
A classic JRPG. Play the role of a surviving princess. Gather companions, save the kingdom, make peace, and uncover the hidden truth in a desperate situation.
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About
A classic JRPG. Play the role of a surviving princess. Gather companions, save the kingdom, make peace, and uncover the hidden truth in a desperate situation.
Choose the difficulty mode to match your playing style
Do you just want to enjoy getting through the story or are you eager to challenge mighty foes? This game's difficulty modes range from Combat-free Mode to Extreme Mode to meet different playing styles!
Turn-based combat without the grind
No grinding or item farming! Winning in combat relies on strategy, so put the strengths of your allies to good use and exploit the weaknesses of your enemies!
Immersive camerawork in 2.5D
This game features 2.5D camerawork for more immersive storytelling.






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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
This is a really good game. Story: It revolves around Princess Gloria who escaped her kingdom due to her brother's betrayal. Getting into the Peacemakers, and how she rises to lead a kingdom in ruin back to its glory. A coup being done on multiple ends, as well as getting into dark arts. The plot itself is simple, but the direction is pretty good. The game is a few hours long, but has an amazing story to it. I suppose I should give a breakdown. It begins with Gloria who is on the run with the Unifier. Can think of this more like an artifact. Anyway, her brother usurps the throne, and tries to kill her to take it. As the story proceeds, she believes herself to be the reincarnation of a man with silver hair(This isn't the case, you'll see later on). This person being the one recorded into history, as the savior. There are fragments in place, which later connects. To further this along, Gloria and her brother have different ideals. Even after she loses the Unifier, her ideals is what allows her to bring others together and unify them. Her brother's power being the Marionette Strings to enslave others. Both having a similar wish to deal with the approaching Dark Mother, yet different methods to do so. As it draws closer to the end, the harsh reality sinks in, and the brother tells her of his suspicion how the two were made to fight to the death. The lost history of the person with Cleansing Light, it is given a glimpse into it in the last battle. During this time, Gloria shuns being a peacemaker, if it means compromising her ideals. She grows as a person, has to make difficult choices, but her harder way was what united others. And so, despite their situation. Many joined her, giving her certain advantages due to that trust. Battle System: It is a bit of an awkward one, haven't seen this type of design. However, it is simple. It is turn based, with learning how to strategically use your options to proceed. Gloria can end battles by cleansing those controlled, but this has no effect on the story. Though, I assume it might lead to something else. As for other battles, gotta beat them down. Exploration: Pretty basic. Music: Amazing. Artstyle: Amazing. Overall: It is a pretty great put together game. As Gloria goes around, she rises into the position as a leader by proving herself to her previous allies. Honestly, it has a similar feel to the union series, but its own thing as well.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/RPG] One of the Peacemaker Series. Traditional JRPG style with modern nice 2D anime artwork. As a surviving princess, unfold the mystery. Not necessary to play others. [RPG] 絵可愛い。シリーズものだが単体遊戯可”
