
FORECLOSED is a narrative-driven action-adventure set in a Cyberpunk world filled with action, suspense, and experimental augmentations. Follow the story of Evan Kapnos in this sleek comic book styled game as he unravels the conspiracy behind his identity foreclosure. Who is responsible and why?
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian, Japanese, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have to give props where it's due. Putting head bobbing into a third-person shooter without an option to turn it off? That’s not just bold, it’s visionary. Why settle for one nausea-inducing experience when you can stack it on top of another? The style is really cool though.
[h1] TLDR: Foreclosed, on its best day; is a visually decadent game that has no other particularly discernable strengths in any other department. [/h1] Was really intrigued, but was unfortunately pretty disappointed. It's harmless, it didn't kill my family or anything, it's not the worst thing I've ever played. It shouldn't be understated; the presentation is wonderful. The in-game paneling and comic book influence on the aesthetic is absolutely fantastic. I just wish everything else were as polished as its presentation. The game sounds better in its description than how it actually plays, though: This is a "Narrative-driven action adventure game," where: The narrative comes and goes on a whim, has nothing interesting to say, and is totally & tonally oblivious in how to tell said story, writes characters in and out at the drop of a hat (without fleshing them out,) all while having the thematic subtlety of a jackhammer. This game has an inept fascination with saying everything you *should* be thinking by looking directly at the camera and telling you so. The action? Passable, but there's no feedback in the gunplay, enemies are sponge-y, abilities are both woefully limited in scope and hilariously busted, either in that they trivialize combat scenarios, or they are actively a detriment to the gameplay entirely. Between being a mechanically flaccid third-person shooter, and being wonderfully notable for being completely facile in its storytelling, Foreclosed is a textbook example of having all the style, with none of the substance.
Игра как выглядит, тем и является. Это лёгенький коротенький мультик про мстящего героя, который, к сожалению, не боксёр, но все проблемы решает большим количеством насилия. Весь гаемплуай сводится к примитивному пиу-пиу, но с небольшой кастомизацией, которой на три часа прохождения хватает более чем. Короче говоря, по скидону за плюс-минуc 42 рубля - вообще прекрасно. Поиграешь в комикс, посмотришь мультик и бэу-бэу из пистолэта поделаешь.
Как и все, думаю, я повёлся на яркий стиль. К сожалению, кроме визуала, игра ничего предложить не может. Сюжет не затягивает, перестрелки скучные, вариативности геймплея ноль. Игра банально... скучная. 2, 5 корпоративных заговора из 10. Не рекомендую никому.
Foreclosed's gameplay is a set of outdated and simple designs. Funnily enough, it reminds me of God of War. Basically there's style, working gameplay mechanics and a decent plot to keep you playing. You'll find nothing of epic proportions, but you'll find a shooter which does its job with enough challenge to keep you more or less on your toes, especially if you use a controller for an increase in difficulty. The puzzles are fun as well. It could've got too repetitive if it was longer. Yet my playthrough was quite enjoyable all throughout after the first 10 minutes.
