
Rise as the Dark Knight and experience the essential Batman story in a bold, action-packed adventure with hard-hitting combat, an open-world Gotham City, and the signature LEGO charm that fans know and love.
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About
LEGO® Batman™: Legacy of the Dark Knight is a narrative led action-adventure from TT Games, creators of LEGO® Star Wars™: The Skywalker Saga. Step into Bruce Wayne’s journey to become Batman, forging bonds with trusted allies while facing Gotham City’s most dangerous and iconic DC Super-Villains.
Embark on a journey that begins with the origins of Batman as a young Bruce Wayne trains with The League of Shadows, becomes the hero of Gotham City, and forge a new family of allies with Jim Gordon, Catwoman, Robin, Nightwing, and Batgirl. Confront an ever-growing threat from across Batman’s Rogue’s Gallery as you face The Joker, The Penguin, Mr. Freeze, Poison Ivy, Bane, and more.
Play as Batman with an exhilarating new combat system, combining fluid combos, stealth techniques, and detective skills to take on crime across the streets and rooftops of Gotham City. Command a full range of Batmobiles and Batcycles, including the legendary Tumbler, as you navigate an open and immersive Gotham City. Grapple, glide, or drive through the open world with agility and speed, while discovering crimes, challenges, rewards, secrets, and iconic landmarks such as Arkham Asylum, Ace Chemicals, and Wayne Tower.
Are you ready to build the legacy of the Dark Knight and protect Gotham City?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 621 reviews with recorded playtime.
Reviews
Themes across 619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can I recommend this game? Yes, I can. But, and this is honestly a big ass but. It has problems that I would want you to be aware of. Writing: The writing is fine, it's funny when it's funny, but man when it's annoying it's annoying. Certain characters bothered the hell out of me whenever they were on screen and I just wanted the missions with them to end, I would constantly swap them out whenever they were not needed in the open world. Gameplay: If you're like me and loved the Lego Starwars game of ye' olden day, this game will not scratch the same itch those do. Levels are linear with little to no replay value. I missed two collectables when I played through the story, there is no secret nooks that requires a specific character, hell, there rarely is a secret nook. I got a bunch of collectables from just spamming attacks and accidentally hitting them. Which in my opinion, is lame. Extremely lame. Lego games used to be fun exploration collectathons. Where when you were done with a level in story mode, you'd be itching to jump back in for another go to find all the secrets, the hidden areas and the funny jokes the developers would hide. I don't find the same charm anymore, the game looks amazing, but it feels like in the trade for beauty, we lost the soul. Annoying traits: Characters will blabber [B] CONSTANTLY [/B] whether it be in missions, telling you how to do baby puzzles for babies ( But seemingly shuts up if you're actually stuck for a solid second lol ), or in the open world with jokes or jabs or directions or input for side content or taunts or- get it yet? There have been times where I just wanted to mute the game because of how annoying the constant input from characters is. This game would drastically benefit from silence, as the ambiance they put on, is genuinely really, really good! Characters: There is, not much to be said, I just really wish this game had more playable characters... After finishing the story I have [Spoiler] 7 [/spoiler]. Yeah, they have a bunch of outfits, I just really thought that we'd get some more characters... Collectibles: While we're speaking of characters, so much fun in older Lego games were collecting characters, you'd save up a ton of money and spend it on the coolest character there is ( Looooved darth maul as a kid! ) It was a moment to remember when you found them and bought them. But here, eh, it just doesn't do it as characters unlock with the story, and every now and then you get a costume. You can buy additional costumes but... They rarely beat the ones you have, it's fun for the batman loving nerd to see all of his suits of course! ( and the sidekicks ofc ) But as for moments where you unlock a character... yeah, there isn't much [Spoiler] Like I would've loved to unlock the rogues' gallery, being able to run around as the penguin or the joker would be fun, but as far as things look now, nada, just the batfamily [/spoiler] As for other collectibles, golden bricks, or skill points as they are in this