
Rise as the Dark Knight and experience the essential Batman story in a bold, action-packed adventure with hard-hitting combat, an open-world Gotham City, and the signature LEGO charm that fans know and love.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Jul 30 → 24/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
LEGO® Batman™: Legacy of the Dark Knight is a narrative led action-adventure from TT Games, creators of LEGO® Star Wars™: The Skywalker Saga. Step into Bruce Wayne’s journey to become Batman, forging bonds with trusted allies while facing Gotham City’s most dangerous and iconic DC Super-Villains.
Embark on a journey that begins with the origins of Batman as a young Bruce Wayne trains with The League of Shadows, becomes the hero of Gotham City, and forge a new family of allies with Jim Gordon, Catwoman, Robin, Nightwing, and Batgirl. Confront an ever-growing threat from across Batman’s Rogue’s Gallery as you face The Joker, The Penguin, Mr. Freeze, Poison Ivy, Bane, and more.
Play as Batman with an exhilarating new combat system, combining fluid combos, stealth techniques, and detective skills to take on crime across the streets and rooftops of Gotham City. Command a full range of Batmobiles and Batcycles, including the legendary Tumbler, as you navigate an open and immersive Gotham City. Grapple, glide, or drive through the open world with agility and speed, while discovering crimes, challenges, rewards, secrets, and iconic landmarks such as Arkham Asylum, Ace Chemicals, and Wayne Tower.
Are you ready to build the legacy of the Dark Knight and protect Gotham City?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 13.7Kreviews | 96% | — | $18.3M |
| $69.99 | 12.8Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1668 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can I recommend this game? Yes, I can. But, and this is honestly a big ass but. It has problems that I would want you to be aware of. Writing: The writing is fine, it's funny when it's funny, but man when it's annoying it's annoying. Certain characters bothered the hell out of me whenever they were on screen and I just wanted the missions with them to end, I would constantly swap them out whenever they were not needed in the open world. Gameplay: If you're like me and loved the Lego Starwars game of ye' olden day, this game will not scratch the same itch those do. Levels are linear with little to no replay value. I missed two collectables when I played through the story, there is no secret nooks that requires a specific character, hell, there rarely is a secret nook. I got a bunch of collectables from just spamming attacks and accidentally hitting them. Which in my opinion, is lame. Extremely lame. Lego games used to be fun exploration collectathons. Where when you were done with a level in story mode, you'd be itching to jump back in for another go to find all the secrets, the hidden areas and the funny jokes the developers would hide. I don't find the same charm anymore, the game looks amazing, but it feels like in the trade for beauty, we lost the soul. Annoying traits: Characters will blabber [B] CONSTANTLY [/B] whether it be in missions, telling you how to do baby puzzles for babies ( But seemingly shuts up if you're actually stuck for a solid second lol ), or in the open world with jokes or jabs or directions or input for side content or taunts or- get it yet? There have been times where I just wanted to mute the game because of how annoying the constant input from characters is. This game would drastically benefit from silence, as the ambiance they put on, is genuinely really, really good! Characters: There is, not much to be said, I just really wish this game had more playable characters... After finishing the story I have [Spoiler] 7 [/spoiler]. Yeah, they have a bunch of outfits, I just really thought that we'd get some more characters... Collectibles: While we're speaking of characters, so much fun in older Lego games were collecting characters, you'd save up a ton of money and spend it on the coolest character there is ( Looooved darth maul as a kid! ) It was a moment to remember when you found them and bought them. But here, eh, it just doesn't do it as characters unlock with the story, and every now and then you get a costume. You can buy additional costumes but... They rarely beat the ones you have, it's fun for the batman loving nerd to see all of his suits of course! ( and the sidekicks ofc ) But as for moments where you unlock a character... yeah, there isn't much [Spoiler] Like I would've loved to unlock the rogues' gallery, being able to run around as the penguin or the joker would be fun, but as far as things look now, nada, just the batfamily [/spoiler] As for other collectibles, golden bricks, or skill points as they are in this game, are unlocked after missions are played through, that's it, no bonus for collecting enough studs, no bonus