
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is criminally underrated; and was overshadowed by Final Fantasy XVI, Street Fighter 6 and Diablo IV which all released in and around the time it came out. It's atmospheric, stress inducing, insanely frustrating at times - but god has it got soul and passion baked into it and gameplay that punches way above it's weight class. So what is it? Well it's a struggle to describe this to people; it's Part RTS, Part Stealth Game, Part Rogue, Part Horror, Part Tactical game. It's a blend of multiple familiar systems mixed into it's own formula and gameplay loop. Typically the first thing people tend to think when they look at the screenshots is "Oh this is X-Com but with Geiger's Aliens." I can tell you immediately; no it's not. The philosophy behind the game is strikingly different. Where as X-Com is basically a difficulty curve that you start unequipped for and you scramble to level up / research to match and then eventually lead the arms race. In Dark Descent you're in the scenario where you are rarely if ever able to just out-gear and out-last your opponent. Instead you are here to juggle a range of different factors which compound over time and managing these compounding issues and still progress becomes the nature of the game. This is due to the key difference of not being turn based, but rather real-time with slow-motion (or pause depending on your taste). The game emphasises stealth, ambushes and calculated pro/con decision making over aggression, flanking and out-gunning your opponent. At first this is, no pun intended, alien-feeling if you're coming from other squad based tactical/RTS games; and when an enemy shows up your instinct of "shoot it" needs to be recalibrated to "how can I hide or get past this without causing unneeded commotion?" An escalation mechanic drives this approach - the more the aliens have you detected, the more they hunt, the more aggressive they become, and eventually special alien variants show up. This progressively wears you down or gets you in overwhelming situations where injuries and stress rack up and leave your marines either dead or spending time in the medical/therapy ward. Meaning you either end up waiting longer before redeploying; pushing up the difficulty of your next passively by an infestation level mechanic; or making the next run harder by being forced to use less experienced marines. In turn Marines are simultaneously your most valuable and fragile resource; being easy to lose and difficult to replace. If you are a fan of seeing a soldier in X-Com develop and write their own story; you'll love Dark Descents take on it. All your marines come in with character quirks that you have to learn to play around. There's no "recruit en masse and fire the crap ones" here; instead you get a rag-tag squad each bringing their own little problems to the table and somehow you just end up loving each of these a**h**** in their own way. One marine may make recovering between encounters harder; another may reduce the available resources, others may sabotage the squads mental health overtime forcing you to change your pace of progress. You can luck out and get rid of these issues; but marines are human, and being exposed to all the nightmare fuel of the Aliens world racks up so new problems develop. Over time they gain experience, classes and can be kitted out with different weapons and utility upgrades. The squad limit is very tight (4 raising to 5) so you'll very much want a workhorse "A-Team" - but you can't put all your eggs in one basket so it forces you to make a conscious decision of when to bring a newbie along because each new face in the squad means a big gap of capability you'll need to make up for. Narrative wise it's nothing too unfamiliar to any Aliens fan. Aliens show up, things go wrong, the cast need to find a way to escape/survive. However there's a somewhat interesting twist regarding nut-job cultists; meaning this time the Corporation isn't the worst thing trying to screw you over (though inevitably it still is). The Characters are okay. No one particularly stands out but they serve well enough to push the plot forward and frankly it's the squad and what happens on the ground thats the real story; you'll be remembering legendary moments or f-up's by particular marines more than the overall plot of the game. Gameplay wise each mission is a large map that presents new objectives as you progress and lets you clear it either in a single run or break it up into shorter "runs" as it was - with you choosing when to extract once you've achieved whatever objective you were going for. The games not rogue-like per-se (barring random events), but sometimes just popping in to just loot resources you left behind and then bugging-out to come back again later can be the better option. Other times deciding what to leave behind is more important than what you take. This may seem strange at first as it feels like self-imposed friction; however it's actually a key tool in maintaining control of the risk-reward variables you need to deal with. It's also curbed by a deathclock later in the game; so I highly recommend you take advantage of it while you can. Technically, as of date of this review (June 2026), the game is in a pretty good state but still has a couple of rough edges. First is several bugs and broken scripting that pop up; things like soft-locks, tutorial messages disabling controls, and cutscenes causing your squad to stop firing occur. It can be quite infuriating at times especially as manipulating the auto-save feature is really the only way or resolving these. It's also not getting any new content and is in maintenance mode. In a way this is refreshing as a "one and done" kind of experience; but as the core game still could do with a polish here and there it's a bit of a let down. If you can get past these issues it's certainly worth picking up in a sale; and good enough that I hope at some point it leaves steam for other platforms where it can be downloaded as a complete game to keep as it's a genuine gem that doesn't deserve to be lost.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoyed this game until I hit a progression breaking bug that I couldn't resolve. I reached out to the developers on multiple platforms and never received even a courtesy response. Therefore I cannot in good conscience recommend it despite its strengths.