game, are unlocked after missions are played through, that's it, no bonus for collecting enough studs, no bonus for getting all the minikits, just finish the level and you're done. And it removes so much of the reward and fun. There are no "True batman" stud meter, there are no minikits in the levels, so exploring feels more, lame. There are things to collect, don't get me wrong! It's just, not scratching that itch. Instead of minikits, each level has 5 objects to break, at first I had no idea what that actually gave you, but it turns out it ( mild spoiler ) [spoiler] Gives you a little memoir to place in your base, different references to villains and batman moments [/spoiler] and that's ok. I prefer the minikit system that gave you vehicles and characters but, this is. Fine. They're just not hidden in very fun or creative places, which make them incredibly lame in my book. But the WORST one. The red bricks. It was SO fun to unlock these quirky blocks in the past, it felt like unlocking cheats, hidden features, and you never knew what you'd get. From making animals poop to 10x stud multipliers to invisibility, it was exciting, it was fun! Here? Colour swap for your characters and vehicles. They don't even look that good or unique. All of them, one colour each. I swear, this would've been one red block in the past, that unlocked colour changes for all your characters and vehicles combined. But nah, you got the one that makes you red and the one that makes you pink. It becomes collecting for the sake of collecting, it's no longer [B]FUN[/B] to get the things you get. And I find that sad. The world: It's neat, it's an open world, Gotham looks great, it's fun to explore and do the stereotypical open world missions like race there, fight there, puzzle there, it's neat, it's fun. But I will say, the game pissed me off, multiple times, by having a character entice my to do a side thing, only for me to get completely stuck, because I had not unlocked the skill to do said side thing yet... Which you can only see on the map. So, I ended up ignoring everything in the world till I had all characters and will revisit side content now that the story is over. But man, so frustrating to have content dangled before your eyes, only to be told ah ah aah, not before you do this thing. Some of you might read this and think "Yeah but that's exactly what you wanted for levels in free play?" and yes, it is, but in free play you know what you're getting into. You're told upfront "This requires this character" Or you see evidently that the blocks you want to do something with requires something specific like explosives or dark force ( lots of lego star wars stuff here, can you guess what game I grew up with yet? ) But in this game, you can start the puzzle, get 80% done, before the game goes, oops, didn't tell you that you need this specific skill to end it, oooh well! bye! To wrap up, the game [b]is[/b] fun, it plays amazingly, it looks amazing, but it's not a good lego game compared to what we had before. Underneath all the beautiful design, animation, graphics and all its pizzazz is an ok game with boring collectables, some annoying, a somewhat rushed story ( chapter 4 is like barely 1 level lol ) some incredibly babying dialogue, and a lot of room for more fun. I really stand by it when I say that in the trade for beauty, we lost the soul. I'm in between at 7/10 or a 6/10, it all depends on how the post game is now. But it's far from the 10/10's and 9/10's I've seen online... It's fun, but it's not fantastic ✅ - This review was approved by Thomas Elliot
Nunca achei que um jogo LEGO teria um mundo aberto tão bem feito Nunca achei que um jogo LEGO teria um combate e jogabilidade tão satisfatórios Nunca achei que um jogo LEGO seria tão divertido de explorar e platinar Nunca achei que um jogo LEGO iria custar 300 reais Fora tudo isso, é uma perfeita homenagem à toda a história do Batman, desde suas obras mais antigas até as mais atuais. Vale muito a pena para quem curte o personagem, mas também vale esperar alguma promoção antes de comprar. O maior ponto negativo para mim, além do preço, é o coop do jogo. Ele é exclusivamente local, então um Parsec ou Steam Remote Play são necessários para uma jogatina em duo; mas ainda assim, o coop por algum motivo só funciona se o dono do jogo tiver dois controles conectados ao PC, e caso ele não possua dois controles (como foi o meu caso), será necessário instalar um emulador para rodar durante o jogo (o que reduz drasticamente o desempenho). Eu sei que o modo cooperativo dos jogos LEGO foi feito para jogadores que estejam um do lado do outro, mas este jogo em específico seria perfeito e mais divertido se o coop online fosse possível.
