
Scarlet Devil Mansion is asking for trouble again. For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[h1] Sum up[/h1] + Mixes gameplay elements from different genres. + Good variety of characters to incorporate on your team. + While simple to play, requires planning to defeat bosses. + A real treat for fans of the series who are interested in strategy gameplay. + Freedom in how to approach each encounter, how to deal with different enemies. - Translations to English are rough which damper the narrative and jokes. - Lacks information in-game that is on the store page that could help players a lot in understanding the game better. [h1] Introduction [/h1] 东方梦零魂 -Touhou Nil Soul- is a great strategy game that mixes elements from the Touhou series such as bullets pebbles with turn-based combat, creating a new dynamic. In it, players investigate an incident surrounded in mystery. The game is a boss rush, meaning that the player will, for the most part, spend their time fighting different bosses and advancing the plot of the game. While the core mechanics are simple, the game requires the player to plan using the information at their disposal to read the flow of the battlefield. [h1] Story [/h1] The game is fun to play, the core mechanics are easy to understand and the story, while not too deep does keeps the interest going with the characters interactions. It follows Marisa as she tries to uncover some the current incident that is plaguing Gensokyo thanks to Remilia Scarlet. The player will get more characters to tag along as they clear more stages. One can think of the story as a funny gag. The central focus is in the humor and how the characters interact with one another. While there is a story to follow, the game goes about it on its terms with a relaxing pace. [h1] Gameplay [/h1] The gameplay is essentially a mixed version of turn-based combat with the addition of bullets and other hazard elements appearing on the battlefield. Characters go in a specific order until the round ends then repeat the process until the boss or the player party is defeated. Two resources need to be replenished in battle, HP and energy. The player replenishes these resources by moving to the square in which they are located which is good for the sake of gameplay since it makes the player move across the map. The game also features a fun mini-game in which you control Reimu. In it, one must jump different obstacles to avoid a small penalty in battle such as less health at the start of combat. At the same time, you can grab items that will give you an advantage at the start of combat as well, such as extra energy during the first few turns. Players have a wide variety of characters, each oriented for their role in the battle. Marisa can burst enemy reinforcements with ease, getting rid of additional mobs that could become dangerous to the party, Reimu is a defensive unit, she can clean parts of the field from bullets and raise the defense of herself and fellow party members, Rumia can grab items that are away from her and debuff enemies and the list goes on. Thanks to this, the player can enjoy from different options on what to use on the battlefield and adapt to encounters on their terms with the game. This enriches the strategy aspect of the game that it does plays as a chessboard and enhances the experience. The player will need to think about their strategy before the battle even begins. The only real downside I can see to the gameplay as of right now is that the game can be quite hard at times. With practice and learning the mechanics of each encounter, however, players should be able to advance in the game. Perhaps adding additional tips in-game could make it easier to get a better grasp on the game's train of thinking. [h1] Some Notes [/h1] The game runs with no issues, no crashes or freezing. This can be run on most machines with no problems for the most part. The game has lots of information on how to play and what to expect on the store page. I believe that it would be beneficial to the game if this information were to be added in-game so that players can access it without going into the store each time they need clarification on something or want to re-read a mechanic to understand it better. Is a simple fix that goes a long way that improves access to more in-depth tutorial information. The game is fun, it does hold some good ideas and it is fun to play but at the same time, it is being limited by issues that can be fixed in the form of patches. I can't wait to see how the game will continue to develop and improve thanks to the developer's efforts. [h1] Conclusion [/h1] 东方梦零魂 -TOUHOU NIL SOUL- is a game that is made for fans of the Touhou series. If you are a Touhou fan, you will surely have a great time playing through this. As for players who are not fans of the game, you can give it a try and see if it is for you but I would recommend that you research a bit about the game before deciding since it's not everyone's cup of tea. I am sure that with future updates, the game will become even better and will fully develop into a fantastic title. [i] This product was reviewed using a key provided by the developer or publisher. [/i] [quote][url= https://store.steampowered.com/curator/7871885/]Follow our curator page,[b] OCG[/b] if you like and want to see more reviews like this one.[/url]