It is a fun game, but the timer in the end is really annoying and take the fun out of finishing the game.
The sneaking around in this game doesn't work, as half the time there's nothing to hide behind The ammo system and stress systems are terrible and you spend all of your resources just dumping your healing into a lame stress meter I get it, it's a strategy game, yet for the xenos to pixel peak me like it's a cs2 comp game and then call 30 more xenos is a little dogwater They also give you an APC, it's nice to have around and also makes your squad larger from 4 to 5, yet it's more difficult to sneak around when the cover system is terrible (Example: 4 out of 5 guys hide while the one not is standing there getting you caught) The amount of times I've tried to sneak around and just because I progressed the story and upgraded my squad to 5 got me caught more often than I had a squad of 4 Simply put, past mission 9 it no longer becomes fun and it turns into a slog of just dumping resources while also giving you an extremely limited amount back
Starts off fun, really fun, until... Guess what? A timer starts. You go through a few missions, you get the hang of it, then you're told you have X days before it's game over. You have no idea how far you are with the game, nor any way to know how much time you may actually need to finish it, all you can be sure of is: [list] [*]marines need to rest if they get wounded; [*]you won't have time to level everyone, so if you stick with your best ones you'll have to run a mission then waste 2-3 deploys until they're fit again. [/list] So you try to finish every missin on a single deploy, hoping to somehow make it. Getting all the collectibles is now not even fun as missions get repetitive and much harder as the infestation level rises relentessly. Then you get to the ending and you find out: [list] [*]you had enough time to take more rests, but you couldn't have known and you just made everything harder than it should've been [*][spoiler]the finale is just a horrible and anticlimatic interactive movie[/spoiler] [*][spoiler]the corpo suit is actually able to spam nades, solos everything on her own and has much more mental fortitude and military aptitude than any other rugged marine[/spoiler] [*][spoiler]the squad you trained and got attached to get sidelined in the end, not even a cutscene with them[/spoiler] [/list] All in all I could've excused the timer if the writing was at least good, but the finale was so bad it feels more of an afterthought: even the main plot point ([spoiler]communicating with the hive[/spoiler]) doesn't get resolved anyhow, it just served in a half a minute cutscene to [spoiler]make two useless characters survive, while everyone else got screwed[/spoiler]. And, of course, [spoiler]every veteran marine gets screwed over while the corpo pulls off some otherwordly combat abilities and do what your fully geared squad could only dream of[/spoiler].
This game was surprisingly good and enjoyable! To get it out of the way, I'm not big into the Aliens IP as I'm a chickenshit when it comes to the survival horror aspect the IP is known for and have limited knowledge of the franchise, but this game plays out like an RTS XCOM with slow motion mechanics. After watching a couple of friends play a mission or two, I decided I'd give it a shot. The story is told rather well and is surprisingly lengthy, the atmosphere is immersive, the tension was high, the dialogue is well-written, and I was honestly left wanting more at the end. The game has the right amount of challenge to where it's not a cakewalk on the easiest difficulty but also not impossible on the highest difficulty. Resource and unit micromanagement is something that can make or break a strategy game, and this game has just the right amount to where it's not exhausting. There is also NG+ for those who want to jump right back in after the tutorial and level your Marines even further into the ultimate badasses they were meant to be. My biggest nitpick that annoyed me was not being able to choose who takes point in exploring. Venturing into the unknown fog of war, I wanted to have my Recon with the suppressed sniper rifle able go in first and silently take out enemies, but the game's UI already has a chain of command set that can't be changed. This gets notoriously more challenging in the higher difficulties as enemies detect your squad faster, and more times than not there's nothing you can do but get detected. Despite being fun and challenging, the game has its fair share of bugs that are thankfully not game breaking such as: -One of the achievements is bugged, and the only solution was to downgrade to a previous version of the game. -There's a certain side quest where no matter if you do the right thing or not will always result in the ship sabotage event the next day. -There's a bug where any civilians/Marines you rescue can have a certain negative trait applied to them that takes away some of your hard earned looted materials at the end of a deployment. Overall, I do recommend this game. If you love strategy games and are a fan of the Alien franchise, you'll most likely enjoy this game! It was well worth it for the price, and I'd love to see if the dev team does something else with the IP like a sequel.
