
Black Myth: Wukong is an action RPG rooted in Chinese mythology. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 661 reviews with recorded playtime.
Reviews
Themes across 655 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
- Started the game - See monke with armour looking at the horizon - Monke jumps - Rides a freaking cloud just like Goku - Stops in front of an army - Me afraid, monke not afraid - God gay dude says monke is an idiot - Monke laughs - Monke starts to beat the ♥♥♥♥ out of the gay god - Gay god flees from the fight - Monke mountain getting destroyed - Me sad, monke angry - We bring them to the forest - We now bird, bird flies - Gay god now bird too - Something happens and monke loses his power of bird - Oh no - Monke defeated - Many years later, we gather with other apes and listen to the history of master monke - We learn that the true monke is the friends we make along the way - I drop the controller Absolute Cinema
我买了中国第一款3A的票,却只看了半场好戏 2020年8月20日,那支13分钟的实机演示让我热血沸腾。作为国内第一款3A,又以孙悟空为主角,我毫不犹豫首发预购豪华版。这份期待与欣慰,是真的。 然而通关之后,失望盖过了感动。 最痛心的是后半段的崩塌。 前四章的美术、演出、BOSS战确实惊艳,可到了第五章,地图和场景明显粗糙,文化元素寥寥,BOSS少流程短。第六章更是一场灾难——空洞的大地图、毫无指引的探索、稀稀拉拉的BOSS。有玩家调侃“像是把另一个游戏缝合进来”,我深有同感。主美杨奇在采访中讲完第四章就收住,玩家都看出来了——连开发者自己都不太好意思谈五六章。这不是我预购时期待的那个游戏。 更让人心寒的是开发者的态度。 玩家期待DLC补全这些明显赶工的缺憾,但游戏科学却宣布《黑神话:悟空》DLC暂缓,转而去做新作《黑神话:钟馗》。制作人冯骥说“DLC是个不坏的选择,但此刻更想先做新作”。 宣传时承诺的“第一款国产3A的标杆”,最终交付的却是一个前后割裂的半成品。美术、音乐再出色,也无法掩盖后半段粗制滥造的事实。 我依然为中国能做出这样级别的游戏而骄傲,也感谢游科圆了大家的大圣梦。但情怀不应该成为容忍烂尾的理由。首发预购的支持,换来的却是后半程的敷衍,和遥遥无期的补全承诺。 差评,给那个曾经让我热泪盈眶、最终却草草收场的悟空。 更给那个把中国玩家的情怀当作免费首付、却用半成品来付款的开发商—— 不该让中国玩家的支持,变成你们的理所当然。
Black Myth Wukong is a souls-like, despite what the developers or anyone else says about it. Yes it's visually stunning, and the gameplay is amazing. It's done by a first AAA time studio, so there's a lot of balancing issues, but if you're a fan of god of war and souls like games, you'll enjoy this. I personally couldn't follow the story AT ALL. I also disliked some of the bosses, as they required me to learn every single pattern and adjust my skills and builds. It isn't a bad thing, it actually encourages you to learn the game more this way. I just didn't enjoy that aspect. Some areas were also very tedious and overwhelming with the sheer amount of content. I also had to run the game on low because it kept blowing up my PC.
A Breathtaking Mythological Masterpiece Black Myth: Wukong is an incredible action RPG that beautifully brings the classic Chinese tale "Journey to the West" to life. It features some of the most fluid, fast-paced, and visually spectacular combat in the genre. Rather than a pure Soulslike, it plays more like a modern boss-rush action game with deep customization through spells, transformations, and staff stances. It is a challenging but deeply rewarding journey. 🟢 Pros Spectacular Boss Designs: Packed with dozens of unique, challenging, and visually stunning boss fights, each with distinct movesets and lore. Fluid and Varied Combat: Combining fast staff combos with spells (like Immobilize) and the ability to transform into defeated enemies keeps combat fresh and exciting. Breathtaking Visuals: Built on Unreal Engine 5, the landscapes, character models, and cultural details look absolutely stunning and highly atmospheric. Rich Lore and World: A brilliant, deep dive into Chinese mythology that respects the source material while offering a dark, cinematic narrative. 🔴 Cons Invisible Walls: The level design can feel restrictive, with many invisible walls blocking paths that look completely accessible, making exploration a bit frustrating. Performance Heavy: Due to the cutting-edge graphics, it requires a powerful PC to run smoothly at high settings, and you may experience frame drops in dense areas. Spikes in Difficulty: A few specific boss fights feature massive difficulty spikes that might feel a bit unbalancing compared to the rest of the chapter. Final Verdict: 9/10 Highly Recommended. A phenomenal achievement in the action-RPG genre. If you love high-skill combat, epic mythological boss fights, and gorgeous worlds, this is an absolute must-buy.
作为国产第一部单机3D大作,毫无疑问的是不错的,不仅如此还有着不错的剧情和故事,但是为什么我还要给差评呢?因为这不是电影只要观看就好,而是因为游戏是要游玩的,你玩了之后就会发现手感稀烂(尤其是后三章),地图引导是没有的,闪避是有衰减的,哪怕是有的路能不能走也是未知的,因为空气墙遍地都是,最牛逼的是不光只有在地图上有空气墙,连boss身上都有空气墙,当你开始不用攻略去打百眼魔君的时候,你就知道boss在你脸上,还在锁敌的情况下你都能打空,积累三段棍势可不容易啊,好的游戏打法应该是百花齐放的,而不是固定的,这一点上,打后期的boss就显的很迷,打断机制是模糊的(前面几章的难度不那么高,但凡你打到花果山就知道了,从螳螂那里开始你就会感觉到制作组在教你怎么玩了),定身术是秒破的,铜头铁臂在boss同时出招的时候是会被打断的,而优化呢?就是一坨,不知道是虚幻五是这样,还是制作组的问题,到了花果山,这个问题尤其明显。想反驳我的,首先就是你玩了多久?打到哪里了?打完第三章或者30个小时以后的再来反驳。最后我想问有多少人是不靠攻略,不靠开修改器纯手打过的?又有多少人是连虎先锋都过不了的?
Monkey
除了美术一无是处的游戏,剧情狗屁不通,地图设计的不如不设计,战斗系统更是集百家之短,能达成这个销量这个热度唯一的原因是沾了国产第一个的学生和反DEI的热度。你能看见这个评论的唯一原因是我过了退款时间不能退款,而我写这个测评的原因是我不但花了298预购,还要忍受这个垃圾在我库里碍我眼
整体来说还行 玩法有点少 第五第六章对比前面四章有点粗糙了 剧情不够爽甚至对人物的刻画也不足 光影的渲染优化对普通的用户还是不够友好有明显的光影分割线 其次也没啥好说的了毕竟国产的第一个大学生 给个支持吧 要是把价格没那么高 100多的话 我觉得还是能配的上的 200多让玩家看到后面的烂尾有点失望
宗教游戏
依托答辩
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Italian +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| Sid Meier’s Civilization® VI | $580.3M | 376.5K | 86% | $59.99 |
| DayZ | $531.7M | 465.7K | 78% | $49.99 |
| Hearts of Iron IV | $478.1M | 372.5K | 90% | $49.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| HELLDIVERS™ 2 | $460.9M | 1.2M | 75% | $39.99 |