
Set forth in a co-op roguelite deckbuilder where every choice matters! Craft decks of breathtaking power. Journey alone or with up to three friends. Plot your party’s path to glory and face powerful enemies in deep tactical combat on your quest to save the kingdom of Senenthia in Across the Obelisk!
Modeled estimate, not a reported figure. How we estimate →
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About
Team up with your friends and experience roguelite deckbuilding like never before! Craft decks of enormous power and lead your party on a thrilling quest to rescue a realm in turmoil. Choose wisely; your decisions have consequences. Dare you go Across the Obelisk?
Plan your strategy, but be prepared to adapt as you encounter procedurally generated events.
Build decks from 500+ cards, over 300 items and 16 heroes in four different classes.
Take sole control of your party of four heroes, or bring fellow adventurers along for the ride in 2-4 player online co-op.
Coordinate your party in tactical combat and experiment with different class combinations for entirely new ways to play.
Encounter powerful bosses and navigate events and quests where your decisions affect how the story unfolds.
Enjoy endless replayability with three in-depth game modes to master.
Your quest carries great risk: rescue your king’s daughter from the clutches of the treacherous Lord Hanshek before she meets her end. Your party’s fate, and that of Senenthia, is in your hands. How will you proceed?

The goal of your quest is set in stone, but there are twists and turns on every path. How will you fare when no two journeys are the same?
Your choices matter. Which road will you take this time? Who will you save? Who will you leave behind?
Cooperation is vital! Decide together what’s best for your party. Will you help the people of Senenthia on your journey or selfishly search for epic loot?

Customize and upgrade your decks by earning XP and unlocking perk points. Tackle four acts - each with its own fearsome boss - but beware of random events on your journey!
Build your deck from a vast choice of upgradeable cards and items. New and more powerful combos are yours to discover each time you enter Senenthia.
Combine character classes in different ways to find your favorite play style. Will you overwhelm your foes with mighty warriors or use your cunning and employ sneaky scouts?
Looking for a tough roguelike challenge? Try obelisk mode. Draft unique decks and embark on a randomized adventure where being prepared for anything is everything!
Discover endless combinations of cards, items, heroes and classes. And just as many ways to strategize your way to victory.

