
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 810 reviews with recorded playtime.
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有张能力卡每回合五点防你知道他是谁,有张攻击牌打出时将碎屑填满你的手牌,你知道他是谁😂😂😂😂😂 直接给我无色流终端砍没了,这么大的印牌量指望几回合能捞到一张高质量防 哪怕把武器库改成每回合只有第一次印牌才能起力量都行,好歹有超质量体和高质量无色牌兜底,本身卡牌联动性就差,你把创世之柱改成这样是何意味啊 创世加君权防不住安东尼亲叠的来了,小心储君大人暗港蠕动失败变成幺幺找你耍起就老实了😂😂😂😂😂
玩归玩,骂归骂,大大方方飞安东尼老冯[汤圆][汤圆] 一个单机PVE游戏老想着做数值平衡职业干什么呢,专心做美术做好玩的东西不行呗
Como el primero, pero con multiplayer. Y sorprendentemente, el juego funciona bastante bien con amigos. Las reviews negativas son de asiáticos quejándose de que nerfean cosas, o señoritos con olor a sobaquera quejándose de que en los créditos sale una persona "woke". Pero vamos, que el juego mola tanto como el 1 y para ser un Early Access está muy pulido. Muy recomendable.
有难度的肉鸽很常见,有难度还不让爽的肉鸽独此一家
哦对了
不会更新就滚! 👎👎👎
really wanted to like it but it's not as good as the first one. some of the powers you and your enemy can use are op and don't make any sense. for example, certain enemies can take some of your max hp, I'm calling bs on that crap. on the other hand you can get every product from the merchant for free, that's crazy. the balance of the game is crappy and has none of the charm the first one had.
安东尼发现老婆每回合只给蹭最外面的一层皮,后面的不给进了 回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!
アプデの度につまらなくなる。 最初の数戦戦っただけでもうヤル気がなくなる、ただただ窮屈でストレスだらけのゲームに成り下がった。 初期の或意味サクサク気持ちよく勝てる調整が受けたからこそ人気も上がったのに、簡単に勝てなくしましたと真逆のことをしてドヤッてる開発には呆れるばかり。
问你安东尼胜率多少,你说你不知道,你玩这个游戏不是为了好玩,但是玩了3000多小时。 问你安东尼这么改游戏有没有工资,你说你不知道,你上班不是为了挣钱,但是上班上了3000多年。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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