
The Walking Zombie is a stationary FPS with an online co-op mode in a world full of zombies to kill. Buy and upgrade your weapons, kill all enemies in 200 levels and destroy mighty boss monsters before they eat you alive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fajna gierka na nudę polecam
A very boring game, gets boring within 10 minutes.
⭐️⭐️⭐️⭐️
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Czech*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Имба, плюсом Гитлер финальный босс
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☐ Beautiful ☐ Good ☐ Decent ☑ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Excellent ☐ Perfect ☐ Good ☐ It's just gameplay ☑ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☐ Very good ☐ Good ☐ Not to bad ☑ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Just average ☐ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☑ Just press 'W" ☐ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☑ Only if you care about steam achievements ☐ Isn't necessary to progress ☐ Only if you care about rankings/placements/leaderboards/etc. ☐ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☑ Twilight was a better love story than this ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☐ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☑ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☐ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☑ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☐ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☑ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☐ Very low ☑ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☐ Worth it! ☑ Get it now! ☑ Life is not complete without this game! ---{ TEXT }--- The Walking Zombie: Shooter – A fun retro "time-killer" If you're looking for an ultra-realistic survival simulator, you've come to the wrong game. But if you want something simple, where you can shoot everything that moves after a hard day, The Walking Zombie is exactly what you need. It's the kind of "stationary shooter" game that doesn't take itself too seriously. Story: Apocalypse classic The story is exactly what you'd expect from a title like this: you're a survivor in a world full of cube-shaped undead (Minecraft/Roblox style). You have to go through hundreds of levels, kill hordes of zombies and defeat some pretty big and ugly bosses before they eat you. It's not Shakespeare, but it does the job as a motivation to pull the trigger.Mechanics: Simple and effectiveThe game is a stationary FPS, which means that you don't walk around the map freely like in Left 4 Dead, but stay in place (or automatically move between points) and focus only on aiming.Rich arsenal: You have a bunch of weapons (over 30), from pistols and sniper rifles, to crazier things. The cool part is that you can upgrade them to become much more powerful.Varied enemies: They are not just slow zombies; you also have some that jump on you, some that spit acid and zombie animals.Upgrade system: After each mission you receive money that you invest in equipment. It's a pretty satisfying gameplay loop. ---{ 6 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Its okay
игра так себе но поиграть с друном прикольно а так игра своих денег не стоит
Walking Zombie: Shooter, developed and published by Alda Games, is a game that leans heavily into immediacy and accessibility, offering a stripped-down first-person shooter experience wrapped in a stylized zombie apocalypse. It doesn’t attempt to compete with large-scale, narrative-driven shooters; instead, it carves out its identity as a fast, mission-based arcade experience where the primary appeal lies in quick bursts of action and steady progression. This design philosophy is evident from the very beginning, as the game wastes little time introducing players to its core loop and letting them dive straight into combat. The gameplay structure is simple but effective. Players are dropped into contained scenarios where the objective is almost always the same: survive, eliminate incoming enemies, and complete the mission. Movement is often limited or guided, which gives the game an on-rails feel at times, but this also allows it to focus entirely on shooting mechanics and enemy management. The gunplay itself is satisfying enough to carry the experience, with responsive controls and a clear emphasis on precision, particularly when aiming for headshots. There is a rhythm to combat that becomes familiar over time—identifying threats, prioritizing targets, and maintaining control of the battlefield as waves of enemies close in. What helps elevate the game beyond a purely repetitive shooter is its progression system. As players advance, they gain access to a wide arsenal of weapons, each offering different advantages in terms of firepower, handling, and efficiency. Upgrading these weapons becomes a central part of the experience, as stronger gear directly impacts survivability and performance in later missions. In addition, there are light RPG elements woven into the design, allowing players to enhance their character’s abilities and tailor their approach to combat. While these systems are not particularly deep, they provide a sense of forward momentum that encourages continued play. Visually, the game adopts a deliberately stylized, low-poly aesthetic that sets it apart from more realistic zombie shooters. This choice works in its favor, as it gives the game a distinct personality while also keeping the tone relatively light despite the apocalyptic setting. Zombies are exaggerated in both appearance and behavior, and combat is accompanied by over-the-top visual effects that emphasize impact rather than realism. The result is an experience that feels more arcade-like than horrific, which aligns well with the game’s focus on quick, action-oriented gameplay. Despite its strengths, the game struggles with longevity due to its repetitive design. The mission structure changes very little over time, and while new weapons and enemy types are introduced, they don’t fundamentally alter how the game is played. This can make longer sessions feel monotonous, as the core loop remains largely unchanged from start to finish. The lack of meaningful variety in objectives or environments further reinforces this sense of repetition, making the game better suited for short play sessions rather than extended marathons. Another aspect that may divide players is its monetization model, which reflects its origins as a mobile title. The presence of ads and optional purchases is noticeable, and while the game can be played without spending money, progression can feel deliberately paced to encourage it. For some players, this will be a minor inconvenience; for others, it may detract from the overall experience, particularly when compared to more traditional premium shooters. In terms of audio and presentation, the game delivers a functional but unremarkable experience. Sound effects are adequate, providing enough feedback to make combat feel impactful, while the music maintains a steady background presence without drawing much attention to itself. There is little emphasis on storytelling, and the narrative elements that do exist are minimal, serving primarily as a backdrop for the action rather than a central focus. Ultimately, Walking Zombie: Shooter succeeds by knowing exactly what it wants to be. It is not a groundbreaking or deeply immersive title, but it offers a reliable and engaging gameplay loop that can be enjoyed in short bursts. Its combination of straightforward shooting, steady progression, and stylized presentation makes it an appealing choice for players looking for a casual zombie shooter that doesn’t demand a significant time investment. At the same time, its repetitive nature and monetization elements prevent it from reaching higher levels of acclaim. Rating: 7/10
скучный тир
КАЙФ СТРЕЛЯЛКА
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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