There are really only two reasons for you to play Legacy of the Dark Night. And you don’t need to be Nostradamus to guess either of them. a) You miss Arkham series. Personally, I do, not gonna lie. b) You are generally just a Batman fangay. Alright, maybe we could also talk about a third group of people who genuinely love LEGO games. However, even if I acknowledge their existence, I can't say I really understand what goes on inside their heads and I mean it. Despite its entirely formulaic structure and limitations, the game manages to nail the combat system to a certain degree and can still be fun. Regardless, it's unfathomably a complete ♥♥♥♥♥. I haven't played LEGO games extensively since Marvel Super Heroes. Since Super Heroes had a really strong roster, its semi-open world collectathon structure probably didn't irritate me as much. Legacy of the Dark Night, on the other hand, builds its missions around whichever character is unlocked (or about to be unlocked) at that moment, offering little to no reason for replayability. There is no need for another character during the missions. Each mission include Batcave trophies that you need to break to collect, Waynetech cases (for upgrades) and Red Bricks for whatever, honestly, they are no longer fun cheats. Most levels are quite straightforward. The characters you collect through these missions later help you complete open-world activities, making it play out like a pseudo-Metroidvania. Locking people out of choice in the open world is certainly a choice in itself. While I find this approach incredibly tedious, I found myself drifting away and getting progressively annoyed with every passing hour after the initial 3-4 hours, during which I was immersed in the Gotham atmosphere we all missed. I have no idea why this game commands a premium price tag of $70. The game would have probably benefited much more if it were structured like Arkham Asylum. The traversal mechanics in the open world aren't any bad, but since the game's open world essentially serves as a massive collectathon, it got boring fast. Personally, I prefer collectathon games in enclosed areas. -- I took a second to realize how much I used the wording ''collectathon'' this year alone. Time to admit, it's really easy to make a collectathon(that is half-assed) by simply duping stuff. And the inspiration was... Arkham Series? Rofl. Being the master of martial arts, the finishers are easily one of the best parts of the game. They range from showing a teddy bear to an enemy right before knocking them out, to slapping folks with their own hands, and even piledriving people straight into the ground. You can expand your Batcave and decorate it with bunch of different props if you will. I don't know why you should but you can. Every character you unlock has two different abilities, and guess what? Every single character's first ability is some variation of a Batarang. One way or another. ♥♥♥♥♥♥♥ Batfamily. The second abilities have a bit more variety and can actually be fun. For instance, Catwoman (the most enjoyable character to play, imho) can stun enemies by throwing cats at them. Similarly, she can use her whip to trap enemies into a loop where they spin like Beyblades forever. Which brings me to my next point. The combat is quite seamless, yes, but the game fails to deliver any sense of challenge (even on the highest difficulty). Considering that the only fail state in the game is running out of health (which only even matters on the hardest difficulty setting), it's still not successful because I didn't die a single time throughout the whole game. Not to mention how incredibly easy it is to stunlock enemies using gear like Batarangs and whips. Above all else, the puzzles in the game are sometimes so simple that I end up overthinking and missing what's right in front of me, likely because the developers didn't even bother giving hints due to how easy the solution is. Despite this, the props and the