[h1]Aliens: Dark Descent[/h1] [i]«Говорят, что в космосе никто не услышит твоего крика. Они забыли добавить, что твои же морпехи услышат, как ты седеешь в реальном времени, пока счетчик стресса зашкаливает, а лицехват вежливо интересуется твоим лицом. Добро пожаловать в идеальный отпуск от "Вейланд-Ютани".»[/i] 👽🪖 [quote][i]Всем привет. Автор не несет ответственности за причиненный вред своими обзорами. Любое сходство с другими обзорами случайно. Данный обзор является лишь мнением автора и вы можете всегда оставаться при своем мнении! Спасибо за понимание и приятной игры![/i][/quote] [h2]📜Описание[/h2] [b]Aliens: Dark Descent[/b] — это тактический симулятор командира, который очень хочет уволиться, но контракт с Вейланд-Ютани не предусматривает выходных, особенно когда на луне Лета заканчиваются запасные люди. Вы возглавляете отряд колониальных морпехов — тех самых храбрецов, которые подписались на борьбу с ксеноморфами, не читая мелкий шрифт про "необратимую потерю рассудка". В реальном времени вам придется исследовать обширные зоны-уровни, ощетинившиеся клыками и кислотой, управляя каждым шагом своих солдат с помощью интуитивного интерфейса, который, к счастью, не требует степени в ксенобиологии. Враги адаптируются к вашим действиям, а любое неверное решение аукнется либо потерей ценного бойца, либо коллективной истерикой в темном коридоре. [h2]🎨Графика и звук[/h2] Графика в [b]Aliens: Dark Descent[/b] — это мрачная симфония металла, слизи и тревожного освещения. Локации проработаны с вниманием к деталям, достойным параноика: каждая тень выглядит как потенциальный ксеноморф, а каждый вентиляционный люк обещает скорую встречу с чем-то, что хочет либо ваше лицо, либо вашу грудную клетку. Интерфейс и визуальные эффекты создают ту самую гнетущую атмосферу безысходности, в которой даже самая яркая лампа кажется последней. Звук — это отдельный вид пытки: радарный писк датчиков движения, отдаленный скрежет хитина, крики морпехов и тот самый шипящий шепот ксеноморфов, от которого ваш пульс начинает танцевать чечетку. Музыка давит на нервы профессионально, превращая каждую миссию в сеанс групповой психотерапии без терапевта. [h2]🎮Геймплей[/h2] Геймплей — это жестокий замес из тактики в реальном времени и выживания, где каждое решение имеет вес, а каждая смерть невосполнима. Вы не просто отдаете приказы «иди туда, стреляй в это» — вы управляете ресурсами, уровнем стресса и психическим состоянием бойцов. Уставший морпех может запаниковать, открыть огонь по своим или просто отказаться подчиняться, и это не баг, а фича, имитирующая реальную работу в корпорации. Вам предстоит прокладывать маршруты, создавать безопасные зоны, устанавливать датчики движения и молиться, чтобы сварочный аппарат выдержал еще одну баррикаду. Персонализация отряда глубока: пять стартовых классов, десятки специализаций, оружие, броня, импланты и прочие плюшки, которые делают из ваших солдат либо элитных убийц чужих, либо горстку пепла — зависит от вашей тактики. База между миссиями позволяет исследовать новые технологии и лечить психологические травмы, потому что даже у героев бывает ПТСР после встречи с королевой улья. [h2]📖Сюжет и атмосфера[/h2] Сюжет [b]Aliens: Dark Descent[/b] — это классическая история о том, как корпоративная жадность снова пробуждает то, что должно было спать вечно. На луне Лета что-то пошло не так (спойлер: это всегда Вейланд-Ютани), и теперь вам предстоит разгребать последствия, сражаясь не только с ксеноморфами всех мастей — от лицехватов до преторианцев и королев, — но и с вышедшими из подчинения людьми-коммандос, а также с абсолютно новой угрозой, специально созданной для этой игры. Атмосфера пропитана паранойей и обреченностью: ваш отряд — это не