[h1]Your MP is Looking a Little Low There Buddy[/h1] [h2]Story[/h2] This game takes place after Hero King Quest, where the rest of human civilization has to worry about the upcoming war from Dark Lord Spiderweb. It's also a sequel to Dice and the Tower of the Reanimator, but it also reveals that [spoiler]the normal ending is canon. I'm still sad that all my hard work in punching the enemy into non-lethal submission was all for naught, but it also makes sense because the overall plot of the series might get resolved too quickly if Bambooblade actually managed to improve his country's relations with the Dark Realm.[/spoiler] The Light Spirit's morality is still ambiguous, but she seems to be a hands off deity, making her seem like a more neutral version of Nya. She apparently doesn't care that the Silver Kingdom interprets her teachings different from the mainstream church, since while they aren't fond of the Dark Ones, they also have decent gender equality, as shown by how Princess Gloria and Duchess Mirrorlake hold a lot of political power. The Silver Kingdom, while not perfect, is also better about taking care of commoners than the Cerulean Land and actually takes responsibility for their domestic affairs instead of blaming the Dark Ones, which makes me wonder how the Cerulean Land could go so wrong with their own interpretation of the Light Spirit's teachings. Additionally, [spoiler]the Light Spirit gave the Marionette Strings ability to Darknight, who intends to defeat the Dark Ones in a ruthless manner, but she also gave the opposite ability, Cleansing Light, to Princess Gloria. She helps both sides equally and she actually seems to be proud of Gloria for choosing a different path from her ancestor.[/spoiler] One important aesop is that no matter your principles, you shouldn't mindlessly use historical figures as a crutch to justify your actions, since they are still human. Gloria learns this the hard way [spoiler]when it turns out her ancestor performed human sacrifice and brainwashing to win the war against the Dark Ones and that the Light Spirit allowed this. Additionally, her father is closer to her in ideology, but also had an unrealistic approach due to him underestimating the severity of the war against the Dark Realm. As a result, Gloria has to justify her ideals on their own merits and make sure she has a realistic way of achieving those ideals.[/spoiler] [h2]Gameplay[/h2] The game looks similar to Hero King Quest due to how everyone is represented as squads of soldiers, but it turns out to play very differently. For one thing, MP damage is a viable tactic that Gloria specializes in. She can't deal much physical or fire damage like her allies, but she can easily take out low MP units that her allies would have more trouble defeating quickly. This really makes you consider her options, since she also has plenty of support skills to fall back on if MP damage isn't correct for the current situation. Additionally, Bambooblade and Mirrorlake have several abilities that differentiate them from the Hero Prince and Sanguine from the previous game, despite having similar JRPG "classes." As for bosses, they are overall more challenging and engaging than in the previous game. Spidervenom is capable of recycling her zombie troops to constantly keep you on your toes and force you to always be ready to defend against fire damage. Darknight