
Chrono Ark is a singleplayer roguelike that combines elements from deckbuilders and party-based RPGs. Recruit, train, and build a team of unique Investigators to restore the Twisted World!
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About
ChronoArk is a party-based deck-building roguelike single player RPG game about rescuing the world from chaos.
Recruit, train, and build a team of unique investigators throughout the abandoned land and restore the Twisted World!
Party-styled, card-based battles Recruit up to 4 party members and synergize each card you have to win the battle!
All skills and perks will appear as cards during the battle.
It is up to you to customize your own characters!
RogueLite RPG Unlike classic RPGs, everything you gain will reset when your party is eliminated. However, you will discover more options as you play through the game.

StorylineA long time ago, the world was covered in the Black Fog and mankind evacuated to the Ark.
There is only one way to restore the world: collecting the Time Shades scattered around the Twisted Land and running the Clock Tower.
The world will return to its peaceful days if the Clock Tower starts to tick again…
‘Lucy’ ends up opening her eyes on the Twisted Land beneath the Ark.
Only thing she can remember is a mysterious message to operate the Clock Tower…
You will set up your Investigation Team with Lucy on a journey to gather the Time Shades.
20 collegues, numerous skill cards and items, relics, Lucy's unique skills, events, and bosses with patterns of their own.
Discover the Twisted Land, and complete your battle strategy!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3]PT編成デッキ構築ローグライト+良シナリオノベルゲーム[/h3] [list] [*]デッキ構築系と重厚なシナリオの融合が特徴的なゲームです。 [*]寄り道しながら真ED+後日譚のシナリオ完走まで大体60時間(実績38/40) [*]1ラン2時間程度。 [*]ノベルパートだけでも結構ボリュームあり5時間以上あるかも。 [*]全実績解除はそこまで難しくないと思います。 [*]ビジュアルが素晴らしく、キャラゲーとしても優秀です。 [/list] [hr][/hr] ■[b]デッキ構築ローグライトパート[/b] 20人+αの独自のカードを持ったキャラ達から4人PTを作って攻略します。 やや複雑なシステム、キャラの多さ、周回毎に新ボスや新要素追加…と、 初見要素が混じる期間が非常に長く試行錯誤がクリアまで続きました。 使い慣れないキャラで攻略時の不安定さ、分からん殺ししてくるボス… 慣れるまで時間がかかりそれ故に最初は難易度高く感じてしまいます。 一度慣れてしまえば案外簡単に感じ、程よい難易度に落ち着きます。 ギミックボスが多いのでバフデバフの説明欄はしっかり読むべきです。 StSのアセンション的な要素、チャレンジやハードモードなど 味変するやり込み要素も多く、色んなキャラの組み合わせを考えたり デッキ構築ローグライトとしては結構長く楽しめると思います。 各キャラの一部カードにカットシーン演出があるのですが、 これは他のゲームにない魅力だと思いますね…素晴らしい演出です。 ■[b]シナリオ・ノベルパート[/b] 基本1ラン完走でシナリオが進展。それを楽しみに攻略してました。 光る設定とそれを活かしたシナリオがとても素晴らしかったです。 色々考えさせられる終盤の展開はグッと来ました。 前日譚やキャラ別視点の任意で読めるシナリオもあり、 こちらもボリュームがあり読みごたえがありました。