супергерои, а обычные люди с ломающейся психикой, которым страшно, больно и очень хочется домой. Игра мастерски передает дух оригинальных фильмов, где главный враг — не только клыкастые твари, но и собственный страх, способный превратить сплоченную команду в обезумевшее стадо. [h2]✅Плюсы:[/h2] [list] [*] ⭐ Аутентичная атмосфера вселенной "Чужих": темные коридоры, датчики движения и ксеноморфы, от которых кровь стынет в жилах. [*] ⭐ Глубокая тактическая система с управлением стрессом и перманентной смертью — каждый боец на счету, а каждая потеря — урок. [*] ⭐ Продвинутая прокачка отряда и базы: можно превратить морпехов в машину для истребления ксеноморфов или в кучку невротиков с тяжелым вооружением. [*] ⭐ Интуитивное управление в реальном времени: даже в самой жаркой схватке можно отдавать приказы, не забывая дышать. [*] ⭐ Враги адаптируются и преследуют вас: ксеноморфы учатся, обходят ловушки и мстят за убитых сородичей, так что расслабляться нельзя. [*] ⭐ Присутствие системы достижений для истинных коллекционеров прекрасного. [*] ⭐ Присутствуют дополнительные материалы в Steam вроде обоев или карточек. [/list] [h2]❌Минусы:[/h2] [list] [*] ⚠️ Высокий порог вхождения: без тактического мышления ваш отряд превратится в корм для лицехватов быстрее, чем вы скажете "Вейланд-Ютани". [*] ⚠️ Микроменеджмент может утомлять: иногда хочется просто пострелять, а не вычислять уровень стресса каждого бойца. [*] ⚠️ Камера и управление в узких пространствах иногда подводят: морпехи путаются в дверях, как котята, а ксеноморфы не ждут. [*] ⚠️ Сюжетная кампания могла бы быть длиннее: после финала остается легкое чувство, что вас выкинули из отпуска раньше времени. [/list] [h2]😈Заключение:[/h2] [b]“Aliens: Dark Descent”[/b] — это та самая игра, ради которой стоит пересмотреть все фильмы про Чужих, а затем с ужасом осознать, что ваши морпехи живут ровно до тех пор, пока вы не ошибетесь дверью. Она дарит уникальный опыт тактического хоррора в реальном времени, где каждый бой — это шахматная партия с хитиновыми монстрами, а каждый выживший солдат — повод для гордости. Если вы готовы возглавить отряд, чья психика трещит по швам, а впереди маячит неизбежная встреча с королевой, — добро пожаловать на Лету. Только не забудьте захватить запасные трусы и сварочный аппарат. [h2]💎Итоговая оценка:[/h2] [h3]Общий балл: 9/10 👽[/h3] [h2]Внимание![/h2] [i]Хотите поддержать меня? Тогда проходите по ссылке на мои другие обзоры "[url=https://steamcommunity.com/id/laykan/recommended/]ссылка[/url]". Также буду очень рад любой поддержки с вашей стороны. Всем добра, удачи и приятной игры! ^_^[/i]
This game is so broken. On engine level it has horrible memory leaks, after some time on longer missions the fps just keeps dropping and dropping till its around 20fps. Other problems being elevators: combined with having a marine with a drone with you. If your drone is downed and you cannot get to it to repair it, elevators wont give you the option to go anywhere. You are having hard time using flame throwers at all on facehugger eggs, the flame targeting does not work on eggs and unit moving mechanic is troublesome. Even though this is brilliant feeling game, the squad moving and commanding is not well balanced or thought out to be fully functioning. I suspect that the controller design limited the design of unit controlls and ultimately the whole pacing and design. Even sniper targeting is utter nightmare and you would wish it would work smoothly to remain in stealth mode during missions. Do not get this even from a huge discount UNLESS a major patch has been deployed. I will try to do a successfull campaign run but if it goes into soft lock, i will not play this again unless this gets huge updates.