Regular updates and content drops will keep you coming back to Senenthia time and time again.
Want to test yourself against other players? Take on the weekly challenge mode. The deck and map are predetermined; success comes down to your skill.
Team up with other players on whichever platform they own, thanks to crossplay.
Let your friends follow along on your adventure when Story DLCs you own are shared across platforms with your entire party.
“Just one more run.” Enjoy unrivaled variety and endless replayability - Across the Obelisk rewards experimentation and keeps you coming back for more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese, French, German
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After almost 400 hours in the game and several years of following the development of the otherwise excellent game Across the Obelisk, I feel forced to write a negative review. What started, and for a long time remained, a very well-designed and high-quality multiplayer game has turned into an endless bugfest with the latest paid DLCs. Desyncs when dragging cards, during boss tactics, or while shopping in town are not the kind of issues you only discover after hours of playing. These are things you notice almost immediately after launching the game. Good Lord, the game itself barely even starts properly at times, and it often resets to some ridiculous default resolution. There is no excuse for this. I understand that you have expenses and plans, but damn it, if you are going to patch things together with AI, at least use it to create proper test scenarios as well. No, seriously. Dedicate one entire development cycle — one DLC cycle — to fixing the bugs you have introduced through AI-prompted development. I would be ashamed to release something that sometimes does not even launch properly. Please understand that this review is written in frustration, but only because it is painfully obvious that the quality has gone significantly downhill. Across the Obelisk can still be an excellent game — if you are willing to give up one yacht a year and ask your AI agent a few times how to find and fix bugs, instead of only asking it how to spit out new content as quickly as possible.
How am I suppose to convince friends to get this when there's over $100 dollars in dlc? Had a blast playing this during and before the Wolf Wars, but there's no way I can recommend this game with what its become over the years.
I like this game. I like this game a lot. I think it's very very fun. The surface level design of this game is very easy to engage with but there's tons of content to unlock, mechanics to play around with, builds to create, and strategies that you can employ. It is the perfect example of being simple on the surface but very fun once you learn it, and the multiplayer is very engaging and actually feels like the other players are involved in the game (rather than other multiplayer card games where it sorta just feels like 4 people are all doing the same thing.) But holy crap Paradox is so ♥♥♥♥♥♥♥ greedy when it comes to monetizing this game it's crazy. Five bucks for a [i]singe[/i] character. Five bucks for [b]character skins.[/b] The more expansive DLCs cost [b]as much as the base game[/b] despite adding a [b][i]fraction[/i][/b] of the content of the original game. I think this game is genuinely a blast and is genuinely worth playing, but if you're looking for a fun card game roguelike to play with your friends... Play Slay the Spire 2, as it's much more easily accessible. If you're looking for a singleplayer card game roguelike... play Slay the Spire 2. There are so many games that while they lack the mechanical depth of Obelisk, they do not have such an egregious price tag attached. It feels genuinely bad to give this game a negative review as I think it's very well-made, but you can pay $100 for all the DLC for this game or you can just take Slay the Spire 2 out of the box and have an arguably better experience overall despite STS2 still being in Early Access.
Multiplayer desync in town makes it unusable on the current version.
I loved this game when it first came out and put over 100 hours in it. But, like most of the negative reviews, my opinion of the game changed when they started putting out DLCs. Things that had been stable for years were now broken. The game started crashing, there were errors, gameplay didn't work. What a complete and utter shame, from a game I loved and played all the time to a game I will likely never play again. Sometimes it's better just to leave it alone if it isn't broken, and if you absolutely can't, please TEST your DLCs before you release them!
I want to preface this, that despite all my gripes with this game, I do enjoy it. I have with several friends continued to come back to the game. However, the game currently, in relations to playing with said friends, feels unplayable. They struggle to join my lobby, and when they do, everyone in a while has issues loaded changes with cards. Then, when everything is going well, we get to town and the game desyncs gold and shards??? How does this happen, it didn't happen in the past, it's killing my enjoyment for the game. I love this game, I have come back for 200 hours, with 8 different friends. But right now, it doesn't feel good. I hope it get's fixed, I hope for big changes for the game. But for now, if you see this, I want to give you the warning that currently playing with friends feels awful.
A great game I played a lot with friends at the start. The most recent DLC's have turned this game into a bug-filled mess. I don't know what the dev team is doing, if there even still is a dev team behind the puppet strings of whatever Paradox is doing. Do not buy this game, do not buy this DLC. Until they show they are willing to actually work on the core game instead of repeatedly releasing half-baked new content that breaks the entire game. This isn't about new DLC being fun or unbalanced anymore, this is about the game WORKING at a fundamental level, which at the moment, it does not.
So right off the bat, the base game itself is phenomenal, especially with friends. There's a bunch of areas to explore with branching paths, the characters are all fairly varied and fun, usually leaning into one or two specific builds that synergize with their unique traits. There are a ton of cards and items to find, and with it being roguelite, even the same team lineup might end up functioning completely differently when you get to the lategame. Easily a game you could spend 80+ hours on if you want to unlock everything, and still continue having fun with team combinations. With that said, I cannot recommend this game, for two major reasons. The first is performance: The game can get really sluggish when a lot of things happen, and it'll occasionally desync during combat if you're playing multiplayer (but it usually fixes itself when this happens, so it's not critical). The real problem is mostly from the newest patch, which is absolutely crippled when playing multiplayer. There are a ton of bugs and unfixable desyncs, the most prominent that I saw being towns just not working. You'll buy one or two things, and then nothing works anymore and you'll have to remake the game because you can't even leave. The fix I found was to open game properties, go into Game Version & Betas, and changing to the 1.7.5.2 legacy version. But just the fact that they pushed the current version as official instead of a beta is absolutely insulting. The second is the DLC. It's hardly surprising from Firaxis, but it's still really disappointing to have to spend 60+ Euros on DLC that arguably offers less content combined than the base game came with, and the base game was not nearly that expensive even on release. At the very least, for the Sands of Ulminin, Shores of Sahti, and Necropolis of the Damned, only the game host has to own it for players to be able to access the zones, cards and items from them, but only people that own those DLCs will be able to use characters and buy pets unlocked in them. For a game that I loved and played 100+ hours of when it released, coming back and seeing what a mess it has become is really disappointing.
臭毛病很多,分辨率调不了,联机进城镇必卡,ui设计简直不像是人类设计的,美术我实在是不觉得有多好看 游戏bd也是你吗臭嗨的烂屁眼子设计,很多怪的技能和特性能直接从根本上毁灭你的bd,直接判你输了算了呗,还少坐点牢
Since Dreamweaver's dlc game has been buggy as hell. Instead of fixing current content, we get new paid dlc that adds more interactions that only desync every other multiplayer session. Do not buy in this state
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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