before leaving 2025 i just wanna say.. this is the best game ive purchased this year. i might be dumb and lazy to read but i love this genre of game
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty cool game 11/10 , best narrative roguelike i ever played, and the bosses are fun as hell and unique, will put this on my list to play again when i have alzheimer
Bought the game. Played it through for the first time. Beat the final boss and got to the end. Found a random golden pidgey that told me, that I wasn't supposed to win the game my first time. Can't have that. Sent me back to the start. Guess I gotta play the game again? wtf xD
10/10 對我的朋友陳士弘來說,《超時空方舟》就是那款被他安放在心願清單最頂端、日夜期盼的聖杯。遺憾的是,命運常在希望破曉前熄燈。在《超時空方舟》特價前,陳士弘不幸提早登出了人生這場更大的遊戲。 今天,我獨自坐在螢幕前,握著有些沉重的搖桿,替他完成了這趟他未竟的旅程。這不僅僅是一篇關於遊戲機制的評論,更是一份帶著思念與履行的觀察報告。 《超時空方舟》是一部精采的作品。它構築了一個充滿奇蹟的世界,只是這個世界少了一個原本最該在裡面冒險的頂尖玩家。陳士弘,這個世界真的很酷,跟你想像的一模一樣。我幫你把它通關了,所有的彩蛋我都幫你看了,主線劇情的結局很震撼,我想你一定會滿意的。
某些人投简历说自己是奶妈,打起架来棒球棍打一下子的伤害,够别的输出刮半天
[h1] 优秀的肉鸽卡牌,灾难般的剧情 [/h1] 首先说明,给这个好评是因为这款游戏的肉鸽卡牌做的很出色,游玩体验也很棒,仅论游戏性是非常优秀的,冲着肉鸽卡牌来的玩家十分推荐购买并游玩,但是我将在接下来的大部分文本中着重描述这个游戏最大也是最屎的缺点——神人剧情。 这款游戏的剧情核心主题为轮回的虚拟世界,前期的诸多伏笔引人入胜,让人十分期待后续究竟会如何发展,然而首先,这款游戏的剧情节奏快到离谱,仅算主线不超过6.5h,加上角色羁绊剧情不超过9h,实际剧情就像是一个完整的悬疑剧本被AI总结过后端上来的一样,省略了大部分过程,仅保留关键节点的结果,类似于这段剧情“在千万次轮回后我终于了解了世界真相,竟然是这样!”,下一段剧情“关键任务道具到手”,再下一段“我通关了”,中间会插叙发生在主线之前的部分背景内容,而与幕后黑手斗智斗勇的剧情全部浓缩到结局这一部分,中间过程主打一个速通。尤其是这个游戏的剧情是通关一局解锁一段,如果你是肉鸽高手,能连续通关多局,那么恭喜你,大概7局不到的时间你就通关假结局了(该游戏仅有真假双结局),虽然不是真结局,但你已经看完了这款游戏的所有悬疑部分,而在叙事节奏极快的这一点上,又能引出接下来的第二大问题: 这款游戏的悬疑部分根本没写完!!!对,没错,游戏结局只是打破了循环回到了现实而已,造成这一切的真正幕后黑手(叛徒)到底是谁?当初在选拔程序管理员时到底发生了什么?为什么牢扎要让露西循环,并且让露西捅爹或者爹捅露西,露西招他惹他了?还有诸多在此处未提及的问题,以上种种和主线强相关的设定谜题到了最后 完 全 没 解 释,留给你的只有一个莫名其妙的所谓“大团圆剧情”。其实曾经存在过一段剧情“命运篇”,想讲选拔程序管理员之前的事以及牢扎黑化的原因,但这段剧情仅有一个一小时不到的开头,其次目前在正式版中这段剧情已经被删除,疑似是官方想把这一整段没写的剧情做成一个类似于弹丸论破的新游戏,然而这更加逆天了,一款游戏的悬疑剧情的真相竟然要在另一个游戏中解开,那你这不纯纯是拿半成品出来卖,还想圈两波钱吗? 以上讲的是没有写完的悬疑部分,那这个游戏中写完了的悬疑部分究竟如何呢,想讲这部分就不得不结合本作最让人血压高的第三大问题了:阿扎尔和凤凰这两个畜中畜角色灾难般的塑造。