A truly amazing fangame. Now that it has been translated into english, it would be a shame to not give it a try if you like Touhou or turn-based tactics (or both!). Art is great : character sprites and models are well polished and nice to look at. Music, as in any Touhou games, official or not, is really important. The team behind this game made great effort to adapt our favorite TH6 : Embodiment of the Scarlet Devil into modern remixes and it really sounds great. I'd definitely get the soundtrack for my personal playlist if I could get my hand on it. It's that good (for those who played it, I'm talking "Fantastic Danmaku Festival" quality level in terms of music) Gameplay : now that's where the real gem is. I was curious how they could implement a silly idea such as "Danmaku battle, but turn based". Turns out it works wonder. Every battle is about battlefield control. In a standard Touhou game, you try to find the gap in danmalu through reflexes and memorizing pattern. In Nil Soul, you need to both find the gap and create them when you can't go around them. Each boss has its own skillset focusing on battlefield control in its own way. Reimu use straightforward, carpet bombing danmaku. Rumia use AoE, danmaku waves and also hides them in smoke to surprise you and force you to relocate. Daiyousei simply spread poison mist everywhere if you can't manage to not detonate her barrage. Cirno bombs the hell out of your team and force you to avoid barrage from all direction while at the same time escaping Icicle Fall tactical nuking. And there you stand, with your flimsy team of heroines (every character in TH6 : Scarlet Devil is playable, even though as of now the game only goes so far as Meiling) that each allow you to buff/debuff, attack, heal and destroy barrage to avoid getting crushed by the unrelenting waves of bullet that come your way every turn. I should mention this by now : the game is hard. Like, real hard. Sometimes it feels unfair hard. I'm well versed into turn based tactics game, but I've been defeated dozens of times even by the earliest bosses. It took me two hours to beat Daiyousei by the skin of my teeth, and I can't manage to beat Cirno (literally for once, the strongest boss in the game as of now) If you give the game a try, be prepared to be frustrated, and lose a lot. The boss have overall twice the combined HP of all your team, hit like a truck and get stronger the closer they are to defeat. Overall, a very unique game born from the unlikely pairing of turn based tactics and Touhou Danmaku. Full of fanservice too (I'm not talking about "physical" fanservice, but of dialogues and fandom references) It still needs polish, translation is a work in progress, but I'd recommend it any day to spend a few hours racking your brain to beat a fairy that you crushed in 30 seconds in the official Touhou game.
质量还行吧,东方众粉丝向游戏,非粉丝就别入了。 不了解这个系列的可以试试《不可思议的幻想乡》或者是《东方华彩乱战》。
Заебумба
我需要的是欢快的战斗节奏,而不是看人物跟慢动作一样缓慢且枯燥,小游戏难度不知道是为了纯恶心人,不过既然有跳过那我就不说什么了,整体玩了一下,再看了一下价格,评分3/10吧
Excellent small scale turn-based strategy game where you put your team of four distinct and unique units against a boss bombarding you with attacks. The Easy difficulty acts as a nice tutorial before tackling the proper and harder challenges. Interactions are the name of the game, no two units share a single skill. It won't take you long to select a team of favourite, despite any Toho fetish you may eventually hold, and as all characters progress together, you can swap them out as your heart wishes or the current challenge asks. Inane dialogues before and after scenarios can thankfully be skipped with a key press. I am a bit unsure about the progression system, as your squad levels up infrequently depending on the number of map you cleared, which locks down the higher difficulty as you simply cannot survive if you dont have the stats for it. The translation in Japanese has a lot of issues, and I am guessing the English one does as well, which makes figuring a few skills a trial and error affair as their description isn't useful. The loot system feels like an useless extra layer on the much more interesting distinct skills of the characters and just adds some unneeded out of battle micromanagement. But the interface is very serviceable - make sure to turn on the free camera in the options ! -, everything is tool tipped and all status affecting player and enemy characters are displayed transparently. The only slight issue is the bullets coming from off screen: I wished more of them were displayed. I stumbled upon this and bought this to try it, with little hope: what a pleasant surprise!
