
THE CRITICALLY ACCLAIMED FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 908 reviews with recorded playtime.
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
please make this game go on sale for 40bucks please its a summer sale and me and my brother want to play it
Let me start off be saying this game is phenomenal. Elden Ring is nothing short of a masterpiece. From the moment you step into the lands between, the game captivates you with its vast, mysterious open world that rewards curiosity and exploration at every turn. The art style and immersive atmosphere of a usual Fromsoftware game combined with a extremely massive world makes for one hell of an experience. When you play Elden Ring you can see the passion, soul and effort they put in to it. They took everything they learned from previous titles and expanded on it. My biggest issue with the game are the side quests. I don't mind not having a quest log to follow but it's literally impossible not to miss quests or mess others up by progressing too far without a guide and even with a guide it's still convoluted. I think Fromsoft got too used to their games being linear where you would likely find the NPC again and pretty soon at that. Elden Ring's format makes it not only very difficult to stumble upon them again you constantly risk breaking side quests by talking to the wrong people, killing a boss in the wrong order, or even just opening some other quest before you were "supposed" to. An average Fromsoft quest is like you find a wizard in the middle of nowhere and they tell you some gibberish like “follow the forsaken path” then you’re expected to find a secret chest in some swamp area that leads you to a note that assumes you’ll know how to go back to. Then you have to talk to an NPC 3 more times in 3 different locations to complete the quest. Then you find their corpse slumped over on a rock... It’s mind numbing. Another problem are the boss fights some of them have long and aggressive combos without any means to counter them without taking dmg except to move far away and let them finish their 5+ hit combo. Bosses like this are more suitable for Sekiro fight mechanics as defending against them doesn't consume stamina and is also another way of offense against them as well. Sekiro has the most refined combat system they’ve ever made, and if Fromsoft wanted Elden Ring’s bosses to be as fast as Sekiro, they should’ve allowed for the deflect/visible stamina mechanic to be utilized. Elden Ring is one of my favorite Fromsoft games to date. Exploring the lands between for the first time was the best experience in gaming i’ve ever had. But thinking of replaying it's quite a chore due to the sheer size of it, especially after just finishing it. The game needs either something like the bonfire ascetics from DS2 or the boss refight and boss rush from Sekiro. I don't want a reward or anything. I wouldn't even care if you didn't get runes. Just the option of redoing bosses without replaying the entire damn game would be a huge benefit.
Objectively the best game ever made there is seriously nothing that comes close.
This game did something VERY important for me, and it is that it brought me back from gaming burnout TWICE. The first time was when it came out, I just didn't want to play any games, everything felt bothersome, and then this game came out. BAM, instantly reignited my interest in video games. I was feeling this way again at the start of 2025, replayed the game for the third time, and BAM once again I felt my gaming itch return, and since then I've been on a crazy gaming binge. If I ever feel that way again, I know I'm gonna replay this game. Despite being open world and there being a trillion open world games out there, this one really stands out to be, you can truly just do whatever the living fk you want, and you'll have fun. Also, the world of Elden Ring to this day has been very inspiring to me for my own writing. It tells a lot by simply showing you, and I think that's something more games need to get better at.
The game is incredibly well designed and addictive even though the PC optimization isnt great, it's well worth the money I highly recommend this game 10/10
Been looking for the same kind of high the first Dark Souls gave me, ever since I first played it. Pre-ordered DS2, was severely disappointed. Played DS3 and it didn't hit the same anymore. But they've struck complete gold with Elden Ring. The feeling of having explored almost all of the map, only for the map to expand, and expand, and expand. And wait what's this, there's entire separate areas underground? At least two times I've though to myself, surely this is endgame. Only to once again see an entirely new part of the map become available. This ♥♥♥♥ hits so good man. I'd recommend anyone to play it. My potato PC can mostly hold 60 fps apart from some heavy areas, but the framedrops are entirely worth the experience.
Elden Ring is easily one of the most incredible and engaging games I've ever played. The open world is just so massive and beautiful that I often lost track of time completely. I love how the game gives you total freedom to explore (almost) wherever you want right from the start, making every hidden dungeon and secret boss feel like a real discovery. The combat feels super crisp and rewarding, especially when you finally beat a tough boss after trying 5,000,000 times. Plus, there are so many different weapons, spells, and cool armor sets to choose from that you can really play the game exactly how you want and the replay value is endless. It is a absolute masterpiece that every single gamer needs to try at least once because the sense of adventure is unmatched.
Een koptelefoon naar de tering gegooid door dit spel, voor de rest echt een prachtig spel!
i wish i could sniff ranni's armpits
熬过了不明不白的前8个小时就会有接下来的80个小时800个小时,引导哪有我破碎。被火喷,被小恶魔杀,被大树守卫杀,被巨熊杀,被野狗群殴,被小龙虾杀,被毒杀,被猩红腐败杀,被安娜塔西亚杀,被熔岩土龙杀,被黑夜骑兵杀,被腐败树灵杀,被结晶人杀,被大手怪杀,被王室幽魂杀......五十多个小时死了171次,一路走来全是老师。每到一个区域先探索,再攻略查漏补缺,然后反复被惊艳,怎么会有史东薇尔城这么巧妙的设计。接下来,小掉色人儿要努力成为艾尔登之王。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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