossmouth Ethos. ...Of course, most games back then, deigned to give you [i]a continue.[/i] Why the developers felt the need to have this extra special dickpunch route of not having them, I do not know; that is more in the direction of the ZX Spectrum, and a frankly tall bridge to sell. Why so few of the games are designed around Fail Forward is frankly asinine seeing as one of them very clearly is. What's frustrating is that there are signs that the potential for actual fun play was in mind, given some of the hidden things one can "discover" via their missives of an ARG. But I prefer my games to be rather self-contained. Sure, you can probably find the magical "one" game that you'll like from UFO 50, but from the idea of a library perspective, if you only find "one" in 50, that's very bad statistics. I could easily name 50 NES games I'd enjoy playing, and at least 25 that I've personally beat. And I'd probably be able to name a few semi-precious gems, too. Sorry. I'm not hardcore enough for most of these games. Intuiting basic IFF is not something that should be part of a required skillset.
Inspired by old 80s games, UFO 50 aims to be a collection of classic genres and unique ideas put in a nice, easy-to-grab format. It fails at this. Well, all but the “easy to grab” part. And let me tell you, you’re going to be doing a whole lot of grabbing when you frantically try to find one that is enjoyable. Each one of these games is meant to resemble an oldie. To make the experience more authentic, each one comes with the same problems that old games have. Minor input delay, lack of proper save points, and of course, some sort of clause that requires you to reset the entire game if you do poorly. Now this wouldn’t be so bad, I mean I do enjoy quite a few NES titles- Except the creators decided that they needed a modern touch on TOP of the 80s issues. So, what did they add, you may ask? A difficulty selection? Sandbox modes? Maybe a collection booklet? That’s a funny idea, letting the player decide how they want to enjoy their games… The creators of this game collection decided that the most important part of modern games- the thing that could make old games hold up today- was the introduction of a million (give or take) button combos that do random things for each character in each game. Playing pong but with ninjas? Make sure when you’re running forward, you don’t press the “run forward” button too quickly. Because otherwise you may throw a shuriken for some reason, and forfeit your legs. Playing an exploration rpg game and want to pick something up? Well, if you do it just the right way, you might open your inventory and drop everything on the ground. I mean it IS authentic. The NES only had two buttons. Now technically, each game was optimized for use with those two buttons, but ahh, I’m sure that’s just a suggestion. In addition to all that we have here, they also explain nothing in terms of mechanics. Just like a real nes game- Or wait, no, those always came with manuals, huh.. Man, Nintendo sure did have a lot of silly little suggestions when it came to making a good game! (sidenote, this is one of the only games on Steam that has disabled my controller input while playing the game, so if you’re on a Steam Deck, beware) The best thing I can say about this game is the aesthetic. It’s good. Good music, good character design, good art. Lot of strong female protagonists if you care about that sort of thing. This game has such a diverse array of looks, and every one is beautiful. Until you move the controller around a little bit. If you really want to delve into 80s NES style games, try NES games on an emulator. More options, more variety, and fewer random button combos. Maybe go the extra mile and use real hardware. But whatever you do, don’t play these 50 games.
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Most of the games are just not very fun and the ones I actually liked can be counted on one hand. The rest are plagued with terrible controls (this is most prominent in the sports games because the AI doesn't have to deal with this BS), stupid difficulty curves, a dumb gimmick that only makes it more unfun, or are just kind of boring and don't inspire me to play them again, and the longer games suffer from long swathes of zero saves which means that if you do one mistake you are forced to repeat sometimes even up to half an hour of mind numbing gameplay before you get where you were last time. A real shame because this was one of the games I was really looking forward to playing for a long time after being hyped by many rave reviews and streams.
Be forewarned, every game in this collection is very difficult and requires a lot of learning. I've put a little over 100 hours into this game, and I've cherried 21 of them. I don't have the patience to learn the Intricacies of every game, especially since most of them are decent, but not really refined due to the style (being a glorified flash game) and the fact theres 49 other games that need effort put into them. Sorry, I can't recommend this game.
Playing this collection to completion was quite the 6 month journey, and I would actually recommend you DON'T do what I did, which was cherry each game in chronological order. I think the best way to play is to try each game for around 30-60 minutes, and if you like it, mark it with "favorite" and come back to those games and beat them. There are some absolute gems in this game, where if even 5 of my top 10 were in their own bundle it would be worth it. I won't name particulars, because part of the fun for me was clicking on the next game and finding out if it was good. Weirdly enough, while I would recommend beating many of the games, there are very very few games I would recommend "cherrying" because of how many of them can turn from an incredible time into extreme frustration and repetition. I think if you're interested in arcade/NES/SNES style games that sort of use hybrid-ideas to make older genres feel fresh, you'll get your money's worth out of this collection even if you don't finish everything.
This game is so amazing with some of the games that it contains. However, some of the game design and choices for some of the games actually mind boggles me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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