Is this game worth $17? Hell nah. But if you get it for, say, $3, it can be worth it, and you can have a good time [i]if[/i] you can learn to deal with its various annoyances. Chief annoyance is the controls, which you cannot remap. Who thought it was a good idea to place them all over the keyboard is beyond me - there's the usual WASD for movement, E for interaction, C for crouch, ALT to roll-dodge, space/shift/1-4 for powers stuffs, and the mouse to aim and fire. So far so decent. But then there's the arrow keys for hacking, and backspace for "back/cancel", and the mouse doesn't work in the menus... No one playtested this and said "hey, maybe this doesn't make sense?" Then there's the powers you can purchase with skill points, of which probably half are completely useless. Especially the passive gun powers where the ONLY useful one is armor piercing (which does a crap job, still requiring 3+ headshots against a helmet but better than nothing), and a merely useless one for energy barrier piercing which still requires you to dump like a dozen or more shots to shatter a barrier but at least it doesn't make things WORSE for you like the other 4 gun powers. Telekinetic bullets mean you never land a headshot. Autofire means you never land more than the first shot. Explosive bullets mean maybe 15% more damage but you have to fire 4x slower if you want the subsequent shots to land. Again, obviously not playtested. The activatable powers are better, and I actually ended up using them, but some are still vastly superior to others. Why would you want an ability to stun unarmored foes when it's the armored foes who are the real danger? A relatively minor annoyance is that you can equip up to 4 activatable and 3 passive gun abilities at once, and the game will forget what you had equipped when you relaunch it after exiting. Something that might be a bigger dealbreaker to people is the checkpoints. There's no manual saves, and if you die you reset to the last checkpoint with every bit of progress since you'd activated it being wiped. Most of the time it's not a huge deal, but in a few cases the checkpoints were annoyingly far apart, including in one level of stealth sections, and you can't skip previously seen dialog. Finally, the game has virtually no graphics options besides resolution & vsync, and it is in HEAVY need of some anti-aliasing. I ended up just running it in 4xDSR (4k on my 1080p monitor) so the supersampling would smooth out the worst of the jaggies. So, given all of the above, why am I recommending FORECLOSED? Simple - because I had fun playing it. Once you get past the annoyances the gameplay is fine, if nothing special, the story is good, and the presentation just oozes style. The game's also short enough to not outstay its welcome, which helps a lot here. Assuming you got it for cheap (I personally traded a key I got from a Fanatical Mystery pack for this one, probably to someone who also got it from such a pack.)
Очень короткая и совершенно линейная игра напоминающая контролл и киберпанк на ультраминималках. Контролл напоминает потому что у героя есть телекинетические способности, а киберпанк по всем остальным показателям. По ходу вы будете получать опыт и очки способностей, их можно потратить на улучшения для пистолета, которых всего 6 или на способности, которых так же 6. Улучшений можно использовать 3, а слотов для способностей 4. Пара уровней были крайне раздражающими, на одном не было противников, но его нужно было обежать по кругу 3 раза чтобы дойти до лифта, найти все переключатели, которые его запустят, а потом вернуться к лифту. На втором бесячем уровне нужно было по стелсу прятаться от дронов и открывать двери, если попался то начинаешь уровень заново... Игра очень короткая, у меня ушло 3 часа на прохождение, но можно и быстрее. Единственное явное достоинство это низкая цена.
Mi primer juego en Steam Deck y este juego le sienta muy bien, buena experiencia de unas 5 horas. Un estilo comic muy acertado, intersante en historia y jugabilidad.
A short game but very enjoyable. Loved the theme and comic like style. It's like a short version of Cyberpunk 2077.
3个小时通关,内存不大但挺优质的一款游戏,我挺惊喜的,画风偏电影和美漫风格吧,此外主要的射击玩法对于我这种准头不是很好的人可能不太友好,但是借助技能和场景道具来杀人还是没有特别困难的。 游戏主要玩法是射击杀敌和解密。其中解密主要是环绕黑设备,连线路,移集装箱等,有些地方会有一点卡关,但是总体来说还可以。 谈下个人觉得的缺陷: 1.首先需要优化的是中文字幕有很多字被吞掉的问题,不过肯定比没有中文看容易懂。 2.其次就是游戏死亡读档需要重新去找那些隐藏收集品比较不好,导致我初见已经搜的比较仔细但是还是漏了一些,不过一周目就想着收集完也确实比较贪心了。还有一些长线镜头死了读档读的有点远,体验不好。 3.操作按键阴间,你能想到确定键不是enter也不是esc而是退格键,拿东西是空格,抓过来是shift吗?我没仔细看能不能改按键,应该是不行的,导致我刚进游戏想调声音一直找不到确定,只能狼狈调电脑音量。 4.有些地方的分镜头完全没必要,我知道你想用这种分镜头来显得很有逼格,但是有些地方真的走起来很别扭。提到视角问题有些地方也会出现怪在你视野外出现你不能第一时间反应过来然后被扫死的问题 总结一句,11块拿下的内存小内容不少的游戏我个人觉得比较满意,入了玩一玩是不亏的,就当看了个电影吧,顺便夸一下男主真的很帅,骇客能力真的超帅的有没有!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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