
Scarlet Devil Mansion is asking for trouble again. For the sake of convenience, vampire lord Reimilia Scarlet release scarlet mist to blind the sun. No doubt such stupid behavior will definitely result in a tragedy. Look! Reimu and Marisa are coming to teach her a lesson.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Strange Game to me. Not the best but good enough. If your Touhou Fan go for it. 7/10 Overall
На удивление неплохая пошаговая игра. Есть конечно свои нюансы, но в целом игрушка предоставляет неплохой пошаговый опыт, где чтобы побеждать нужно напрягать мозги. Боссы варьируются как от простеньких, так и до откровенно мозговыносящих (Ремилия и Фландре, это к вам), для чего нужно придумывать тактику и идеально её придерживаться. Игра реально умеет бросить вызов, и это радует, хоть иногда и некоторые вещи зависят от удачи. Почему понравилась: Боёвка - не похожая на большинства подобных игр, сам данмаку сделан годно, из за чего чтобы уклоняться от сотни пуль на экране нужно думать на несколько шагов вперёд. Есть свои прикольные баффы/дебаффы, что вносит разнообразия. Боссы - все выполнены достойно, у каждого босса свои атаки и паттерны пуль, которые для победы нужно заучивать. Так же у каждого босса по три фазы здоровья, при смене которых у них добавляются более сильные атаки и скиллы. Айтем менеджмент - по ходу игры постоянно будут выпадать снаряжение (оружие, одежда и аксессуары), которое надеваются на персонажей в отряде, что собственно и позволяет делать разные билды на них. Поэтому если есть проблемы с прохождением - всегда можно пойти нафармить снарягу получше, дабы сделать отряд сильнее. У персонажей много статов, минмаксинг приветствуется. Минусов для себя серьёзных не обнаружил. Есть конечно спорные решения разрабов (например за проигрыш дают снарягу и валюту, из за чего лучший способ их фарма - это тупо сливаться много раз), но все они не испортили мне игровое погружение. Почти всю игру проходил таким отрядом: Рейму / Даёйсей / Ремилия / Пачули. И наверно этот отряд является самым сильным и ультимативным решением для всех боссов, рекомендую.
19年cp24购入实体key,当时体验由于难度设定十分糟糕,一度弃游。现在修改过之后平衡性有很大提升,推荐一波!
大致就是红魔乡的同人游戏…… 素质一般,想法不错
很早以前的漫展上买的实体版,当时BOSS还就只有露米娅那几个来着。最近想玩玩看发现进不去故事模式了,一载入完就是灰屏只有BGM。重装了几次也治不好。上面的QQ群和QQ号都申请了但都没有回应,只能说很难受有种突然发现被白嫖的感觉。 灰屏的情况,试试看删除C:/users/(用户名)/AppData/LocalLow/Epicomic 然后再进游戏
早已全难度通关,游戏难度不错,挺有挑战性的,只是有时候还是要看脸,说句实话,战斗系统的确有问题,到后面打EX许多boss技能要记,记住了提前躲难度会大幅下降,而boss技能施放顺序挺固定的,玩多了感觉就是在复制以前的操作,顶多就是捡PB点时操作不一样,打完就没有想再刷的感觉。最后我只想吐槽为什么没有云存档,本来打算回游戏看看打一下,然后发现档没了,现在我倒是难受结束了,估计以后也不会再打开了。
Touhou Nil Soul is a boss rush RPG spanning 11 missions. It's always your group of girls moving on a grid against one powerful stationary foe. At the start of a fight, you have no ammunition (reiki) for your special skills, so you build that up through standard attacks. Enemy danmaku moves around the grid as well and healing and reiki pickups appear periodically, so movement and positioning does have a point. The whole system seems simple at first, but complexity increases to a satisfying degree as your roster grows and gains synergy. Next, I've found the loot system to be pretty exciting and motivating, reminding me of finding and gambling items back in my Diablo II days. No equipment is just given to you, everything is in the shop. You always know the type of item you're buying, but never its bonus stats. Items