for getting all the minikits, just finish the level and you're done. And it removes so much of the reward and fun. There are no "True batman" stud meter, there are no minikits in the levels, so exploring feels more, lame. There are things to collect, don't get me wrong! It's just, not scratching that itch. Instead of minikits, each level has 5 objects to break, at first I had no idea what that actually gave you, but it turns out it ( mild spoiler ) [spoiler] Gives you a little memoir to place in your base, different references to villains and batman moments [/spoiler] and that's ok. I prefer the minikit system that gave you vehicles and characters but, this is. Fine. They're just not hidden in very fun or creative places, which make them incredibly lame in my book. But the WORST one. The red bricks. It was SO fun to unlock these quirky blocks in the past, it felt like unlocking cheats, hidden features, and you never knew what you'd get. From making animals poop to 10x stud multipliers to invisibility, it was exciting, it was fun! Here? Colour swap for your characters and vehicles. They don't even look that good or unique. All of them, one colour each. I swear, this would've been one red block in the past, that unlocked colour changes for all your characters and vehicles combined. But nah, you got the one that makes you red and the one that makes you pink. It becomes collecting for the sake of collecting, it's no longer [B]FUN[/B] to get the things you get. And I find that sad. The world: It's neat, it's an open world, Gotham looks great, it's fun to explore and do the stereotypical open world missions like race there, fight there, puzzle there, it's neat, it's fun. But I will say, the game pissed me off, multiple times, by having a character entice my to do a side thing, only for me to get completely stuck, because I had not unlocked the skill to do said side thing yet... Which you can only see on the map. So, I ended up ignoring everything in the world till I had all characters and will revisit side content now that the story is over. But man, so frustrating to have content dangled before your eyes, only to be told ah ah aah, not before you do this thing. Some of you might read this and think "Yeah but that's exactly what you wanted for levels in free play?" and yes, it is, but in free play you know what you're getting into. You're told upfront "This requires this character" Or you see evidently that the blocks you want to do something with requires something specific like explosives or dark force ( lots of lego star wars stuff here, can you guess what game I grew up with yet? ) But in this game, you can start the puzzle, get 80% done, before the game goes, oops, didn't tell you that you need this specific skill to end it, oooh well! bye! To wrap up, the game [b]is[/b] fun, it plays amazingly, it looks amazing, but it's not a good lego game compared to what we had before. Underneath all the beautiful design, animation, graphics and all its pizzazz is an ok game with boring collectables, some annoying, a somewhat rushed story ( chapter 4 is like barely 1 level lol ) some incredibly babying dialogue, and a lot of room for more fun. I really stand by it when I say that in the trade for beauty, we lost the soul. I'm in between at 7/10 or a 6/10, it all depends on how the post game is now. But it's far from the 10/10's and 9/10's I've seen online... It's fun, but it's not fantastic ✅ - This review was approved by Thomas Elliot
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.4M | 48.5K | 89% | $13.99 | |
| $18.2M | 37.7K | 82% | $19.99 | |
| $18.5M | 5.9K | 53% | $69.99 | |
| $18.2M | 8.9K | 74% | $69.99 | |
| $18.5M | 14.5K | 96% | $59.99 | |
| $18.2M | 30.4K | 78% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $138.6M | 143.6K | 96% | $59.99 | |
| $4.8M | 9.6K | 95% | $19.99 | |
| $2.7M | 6K | 88% | $19.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $27.7M | 65.5K | 90% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Danish, Dutch, Japanese*, Korean, Polish*, Portuguese - Brazil* +4 more
| $69.99 |
| 2.2Kratings |
| 96% |
| — |
| not modelled |
| $69.99 | — | — | #77 | not modelled |
| $69.99 | — | 97% | #11 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень клёвая игра, особенно как для фанатов Бэтмена. Сюжетно это сборная солянка из фильмов по бэтсу в комедийном ключе – шик, оч понравилось. Особенно под конец, когда начались фильмы Нолана, это было прям шик. Геймплейно это Лего-игра с уходом в серию Аркхэм, но без стелса. Я не любитель Лего-игр, но обожаю серию Аркхэм, и тут получилось отличное сочетание – я аж залип. Визуально мир сделан отлично, город выглядит хорошо и стильно. Открытый мир(в плане активностей) мне не зашёл: чисто одни коллектоболсы, такое я не люблю. Единственный минус в игре для меня. В общем и целом я кайфанул от игры, на одном дыхании прошёл. Могу рекомендовать тем, кому нравятся Лего-игры и серия Аркхэм.