is basically an enemy version of Gloria, since he can deal MP damage and buff his soldiers. He also has the ability to perform "MP revives" if you decide to use Gloria's MP damage on his minions, putting those minions back on the field at the cost of some of that minion's HP. The final boss is not only visually more impressive than the previous one, it also has some impressive mechanics like [spoiler]sacrificing HP to recover from 0 MP, essentially allowing it to cheat the MP damage system to some extent. It will also summon copies of almost every enemy type in the game, which means you need to be able to adjust your tactics on the spot. At the same time, dropping it to 0 MP also essentially acts like a stun for the turn, which means you can prevent its deadlier attacks if you set up your buffs correctly.[/spoiler] [h2]Verdict[/h2] 9/10 This is currently the best entry in the Peacemaker series in terms of both story and gameplay, and it definitely sets a high bar for the upcoming sidequel, Bloody Emperor.
被白髮蘿騙進來,想說一陣子沒玩王道RPG,價格又便宜,便買來玩,遊戲時數也不長,對社畜很友善。 起初覺得戰鬥系統有點陽春,不過比想像中還有戰術性,需要我方角色彼此配合,才能攻略,而敵人也意外有變化,不會感到無聊。 劇情共四章,前兩章四平八穩,第三章開始卻急轉直下,對主角發出了靈魂拷問──究竟要堅持王道的仁君路線,還是要顧全大局、捨小取大的暴君路線,加深了故事的反思性。 立繪與 CG 不多,但是作畫精美,呈現時機也很得宜,為劇中的大場面增添魄力。 整體來說,是一款誠意十足的短篇日系 RPG ,完食後有「飽足感」,結尾也留下伏筆,令人好奇續篇會帶來什麼樣的體驗,推薦大家嘗試。
推推白髮蘿!! 本作大概花了4-5小時左右簡易模式通關,如果是上班族只需要花1-2個晚上就能玩完,很舒服。 遊戲體驗的部分,雖然沒有太多的地圖跟探索要素, 但是資訊與寶箱都與戰鬥或是主線息息相關,可以很效率的體驗遊戲。 劇情的部分很王道, 但是王道之餘還是有兼顧人物行動的邏輯性,這點對個人來說很加分, 故事短但是是完整的,不看其他系列作也不會影響劇情理解, 總體來說是個看得很舒服的劇情。 總體來說,很推薦時間不多又想體驗王道劇情的玩家。
2024年5月14日,成就通关了《和平缔造者·光辉王女》。这是魔王猫工作室在Steam平台上的第三款正式作品。仅从次工作室的角度来看,第一作《不愿看见的伤》是刻画现实的作品,《光辉王女》系列只有两部。不过考虑到Sounding Stone的话,这已经是第四部作品,之前有《魔王斗勇者》《魔王·和平缔造者》《骰子魔塔·光辉王女》三部,之前作品中的“尸体苏生者”血红在本作中也有情节。其中我最喜欢的是《骰子魔塔》的机制创新,可惜之后没有沿用。 关于魔物和解封的故事,在前作中已经有很多呈现。本作的开头是杀死父亲篡位的“黑夜”和继承人“光辉”之间的战斗。在第一章的故事中,黑夜完全是压着光辉在打。毕竟,在有魔族支持、尸体苏生和傀儡之线的情况下,老国王和王女完全无法抵挡,被打得丢盔卸甲、血流成河。到后来,连最后一个忠臣竹刀也被黑夜控制。幸好,光之精灵指点王女释放了“一心”的力量,并且呈现了当年红白蓝共同缔造和平的历史,从而让王女净化了傀儡之线。 同时,这也补上了教学模式的一块拼图——除了把敌人生命值打到0的常规作战之外,把MP打到0的瘫痪状态也是取胜的一个方法。不过,这两种取胜方式并没有高下之分。只要敌人被击败了,就说明王女已经做了当下最适合的处置,不会因为击败的方式不同、是否净化而影响到剧情或者结局。这一点很好地扩展了玩家的战术空间,可以尽情使用有利的策略,不需要像《传说之下》那样为了满足剧情的要求而勉强。另外重要战斗之前有存档提示,如果失败的话读档不需要重新过一遍剧情,可以专心思考战术。 尽管本作的画面只是像素风格,但是在美术上还是下了功夫的。主要角色都有精美的立绘。另外光之精灵出场的CG非常耀眼,第一章结束的PV、人类与魔族的战争都相对华丽。 从故事的发展来看,这确实是“王女”的故事,但并不只是“光辉王女”的故事。有三位王女出场,第二位是光辉王女的笔友金绿石王女,第三位则是蜘蛛之毒。一直到第三章,我们才了解她背后的故事,以及血红和蜘蛛之网篡位之后她被流放、遇到黑夜之后为黑夜效力。在这一章中,光辉王女起初大胜,接连挫败蜘蛛之毒和黑夜,但是在黑夜焚烧农舍之后,她就陷入了战略困境之中。她将部队分割开来,铁斧阻拦丧尸部队,镜湖救援农舍和百姓,自己则带队去追逐黑夜,结果被逐个击破,“一心”也被夺走。此时此刻,恰如彼时彼刻,千年之前的三位人类领袖,为了战争的胜利而牺牲大量民众召唤巨人。正如当下,更狠辣的黑夜胜利,而在资源不足时既要又要的光辉王女败退,只好等金绿石的援助到了之后重整旗鼓。到了第四章,虽然击败了黑夜,重新团结了人民,但是为什么光之精灵要把傀儡线赐予黑夜?相信尚未揭开的谜题会在下一部作品中得到回应。 [code] 点击关注[url=https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
[h1]符合期待的經典體驗,出乎意料的精緻細節[/h1] 不論是劇情、玩法、美術、音樂,都透漏著一種「樸實且精緻」的氛圍。一體感非常好,讓我可以很沉浸在故事中,玩完遊戲之後也非常有滿足感。 [b]劇情[/b] 看得出劇本是這部作品主打的核心項目。雖然是很經典的王道劇情,但後期揭露的真相卻也不是那麼容易猜到。伏筆的配置和回收很流暢,一直都能保持新鮮感,整體看下來非常舒服。角色描寫得很細膩,通關後再重看一次劇情,會發現不少有趣的細節。 [b]玩法[/b] 基本上是傳統的回合制戰鬥,比較有特色的地方在於主角的技能「淨化之光」可以削減敵方的MP,而敵方MP歸零也算我方獲勝。這擴充了玩家的戰術選擇,同一個BOSS可以用不同打法去攻略,這也是一種樂趣所在。探索要素較少,沒有任何支線任務,但無傷大雅,全神貫注在推主線的體驗也不錯。 [b]美術[/b] 立繪非常精美,角色設計的細節相當有巧思。我特別喜歡光輝的服裝與配色,表現出看似柔弱卻不失堅定的形象,很帶感。CG不多,但每一張效果都非常出色,在劇情關鍵處都有表現出氣勢。像素風的畫面配合上2.5D運鏡後意外地有質感,也使得演出相當有沉浸感。 整體來說,這是一部定位明確、短小精悍的遊戲,特別推薦給喜歡品味細節的玩家。
光輝王女在看預告片時就期待滿久了 整體感想: 單玩系列作這款的話是偏王道系的劇情向RPG,如果玩過系列作的話則會繼續期待後續系列作的世界髮展 戰鬥方面的設計方向是有趣的但可惜深度較為不足。 以困難難度破關體驗中的一些優缺點 優點: 1. 劇情有趣,令人期待 2. 視覺效果豐富,跳脫常態RPG 3. 戰鬥設計用心,需要思考戰略進行戰鬥 缺點: 1. 戰鬥設計的起頭不錯,但感覺可以再提升戰術方面深度 2. 戰鬥獲得道具較無新奇感,基本就是補品類型,少了一些驚喜 3. 回憶場面過多使用,一些情緒節奏容易被打斷 4 . 探索較為固定,少了些RPG的樂趣 其他: 我討厭光之精靈!!!
