
Life under the iron rule of the winged Skyborn race isn’t so bad for Claret Spencer, the star mechanic of a successful airship repair shop, present her with broken machinery and she’s sure to fix it. She’s one of the fortunate ones, not all who live under the watchful eye of the Skyborn are so lucky…Little does she know that her stable,...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]🎮Gameplay🎮[/h1] [b][u]Gedächtnistraining im Rundenkampf[/u][/b] [b]Kämpfe[/b] laufen in Skyborn RPG-Maker-typisch rundenweise ab. Als optische Hilfestellung dient ein Fenster rechts im Bildschirm, das die [b]Zugreihenfolge[/b] der Kampfteilnehmer anzeigt. Diese kann sich durch einige Skills verändern und manche Fähigkeiten benötigen eine Weile für ihre Aktivierung. Welche Auswirkungen eine Aktion auf die Reihenfolge hat, sieht man erst, nachdem diese unumkehrbar ausgewählt wurde. Bei einem Treffer wird ein [b]Lebensbalken[/b] eingeblendet, der ein kurzes Feedback darüber gibt, wie sehr der Angriff dem Gegner geschadet hat. Dieser bleibt allerdings nicht bestehen, wodurch im Nachhinein nicht nachvollziehbar ist, wie stark welcher Gegner angeschlagen ist. Obendrein bedient sich das Spiel einer [b]Bedrohungsmechanik[/b], die beeinflusst, welcher Charakter von Gegnern angegriffen wird. Die Bedrohung wird konstant optisch angezeigt. [b][u]Charakterprogression auf Sparflamme?[/u][/b] Charaktere werden traditionell durch [b]Level-ups[/b] stärker, die durch genug gesammelte Erfahrung erreicht werden, erlernen neue Techniken aber erst durch einen Klassenaufstieg, der im Spiel zwei Mal im Verlauf der Handlung erfolgt und ein Mal durch eine Nebenquest. Dieser folgt jedes Mal einem von zwei Pfaden, die unterschiedlich ausgelegt sind. [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Die Protagonistin kann entweder zwei Pistolen (Einzelschaden)oder ein Gewehr (Flächenschaden) tragen, was aber sehr einseitig zugunsten der Pistolen ausgeht (Balancing) [*] Die Lebensleisten der Gegner sind nicht durchgehend sichtbar und die Auswirkung von Entscheidungen im Kampf ist erst im Nachhinein sichtbar (Quality of Life)[/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad kann im Spiel zu jeder Zeit in drei Stufen eingestellt werden, welche überzeugend umgesetzt sind. [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack ist eher unspektakulär Die Grafik ist anständig für ein RPG-Maker-Spiel und enthält viele editierte und selbstgemachte Assets. Die Steuerung ist mit der Tastatur und der Maus möglich. [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Kämpfe haben einigen Tiefgang [*] Möglichkeit, Equipment mit individuellen Verstärkungen zu versehen[/list] [b]❌Kontra:[/b] [list] [*] Handlung unspektakulär [*] Balancing der Charaktere[/list] [b]📎Neutral:[/b] [list] [*] Einige Attribute steigen auch durch ein Level-Up nicht an, wie etwa die Verteidigung, welche durch Ausrüstung beeinflusst wird, und das Mana, wodurch man stets auf seinen Manahaushalt achten muss [*] Nur begrenzt viele Gegner (kein Respawn)[/list] [b]🏆Achievements[/b] [list] [*] Viele werden durch das Durchspielen freigespielt [*] Einige erfordern Erkundung [*] Einige sind schwierigkeitsgradabhängig [*] Einige sind schwer zu erlangen [/list] [b]⚖️Fazit:[/b] Skyborn ist eines der besseren RPG-Maker-Spiele auf STEAM, auch wenn es das Rad nicht neu erfindet und einige Designfehler hat. Man kann hier für einen kleinen Rabatt aber schon bedenkenlos zugreifen, wenn man was für zwischendurch braucht. Für Anfänger und Veteranen geeignet. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
I'm not sorry, I just find these JRPG games very boring.
Skyborn is an interesting game if not predictable, anyone one who grew up playing JRPG's will undoubtedly enjoy this one. Besides the fact that Dancing Dragons used a non professional engine, the game has beautiful graphics, an involving story, and nice characters. So, I totally recommend the game for those who are looking for something newly refreshing.
Real sweetheart of a game; I felt a lot of heart went into this. Not too difficult once you know what you're doing, with a hard playthrough taking me around 12 hours. There's no grinding, so it's good for completionists who want every enemy gone by the end. I've played it a few times now, and it was definitely worth the money.