Nunca achei que um jogo LEGO teria um mundo aberto tão bem feito Nunca achei que um jogo LEGO teria um combate e jogabilidade tão satisfatórios Nunca achei que um jogo LEGO seria tão divertido de explorar e platinar Nunca achei que um jogo LEGO iria custar 300 reais Fora tudo isso, é uma perfeita homenagem à toda a história do Batman, desde suas obras mais antigas até as mais atuais. Vale muito a pena para quem curte o personagem, mas também vale esperar alguma promoção antes de comprar. O maior ponto negativo para mim, além do preço, é o coop do jogo. Ele é exclusivamente local, então um Parsec ou Steam Remote Play são necessários para uma jogatina em duo; mas ainda assim, o coop por algum motivo só funciona se o dono do jogo tiver dois controles conectados ao PC, e caso ele não possua dois controles (como foi o meu caso), será necessário instalar um emulador para rodar durante o jogo (o que reduz drasticamente o desempenho). Eu sei que o modo cooperativo dos jogos LEGO foi feito para jogadores que estejam um do lado do outro, mas este jogo em específico seria perfeito e mais divertido se o coop online fosse possível.
There are really only two reasons for you to play Legacy of the Dark Night. And you don’t need to be Nostradamus to guess either of them. a) You miss Arkham series. Personally, I do, not gonna lie. b) You are generally just a Batman fangay. Alright, maybe we could also talk about a third group of people who genuinely love LEGO games. However, even if I acknowledge their existence, I can't say I really understand what goes on inside their heads and I mean it. Despite its entirely formulaic structure and limitations, the game manages to nail the combat system to a certain degree and can still be fun. Regardless, it's unfathomably a complete ♥♥♥♥♥. I haven't played LEGO games extensively since Marvel Super Heroes. Since Super Heroes had a really strong roster, its semi-open world collectathon structure probably didn't irritate me as much. Legacy of the Dark Night, on the other hand, builds its missions around whichever character is unlocked (or about to be unlocked) at that moment, offering little to no reason for replayability. There is no need for another character during the missions. Each mission include Batcave trophies that you need to break to collect, Waynetech cases (for upgrades) and Red Bricks for whatever, honestly, they are no longer fun cheats. Most levels are quite straightforward. The characters you collect through these missions later help you complete open-world activities, making it play out like a pseudo-Metroidvania. Locking people out of choice in the open world is certainly a choice in itself. While I find this approach incredibly tedious, I found myself drifting away and getting progressively annoyed with every passing hour after the initial 3-4 hours, during which I was immersed in the Gotham atmosphere we all missed. I have no idea why this game commands a premium price tag of $70. The game would have probably benefited much more if it were structured like Arkham Asylum. The traversal mechanics in the open world aren't any bad, but since the game's open world essentially serves as a massive collectathon, it got boring fast. Personally, I prefer collectathon games in enclosed areas. -- I took a second to realize how much I used the wording ''collectathon'' this year alone. Time to admit, it's really easy to make a collectathon(that is half-assed) by simply duping stuff. And the inspiration was... Arkham Series? Rofl. Being the master of martial arts, the finishers are easily one of the best parts of the game. They range from showing a teddy bear to an enemy right before knocking them out, to slapping folks with their own hands, and even piledriving people straight into the ground. You can expand your Batcave and decorate it with bunch of different props if you will. I don't know why you should but you can. Every character you unlock has two different abilities, and guess what? Every single character's first ability is some variation of a Batarang. One way or another. ♥♥♥♥♥♥♥ Batfamily. The second abilities have a bit more variety and can actually be fun. For instance, Catwoman (the most enjoyable character to play, imho) can stun enemies by throwing cats at them. Similarly, she can use her whip to trap enemies into a loop where they spin like Beyblades forever. Which brings me to my next point. The combat is quite seamless, yes, but the game fails to deliver any sense of challenge (even on the highest difficulty). Considering that the only fail state in the game is running out of health (which only even matters on the hardest difficulty setting), it's still not successful because I didn't die a single time throughout the whole game. Not to mention how incredibly easy it is to stunlock enemies using gear like Batarangs and whips. Above all else, the puzzles in the game are sometimes so simple that I end up overthinking and missing what's right in front of