overall environment design in the puzzle environments sometimes make you overthink unnecessarily, accidentally acting as a red herring even if that wasn't the intention. Building is considerably worse than what I remember from some of the older LEGO titles as well, it's usually two or three things clustered into a single space and detective vision ruins that loop. And, here I am, once again thinking if I am too harsh on a PG action-adventure game. Back in the day, maybe LEGO games flew under the radar because they were relatively niche, but following their rise in popularity after The Skywalker Saga, I don't think they justify their price tag anymore. We are in 2026, and the LEGO brand is neither striving to offer the creativity you’d expect from its brand recognition, nor is it integrating online co-op into its games. Yes, there are online co-op-focused LEGO games, and yes, there are sandbox-focused LEGO games, but I don't think they will ever be interesting unless they design their core games around these two approaches. TT Games, for some reason, likes to keep these games strictly ''wacky retelling of older movies/games in LEGO setting'' and well if you like that, you like that. Not sure if it excuses the lack of creativity all aboard (including the writing). If anything, I’d like to blame it on growing up and say I'm not the target audience, but deep down, I know I wouldn't have liked this even as a kid. ★ ★ ★ ☆ ☆ [url=https://steamcommunity.com/groups/theDeusExFox/curation] Please take a moment to check out my curator for more in-depth reviews [/url]
[quote][b]Грандіозне любовне послання всій історії Ґотема, яке вперше в серії майстерно обслуговує ностальгію за класичними коміксами та всіма основними екранізаціями. Гра відчувається як гумористичний музей Бетмена, де кожна деталь зроблена з глибокою повагою до першоджерела та ігровими механіками Arkham-серії.[/b][/quote] [quote]👍 [b][i]СПОДОБАЛОСЯ[/i][/b] [b]+ Усі маски Брюса Вейна.[/b] Головна гордість гри — це її масштаб та фансервіс. Розробники зібрали неймовірну лінійку персонажів і костюмів: від класичного синьо-сірого Бетмена з коміксів "срібного віку" до похмурих образів Крістіана Бейла та Роберта Паттінсона. Не вистачає лише актуального та ультрапопулярного Batman Absolute. [b]+ Квиток у кіномузей за ціною гри.[/b] Вперше в серії ігор по Бетмену від TT Games, сюжет присвячує себе фільмам франшизи, як це було реалізовано у Star Wars, Harry Potter тощо. [b]+ Ґотем, на який ми заслуговуємо.[/b] Відкритий світ став набагато живішим і атмосфернішим. Це вже не просто набір хаб-локацій, а повноцінне неонове місто, затягнуте вічним дощем, де пластикові LEGO-елементи ідеально поєднуються з реалістичними текстурами води та асфальту. [b]+ Еволюція бойової системи.[/b] Мордобій став значно динамічнішим. З'явилися комбо-удари і контратаки в стилі серії Arkham, можливість використовувати оточення та номінальний, але велесий, стелс. Звісно, це все ще сімейна гра, тому складності рівня Dark Souls тут немає, але позбуватися ворогів тепер набагато веселіше, ніж будь-коли в серії. [b]+ Цікаві постсюжетні активності.[/b] На момент закінчення сюжету (18 годин), я мав лише 51% зібраних трофеїв. Вирішувати загадки Загадника, складати фоторобот розшукуваних злочинців чи шукати приховані об'єкти при повторному відвідуванні сюжетних місій — все це здатне розважати, якщо на черзі немає наступної термінової гри.[/quote] [quote]👎 [b][i]НЕ СПОДОБАЛОСЯ[/i][/b] [b]- Системна ненажерливість та гальма.[/b] Гра, звісно, виглядає відчутно крутіше, ніж попередні частини, але це все ще не той рівень візуальної феерії, яка мала би вимагати потужного ПК, як у цьому випадку. Врешті навіть на продуктивних системах вона любить демонструвати мікрофрізи у відкритому світі. Грати іноді фізично неприємно.[/quote] [quote][url=https://x.com/naumchas]Ласкаво запрошую до себе у твітер[/url][/quote]
GTA6보다 비싼 레고 배트맨게임 너는 무조건 재미있어야한다
IDC how may polygons make up her torso. Catwoman is still fine.
