
Coromon is a modern take on the classic monster-taming genre. Tame Coromon and explore a vast world filled with thrilling turn-based battles, brain-twisting puzzles, and a mysterious threat to the world awaiting defeat. Nobody said being a Battle Researcher was easy!
Modeled estimate, not a reported figure. How we estimate →
Media

About

The sun begins to dawn on Velua, a new day for the world and a new day for you, a freshly minted Battle Researcher of the global research society known as Lux Solis. It’s your first day and everything goes smoothly until a mysterious force attacks your latest workplace. Build up a squad of Coromon, track down the invaders, and grapple with a rising threat that endangers everyone on Velua!
True to our commitment to let you play how you want, the latest update brings color customization for Coromon, fruit-to-cake conversion using the brand new Lux Kitchen, and new Cake recipes to make!

Coromon is all about taming the eponymous wildlife and challenging the rest of the world: other wildlife, trainers, or titanic bosses!
Build a team from more than 100 charming creatures, defined by their elements, traits, and skills. Catch, train then set them loose on your rivals!
Master a stamina-based battle system where every action costs energy, so choose skills and attacks carefully. Deal damage, sap enemy stamina with status effects, or nullify them through dozens of conditions to emerge victorious.
Challenge friends online and see whose Coromon squads are the best of the best.

The first day at Lux Solis is just the first step in a much greater adventure. Soon you’ll be thrust into a story grand in scope and great of importance, as a mysterious, alien threat emerges. It’s up to you to help Lux Solis put a stop to their dastardly designs.
Pursue the antagonists’ trail across six major zones and cities, with dozens of interconnecting routes to explore. Each one brimming with quests, secrets, and items to find.
Explore the furthest reaches of Velua, from frozen glacial caverns to the depths of blistering deserts.
Play a key role throughout a fully-fledged classic JRPG narrative, complete with plot twists, turns, and revelations that not all is as it seems...
Coromon empowers you to create an experience just the way you want.
Difficulty is more than just stat changes. Each option changes the fundamental mechanics, making the game as challenging as you want.
Want a stress-free, chill playthrough? Immerse yourself in the story on the easiest setting without hassle, or focus on tactics, number-crunching, and resource management.
Want a more high-stakes challenge? Use the built-in Randomizer and Nuzlocke modes to put fan favorite twists on the creature catching experience.
Create the trainer you want, using hundreds of customizable elements like hair, fashion, and more.
Customize the look of your Coromon! Prefer a Potent’s color to a Perfect’s? Just set the right element.