me, likely because the developers didn't even bother giving hints due to how easy the solution is. Despite this, the props and the overall environment design in the puzzle environments sometimes make you overthink unnecessarily, accidentally acting as a red herring even if that wasn't the intention. Building is considerably worse than what I remember from some of the older LEGO titles as well, it's usually two or three things clustered into a single space and detective vision ruins that loop. And, here I am, once again thinking if I am too harsh on a PG action-adventure game. Back in the day, maybe LEGO games flew under the radar because they were relatively niche, but following their rise in popularity after The Skywalker Saga, I don't think they justify their price tag anymore. We are in 2026, and the LEGO brand is neither striving to offer the creativity you’d expect from its brand recognition, nor is it integrating online co-op into its games. Yes, there are online co-op-focused LEGO games, and yes, there are sandbox-focused LEGO games, but I don't think they will ever be interesting unless they design their core games around these two approaches. TT Games, for some reason, likes to keep these games strictly ''wacky retelling of older movies/games in LEGO setting'' and well if you like that, you like that. Not sure if it excuses the lack of creativity all aboard (including the writing). If anything, I’d like to blame it on growing up and say I'm not the target audience, but deep down, I know I wouldn't have liked this even as a kid. ★ ★ ★ ☆ ☆ [url=https://steamcommunity.com/groups/theDeusExFox/curation] Please take a moment to check out my curator for more in-depth reviews [/url]
Legacy of the Dark Knight is basically Arkham Knight for ten year olds. That's it. There's nothing wrong with making a game for ten year olds, but I think this game was aimed at older teens and adults, since the story is just a mash up of every Batman movie from 1989 to 2022. Because of that, the plot barely makes any sense, and I doubt kids would enjoy it beyond Batman doing funny things in the cutscenes. The gameplay is a watered-down version of Arkham Knight, but it's been simplified so much that you can hardly die. Don't get me wrong, the Arkham games were easy too, but this takes it to another level. There are boss fights, and they come in only two flavors: either you fight a villain with a huge health bar, or you fight a villain in some kind of vehicle or mech with a huge health bar. They all play exactly the same, and they're ridiculously easy. The developers also tried to copy the stealth mechanics from the Arkham series, but they're completely broken here and rarely work as intended. On top of that, the levels simply aren't designed with stealth in mind. Speaking of the levels, they're laid out much like those in the older Lego games, which is actually a good thing after the Skywalker Saga fiasco. However, with the new fully controllable 360-degree camera, they end up feeling surprisingly flat. The developers should have redesigned the levels around the new camera system, but they didn't. Well, sort of. Gotham City itself is genuinely impressive, and you can clearly tell a lot of love went into building it. It's just a shame there's almost nothing worthwhile to do there besides responding to random police calls and grinding through mountains of boring filler content like Riddler and Cluemaster challenges or collecting millions ofr WayneTech crates. You can also drive cars and motorcycles around the city, but the driving feels clunky, and you'll probably stop using vehicles altogether once you unlock flying. Flying is copied almost one-to-one from the Arkham games, and thankfully it works well. There are only eight playable characters to unlock, nine if you count Robin, although he has exactly the same abilities as Nightwing. You also can't play as the villains because they're locked behind paid DLC, which is both atrocious and incredibly scummy considering villains were such an important part of previous Lego DC games. On top of that, the developers completely removed minikits, the stud meter, red brick modifiers, and the custom character creator. It's a real shame this game feels so shallow, boring, and uninspired because you can clearly see that genuine effort went into parts of it, and the production values are genuinely high. The graphics look great, and the voice acting is solid (Leonie Schliesing aka Aurore Cassel from Phantom Liberty is great as Talia). On the other hand, there's practically no music while exploring Gotham, which is where you'll spend most of your time. That decision genuinely baffles me. I also don't understand why they abandoned their reliable engine in favor of UE5. The game runs well on my PC, but I can easily imagine the average kid struggling to run it. Overall, this game is just like Lego itself these days: expensive, nostalgia bait, and stripped of almost all creativity.