前者你可以在游戏中看到三种不同版本的他,一气化三清,化出三个大傻逼,每一个都给你展示了这角色一个偏执的点,认为眼前的人的生命价值比全世界的人的性命重要,抛下全世界人的性命不管去救人差点送双杀;坚信不是我的“我”的存在毫无意义,几百年的循环发现自己是假的,没有辨证过程直接认为自己的存在毫无意义的同时自己给自己打成小丑,最后莫名发疯冲上去像条区一样被一脚踩死;以及从头到尾的傲慢与独断专行,尽管想一出是一出,结局短短的十分钟内想法就变了两次,但无时无刻不坚定的认为自己就是绝对正确的,同时无视也不在乎其他所有人的想法,开启了几万次的循环让几十个人加起来少说死了十万次的人是他,玩腻了想打破循环的也是他,到了最后真要打破循环还要靠感化另一个他才能打破循环,这角色从头到尾恶心完了。其实关键原因之一也在于上面提到过的,有关这角色的很多背景,包括在过去的许多关键节点里到底发生了什么以及他的心路历程究竟如何,这游戏里压根没写,仅从他给出的剧情来判断这角色就是小丑中的小丑,祸害百年的大傻逼。然后是凤凰,这个角色和牢扎堪称有伯牙舒齐之才,你求生欲望强烈没问题,什么叫你担心离开循环后时日无多发个疯就把虚拟世界观测外界的设备砸完了,然后看到一片狼藉破罐子破摔,把最后一个能与外界交互的机器人也手动开出信号区毁掉,嫌项目死的不干净,嫌全世界人口太多了,大家伙一起玩完。项目里的人哪个对你不好,克莱因更是把你从地狱里拉出来的人,你倒好,给人家项目毁的干干净净,还助纣为虐把人家女儿送去循环和父亲被迫互相厮杀几万次,这是能用求生欲望强烈,情感失控能解释的吗?身为科研人员连理智都没有吗?喜欢在虚拟世界里过,出来后让克莱因再给你开发个永生VR让你一辈子住里面不就得了,反正你也不是不能接受一个人的生活,就非得拉着大家伙一起跟你进循环。牢扎变成神人你也功不可没,为了自己能虚拟世界永生,把人家14个人拉进封闭环境逼着人家狼人杀最后玩成大逃杀死一半多的人,最后人家主动出来当管理员你才告诉人家当管理员就得睡一辈子,美其名曰提前告诉你们你们就都不当了,不是哥们,其他文本里都说过了,项目里不缺乏愿意为全世界人类的命运付出生命的人,许多人加入项目时就有这样的觉悟,你自己觉得你说的这话像人话吗,哦对,你换皮了,早就不是人了,以为大伙都跟自己一样贪生怕死,那你认为大伙不想死还逼着人家轮回死千万遍?能复活就不算死是吧,还有外面几千万的普通人不是命是吧,怎么能自私到这种程度。到最后说什么看到露西得知轮回真相时流出的泪水唤醒了自己的负罪感,因此决定帮露西打破轮回,不是,你早干嘛去了?混日子混了几百年了才想起,哦人家父女互相杀了几百年会难受的吧,你这不是又傻逼又畜生?后面还给这角色硬洗,到了最后给露西挡刀去世下线+说感言,巴拉巴拉说着什么我就是想露西幸福以及嘴炮阿扎尔说什么假人也是人,但幽默的是,即使是这角色最后决定帮露西了,依然是啥背景都不给露西说,阿扎尔现在这样子是他害的他直到游戏剧情完结都瞒着露西,以及最后如果不是牢扎给露西看了IF线,露西到最后都不会知道虚拟世界的真相,结局部分露西暴起捅凤凰那一刀是我结局部分看的最爽的一段,妈的这么重要的设定你都不告诉一个决心打破循环的人,美其名曰不想让她失去希望,实际上还是和阿扎尔一样的毛病,傲慢且独断专行,说着什么为了别人好,其实根本没有把其他人当人,重要的只是我想这么做而已。最后离开循环了的真结局里面,露西还推着她轮椅出去看风景,给我看吐了,估计露西还以为促成循环的事大部分都是阿扎尔干的呢,她一个幕后黑手给自己责任推的干干净净,看样子直到最后大家伙都不知道虚拟世界观测设备是咋坏的,也不知道这个循环世界咋来的,更不用说自己和明确想要全人类灭亡的叛徒合作搞大逃杀的事了,只要我打死不承认就能美美隐身捏。这个角色从头到尾都让人感觉十分恶心,说是畜生已经是在抬举她了,简直是又蠢又坏的代名词。除此之外,这个角色恶心人的点还在于其时不时莫名其妙激昂以及耍帅的说话风格,还要配上那一惊一乍的搞笑风格音效,你搞怪的时候用就算了,你他妈结局压抑的部分你也这么用,人家露西刚接受黑暗设定EMO着你操着你那B音效和神经说话风格带着他妈九个感叹号冲进来,我的脑海充满了五个字:“能不能滚啊?”上述莫名其妙的激昂充斥在和她有关的剧情的每个角落,无论对话对象是谁,无论话题是否正经,无论场面是否严肃,配合上述此人的诸多畜生行径,可以说是致力于多角度把你恶心到吐,给你顶级的屎觉盛宴。 骂了这么多了,最后提一点也许不算问题的问题,有关于本游戏的结局部分涉及到一个伦理相关的问题,也可以说是哲学问题,这里我就不挑明剧透了(虽然前面已经剧透很多了),有关于这个问题,游戏中大部分角色都和主角坚定地秉持同一种观点,也正是在秉持这种观点的前提下,才能够在故事逻辑上支撑起传达真结局以及本游戏所想传达出的正向精神的过程,我个人也非常认同并喜欢其所传达出的该精神,然而若是你在该伦理或哲学问题上无法与主角团达成共识,那么在你看来,结局中的相当一部分剧情或许会显得意义不明。其实主角团中也有两人表达了与主角露西等大多数人相反的看法,我本人也同样持反对看法,因此在观看结局的过程中体验并算不上好,但总的来说还是知道他想写什么,想表达些什么。这一点或许因人而异,姑且就不算做剧情上的问题了。 这游戏估计也没新的DLC了,也不知道猴年马月才能看得到上述提及的大坑填坑之时,借此评论抒发一下我对该游戏剧情的愤懑,我大概永远也不会忘了你吧(
