
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
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( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What if XCOM was anime? What if FE had depth? What if FFT had content? What if Persona had gameplay? What if Disgaea was good? Troubleshooter answers those burning questions.
I absolutely adore this game and have been playing it on and off for around 6 years now. For the amount of content available and how in depth all of the combined system mechanics can be it's shocking how inexpensive the game is. Honestly I wish there were a bit more things like the costume DLCs offered, just to help contribute and ensure that the sequel game Banished Children gets completed! Like others say, when it comes to just pure game mechanics this game is unbeatable. There is just so much freedom in the way you can try and build out your team and characters from a glass cannon that can roam and clear a map all by themselves to a support tank that locks down a point and freezes anyone who tries to walk up. I love Irene's lone hero build personally :). There are just so many systems that can impact your gameplay in ways you don't even really think to expect, like having my fire abilities be a bit weakened in the rain or a hit chance penalty for melee characters based off the distance they have to run. The beast taming and drone constructing also just add a whole level of customization that really lets you support your team however you want, with so many options of beast to train and collect you really can just make one for whatever role is missing from your team at a given time. I think the only system mechanic I'm not fond of is the relationship decay for bonds between characters when they aren't taken on a mission together. I get that it makes sense narratively that the relationship would drop but it gets annoying to have to keep seeing a bond break and then repair it one mission later over and over again while trying to level up different groups of the main cast. Oh and I guess I would also like it if there were more (maybe all?) missions where you can bring your full company with you not just the 8 max. I know there's some story maps and optional maps where that is the case but I just love using all the characters so much it's hard to choose who to leave behind sometimes :(. I think this game's story is very enjoyable. It can feel a bit loose at times as it tends to jump forward and backwards as you revisit events from different character perspectives as they become more relevant, but I think creatively it's a very bold attempt and can really help drive home the individual character narratives and motivations well. And I do think that is a point where the story excels, as each character seems to have a pretty interesting backstory and pre-existing place in the world, which is refreshing to see. I do find it funny that most of the people joining your Troubleshooter company have ulterior motives when joining and don't seem that interested in actually being Troubleshooters (lol Poor Albus T_T). I also like that the game takes a bit of time to flesh out the story villains and their interactions with each other even if it pulls away from the main cast occasionally. It's definitely one of those stories with a lot of moving parts but if you pay attention to little hints dropped here and there throughout it can be very rewarding. Also the art panels used for cutscenes are just beautiful. Recently I recommended this game to my friend and we have both been enjoying a playthrough together! We've been delegating who gets to control and ready equipment for which units on missions and have been having a blast playing through the game, collaborating and arguing over strategies and builds in our weird sort of made up co-op lol. 10/10 This game is a must buy for anyone even slightly interested in strategy games, there's just so much content here for you to enjoy and I'm very excitedly awaiting even more news about the sequel.
This is one of the best turn based games I ever played. The game offers tons of various characters, builds, abilities and over a thousand masteries. You can spend literally hours figuring out the best set up for your characters. There's no grind (at least you don't have to do it): I finished the main campaign on hard and replayed only a couple missions to get the masteries I wanted. And not just that, the game keeps adding new mechanics even 50 hours in! The anime stylistic might be offputting for some, but trust me, the gameplay is just as deep as in any dark fantasy or sci-fi TBS. Just a small piece of advice: set the combat speed at least to fast. Troubleshooter has dozens of enemies, and watching as they make their turns on normal speed is a pain. But it's not a drawback, the game has tons of various settings to customize the experience. Just give it a try: Troubleshooter is often on sale for some crazy low price (given the amount of content it has).
It's a JRPG/TRPG with XCOM style gameplay and not the other way around. Don't go into this expecting a 1:1 XCOM clone. The two more important note for getting into Troubleshooter is: The start of the game can feel a bit of a slow buildup for some people and the other is TWEAK YOUR DIFFICULTY. I heard everything: that the game is too easy or too hard. I would say it's a bit easy at the start but ramps up slowly. HOWEVER you can change the difficulty settings at any time and with like 6 main difficulty levels and PLENTY of optional settings you can tailor it to your taste. If you give this game time to show it's strenghts you will find a great strategy game with one of the best character building systems i've ever seen, with ARPG style loot drops a pretty good story (altough it might be hard to follow all the branches of it) and likeable characters. After completing this game 2 times and once 100%ing it, i can only recommend it to any TRPG/JRPG fans that don't mind a slow buildup. It dethroned XCOM 1-2 as my top game for the genre and i love XCOM. It's still a bit of a hidden gem despite more and more people seem to notice it. I have a feeling that Troubleshooter will be a well known series in the future and i wish nothing but the best to the dev team.
за первые часов 15 тупо разобрался с местными пассивками и открыл новые классы, но теперь чисто кайфую от всего этого крафта и прокачки своих стражей с их новыми классами
I guess I like the turn based strategy, and the game has a lot of depth. Plot characters setting are hokey but fun.
Очень недооценённая игра на мой взгляд. Великолепный пошаг со своей пусть и не самой уникальной но всё таки хорошей системой(особенно мастерки прям 10 из 10 билдить всё это). История и герои не уровня персоны конечно, но знаете за Алису которая на ломанном Русском тебе говорит "хорошо". Я прощаю игре абсолютно всё(она из длс). Ну и тематика супер геройки здесь довольно специфическая и это хорошо. 10 красных панд из 10
当初一眼吸引的还是美术风格:P 真的很棒吧这游戏,群像及战棋爱好者非常喜欢,每个角色都有各自可爱的点。 最早21年玩过一个档,属于是拿起来就放不下,放下就很难再打开(喂 *综合来说是很有魅力的作品,今年把该买的dlc全补完了,希望能好好通关一次:D *同时期待新作品..
Just started it but I am instantly hooked. Really fun deep XCOM-like gameplay, absolutely worth the price.
喜欢
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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