[quote][b]Грандіозне любовне послання всій історії Ґотема, яке вперше в серії майстерно обслуговує ностальгію за класичними коміксами та всіма основними екранізаціями. Гра відчувається як гумористичний музей Бетмена, де кожна деталь зроблена з глибокою повагою до першоджерела та ігровими механіками Arkham-серії.[/b][/quote] [quote]👍 [b][i]СПОДОБАЛОСЯ[/i][/b] [b]+ Усі маски Брюса Вейна.[/b] Головна гордість гри — це її масштаб та фансервіс. Розробники зібрали неймовірну лінійку персонажів і костюмів: від класичного синьо-сірого Бетмена з коміксів "срібного віку" до похмурих образів Крістіана Бейла та Роберта Паттінсона. Не вистачає лише актуального та ультрапопулярного Batman Absolute. [b]+ Квиток у кіномузей за ціною гри.[/b] Вперше в серії ігор по Бетмену від TT Games, сюжет присвячує себе фільмам франшизи, як це було реалізовано у Star Wars, Harry Potter тощо. [b]+ Ґотем, на який ми заслуговуємо.[/b] Відкритий світ став набагато живішим і атмосфернішим. Це вже не просто набір хаб-локацій, а повноцінне неонове місто, затягнуте вічним дощем, де пластикові LEGO-елементи ідеально поєднуються з реалістичними текстурами води та асфальту. [b]+ Еволюція бойової системи.[/b] Мордобій став значно динамічнішим. З'явилися комбо-удари і контратаки в стилі серії Arkham, можливість використовувати оточення та номінальний, але велесий, стелс. Звісно, це все ще сімейна гра, тому складності рівня Dark Souls тут немає, але позбуватися ворогів тепер набагато веселіше, ніж будь-коли в серії. [b]+ Цікаві постсюжетні активності.[/b] На момент закінчення сюжету (18 годин), я мав лише 51% зібраних трофеїв. Вирішувати загадки Загадника, складати фоторобот розшукуваних злочинців чи шукати приховані об'єкти при повторному відвідуванні сюжетних місій — все це здатне розважати, якщо на черзі немає наступної термінової гри.[/quote] [quote]👎 [b][i]НЕ СПОДОБАЛОСЯ[/i][/b] [b]- Системна ненажерливість та гальма.[/b] Гра, звісно, виглядає відчутно крутіше, ніж попередні частини, але це все ще не той рівень візуальної феерії, яка мала би вимагати потужного ПК, як у цьому випадку. Врешті навіть на продуктивних системах вона любить демонструвати мікрофрізи у відкритому світі. Грати іноді фізично неприємно.[/quote] [quote][url=https://x.com/naumchas]Ласкаво запрошую до себе у твітер[/url][/quote]
mom i saved Gotham City
GTA6보다 비싼 레고 배트맨게임 너는 무조건 재미있어야한다
A mediocre Arkham game, and a mediocre Lego game. If this is your first Batman Arkham or your first Lego game, you'll probably have a good time. If it isn't, just go replay one of the originals instead :) 14 hours to finish the main story and about 50% completion, and I only pushed through to justify the full price I paid. Should've waited for a sale.