of higher rarity cost more and tend to have more bonus stats, but may even come with up to two stat deductions. There's always that risk that an orange (highest quality) gear piece may deduct something important like attack range or movement speed, turning it from a potential winner into something atrocious. Moving on to the probably biggest weakness: The story is so-so. It's mostly a retelling of Touhou 6, with the twist that through the Nil Soul relic, Reimu and Marisa can create puppet duplicates of who they beat in combat. A sensible idea, as most of the cast could hardly be logically persuaded to ally with them against Remilia. The English translation ranges from solid enough in most cases to pretty bad in some. Especially Sakuya's chapter stuck out to me as pretty butchered, which is a shame, particularly because the overall scenario (Reimu being angry at Sakuya for allying with youkai against humans) seemed to be among the more interesting plot-wise. Most gameplay tooltips are at least accurate and easy to understand. The majority of missions have a cute action-based minigame that is optional to play and will increase the money you gain after battle. If you don't do well on it, your team leader may start the bossfight on low hitpoints, so it might be smart to skip if you're not confident and the mission is particularly hard. If you're having trouble: I've had the impression that it's easier to anticipate the obstacles by ear rather than sight, as they all pop up with distinct noises. When it comes to size, the playtime isn't too huge here, but chunky enough if you can't get enough of it. If you only want to see how the story goes, it's over very quickly and quite easy. Folks have called the first playthrough a tutorial and I agree. With 5 difficulties (Easy, Normal, Hard, Lunatic, Extra) that behave like a New Game + each time, the total of 55 distinct missions isn't too bad. Overall, Nil Soul is a pretty innovative and solid RPG. I've had a good time with it! Within the Touhou fandom, it isn't among the top dogs like Labyrinth or ADiA, but still places in the respectable league of something like Genso Yonbai Ken 2 or Three Fairies' Great Journey.
ex难度已经不知道不带大妖精 9 还有 蕾米怎么玩了 , 首先BOSS初始200盾自回差不多100左右,大妖精10层毒每回合打20多外加让BOSS少回30多盾相当于打50多,大妖精的光环 给队友加攻击吸血吸盾相当于群奶 补盾 加的攻击也是高贵的乘区,2技能加血回盾后面几百能奶90多外加40多的护盾保命神技,9 1技能10蓝A一次,A3次BOSS冻结1个回合,2技能 放1个路障 2个回合不能动 回满蓝,这游戏你控制4个角色轮流行动每次行动弹幕都会移动,高难度这弹幕撞我一下接近100的伤害,只靠1个1个移动躲是不限时的,路障可以让你无视1个方向的弹幕2个回合 可以挡横向或者纵向,回满蓝可以让你9连发1技能有效限制BOSS的行动频率, 蕾米 1技能血换蓝 开局启动的技能偶尔可以拿来补盾用,2技能+10%暴击率如果对方没有护盾 25%概率额外攻击一次 持续5个回合,用技能也可以触发还有概率降低大招CD,额外攻击也能暴击触发就是赚到,这角色初始18%暴击率+个10% 就是28% 带1个扣1速的衣服 压到4号位出手 对面没盾触发到就是赚到,大招必定命中加眩晕对面1个回合还能清除直线弹幕 太超模了,先给BOSS 冻结 在大招,在冻结 这个期间大妖精补状态 你动了12次BOSS才动1次,另外1角色我倒是用的灵梦 能给队友加攻击回蓝,小技能消盾加防,3技能还能破盾特攻倍率也不低 不愧是主角,咲夜也挺好用的 技能没说倍率实际伤害挺高的 小技能保人好用,光环可以用来打自己的时候针对技能,最后说下 如果要打高难度 就直接去高难度送死 失败也给3个5级装备 至少全员5级甲输出5级武器 饰品副属性要加攻的 ,再饰品胚子尽量学员笔记 加攻击回蓝,除了输出尽量15以上的攻击回蓝。
Easy mode is really easy. Then there's a big spike in difficulty when choosing normal mode. I'm ok with the game being easy, I just progress through the story more quickly. The idea of a round-based barrage dodging game is executed well in the game.
人物与环境采用3D建模,模型较为细腻。立绘画风独特,角色形象比较萌,我很喜欢,但是对于新手来说还是比较难得,缺少新手指引,摸索起来还是需要一点时间,整体的感觉还是挺好的。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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