Don't expect a polished experience, but do expect something pretty unique. The game still has a lot of bugs, including some rare campaign breaking ones, graphical glitches, performance issues, and other jankiness. If you can power through that, and I would recommend that you do, you will find a gem in the rough. There isn't a direct point of reference I can make, but it's something of a cross between XCOM 2 and an RTS. Stealth is very important in this game, as moving around undetected is paramount in higher difficulties, and fighting your way through to the objective is generally ill-advised. When combat does break out, it can be very tense and exhilarating, and the fights themselves become more tactical as you progress the campaign and unlock more abilities. On a more strategic level it's a fine balance between treating your wounded, going on missions, managing resources, and making sure that you don't have too much downtime. The strategic level isn't too involved, there is no base building or anything like that, but it's just serviceable enough. There is a doom clock that starts about half-way through the game, but the main thing to worry about is the infestation level. It's a tracker that increases the number of spawns on the planet the more time passes. There is a way to lower it, but it comes very late in the game and requires resources. One of the interesting things about the game is that you can extract and continue the mission later with a fresh squad, but you're incentivized to complete each mission within as few trips as possible. If you're a fan of the Alien franchise, specifically Aliens, this game gets a lot right. Xenomorphs are formidable but if it bleeds, specifically acid, you can kill it. There are some fun toys to play with, like the fan-favorite smartgun, the game has a generally engaging storyline, and there's plenty of cool atmosphere. Aside the bugs and technical issues, there are some additional cons. Some of the later missions can be a slog to get through, and unless you're taking your time, abusing elevators to quicksave, fighting every onslaught wave, etc, the game is fairly hard on a first run through. All of my experience is from the highest difficulty, and while it didn't feel impossible, some parts were very frustrating. I would also say the story finale felt a little flat and didn't explore the themes it was setting up. It wasn't terrible, but it wasn't great either. Is it worth playing though? Oh yeah, absolutely. I would like to see a proper sequel to this game, as Aliens: Dark Descent feels very much like a part 1 to a larger Aliens story.
Пройдя примерно половину могу сказать, что мне хотелось, чтобы игра понравилась, но если нужно выбирать между советовать/нет, то хочу сразу предупредить о нескольких моментах: 1) Почти на всех картах спустя определённое время начинает рождаться строго определённое количнство чужих из логовищ на данную карту. Доходит до смешного - ты можешь расстреливать их десятками и сотнями, но одна и та же "дыра" будет постоянно рожать чужого. Я понимаю причины этой механики - игрок обязан играть в тактический стелс, но выглядит это нелепо и впечатление очень сильно портит. Выглядит это как хреновый геймдизайн. 2) Почти на всех картах игрок обязан играть в стелс. Играть без стелса кратно сложнее. Поэтому есть обязательный класс разведчика, который вы обязаны брать на все карты. Всё. Нет разведчика - играете в догонялки сложности уровня тревоги чужих против скорости выполнения целей карты. Я всё понимаю, что есть определённая внутреняя логика игры и прочая. Суть претензии в костности самой тактики. Вариантов решения выхода на идеальное прохождения миссии одно и оно откровенно говоря душное. Прохождение сейчас поставил на паузу именно из-за этих двух пунктов по большей части - бесконечное подкрепление и необходимость выщёлкивать по одному из глушителя ради безопасности отряда. 3) Сохранения в произвольном месте нет. Есть автоматические контрольные точки. И на фоне особенностей самого процесса это не добавляет плюсов. 4) Баги есть. Они не критичные, но радомные и иногда странные, иногда досадные. ... Игру как будто постигла участь главных её персонажей: Был хороший и замечательный проект. Разработчики что-то сделали, что-то не сделали и бросили всё как есть на произвол судьбы. В итоге есть ощущение "покинутости" этого проекта. Как будто по принципу "и так сойдёт" решили не доводить до ума то, что казалось бы "должно не совсем так работать". Хотелось бы, чтобы что-то произошло хорошее - вышло не сильно дорогое DLC, какой-то балансные патч и это сильно помогло бы сделать проект "завершённым", но имеем то что имеем.
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