
These are troubling times, Your Grace. The petitioners’ petty matters exceed our limited resources, to say nothing of the war. A careful balance must be struck. Your throne awaits.
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About

In this kingdom management RPG, petitioners will arrive in the throne room each turn to ask for your advice and assistance. Decide whether to help them with their problems, or to conserve resources for more important matters. Remember: supplies are limited, and not everyone has the kingdom’s best interests at heart...

Listen to petitioners each turn and decide who needs your support.
Aid your family with their personal problems and decide upon their fate.
Hire Generals, Witches and Hunters to aid your efforts.
Prepare for battle and make alliances by satisfying the whims of lords and kings.
Follow the stories of the quirky and determined characters that visit your halls.

Yes, Your Grace tells a tale of Davern, a medieval kingdom ruled by King Eryk. The game is set in a fictional world where monsters and arcane practices inspired by Slavic folklore are the order of the day. Villagers will ask for your help with various problems, from monsters attacking the village to a lack of places to relax and enjoy themselves. Some will bring humour to your throne room and some will present you with difficult choices. Your family is important too, and throughout your time as King, you will have to support them in their struggles.
You will face lords with a variety of personalities; you will need their support in order to win an upcoming battle, but some may ask you to perform dirty deeds to cement the alliance. One thing is clear: It won’t be easy to keep everyone happy...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked the concept of the game, and the story interested me, the fact that you have many choices and different outcomes is great. Except when you get to the "big" choices and your forced to railroad them, that i did not like. for example, you're forced to watch your daughter go with a man you obvisously would never let her leave with and you can't even choose to stop it? the game ain't bad, but it lies to your about giving you alot of freedom of choice.
Fantastic storytelling with some heavy choices that you'll have to make throughout its runtime. Yes, Your Grace never feels unfair or too difficult but expect some major outcomes from who you decide to help!
Как же тяжело быть королем: то понос у народа, то золотуха, то война, то дочь сбегает с любовницей, то жена просит провести темный ритуал, чтобы родить наследника в здравии, то младшая выбирает себе в качестве друга МЕДВЕДЯ, то казна пустеет, а на пороге ОПЯТЬ ВОЙНА... ДОКОЛЕ? Я ПРОСТО ХОЧУ НА ПОКОЙ В конце вообще заставили прослезиться, пощекотали мои нервишки. Но однозначно провела приятно вечер, хорошее, нраица.
Потерял всю семью
Yes, Your Grace is at its best when it makes you feel like every decision carries weight. You're constantly choosing who to help, who to disappoint, and whether your family or your kingdom comes first. The problem is that the game eventually reveals the crown is mostly for decoration. A lot of the major story beats happen whether you like it or not, which makes many of your choices feel more like roleplay than actual decision-making. The resource management is tense early on, but once you've seen the gameplay loop a few times, it starts repeating itself. I also finished the game feeling like I didn't have much reason to replay it, since so much of the story is locked into the same path. That said, the atmosphere is excellent. The pixel art is charming, the soundtrack fits perfectly, and the game does a great job of making you feel the stress of ruling a kingdom with never enough gold, supplies, or time. If you go in expecting a narrative game with some resource management, you'll really have a good time. If you're expecting your choices to dramatically reshape the kingdom, you may leave a little disappointed. A good story with memorable characters, but one that could've benefited from giving the player a little more control.
I like the concept of the game along with resource management and all this decision-making though ironically enough I don't think that there's enough choice given to the player at critical moments. For a story game, this is a serious issue. --Spoilers-- --Spoilers-- --Spoilers-- During the wedding, I feel like when the king died of poisoning I should have had the opportunity to withhold my daughter from Prince Ivo- even if it meant my ruin. Letting him walk out of MY ♥♥♥♥♥♥♥ castle with MY daughter without any recompense, despite whatever royal holy customs had been done, is a decision I would never agree to. I'd rather hold him hostage and try to work around that or something like that. Regardless of how that would go it just feels like parts of the story are forcing you to do things and say things that you may not want to do or say, which is different from being forced to choose between one negative and a lesser negative.
Mediocre at best, this game promises dynamic stories and interesting choices but gives neither. There are genuinely no choices in this game, which shocked me as that was the reason why I got it, but instead you spend hours following a path already laid out for you, making decisions that either have no consequence or immediately get overruled. As king, you have to make important choices such as: what is your kid's nickname? Which lords or nobles will you favor? (It doesn't matter, the battles they fight in always go the same regardless of whose soldiers you can use, and they have no character asides from slightly different sprites) How will you investigate a murder? (There's only one way, the game will not let you progress if you don't "find" the obvious clues then tell everyone what you think, which occurs in a cutscene that you can't influence). Every gameplay mechanic is shallow and boring, and there is no interesting scenery or side quests, just basically you walking around the same five rooms to talk to NPCs in a predetermined way. Having thought about it for a while, there's really no part of this game that I can recommend. It's not even horrifically bad with game breaking bugs or anything, its just completely lacking in anything substantive or interesting. I don't think I've ever played a game that was so skin-deep, or one that left me feeling so bored every time. I tried to keep playing on because I told myself it's not possible for this game to really be this incredibly simplistic, but somehow it is. Don't waste your time.
The game of "there are no right answers, but absolutely wrong moves" is well worth the time you invest in it. Very well written story.
A fun little game, although quite simple overall. If you enjoy decision-making games and especially medieval settings, you'll most likely have a good time with it. That said, the gameplay is fairly straightforward. Unless you have terrible luck (or a very low IQ 😄), you should be able to finish it on your first playthrough without too much trouble. The biggest downside is its short length—around 4 to 5 hours—and the replay value is fairly limited once you know the story. I probably wouldn't recommend buying it at full price, but if you grab it on sale or through a bundle like Humble Bundle, it's definitely worth playing. Overall, it's a pleasant and enjoyable experience that I'd recommend to fans of the genre.
Your choices do not matter. The whole family relationship felt tedious, more than interesting. A little charming animated story, not much more
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, Simplified Chinese*, French*, German*, Russian*, Polish*, Japanese*, Italian*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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