
Chrono Ark is a singleplayer roguelike that combines elements from deckbuilders and party-based RPGs. Recruit, train, and build a team of unique Investigators to restore the Twisted World!
Modeled estimate, not a reported figure. How we estimate →
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About
ChronoArk is a party-based deck-building roguelike single player RPG game about rescuing the world from chaos.
Recruit, train, and build a team of unique investigators throughout the abandoned land and restore the Twisted World!
Party-styled, card-based battles Recruit up to 4 party members and synergize each card you have to win the battle!
All skills and perks will appear as cards during the battle.
It is up to you to customize your own characters!
RogueLite RPG Unlike classic RPGs, everything you gain will reset when your party is eliminated. However, you will discover more options as you play through the game.

StorylineA long time ago, the world was covered in the Black Fog and mankind evacuated to the Ark.
There is only one way to restore the world: collecting the Time Shades scattered around the Twisted Land and running the Clock Tower.
The world will return to its peaceful days if the Clock Tower starts to tick again…
‘Lucy’ ends up opening her eyes on the Twisted Land beneath the Ark.
Only thing she can remember is a mysterious message to operate the Clock Tower…
You will set up your Investigation Team with Lucy on a journey to gather the Time Shades.
20 collegues, numerous skill cards and items, relics, Lucy's unique skills, events, and bosses with patterns of their own.
Discover the Twisted Land, and complete your battle strategy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For how good this game is, how well everything is put together, this game should have been talked about by everyone. This game is not comparable with slay the spire - you get such an different experience that you can not compare these two deckbuilder, but i have more fun personally with chrono ark then slay the spire. Why? - A suprisingly athmospheric, suprisingly dark Stoy. - a nice blend of turn based fights and deckbuilding, that reminds me of old dungeon crawler. You and your group trying to synergize the hsit out of the fights . And oh boy with the amount on characters and combinations possible your in for experimenting. The blend in itself is nothing new. But i saw now other game reaching this level of quality and quantity with the possible team members and their combinations and synergizing with others. - good music - pretty well polished. - very addicting gameplay loop. - The bossfights are insanly good done. You mostly can not steamroll a boss
Best-in-class deck-building roguelike with stunning anime visuals. Lots of characters to choose from, enabling you to build your own strategy/synergy with the cards available to them. A story that keeps you engaged and could hold its own as a visual novel - none of that vagueposting many other roguelike games fall victim to. I'll definitely be keeping an eye on Al Fine and the upcoming Deception Engine!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后悔没早点买,简直太好玩,二次元版的杀戮尖塔
While the game is really fun, I've already had a couple runs that I had to forfeit due to a bug soft-locking me, as well as repeated issues with being unable to exit menus. It's a shame, but I can't really recommend it given the number of times I've run into bugs, and it's affecting my own ability to enjoy the game.
there is, at the core of it, a good game here. but boy do i have some things that just annoy me. first of all : controller support. it's pretty bad. navigating the different menus is subpar and even if it works, it's annoying. it's also pretty small. but it ties into a bigger point, the UX! past the UI being... annoying to deal with (controller or not), you have an inventory but also you have a menu you can open to also manipulate your inventory. but also level your characters and micromanage them. except there's no way to just "see" everything at once? or perform operations faster, especially because the UI doesn't feel responsive at times? the game is overly granular in where the information is displayed and how to access it and interact with it and it gets grating really fast. another point that really annoyed me is the presentation. the game feels split in half on this : a lot of effort seemingly went into characters, their designs and even things like cut-in CGs! good portraits! but the sharp contrast with the rest of the game just increases the gap and i could feel it. we go between cool as hell CGs to interacting with semitransparent squares and menus. and it's made even worse because there's a lot of word vomit on display here. game pingpongs between keywords and just paragraphs of texts that while readable and understandable feel clunky to read at times, especially through a UI made to exist and not much past that. i guess a last point of annoyance is the running around maps! ok i guess there's something hidden here or there once in a while but with how many runs you'll end up doing it kind of just feels like a chore because you're going to do everything anyway. if the areas were significantly more different, i'd be more lenient, but they all play the same, and so it does not feel particularly great. but despite all the complaining here, there's some meaty gameplay here. this is a cardbuilder roguelike and even if there's a lot of word vomit, there's a decently big cast of characters on display, all with their unique mechanics that you can interweave with how other characters work. there's some very cool interactions and with the meager amount of hours i've put in i was able to kind of peek behind the curtains and see the potential on display and i can only imagine climbing difficulties and mastering what characters can do, you can get some pretty insane stuff going, and this is without even going into the various mechanics the game will throw at you whether in terms of regular enemies or bosses with a whole mechanic behind them. in the same vein, there's something interesting in the story. a lot of roguelikes will build a world as setdressing and kind of leave it at that and not ask you to think about it, but chrono ark does weave story and gameplay interestingly enough for a roguelike. if you've played any amount of video games, i do not think it's going to floor you, but it's nice to feel like there's an actual *story* going on here. is there more good than bad here for the average person? yeah probably. i tend to be a bit more picky with games and get annoyed easily with some things (especially poor controller support). i do still think it's worth your time, but if you are sick and tired of deckbuilder roguelikes i would still probably avoid it? if you want narrative experiences, there are tons out there that are not tied to deckbuilders that you can enjoy much more leisurely.
its criminal how low traction this game gets, an unexpected favorite of mine and now my most recent timesink
剧情好看,游戏性狠抓我
The way they melded the gameplay with the story is so cool. The first time you go through the story is so cinematic.
这是我玩的最爽时间最长的游戏,创意工坊mod也多,每天都要打一轮爽一下。
Genuinely a great deck builder with a wide selection of characters which each have their own unique move sets which interact with other characters. The story can be a bit disjointed seeing as how it's presented but when it's all slotted together the story ends up being some of the best writing I've seen in a video game in recent years. Absolutely a recommendation for anyone who wants to play a well balanced deck builder and yes, I will be 100% this one. Small edit, same developer is making another game called deception engine. This is mostly for myself but for anyone else who has become a fan of this dev after Chrono Ark.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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