Bitirmem çook uzun sürdü fakat hikayenin sonu tatmin etmekle edememek arasında gitti. %100'lemeye çalışmak için zorlayıp sıkıldığım için olabilir. Karakterler, gameplay, hikaye, optimizasyon vs. çok konuşulacak şey var fakat değer mi bilmiyorum. %100 yapmaya çalışmasam daha çok zevk alırdım yüksek ihtimalle fakat gene de eğlenmedim demek yanlış olur. Başlarında aşırı zevk alarak oynadığım bir oyun. 🟢 Artıları: ➕ Karakter Deneyimi: Batman ile olsun öbür karakterler olsun keyifli bir oynanışa sahiptik. Hepsinin kendine ait özelikleri olması güzel bir detay. Özellikle Nightwing oynarken... Harikaydı. Bayıldım. ➕ Kozmetik ve Araçlar: Kostümler ve araç çeşitliliği açısından aşırı çeşitlilik vardı. ➕ Karakter etkileşimleri: Özellikle Batman'in öbür karakterler ile etkileşimleri çok güzeldi. 🔴 Eksileri: ➖ Tekrara Düşen Yapı: Sonlara doğru kendini tekrar eden aksiyon sistemi ve görevlerle ilerledi, yan görevler vs. derken aşırı sıktı. ➖ Gereksiz Detaylar: Skill kısmı biraz gereksizdi. Wind Tunnel kısımları aşırı kötü. ➖ Sıkıcı Açık Dünya: Şehirde araçla gezerken sürekli suçluları durdurma görevleri çıkıyordu. Aynı suçluları kaç kere dövdüm bilemiyorum. Bu Spider-Man oyunlarında da Arkham serisinde de olan bir durum fakat burada aşırı sıktı. ➖ Teknik ve Hikaye Sorunları: Optimizasyon yer yer sorunlu olduğunu gösterdi. Hikayesi ise güzel başladı fakat benim gözümde saçma bitti. 📌 Sonuç: Genel olarak değerlendirdiğimiz zaman oyun kötü bir oyun değil fakat çok iyi bir oyun da değil maalesef. Puanım: 6.5 / 10 İnceleme Tarihi: 19/07/2026
LEGO Batman: Legacy of the Dark Knight is a love letter to all Film, TV, and Games of Batman including Burton, Schumacher, Nolan, Snyder, Reeves, TAS, and Arkham. This version of Gotham is among the most detailed next to Arkham Knight. The combat and stealth is also straight out of Rocksteady's games. I would say although my favorite is still LEGO Batman (2008), this game does what the Skywalker Saga was unable to do in transitioning LEGO to a modern gameplay formula successfully.
♥♥♥ ДЕТИ ♥♥♥♥ В КОМЕНТАХ ПОШЛИ ♥♥♥♥♥ СО СВОИМ 3БАНЫМ БЕТМЕНОМ, У ВАС ♥♥♥♥♥ МОЗГА ♥♥♥♥♥ НЕТ, ЕСЛИ ВАМ НРАВИТСЯ ИГРАТЬ В ЭТУ XYEТУ, Я ♥♥♥♥♥ НАДЕЮСЬ ВАС ♥♥♥♥♥ СОВА НА СКАКАЛКЕ РАСПИДОРАСИТ ♥♥♥♥♥, ♥♥♥♥ ПОШЛИ ♥♥♥♥♥ ИГРА ♥♥♥♥♥ 5К СТОИТ ♥♥♥♥♥ В НЕЙ ♥♥♥♥♥ РАЗНООБРАЗИЯ НЕТ НИКАКОГО, ♥♥♥♥♥♥ ПРОЛОГ НА 1.5 ЧАСА В КОТОРОМ ТЫ ТОЛЬКО И ДЕЛАЕШЬ, ЧТО ДРОЧИШЬ ОДНОТИПНЫХ НИНДЗЕЙ ♥♥♥♥, ЕСЛИ ВАМ ТАКОЕ ПО ДУШЕ, ТО ♥♥♥♥♥ СОВЕТУЮ ♥♥♥♥♥ ПОД ПОЕЗД ПРЫГНУТЬ:repoop: ГАВНО
The environments are fantastic but the game ultimately feels shallow. The fact that you can't use all of the characters in story replays feels like a miss. A better costume customizer where you could mix and match different character parts would have been fun. There's not much of an endgame to speak of either. As a fifty year Batman fanatic, I wanted to love it, but it's just a middling experience for me overall.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Danish, Dutch, Japanese*, Korean, Polish*, Portuguese - Brazil* +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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