[h1] Gameplay [/h1] Touhou Nil Soul is a very interesting take on what could be defined as a turn based mixed rpg mixed bullet hell strategy game which surprisingly works pretty well in its design. The game especially for new players may be kinda tricky to grasp at first since you are given little tutorial vids but found to play the game to be more of a learning experience than what was shown. So you dont start with many characters at all, but then you gradually go stage by stage to earn more of them and sooner or later you end up having every single one you also defeated. Every stage comprises of a different boss fight and each with their own unique mechanics and ways of using their abilities defined by steps or phases which is indicated by the hp bar. Bosses on every consecutive turn are able to regain their shield to a certain limit or some (like patchouli especially) can regen it back fully no issue. The goal is to break the shield and try to lower the boss's hp bar down to zero to win the level. For the player characters (up to 4) you lack the ability to regen per turn however there are some character skills that do allow for life leech and shield leech upon using skills or normal attacks towards the boss like daiyosei's 4th ability. Bosses have quite a lot of skills, some may form up various roadblocks on the battlefield, or create trails of poison or flame that linger only to then follow up the following turn with a danmaku hail of their own sorts. Most bosses have the ability to summon a minion or 2 or even up to 4 that does play a role that does relate to the main boss design with their own small set of abilities. ice fairies for cirno, poison sprites for daiyosei, meilings spirit double, yin/yang for reimu, flandres multiple clones of herself etc. Ideally while navigating through all of these obstacles and planning out what abilities should be cast or which shall be waited upon and surviving, doing what you can to come out ahead in the long run. As these battles can go on for quite a while (at the time of writing this im working on extra/hardest difficulty). Each character you have also come with their own set of unique skills and abilities that can be used on battle not unlike the boss variants however slightly more limited. So theres plenty of ways to mix and match between characters to find certain techniques or combos that go well with one another or simply for the purpose of having fun trying all of them out. [h1] Difficulty [/h1] The deal with difficulty for those who've been going through each one of them will notice how much of a spike there is between each mode. from easy to normal it felt alot like going to hard mode, then afterwards with lunatic it seemed slightly more balanced of an increase. then extra essentially from lunatic most things become doubled in damage at least from starting with it here. Helpful note between difficulties is on every stage theres a part of the screen where it says collection. you can look at the 3 items you can acquire from it as in you still get the items listed even if you lose. ideally finding the rarer ones can save some trouble in building the characters you use and funny enough can lose your way to an eventual victory or farm them out to be able to take on the boss on the same difficulty. This can be both a positive and a negative thing with the game depending on the individual as it is true there can be ways of feeling locked out of progression unless you can acquire better gear or trying over and over again. In this review id say difficulty overall could use some tweaks but not to heavily as a way to make things a little more balanced and an slightly easier transition per difficulty. [h1] The Rpg Elements [/h1] In the game theres a decent amount of equipment, each with various properties dedicated to them, some more than others but also with their defaults being generally the same. weapons being about attack/reiki gain, armors being defense/shield, accessories being unique as each one has a different property (hp up/reiki/regen/movement) Weapons are specific to each character which are more or less not to different in what they do aside from it being built with the character and their corresponding ones in touhou. remilia's gungnir, patchoulis book, reimu's seal stick. Not to much can be said for equipment. the last thing would have to be the rarity system. theres normal, uncommon and rare. Rarer gear has an additional set of stats with it with oftentimes a small negative property to go with which may be based on chance for each added property individually. [h1] Final Thoughts [/h1] Theres alot that can be said about the game, going through its vast amount of characters/bosses but this is a general overview of it. Its a very fun game that can last for quite some time with the options given to its gameplay and style. Can give it a recommend for people who enjoy turn based games with a mix of a danamku mixed rpg challenge all in one.
总体来说令人失望,开局灵梦难度过高,虽然我所有e关一次过但是灵梦关是最难打的一次 弹幕移动过快,走位基本无用,灵力积累慢,用技能消弹也不实在 装备单一,某个角色只有一把专属武器能用,防具换皮属性一样 教程过少,小游戏我都不知道能右键互动,小游戏难度过高 固定技能搭配大大减少了游戏性 剧情估计是按照官作走,减少了新鲜感 装备不在固定关卡掉落大大加强了刷关难度,卡关就只能祈祷式刷装备了 不过有cv,新机制,3d战斗场景和3d建模这些优点,感觉是在这上面投太多导致作品质量一般,希望后续能做好吧
I like the remake of EoSD. I never would have thought a bullet hell would come to turn-based combat.
Thank you very much for getting the keys to evaluate the game at THO Shanghai.This world view is not a barrage game, but a BOSS game that combines barrage and round SLG. This time it's a story about the Red Devil's Country! To be exact, it was the Red Devil Hall that had an accident again. Remilia covered the sun with red fog for her own pleasure, so that she could go out happily. But this action has affected the living conditions of fantasy people, and also the daily life of Maresa and the pilgrims of Borelling Dream. So, Remilia offended the wrong person, and everything started from that. Personally, I think the game is still very playable.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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