
Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
what a fun time I had
[h5]TL;DR: Recommended only for the story and lore. Play at the easiest difficulty and auto all battles with the tbfix mod. Or just watch it on YouTube. The battle system only feels good when playing against bosses.[/h5] The main story is ok. The side stories connected to it are very interesting. But I don’t like the ending, and some of the side characters’ conclusions are meh. I kinda like the short VN skits. I like the world lore concept. If you really want to play fast, I suggest installing the tbfix mod. You will get an overall speed-up when you change FPS from 60 to 30. Make sure to turn it back to 60 FPS before quitting. It only works if your game starts at 60 FPS settings. I experienced 3 crashes so far after boss fights, probably because of tbfix. [b]The default move speed and battle speed feel too slow for me.[/b] Each equipment piece has mastery EXP skills that you gain through battles. The more mastery you gain, the easier the game becomes. Good thing it is not linked to equipment enhancement. Equipment enhancement is really annoying, especially the random abilities gacha. There are exclusive abilities for each equipment piece that are also unlocked at random enhancement levels. Dismantling results are also based on each equipment’s random abilities.[b]W T F[/b]. Materials being capped at 99 is a problem. [b]The buying, selling, and dismantling process/menu is very bad in this game.[/b] After several equipment masteries, battles become easy and you can turn on auto-battle. For mob fights, I auto-battled for 3/4 of the game at the highest difficulties possible (Hard -> Intense -> Chaos) while speeding up the game. There are a few tough bosses that make you suffer on Chaos difficulty. [b]All the auto-battling made me feel like the battle system is unpolished; they should’ve just added a skip button lol.[/b] Mini-games exist just for costumes/cosmetics. There is variety, but not all are fun. Some cosmetics are indeed charming. The EX Dungeon post-game allows you to farm mats and new equipment, plus extra costumes and events. [b]You're a masochist if you play this dungeon on Chaos difficulty.[/b] [b]I don’t like that there is a Dire Foe Boar you can defeat at the start that changes your whole mats/equipment gain for the entire playthrough.[/b] I had no idea it existed until near halfway through the game, when I triggered the first Dire Foe. So cringe. [b]There are a lot of flashbangs after battles, warps, traps, and cutscenes.[/b]
小剧场写好不难,上百个小剧场写好非常难。毫无水分的主线支线加上生动各异的主角团人设,再配合小剧场的演绎使其成为近10年最好的传说单作。 扣分点除了老生常谈的跑图问题,更大的问题出在“简陋”二字。战斗机制教学、地图引导、不同等级的武器建模乃至场景美术都十分简陋。此外,个人来说跑图慢不是问题,但探索后得到的回报过低导致的探索性价比太低才是根本问题。例如猫箱中一半的空箱和宝箱里的一堆破烂。 总而言之瑕不掩瑜,是一款即使不是传统日式RPG粉丝也能充分享受的优秀作品。
我心中最好的jrpg和arpg,人物塑造和剧情哪怕在纯剧情游戏也是最好的一档‘也算是最没有刻板印象的一部作品 ,薇尔贝特没有爱丽丝这种的软弱性,悲剧性经历下贯彻到底的复仇,没有逆天的原谅只有不死不休的偏执和始终如一的内核。
The story is big different compare to other tales series, it's dark and the combat not really bad, but the game provided so many mechanic and features that sometimes feel overwhelmed.
This has so much potential to be at the upper echelon of JRPGs. The story, characters and skits are really great and worth your time. I usually am apathetic towards child characters in JRPGs, but Berseria did a great job with the main kid character in this game. I like his arc and seeing his growth throughout the story can inspire some confidence. I found myself caring for all characters in the main party and I was eager to learn how each of them were going to tackle their respective issues. So what’s the big stinker? The dungeons. These dungeons are really bland. It is incredibly easy for any given dungeon to become a blur as it looks the same throughout its entire duration. Enemy encounters can become a blur as well as it really is a matter of spamming against the enemies’ weak points (especially if you decide to main Velvet, but applies to all characters). Sometimes, it was easy to settle to just spam one arte only, even if was sub-optimal – just to save some time. The souls system to limit the spam is interesting at first…until you find a way to constantly regenerate souls, hence enabling the mindless spam. The strategy is just as valid in higher difficulty levels – I played on Intense. Also, for some reason, Namco just loves Sakuraba. His music is more bland than the dungeons themselves. How has he been allowed to just phone it in for decades? Can the dungeon music PLEASE introduce even a modicum of tension or urgency? The bland dungeons need some help and the audio isn’t helping!!! Therefore, your mileage may vary. If you value interactivity over anything else in games, then this is probably a pass. If you have some tolerance level for mind-numbing gameplay, then it could be worth a shot. If you’re already a Tales fan…well, we’ve already gotten used to how mindless these games can be, right? I’ve spammed Indignation in Phantasia and Tidal Wave in Vesperia, myself. However, what makes Berseria stand out a bit more is the sting of missed potential. The new artes system in Berseria promotes the idea of chaining any given arte into another. However, coming up with the optimal combo route didn’t feel particularly engaging. How do you make a system that’s so CONCEPTUALLY flexible but leads to spamming in practice?! As I finished the game, I felt that this was an overall net positive experience. The emotional catharsis of the ending left me reflecting on all the characters and their respective struggles. When I reflect on this game in the future, I’ll look back on it with fondness, especially if any conversations about the characters come up. However, because of the gameplay, I don’t think I’ll have a strong desire to replay it.
Хорошо ,но бои весьма однообразны.
This game is fun and I like the art style. I like Velvet character, she is great heroin. The game runs great on my steamdeck and seems optimized pc port.
Fantastic story, Kept with the theme of how "Tales of" games typically end. Steller opening movie. Combat is easy to learn and get good at. Great character development and excellent side quest options.
This Games is fun, Long time fan of the Tales Series
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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