
Virus Crisis is a Roguelike RPG indie game with abundant stories and endings.You will be a high school student who encounters a Zombie virus outbreak and try to survive(or fall in love) with your girl teammates in the apocalypse. You need to lead everyone to survive with your wisdom and bravery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b][/url] if you like and want to see more reviews like this one.[/quote] [i]病毒恶化 VirusCrisis[/i] is a survival RPG game in a post-apocalyptic zombie-infested world where you take control of a protagonist among a group of surviving students, trying to make the best of what's going on. There are significant elements of resource-management simulation, visual-novel, card battles, along with character permadeath to give it that roguelike feeling. The combination doesn't necessarily make for a good game overall, as the game doesn't seem to have a good sense of direction. Other than surviving as long as possible and trying to work on developing a good relationship with the other characters as to explore their storylines. Thus the visual novel element is predominantly what drives replay value, instead of perhaps the survival or card-game components. While it's okay to have a kinetic-novel driven game, I think it's just not what people may be looking to get into while diving into this game. In addition, the dialogue doesn't necessarily reflect what has happened in the overall game in terms of situation/personal wounds/etc. The VN/dialogue kind of just follows its own path based on likely internal point triggers that are counted when you continue to interact with an individual. In addition, the card game is completely unplayable if you are trying to play the game in English. All of the cards are in Chinese, and so unless you can reasonably read a good amount of Chinese, you might be stuck in these sections. Of course the game does give you the option of not playing the card game at all, you can use computer simulation to run through all of the battles just to get to the end result, but when I did that, one of my characters suffered severe wounds and was then going to die in the subsequent turns. But when I decided to take on a card battle instead, my outcome was much better. You can play the card game alone in this game. In fact, you can go into the Gallery section in the main menu, and select Card Battle and click on which characters you want to use and which enemies you want to battle and just click start. That's the best way to experience the card battle yourself. There are no rules to explain, it's an attempt to insert another title into the card-driven roguelike genre that is already bursting at the seams. The cards make sense and you spend action points to play cards, alternating turns between you and the enemies. The cards are heavily underdeveloped though, they are just white cards and some black text, all in Chinese, with no illustrations at all. So as of right now (v1.0.2, January 5, 2020) you cannot play this card game if you cannot read Chinese. The resource management seems also heavily off-balance, there is just not enough resources to survive long, as far as I can tell. There are not many locations when you start and your team of survivors all need food every day. Of course I did not realize that you can explore and gather resources from different sectors all simultaneously. So you are not stuck exploring only one section, or trying to obtain food/resources from that one place in any given turn. I hope there's a proper way to heal people after severe injuries, so that they are not all destined for the graveyard after suffering a major injury. I just couldn't play on to find out how to go about doing that though. I got caught off-guard in a day-two dialogue in-game that took me 20+ minutes to scroll through. That was when I decided to call it quits. I think the time-management in terms of game breakdown need to be heavily modified for audience captivation. [h1]Controls[/h1] You only need a mouse to play this game. [h1]Graphics[/h1] Good VN artwork, poorly developed cards in that part of the game. [h1]Music & Sounds[/h1] Music is decent. To be completely honest, I think there was quite a bit of effort put into the Chinese script writing, and a lot of the spoken parts are rather funny, despite some of the situational stuff being completely ridiculous. But there are places where the voiced-over dialogue just cuts out here and there, and then I am reading the English and scratching my head. [h1]Audience[/h1] Perhaps taking out the survival/resource management/card game components and looking at it as a pure VN, it may have appeal to that audience if the localization is better. I think the Chinese dialogue lines are decently written. Or maybe if after the card game gets better localization, that aspect may be attractive to people who like that. However, the card game isn't really outstanding enough to make it worthwhile by itself. But I am looking down my friendlist and I don't think anyone who plays games only in English can appreciate or enjoy this game right now. [h1]Pricing[/h1] It's definitely Early Access right now and it has plenty of work still need to be done. The base price of $15.99 is too much for what's there right now. Also there are planned price increases with more development. [h1]Positives[/h1] +Good VN artwork +Chinese dialogue is decently written [h1]Negatives[/h1] -English localization is poor in dialogue -Card battle system has no tutorial and is purely in Chinese -Survival/Resource management aspect weak and not explained -Gameplay direction/objective not really clear, other than survival -In-game time-breakdown in terms of balancing aspects of gameplay is something that needs to be absolutely addressed. [h1]My First-Look Video[/h1] https://youtu.be/HIk0fpuoC4g [h1]Conclusion[/h1] [i]病毒恶化 VirusCrisis[/i] is perhaps trying to do too much all at the same time. I don't doubt that there are people who enjoy the game for its various parts, and a lot of the Chinese reviews are very positive. It's a first game for an indie team and so I hope that they succeed with further development and polishing of this game and perhaps their future titles. However, in its current state, the game is not fun for anyone trying to play it in the English localization, for the above-mentioned issues. Of course my review came from only a first-look impression, and I did not dive deeper to see if the the resource management can be a more involved and heavily strategic element that may impress some players. I also didn't see what the overall goal of the card battle system is other than using it to kill zombies and ensure survival. I admit to the weakness of this review based on the short play time. But when there are so many glaring issues, I feel like I will stand by my decision even if one or two of the gameplay elements turn out to be better than I see at the surface. Thank you for reading. [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
惊了,跑路了?