Simply one of the best games I have ever played. I will not be getting into details since I think this is one of those games that are best experienced without many preconceptions. One of the best written stories I have read in ages. It starts out very strong and there is a sense of mystery until the very end, yet the story also foreshadows everything really well. The story is also intervowen into the gameplay in ways I very much appreciate yet don't see often. The difficulty is very well balanced in the sense that you are challenged, but things will progress smoothly nonetheless. There is of course an expert mode if you find the normal difficulty to be a bit too easy, and you can make it easier as well, if find your team wiping out too often. In terms of cardplay mechanics, all the major archetypes are represented, so you will find what works the best for you when you play. While some are more difficult than others, I think all of them are viable. Of course some synergies between the characters are stronger than others, which the player will discover in time. There are also several side modes, which spice up the game play and are worth giving a try. The music is great and varied, and I will find myself definitely listening to some of them even after I've done with the game. There is also workshop support for mods, which is pretty insane. I haven't tried them, myself, but there were several interesting ones which I might get around to when I feel like playing this game again. There was a ton do in the game as it was. My current playtime reflects how much it takes just to completely 100 % the game. If you're here for the story, though, the game does not take nearly as much. Don't worry about it. If there's anything negatives to be said about the game, the tutorial was quite the wall of text (although I would recommend doing it anyway, and it is optional if you don't feel like it) and I wouldn't recommend 100 % the encyclopedia like I did. I suppose this is the part where you would dive into the workshop stuff. Live and learn. There's also some DLC, which are neat if you really like the game, but personally I would hold off on getting them until after finishing the main story. Looking forward to the dev's next game!
这游戏汉化得不行啊,很多技能一点描述都没有,抖落灰尘之类的,对新人一点都不友好,而且BOSS的特殊介绍页面还是全英文的,搞毛啊
玩了会儿卡厄斯梦境,想起循环的意义来了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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