
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 20.9Kreviews | 49% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个主打弹反的游戏弹反时机却不在对方打到你而是在对方即将打到你,打boss死几次就要吃数值惩罚,闪避和格挡的收益几乎没有,在一个主打进攻打boss硬直的游戏里你设计一个二阶段霸体的扫福瑞,设计师牛逼大了
我怀疑制作组里有刘备嬷嬷,怎么就你有一段捆绑勾下巴兽化还一直喘气的剧情啊!一手仁之剑一手义之剑库库砍我
above average Souls Like
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错
ne çok zor ne de orta bir souls tam tadında güzel derecede zorlayan tatlı bır oyun harbi bayıldım şuan 10 saat oynadım ama tahmını bır 60 saatte bitiririm
还行吧
.
本质简化仁王, 除了核心机制不太一样以外,有太多地方照着仁王做了,太游戏工业了忍组。 好的改动:地形杀弱化、一周目切图保留插旗状况、髓材分解、自由洗点 战斗难度给了非常大的简化,牙旗激活就回血回药还不刷怪,从难度角度来说实在是太丰俭由人了,当然可以刷满士气带两个兄弟简单战斗,也可以压一下士气去挑战恐怖数值怪。 A:战斗趣味性:(-)怪物重复度高。(-)变态敌人。点名獓𤝱,大体型导致很多招式出手根本观察不到,出场的几个关卡士气等级还都很高,折磨。太史慈更不用说了太恐怖了,随便捡了几件六七星的装备回一周目打竟然险象环生还能翻车。(-)过于繁杂的组合键 (++)以战养战的气势循环 攻防转换是以化解为节点,类似350的发劲或弹反起手,但是起手之后的战斗循环则来自于绝技和奇术。远不像我一开始想象的踩着刹车等红绿灯那样。(+)化解、处决的强演出和音效反馈。 RPG:(-)傻狗忍组配色(-)脑残远程小怪(荣华付一炬中的魔化应龙雷咒穿不透屋顶但是平常雷咒可以穿透屋顶)(-)同质化剧情(-)迷路地图(+)战斗风格差异大的装备构筑(+)全中文配音以及方言(+++)中国风格的招式、关卡命名。我说实话你就是抛开强度不谈,过饮信陵腾蛟起凤这样的招式就是好听。再比如拳套所有的绝技都是历史上出名的刺客或者力士。 (-)关卡结束后不给捡装备丢装备时间直接传送。 平山正和小时候被心爱的白月光女孩约了课后社团活动,正当他沾沾自喜想和喜欢的女生大力加深感情的时候下课铃一响他被传送回家里了。平山正和在办公室偷偷刮彩票中了500w刀乐大奖准备拿着彩票去兑奖下班时间一到他被传送回家彩票被安田文彦捡走了。 总体而言7分吧,算上文化加成给7.9。
其实挺好玩的 需要多练 但谁能告诉我咋扔投掷物
卡,时不时帧数下降,忍着把浪人崛起打完来卧龙发现优化一如既往的差
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $43.5M | 106.2K | 57% | $34.99 | |
| $13.8M | 17.5K | 76% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $17.6M | 62.1K | 92% | $12.49 | |
| $17.6M | 18.9K | 88% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.9M | 13.2K | 69% | $39.99 |