We're honored to be able to provide Coromon to you, a game we've poured our heart into. Coromon is our tribute to the classics of this RPG sub-genre. While staying loyal to the core gameplay, we wanted to add new features but also keep the iconic retro look, with a modernized pixel art style.
Thank you for checking out Coromon. We hope you will enjoy the game as much as we enjoyed creating it!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really want to like this game and it has a lot to like. I really enjoy the battles and the catching. The problem is the puzzles. I've owned this game for a while and decided to nuckle down and beat it, which was going fine. Until I got to the jumping puzzle. Its awful. Make 22 jumps at varying speeds where one failure means not only do you have to restart, but you also have to go talk to the guy giving the "test" again. Its just really, really bad. This isn't the first annoying puzzle in the game (the Pawbury one I still have no idea how you're supposed to solve it without a guide), but this one is incredibly annoying. The game would be improved a lot if some of these puzzles were just gone.
Now this is a how you make a creature-collecting, Pokémon-inspired game without completely ripping off the base material! My first impression of this game was that it was 'just another' Pokémon clone, but I was so wrong. It goes far beyond it and, while clearly inspired, it does so many things in it's own unique way that after only a couple hours of playing, comparing it to Pokémon (especially more modern Pokémon games) felt so wrong. A bit offensive, actually. Not to mention this game plays BEAUTIFULLY on the Steam deck. It was my favourite game to play during the UK heatwave, as I could get away from my toasty hot PC room and sit downstairs on the couch with my trusty Steam deck. It eats next to none of the battery - I was so impressed. My only issue is that the game did seem to randomly crash on a small handful of occasions, losing me a little bit of progress which was luckily more-or-less saved by the autosave feature. I lost one rare potent mon to this, sadly, but did manage to find it again some time later. It was never at all obvious why the game would crash - it seemed so random, that I found myself saving fairly frequently, just in case. I write this after finishing the main story but I will no doubt be back soon for some achievement hunting and potent/perfect mon grinding. Speaking of the potent/perfect system, I LOVE IT. Love love love it. 10/10 no notes. If you love Pokémon, especially the more classic titles, please give Coromon a shot! It will impress you without a doubt :)
The 'mons in this game are pretty cool, and I appreciate how (all things considered) they're more grounded than in some other games. All the creature evolutions make sense. However I was not expecting the level of bloat and puzzles in the game. Switch puzzles, floor puzzles, fight all the trainers. Don't see myself pushing through to finish this one.
The game has serious memory leak issues, lagging the entire PC after 20-30 min of playing until it is restarted. Since the devs are unwilling to fix this, I cannot recommend the game at all. I will refund. None of the recommended "fixes" have worked, including power management and beta branch. It's a pity since the game itself is alright, just unplayable. If you are here because the game's on discount, be my guest and try it out. If you encounter insane lag, do not hesistate to refund.
While I've only started this game, having progressed past the first major boss, I do have a few first impressions: This game is as much of a puzzle game as it is a creature collector. If you enjoy puzzles as well as a very simple yet difficult-to-master battle system, this game will be right up your alley. Something very notable about how this game functions is how customizable the difficulty is; while I feel as if the battles themselves are difficult yet engaging, you are able to change many various aspects of the game to make it as easy or difficult as you want. As for the game design itself, the environments of the game are a little simple, but I find the collectable monsters of Coromon very delightful. The pixel art on display in the game is beautiful, which just about makes up for the otherwise generic "Forest Area" or "Cave Area" or "Swamp Area." The game also has a myriad of nonstandard types and a type chart that is very different from other creature collectors I have played, which shakes gameplay up a decent amount. One of my favorite parts is the music, though; while much of the area music doesn't leave much to write home about, the songs that play during battles (wild encounters/trainers/boss fights) are incredibly well-crafted and are a joy to listen to every time I end up in a fight. While I have barely scratched the surface of this game, I can strongly recommend it to anyone interested in a demanding yet rewarding turn-based creature collector RPG with a heavy focus on puzzles and strategy.
I had a great time with Coromon and it really feels like a love letter to the classic monster catching genre. It takes the familiar Pokemon formula and adds so many extra game features that I wish the mainstream games would adopt. The sense of humor throughout the journey kept things light hearted and I found myself laughing at the witty dialogue more than once. Found the story dragged on a bit by the end though.
PROS - Strategic combat with a refreshing stamina system. - Excellent QoL improvements. - Charming pixel art and soundtrack. - Large variety of Coromon with meaningful customization. - Flexible difficulty options. CONS - Closely follows the classic Pokémon formula. - Some grinding is still necessary. - Story is enjoyable but not particularly groundbreaking. VERDICT Coromon is one of the strongest Pokémon-inspired RPGs available. It respects the classics while introducing enough modern ideas to stand on its own, making it an easy recommendation for anyone who enjoys collecting monsters and building the perfect team. 7/10