[i]Find more of my reviews on my curator page: [url=https://store.steampowered.com/curator/45817624-Kasurot-Recommends/]Kasurot Recommends[/url][/i] [h1]Short Summary[/h1] A charming steampunk JRPG that proves you don't need a massive budget to be fun, just a big wrench and a good combat system. It transcends its generic engine, even if it looks like it came from a starter kit. [h3]Who Is This For?[/h3] Fans of 16-bit era storytelling who can overlook "RPG Maker" visuals for a tight, 12-hour adventure. [h3]Who Is This Not For?[/h3] Graphics snobs who break out in hives at the sight of chibi sprites or standard tile assets. [quote][h1]VERDICT: SALE DEPENDENT[/h1] [b]Our Advice:[/b] Are you craving a bite-sized, nostalgic JRPG that respects your time? Grab this during a sale; it's a perfect weekend snack. However, the $15 MSRP is a bit steep for a game from 2014 using stock assets, especially when modern masterpieces like [b]Chained Echoes[/b] exist in the same price bracket.[/quote] [table] [tr] [td][list] [*]Unique "Threat" combat system [*]No random encounters (Thank you) [*]Charming, snarky protagonist [/list][/td] [td][list] [*]Looks like default RPG Maker assets [*]Linear dungeon design [*]Short runtime for the price [/list][/td] [/tr] [tr] [th]Narrative: The Premise[/th] [th]Narrative: The Writing[/th] [/tr] [tr] [td]Mechanic fights sky aristocrats.[/td] [td]Witty, character-driven, and focused.[/td] [/tr] [tr] [th]Comparison[/th] [th]Monetization[/th] [/tr] [tr] [td][b]Final Fantasy VI[/b] on a budget[/td] [td]Clean (Complete Package)[/td] [/tr] [tr] [th]Steam Deck[/th] [th]Pacing[/th] [/tr] [tr] [td]Great (Low Power Draw)[/td] [td]Tight (10-12 Hours)[/td] [/tr] [/table] [b]The Critique[/b] Skyborn is a relic from the early "Greenlight" era of Steam, back when the floodgates opened for games made with RPG Maker. Usually, that engine is a warning sign for generic fantasy tropes and lazy design, but Skyborn is the exception that proves the rule. It uses the default "RPG Maker VX Ace" visual style—which admittedly looks like a kaleidoscope of generic assets exploded—but underneath that humble hood lies a well-oiled machine. It’s like finding a pristine engine inside a beat-up sedan; it may not look like much at the stoplight, but it drives beautifully. The core appeal here is the protagonist, Claret. She isn't a brooding soldier with amnesia or a chosen one with a destiny; she's a mechanic with a wrench and an attitude problem. The writing is surprisingly sharp, leaning into a steampunk class-warfare aesthetic that feels like a cozy, low-stakes version of [b]Final Fantasy VI[/b]. Because the game is relatively short (around 10-12 hours), the narrative doesn't have time to bloat. There are no 20-hour fetch quest diversions here, just a focused romp through skyships and sewers that respects the fact that you probably have a job in the morning. Mechanically, the game punches above its weight class by introducing a "Threat" (Aggro) system to turn-based combat. In most JRPGs, enemies attack randomly, making "Tank" characters useless. Here, your heavy hitters generate threat to draw fire, allowing your squishy healers to work in peace. It adds a layer of tactical management that prevents the combat from becoming a "mash A to win" snooze-fest. Coupled with the total absence of random encounters—enemies are visible on the map, so you can dodge them if you’re busy—the gameplay loop is smooth and friction-free. The only real rust on the gears is the presentation and the price point. Visually, it struggles to distinguish itself from the thousands of other amateur projects using the same art assets. At the full $15 asking price, it’s competing with modern indie titans that offer far more content and bespoke art. However, this game is frequently bundled or discounted heavily. Pick it up for the price of a coffee, play it on the Steam Deck, and enjoy a well-crafted throwback that knows exactly what it wants to be.
While I'm always hesitant with RPG Maker Games, this one is pretty good. Good Story, different characters with their own personality, good use of Assets and balanced battles. At least on the Medium difficulty, which I used when played through the Game. A nice battle system where there is a threat meter, the character with the highest threat gets attacked, so you have to think a bit which and when you use your attacks and skills.
Esta bonito y no se hace muy largo si lo juegas en facil. Si lo juegas en normal o dificil preparate a sufrir por que hay una cantidad limitada de enemigos y recursos, sin poder farmear todo lo que quieras.
cool battle mechanics, like the art and the soundtrack. DON'T like jake. it did feel a little like i was dropped in a world without any explanation to what was going on, and the intro was very long to get to the gameplay, but overall i think from what i played it was pretty good.
Skyborn — уютная JRPG-история в стимпанк-декорациях, где ты не спаситель мира с пафосом, а механик, которому сначала подкинули “почини”, а потом — “ну раз уж пришёл, спаси всё”. Игра берёт атмосферой, милыми персонажами и классическим приключением без лишней суеты: исследуешь, дерёшься, прокачиваешься и постепенно втягиваешься в сюжет. Да, чувствуется школа RPG Maker, но сделано с любовью: всё работает, не душит гриндом и приятно проходится вечерами, когда хочется “старой доброй RPG”.
This is a very nice rpgmaker rpg. Definitely worth playing and doing 100%.
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