一年多没更新了,真就跑路了呗?
很久没更新了,估计跑路了,建议别买。
题材不错,兴冲冲购入,玩了不到1个小时,实在是玩不下去了,除了立绘是个及格水平,其它方面,都是十分粗糙,ui让人极其难受,战斗什么的,4399小游戏水准都达不到。 很久没有更新,估计不会有什么后续了,非常不推荐。
快一年未更新了,不知道制作组是不是太监了!
本来冲着那个萝莉妹子的故事和声音不想给差评的 很戳我xp 但是奈何这游戏实在太烂了 bug多的要死 首先有时候战斗打死了怪 还会显示继续战斗 都没怪了你让我打空气呢?卡在战斗界面 只能SL 还有自从触发了青梅竹马的大胸妹子的剧情 真的恶心到我 每天白天就给我重复一遍 怎么选都没用 真有你们的 还有这垃圾的战斗方式 我楞是玩了5个小时才勉强看懂 还有材料和食物的使用没有明确提示 有时候就想看看消耗 莫名其妙就用掉了 而且秒取消建造还不会返还材料 还有每个人的心情度一定要打开这个人物的任务才看得到 md我最高招到18个人 每个人看一遍都要五分钟还多 不能设置个面板一键看?心情一旦跌人物直接跑路 还有种田哪些田空的也不给显示 找半天才看到 我玩的时候人跑了之后田空着都不知道 一点提示都没有 CG也少的可怜 唯一支持我玩到5个小时的就是那个萝莉妹子 又给我内衣又给我丝袜的 声音又好听 这就是个没做完就拿出来卖的垃圾游戏 我是真的傻逼才买 不知道你这特别好评怎么来的 我玩到第28天其实游戏就已经结束了 但是一直给我拖到第56天我才真正死亡 浪费我的时间 不多说了 垃圾游戏别买 明明这么有意思的一个游戏做成这样 等你什么时候更新完了我再改好评
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ EA survival sim + interesting mechanics - english is not finished = This game can either be interesting or not worth it depending on your tolerance level of unpolished games. The card aspect is ok.
病毒恶化 VirusCrisis is a unique mix between roguelite cardbattle RPG, survival and classic visual novel games. Let's get a closer look. [h1] The Story[/h1] 病毒恶化 VirusCrisis doesn't really have a complex backstory, it's more on a simple side. An unknown virus outbreak happened in your city, turning all infected people into hideous creatures. A small group of people barricaded in a school building, trying to gather survivors and supplies. Your name is Huang Zili, a good person at heart, but a lazy one in reality. Along with your teacher Wang, you will get 3 random characters, that you can reroll before you start. https://steamcommunity.com/sharedfiles/filedetails/?id=1974941861 Visual novel elements are tied to 2 things: - individual character routes via dialogues after each day passed. You will get a prompt to talk with someone, you can only choose 1 person. - overall map/story progression So, it's a bit different each time, if you aim to pursue different characters ending. There's also some possible VN-like classic romances, so if that's your thing. Heroines are cute too. There's a lot of voiceovers also, however, it's entirely in Chinese. Still much better than just a text, i guess. Characters feel more alive that way. [h1] The Gameplay [/h1] Divided in 3 parts: - [b]Visual novel part[/b] (as mentioned above) - [b]Management part[/b], during this phase you can assign tasks to your survivors: attack zombies, gather food & materials, recruit new survivors and such. https://steamcommunity.com/sharedfiles/filedetails/?id=1974941838 Be aware that in order to recruit new survivors it's better to build dormitory to increase beds and allow a comfortable living for them. Also you will lose more food each day due to increased population. - [b]Cardbattle RPG [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=1974945943 This is a bit of a problem, since CRPG is currently entirely in Chinese. The game allows you to "Autobattle" those encounters with monsters. However, some people mention that if you do a perfect win in manual controls it will be a much better result in the end, which is fair, honestly. I can't say for sure how much worse autobattles are compared to manual control. It's definitely playable (with autobattle), though. [h1] The Final Verdict [/h1] 8/10 You can enjoy 病毒恶化VirusCrisis even with a rough english translation. If you're unsure, you can wait for "Cardbattle" part translation and from that point onwards all other typos will not be as important, as battle component translations. - This review was presented to you by "Casual Game Reviews" Steam Curator [url=https://store.steampowered.com/curator/32296668-Casual-Game-Reviews/] Casual Game Reviews Steam Curator page.[/url]
其他都挺好挺有意思的就不多说了,我就吐一句槽,为什么你这要做正经游戏!!!
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