Coromon Is a beautiful pixal arted Monster collecter with great music, great backgrounds, wonderful spritework, options to tailor the game to your liking for ease of comfort and the world feels full and alive with little details that really bring it all together... UNTIL you get to the Power Tower then SOMETHING happened to the sensibility of the game as it got bricked in the head. The Power Tower so soon into the game bar none knocked the game down so many pegs and the devs should be ashamed of it cause you guys went overboard and made this part feel like the story was written by a child for how little sense it made, where story and gameplay locked eyes, loaded their guns, and just killed each other, Cause this tower is EVERYTHING people hated about the old Pokémon Team rocket hideouts dialed to freaking 13 when in those games it was like 3-4. Story wise you're going into the tower to save the big guy at the top and make sure the blue dudes don't do anything to it by stealing it's essence.. but EVERYONE acts like you're the bad guy for some baffling reason that is never given (I don't count the "Buffing up security" reason they give. It's a weak excuse) and tries to stop you at every turn, it makes ZERO sense as to why, it's established they have communicators so they should know you're coming because of the man you helped just before entering but nope, everyone tries to stop you. Even worse the story and gameplay take another hit cause who the actual liquidated hell could work in a place like this were switch's only open some doors by diverting power to others and the ♥♥♥♥♥♥♥♥ tiled ground puzzles that have zero reason to be a thing in such a place. People were apparently suppose to work here?! It would be utter hell. And then right as the place has already gotten on the players nerves because of the boring, tedious design they throw a ♥♥♥♥♥♥♥♥ Mastermind game at you that is 100% randomized for every player (So no fool proof guides for you) with the scientist (Mr. Mind) actively making it harder for you for literally no other reason then ♥♥♥♥♥ and giggles... Why?! and for players playing on a higher difficulty this already tedious slog of a tower just got worse cause now you have 8 Plugs to deal with in his game, but still have only 10 chances before he resets it. I have never seen such a good looking, fun to play, pixel arted game ♥♥♥♥ up and drop the ball so hard so soon. I can see why A LOT of players apparently dropped it here and I don't blame them, it could also have been written better to make it so the blue guys raided the tower and rigged the floors to stop you/slow you down, messed with the electric wiring to mess with the doors. And for the mastermind, give the player a choice to ether fight him or do the puzzle. If the player chooses to do the puzzle the taunting and cruel nature of the guy would make more sense and the player should be rewarded with a rare item for doing so. And if you choose to fight him it will be a bit harder then the normal guys you fought so far with more second staged Coromon with slightly higher levels but if you won you force him to open the door and get good exp to boot. Then near the top, all the captured Scientists who failed to stop them are freed from a room they could have been held hostage in. Or just thrown in there and locked in to get them out of the way. It hurts to write this cause (At the time of this review) after 19 hours I actually Shiny Hunted the main Icon of the game (At least I assume given it's on the applacation start up on desktop) just because I really like birds and I loooved the red look to it, Something I had never done in even the Pokemon games. Cause I really do like the game and wanted an excuse to keep playing... But that tower sets a terrible benchmark for things to come, and makes the player wonder given the nature of games to become harder that the future areas with Titan monsters who's essense you probably have to protect will also have BS like the Tower did and if that's the case... Sorry but no. Not if it's gonna be even worse. or at least sure as hell not without some kind of guide. If this game gets a remake like how it states on the home page... PLEASE touch up and dial it back with this Tower and most likely future areas with titans. I must stress puzzles are not a bad thing to have and I DID get though it so it's not impossible, but it wasin't enjoyable in the slightest, just frustrating and tedious in both story and gameplay and just needs to be dialed back from a 13 to at least a 5. the removal of those last 2 rooms would have had me and many others singing a very different tune. I still reccommend the game, but with a big asterisk next to it.. Guides in these Titan areas is recommended
Coromon is one of the best creator collectors I have played in a very long time. The creatures are refreshing and unique, the music is great and does not get annoying, and when you need to grind levels, it actually feels rewarding! You can also customize your experience so if you want an easier game with relaxed settings, you can do that. If you want a challenge and pump up the pain, you can do that too! There is also a neat promotion system in the game that rewards you for different in game tasks/achievements. What more can I say other than I love Coromon? I love Coromon!
Game would be fun but it crashes every 5 minutes
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Portuguese - Brazil, Spanish - Spain, Italian, Russian, Japanese, Korean, Simplified Chinese, Arabic, Indonesian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| DoDonPachi Resurrection | $759.4K | 1.1K | 96% | $29.99 |
| Plane Mechanic Simulator | $759.9K | 1.6K | 57% | $11.99 |
| Capcom Fighting Collection 2 | $758.6K | 717 | 85% | $25.99 |
| Giana Sisters: Twisted Dreams | $758.5K | 1.9K | 78% | $14.99 |
| Out Of Hands | $757.5K | 1.5K | 94% | $17.99 |
| Abandon Ship | $761.3K | 1.3K | 73% | $24.99 |
Related
| Temtem | $35.5M | 39.3K | 81% | $44.99 |
| Monster Sanctuary | $4.8M | 12.6K | 91% | $19.99 |
| Monster Crown | $169.3K | 674 | 66% | $9.99 |
| Miscrits: World of Creatures | $0 | 2.8K | 91% | Free |
| Cassette Beasts | $4M | 10.9K | 94% | $19.99 |
| Chained Echoes | $3.7M | 8K | 89% | $24.99 |