
The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
Modeled estimate, not a reported figure. How we estimate →
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About
The ultimate roguelike deckbuilder returns!
For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.
New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials and uncover the truths hidden at its peak.
Will you attempt the climb alone or enlist the aid of your fellow adventurers?
Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.
Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.
No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.
Brave the ascent on your own, or play with up to 4 players and face the Spire together in the all new co-op mode. Discover multiplayer-specific cards, powerful team synergies, and carry your friends (or get carried) to victory!

Embark on your quest to Slay the Spire as one of five different characters, some of whom will be familiar to seasoned Slayers and two of whom who are brand new. Discover each character’s unique playstyle, full potential, and secret backstory as you conquer all who stand in their way.
The history of the Spire and its inhabitants, be they friend or foe, can now be discovered in entirely new ways. Unlock fragments of its mysterious timeline and encounter the most ancient of its residents through your myriad attempts.
The Spire truly is ever-changing… in more ways than one. More content—including cards, events, environments, enemies, and more—will be added and balanced throughout Early Access. Join the journey early to be a part of the Spire’s next evolution.
Why release in Early Access, you ask? Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 810 reviews with recorded playtime.
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你妈了个傻逼,安东尼,不会做游戏就别做了,现在我只想操死你,操死你妈,操死你外婆, 操死你奶,操死你太奶,操死你祖宗十八代,把你祖宗从坟里面刨出来,当着你面操,把他们骨架全草散架,然后拿他们骨架猛锤你那颗跟鸡屎一样,大脑褶皱还没我睾丸褶皱多的大脑。我在想你脑袋里面是塞的啥,傻卵改动,傻卵削弱,傻卵产能,几个月就隔着调来调去,什么实质性的内容也没有,你他妈每两周是在自己屁眼里面塞满跳蛋,然后躺在马桶上先享受十三天二十三小时五十九分钟是吗?跟个傻鸟一样!两小时无理由退款都算是保护你了!你这条野狗!
アプデの度につまらなくなる。 最初の数戦戦っただけでもうヤル気がなくなる、ただただ窮屈でストレスだらけのゲームに成り下がった。 初期の或意味サクサク気持ちよく勝てる調整が受けたからこそ人気も上がったのに、簡単に勝てなくしましたと真逆のことをしてドヤッてる開発には呆れるばかり。
有难度的肉鸽很常见,有难度还不让爽的肉鸽独此一家
没什么别的意思,只是想起来删了忘记打差评了,乱改个damn的卡,路过吐口痰,纯恶意
不会更新就滚! 👎👎👎
问你安东尼胜率多少,你说你不知道,你玩这个游戏不是为了好玩,但是玩了3000多小时。 问你安东尼这么改游戏有没有工资,你说你不知道,你上班不是为了挣钱,但是上班上了3000多年。
currently not so much fun, over tuned monsters, hard to adaptive build a deck to many cards, the pathways are punishing, the starter rewards are usually not so good, there very few choices that work at the moment, the build adaptivly as you go idea, is in this 0.109 really hard to pull anything off , usually choices are so bad and jumbled up so you end up trying to make a strat with what cards show up, but they flip flop so much between build types as you advance its diffuclt to make anything work often. Once in a while you get some great combos, or options, but right now it needs some work on the RNG or the Mob tuning..
安东尼发现老婆每回合只给蹭最外面的一层皮,后面的不给进了 回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!回调创世之柱!
Used to enjoy this game a lot but unfortunately the new direction for the games balancing is utterly abysmal. instead of making things fair they just nerf things the first chance they get and mess up consistent strategies. as of right now playing on high ascensions feels frustrating with no way of having even a tiny bit of fun. I can only hope that the balancing team comes to their senses and realize that a game is supposed to fun to play.
哦对了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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