English Version (french below) : It is a good game : the gameplay is rather nice, the story is a cool hommage with lots of easter eggs to the Batman universe with a lot of LEGO put into it, the roaming is nice and the graphics are nice. Keep that in mind because I will talk about lots of things that I didn't like. It's not a LEGO Batman game, it's more of a Batman LEGO game if that makes sense. There are maybe 6 characters, but each with their own abilities and skins. There are no red bricks (well there are but they are only some ugly color schemes, so not "really" red bricks) and there are no minikits (except in the Batcave) and it was not thought for coop in my opinion. The first player playing Batman can NEVER change characters which severly limits them and can get repetitive, and the second player can NEVER play Batman which is the main point of the game (sure they can switch roles, but the problem remains the same, you can't play as Catwoman and Robin for example), the frame rate is really low when you play coop and there are little to no puzzles that require coop or coordination with the other player. I've never felt collectibles so useless during levels. Minkits had that satisfaction of a miniature place, character or vehicle emblematic to the series, but there ? Pinguins and surf boards ? Really ? And don't get me started on the hub world. Are we playing Assassin's Creed ? The reason the same amount of content was not a problem in Skywalker Saga was because they were on a lot of different plants so you were seeing different environements, but here you stay in Gotham City all the time and everything is cramped in this limited hub world, which really makes it uninviting. In short, for anything but casual playthrough, it is not that fun to complete (especially if you're going for the platinum). And I mean, where is the Batman music ? You could have picked from the classic LEGO games, the arkham series, the Dark Knight, The Batman, the TV series I mean come on it was used maybe once in the whole game ! But then again, it is a GOOD game, it just has a lot of things I don't really agree with and lacks things that I would expect in a LEGO game. Version Française : C'est un bon jeu : Le gameplay est cool, l'histoire est un hommage avec plein de petites références à l'ensemble de l'univers Batman avec du classique humour LEGO ajouté dedans, se balader dans la ville est très sympa et les graphismes sont cools. Gardez ça en tête parce que je vais beaucoup parler de ce que je n'ai pas aimé. Ce n'est pas un jeu LEGO Batman, mais un jeu Batman LEGO si ça fait sens. Il y a peut être 6 personnages à tout casser, mais chacun ayant ses capacités et ses skins. Il n'y a pas de briques rouges (enfin si, mais elles n'ont que des palettes de couleurs un peu moche, donc pas "vraiment" des briques rouges), pas de minikit (à part dans la batcave) et ce n'était pas trop pensé pour le coop selon moi. Le premier personnage qui joue Batman ne peut JAMAIS changer de personnage, ce qui le limite beaucoup et peut devenir répétitif tandis que le deuxième joueur ne peut JAMAIS jouer Batman, alors que c'est le principal attrait du jeu (bien sûr, les deux joueurs peuvent échanger les roles, mais le problème reste le même : on ne peut pas jouer Robin et Catwoman par exemple), le frame rate descend beaucoup quand on joue dans la ville en coop et il y a très peu voire aucun puzzle qui demande vraiment de la coordination avec l'autre joueur. Je n'ai jamais eu autant l'impression de ramasser des collectibles totalement inutiles pendant les niveaux. Les minikits avaient cette satisfaction de voir construire un endroit, personnage ou véhicule iconique de la série mais là ? des pingouins et des planches de surf ? Vraiment ? Et ne me lancez pas sur l'open world. On est sur Assassin's Creed ou quoi ? La raison pour laquelle ca marchait avec La Saga Skywalker, c'est que comme c'était étalé sur plein de planètes différentes, on allait a des endroits variés, sauf que comme là on est limité à Gotham City, tout est condensé dans un monde assez limité, ce qui rend vraiment la complétion indigeste. En résumé, pour autre chose qu'une complétion casu, ce n'est pas si fun à compléter (surtout pour le platinum). Et puis je veux dire, elle est où la musique Batman ? Vous auriez pu en prendre des jeux LEGO classiques, de la série Arkham, des séries télévisées, de The Dark Knight ou The Batman je veux dire faites un effort, c'est utilisé peut être une fois dans tout le jeu ! Ca reste un BON jeu, c'est juste qu'il y a beaucoup de choses avec lesquelles je ne suis pas d'accord et il manque des choses qu'on en droit d'attendre en prenant un jeu LEGO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.