被白髮蘿騙進來的+1 遊戲流程雖短,但是在小小的篇幅中交代了一個有頭有尾的王道故事 在一場爭奪王位的內戰之中,兩位繼承人、髮色與理念截然相反的兄妹,彼此之間碰撞自己的主張與信念 戰鬥機制雖然單純,但是在三個角色不同技能搭配下,最高難度通關還是有點技巧 沒什麼角色成長和養成的要素,給人的感覺反而更像是下棋對弈般的感受,分析敵我情勢,見招拆招,抓著破綻猛打 如果想要在短暫的午後時光享受一趟旅程,那麼十分推薦這款遊戲,4~5小時可以通關,節奏快速,展開卻不潦草 附帶一提,推薦打極限模式。不會太難,也不用特地多花時間農等級或錢,也可以享受充分的遊戲樂趣。 十分期待下一款作品。
And this is part two of a singular review on the two Peacemaker games released so far. For a more concise and less detailed part one read https://steamcommunity.com/id/geeklygentleman/recommended/1796080 So, it might seem weird how the Prologue had thumbs up but this one doesn't. Yet again we meet with the problem of Steam not allowing neutral reviews. I cannot in good conscience say that Glorious Princess was a good sequel. It felt inferior in many aspects to it's own predecessor. The story felt naive. The reuse of content in the form of flashbacks to things you have seen literally thirty minutes to an hour prior is insane padding making up at least 15% of the game. The writing somehow felt worse than the last time (and it's crazy how I say "last time" when I've beaten the Prologue literally two days prior to leaving this review). "Good is good and bad is bad except when good does bad things then it's no longer good or something" is what this game's story comes across as. And that's not even comparing it to the power struggle and (predictable) subversion of expectations of its' own prequel. It's just bad as a standalone, and simply disappointing as a second chapter. I do appreciate the fact there's a greater story behind separate entries with a bit of a gray morale in it but I can't help but wish it wasn't presented in the way Glorious Princess did. The fights are padding as well. You fight the same group of enemies placed five times in a row, fight a different group of enemies placed three times next to each other, fight a mix of the two copypasted a couple times... It feels nice the first, maybe the second time to have to make up a specific tactic to use against specific enemy encounter. It doesn't feel so good to repeat that over and over again THAT many times. I got bored just before the final area and just walked past all the enemies when I saw there are about twenty encounters which aren't even worth wasting time on. The final boss felt good though. Maybe a couple mid-bosses weren't so bad either. I just can't remember, the aftertaste of all the minor fights is too overpowering. The maps are... I don't think I can stress enough how bland they were. Even the generic dungeons of Prologue felt better. There are even two situations where two screens are pretty much entirely reused (and no, that's not including the "base"). Overall I can't recommend it even to people who have played the Hero King Quest. It's not terrible, but... I, personally, am keeping an eye on and waiting for the Bloody Emperor, but I only hope it doesn't turn out to be such a letdown. Peacemaker series could be better but I hope this entry is just a minor hiccup before a good triquel.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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