
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 20.9Kreviews | 49% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个主打弹反的游戏弹反时机却不在对方打到你而是在对方即将打到你,打boss死几次就要吃数值惩罚,闪避和格挡的收益几乎没有,在一个主打进攻打boss硬直的游戏里你设计一个二阶段霸体的扫福瑞,设计师牛逼大了
别的不说至少一周目整体体验还是挺好的……除了那几个马拉松怪
7/10 魔改三国志 ,本作忍者组水平发挥的一般。游戏难度不高,除个别大奋BOSS外,一周目基本能从头砍到尾。游戏剧情可以说就是走个过场,人物挨个出来亮亮相,三国人物太多可以理解。地图设计跟仁王类似,怪物种类少,重复度有点高,玩到后期还是有点赤不下了只想早点通关。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
above average Souls Like
好玩的战斗系统,化解机制十分有趣,打斗很有节奏,这也是为什么在玩完dlc之后,我愿意给一个好评,DLC依旧稳定发挥,十分糟糕,数值崩坏,boss连招极其离谱,点名批评太史慈,这货恨不得砍你800刀连气都不喘,袁术更是糟糕中的糟糕,完全不是人能设计出来的boss,制作组自己打过吗?
ne çok zor ne de orta bir souls tam tadında güzel derecede zorlayan tatlı bır oyun harbi bayıldım şuan 10 saat oynadım ama tahmını bır 60 saatte bitiririm
卡,时不时帧数下降,忍着把浪人崛起打完来卧龙发现优化一如既往的差
反正我化的很爽
Nioh easy mod.
还记得当时是阳了躺在床上预购的,一直没玩,2的消息出了后心急火燎捡起来玩了。 总体来说难度偏低?44小时就全成就了,除了dlc有几个boss多试了几次之外,本体大部分都是1次过,少部分死几次基本也很快,可能是因为全探索的情况下等级有点溢出了。 总体来说气势、化劲的系统还算不错,与其说是化劲游戏我感觉不如说是武技游戏,总体稍微有点单调,希望2代能有好的改进吧! 成长系统方面,五行加点的设计感觉稍微有点捞,因为没有生命体力力量敏捷之类的那么直观以及追求平衡,至少加到99前感觉无脑点武器加成最高的那个就行了。 关卡设计方面,找旗子找收集品占据了大部分时间,旗子之间不能传送增加了这个时间,并且给我上了点压力,基本都是全程只插旗不拜旗子方便回头找东西,这个感觉还是有点不舒服的。 总而言之,我是觉得还行拉,虽然没有完整版的史记很不爽,但是实际玩起来也没太大影响。。。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.9M | 13.2K | 69% | $39.99 |